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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Ummon
Capital: City of Ummon
Population: 732,040 (Uren 91%, Dwürden 4%, Gnorm 2%,
other 3%)
Cities: Ummon (22,300), Tavrus (14,980), Darkor (13,260),
Irid (10,100), Kakal (9,430)
Government: Dekàlan Monarchy
Ruler: High Lady Narea Dasadruun the Third of Ummon
Religions: Irul (Kandlan,
...)
Imports: Ale, livestock, metalwork, oil, produce, spices,
textiles, wine
Exports: Armor, gold, iron, silver, weapons
Alignment: LN (LG, NG)
Beyond
the land of Zyrr and the ancient home
of the Terrible Stranger towers the
great mountain Wyrthyr Tor. Below,
in the valleys that spread out from the mountain's roots, extends reminders
of a hundred ancient battles that have ravaged and scarred these lands
since the beginning of recorded history. This region has never known
peace. Even before the Uren settled at Krulln and later Wyrthyr
Tor, the Dwürden fought long and ancient wars with the Ortor of Kiram
along the battle-weary slopes of Teredus. The landscape here is
littered with the old fallen and their failed blades, slowly reclaimed
into the red dirt. It was no mistake that the Temple of Irul would
one day be built at the region's heart, and that the greatest warrior
general of the Old Empire (Ruun) would come to this place and lift the
embattled people of this place from their savage past.
Since the time of Ruun, the Ummoni have settled
the region's lowlands, no longer content with the security of mountain
cliffs and high plateaus. Communities and farmlands have flourished
in the once blood-soaked valleys. but the people remain ever-vigilant.
With every provocation, troops march from Wyrthyr Tor (or from surrounding
stations) to deal with Ortori and Uren marauders. All attacks are met
with ruthless force often pushing invading forces back to their homelands
where food stores and buildings are burned. In many areas this strategy
of burnings would only incite the Ortor to do likewise to the communities
of the Ummoni. But the Ortor are generally "considerate"
of the farmers, in as much as they tend to leave farms intact so that
they may be raided again the following year.
The natives of Ummon are a fair-skinned people,
with brown to tawny hair and light colored eyes. Their squattish frames
set them apart from the rest of the Old Empire's people, and in ages past
they have been dubbed the Dwürden of Dekàlas (one reason perhaps
that it is not customary among Ummoni men to have beards). All members
of Ummoni society serve in the military from ages 14-15, a service that
is considered necessary for each person's religious indoctrination, necessary
for the city-state's security, and necessary so that all people are well-versed
in the ways of arms and armor should they later be needed for service.
Though most are competent fighters, few peasants can afford swords.
Caches of weapons however are maintained in most communities. D&D:
This rigorously disciplined lifetstyle sets the peasants of Ummon
at a higher level than those of other city-states. All adult peasants
should be considered at least Com1/War1.

Pre-Dekàlan History
The first inhabitants of the Land of Krulln
came to the eastern high valleys along what is now the Western March.
The journey must have been a perilous one for there is plentiful
evidence that the region was inhabited by Ortor and Elve long before the
Uren came to that area. Some have speculated that the Dwürden
aided them in their march east from the ancient (by Uren reckoning) lands
of westerm Terèthor. The Dwürden claim no knowledge
of this.
Early stories of the Krulln people tell of
a guide from the Lone Mountain, which for many years was believed to be
Wyrthryr Tor. Recently however, some sages have suggested that the
peak may have in fact been Athalsyreel, deep within the Central Vale (known
also as The Manless Lands, or the Lesser Anahl). If this is true,
then the guide (if he ever existed) may not have been Uren, but more likely
Elve or Faeri. Another question that arises is why a beneficent
guide would lead a wayward people to Krulln, which is debatably the most
hostile region within all of Terèthor. Others have guessed
that the first Uren did not migrate at all, but were brought to the region
as slaves for the Ortor.
When the Dekàlans came to the area,
the natives told stories that in the earliest times of their people there
were great wars. The Krulln claimed that they were descendants of
the last people to survive from that early time they claimed, the only
others to survive were the Urkru, those that lived in The Knot (to the
south and east). The Dekàlans of that time went to speak
with the Urkru but soon left the people of The Knot alone, and have not
returned there.
The Krulln histories tell that there were
hundreds of tribes that lived in the high valleys, and because resources
were sparse there was much fighting between them. In the heaviest
months of winter, the Ortor would swarm down from the high places and
steal the stored foods and take women and animals back to their high snowy
homes. Whole tribes disappeared (mostly from starvation) and it
soon became apparent that the strength of numbers was the only way they
might survive. So the many tribes became a few, and the few built
walls around their communities and when the Ortor came they fought back
with spears and knives and arrows. But the Ortor were fearless and
stronger than the Uren tribesmen, and soon the pallisades were torn down,
the food sotres were emptied, and the women were again taken away.
For many years the Uren numbers dwindled,
and the few tribes became one. In this time the Dwürden came
to the tribesmen and shared with them powerful lore. Foremost among
them was the lore of iron, so that the tribesmen could make better weapons
and shields. Many of the tribesmen were skeptical (and even fearful)
of the new lores and resisted the changes. One of these groups left
the community and marched out into the mountain plains. These people
were never seen again, but are believed to have been the Urkru.
With weapons of iron and the training of the
Dwürden the Uren survived the next winter, and the winter after that.
Soon their population began to grow for the first time since the
Ortor had come, for their women were not stolen away to the high places.
Many years came and went, and the Uren numbers grew great once again,
and their communities flourished behind walls of stone.
In the centuries to follow the people of Krulln
grew numerous and strong. Eventually, even the Ortor grew to respect
their combat prowess and seek the fine weapons that they made. The
people now worshipped a great god named Irul, who commanded that they
protect their families and friends, but be merciless to their enemies.
Under this guidance the warriors of Krulln began their own campaigns
into the mountain high places, seeking the Ortor where they lived and
burning their villages to the ground. The priests of Irul commanded
that no Ortor remain so the females and children of the mountain people
were also slaughtered to the last. The Ortor had never been attacked,
so they had not been prepared, but there numbers were far greater than
the Uren imagined, and now their bestial anger had focus. All that
the Uren had gained and learned was to be put to the test as the great
Ortori clans gathered and declared war on the Krulln.
Details of Krulln-Murdru Wars are sketchy
because they lasted for many years. During this time, the Krulln
began construction of a citadel on the high mountain Wyrthyr Tor (circa
362 AR), built upon a more ancient fortress that existed in the peak (probably
Dwürden, too little of the original tunnels remain to know). It
cannot be said that the citadel was completed for it is still built upon
today, but when the early walls were finished and the inner temple consecrated
to great Irul na Krulln, the people of Krulln believed for the first time
since the Day of the Hundred Tribes that they would survive in this high
mountain place; perhaps they would even thrive. The priest-king
Tolor is said to have beheaded twenty Ortor to baptize the stairs of the
temple. The baptismal stains remain to this day.
Over four hundred years later, a ruler of
a small island kingdom (Lanàdus) ordered an extroardinary warrior
into the mountains beyond Kandal to conquer the distant lands of the Nuléun
Vale and the distant Eldorn (Dekàlan name for uncharted regions
thought inhabited or abandoned by the Elve). Ruun, a veteran campaigner,
accepted his liege's command and led his armies through the Snaking Pass
and into the Nuléun Vale. His armies pushed forward along the river
despite great resistance from the indigenous people. In Wyrthyr
Tor, reports returned about an unstoppable army was marching through Krulln,
and leaving their outposts smouldering cinders in their wake. Armies
were sent to meet the conquerers, but few returned. The priest-king
Harak decreed that they had angered Irul, and that the god's own army
had come to punish them. This pronouncement spread quickly through
the ranks of the Krulln and the armies of Wyrthyr Tor stopped fighting.
Ruun marched his armies past thousands of standing armies, their
blades sunk into the ground in the symbol of surrender. At Wyrthyr
Tor the panicking priest-king ordered his temple's High Guard to defend
the citadel, which they did for two months. When finally Ruun's
army punched through the citadel's defenses he found the priest-king Harak
dead upon his throne (some tales claim suicide, others that Ruun battled
to the very throne and defeated the priest-king).
Ruun had gained great respect among the Krulln
he had fought. After a day of prayer he sent messengers back to
Lanàdus explaining that he would stay and take the throne of this
faraway land. When Mordun II received word of this he was outraged.
He stormed through the halls of Kryr Tremendum screaming and cursing
the name of Ruun. When those close to the High King could stand
no more of his tirades, the mad High King was seized and imprisoned deep
within Lanàdus, and a new High King was chosen.
Dekàlan History
History of Ummon
|
80 HK
|
4/1689 ER
|
(Dek) Mordun II orders Ruun
into Eldorn against the tribes of Krulln |
85
|
4/1694
|
(Umm) Ruun battles to the
threshold of Wyrthyr Tor and is made High Priest of Irul |
85
|
4/1694
|
(Umm) Order of Mordun; Soldiers
faithful to Ruun commit regicide |
87
|
4/1696
|
(Dek) Priest of Irul admitted
to High Council; High King Deodin I elected to Dragon Throne |
1245
|
4/2854
|
(Umm) Ummoni army begins
march from Wyrthyr Tor to meet Acentran threat (some become Saranthi) |
Post-Dekàlan History
The High Lady Narea Dasadruun (dah
SAH droon) the Third descends from a long line of warrior rulers
to have sat upon the Throne of Ruun. The rule of Narea III has been
marked with endless battles with the surrounding Ortori tribes. In
the last eighteen years the level of warfare has escalated to seige levels
which are draining the city-state's food and supply reserves. No-one
is sure what is sustaining this elevated level of friction with the Ortor,
but many are wondering what the High Lady will do to preserve her lands
against the unceasing onslaught. There are many whispers in the
Hall of Wyrthyr Tor that the High Lady should ask for help, but no-one
dares speak that suggestion for the no High Lord (or King for that matter)
of Ummon has ever begged assistance from outside lands. It is considered
by most to be acceptable, that the pride and traditions of the ancient
Throne of Ruun should be upheld, even if the downfall of the this great
city-state should be the price.
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Places
Avenue of Warriors
Darkor
Irid
Kakal
The Knot
Krulln
Tavrus
Wyrthyr Tor
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Terèthori Lands
Arduwu
The Central Vale
Dekàlas
Endrul
The Fiery Isthmus
The Grey Wastes
Juduth
Kirydis
Muluk
Naskara
Nulura
The Shar
Sul-Terèthor
The Wild Coast
Geography
Teréth End is a Dekàlan name meaning
"Whole of the Land". This terrestrial world consists of five
continents,
Emer (The
Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Land)
Terèthor (Uncharted Land)
Vulmura (Center Land)
nine seas,
Acentran
(Inner Sea)
Dekàlan (Western Sea)
Endless (Last Sea)
Great South (Inhuman Sea)
Kirydian (Emperor's Sea)
Odimis (Northern Sea)
Path (Sea of Eels)
Vulmuran (Forbidden Sea)
Zaloo (Eastern Sea)
and three moons.
Mamra (Green Lady)
Woad (Blue Moon)
Nuléun (Elfin Moon)
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