The World of Teréth End - Gazetteer
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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

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Gazetteer


Overview

The history of Teréth End is highlighted with the triumphs of great explorers journeying to far away shores, meeting new people and races and returning with grand tales of a world that others could never hope to see.  In this manner the world's coasts have been re-discovered hundreds of times.  Each new discovery have established new trading routes, new allies and new enemies.  But beneath all of these lie a handful of carefully penned maps and a library of journals detailing the hardships of sea and overland travels. This gazetteer seeks to collect many of those notes and present them in such a way that the reader gains some insight into the vastness of the world around them.


The World of Teréth End is as vast as it is diverse.  This book attempts to give some insight into the regions that comprise Teréth End.  Cities, lands and regions are presented here with detailed descriptions and maps (where available) and some explanations of local influences.  Places, for purposes of this gazetteer, are smaller definable areas of interest found within a city, land, or region.

World of Tereth End
World of Teréth End, mercator projection

Teréth End is a terrestrial world that hosts three moons, while orbiting a yellow star amid a system of six planets.  The world is dominated by five large continents (Emer, Lyrast, Tasserus, Terèthor and Vulmura) and three major oceans (Dekàlan, Endless, and the Great South).  Few inhabitants of the world make distinctions between oceans and seas and fewer still can comprehend their finite size and shapes.  Though the world is large (it is comparable to Earth), its coastlines were charted early during Uren exploration due to the close proximity of its great continents.  It is possible (with the exception of Tasserus) to walk all the coastlines of Teréth End without engaging in an extended sea voyage.  For this reason, Uren migrations from southern Lyrast swiftly found their way to the fartherest reaches of the world.

The temperatures of Teréth End are on average warmer than Earth's due primarily to the tighter orbit around the planet's sun.  The effect of this is a shorter winter season and a longer summer.  Also of some interest is that Teréth End's orbit is somewhat irregular in that it leaves planetary eccliptic during the course of a year.  This combined with the planet's axial tilt makes it difficult to judge the sun's rising and setting position more than a few months in advance, without a good understanding of world's position.

Planetary Details
Day Length
24 hours
Axial Tilt
19.243° (23.4393°)*
Position at Perihelion
-65° (-78°)*
Conditional Day Cycle
0 (4 years)*
Orbital Eccentricity
0.023 (0.017)*
Circumference
24,900 mi.

* Details for earth
Emer

The Lost Lands of Emer. The smallest continent is legendary Emer.  The most ancient Uren text describe an eden-like continent from where the Uren first emerged.  The exact location of Emer varies with the teller, though many Lyrasti scholars believe desolate shores to the south of their continent may be the remnants of the legendary land.  Few explorers to those black shores return, fostering several explanations; 1) that the wonders of that land are so great that none wish to leave, 2) that the land is inhabited by horrible monsters that devour curious sailors, or 3) that the gods themselves live on or guard the land and destroy all those that look upon their wondrous creations.

Racial Composition of Emer
Uren
Unknown
Unknown
Lyrast

The Ancient Land of Lyrast. The second largest continent is ancient Lyrast.  Here the eldest Uren civilizations rose amidst the war-torn lands of Elder races.  It is from this great continent that the tribes of humanity stemmed and began their great migrations to the many corners of the world.  Sages of Uren-history have traced all migrations to the vast eastern continent, where still standing on its southern and eastern shores are great cities (some ruined) of unknown antiquity, peopled by followers of great and ancient gods.  (see Jadathka, Kenyu, Kitalsk, Maradoo, Orval, Sirindar, Tarsk, Tiki Ikittir, Vazaria, Zaloo, Zirak)

Racial Composition of Lyrast
Uren
62%
01-62
Elve
18%
63-80
Dwürden
8%
81-88
Urdar
5%
89-93
Ikitikirittik
2%
94-95
Shul
1%
96
Other
4%
97-00
Tasserus

The Southern Land of Tasserus.  The fourth largest continent is Tasserus.  Despite its relative size, Tasserus is home to two of the largest unbroken biomes on all of Teréth End, the great desert of Esh and the trackless jungle, the Vast Untamed. Tasserus is also home to two of the most populous non-Uren races on the planet, the reptilian Sha'al and the vile Bru.  The most isolated of the Teréth End continents, Tasserus is also the least spoiled (though an argument could be made for Teréthor's interior) of the continents, owed mainly to the fact that the the interior is undevelopable due to terrain and hostile residents.  If that isn't enough to recommend it, Tasserus is also home to the longest running war on Teréth End, between the Sha'al and the Ortor.  (see Aghkgzar, Azalari, Balaal, Barren Coast, Birat Murkir, Blackmourn Peaks, Bleeding Coast, Caphar, Cajir Jirraz, Dreamlands, Esh, Iridth, Jadth, Kijam, Qamar, Lost Coast, Noland, Nordanand, Serephar, Sha'ala, Stonespine Mountains, Ta'amah, Vast Untamed)

Racial Composition of Tasserus
Uren
36%
01-36
Sha'al
23%
37-59
Chaosborn
15%
60-74
Ortor
11%
75-85
Gnorm
6%
86-91
Urdar
3%
92-94
Dwürden
1%
95
Gru
1%
96
Werrid
1%
97
Other
3%*
98-00

* Hörks (.009%), Ikitikirittik (.007%), Shul (.006%), Halvers (.003%), Other (.005%)
Teréthor

The Uncharted Land of Teréthor. The largest continent is Teréthor, bordered to the east by the Dekàlan Sea and to the west by the Endless Sea; Teréthor extends into both the northern and southern hemispheres.  This massive continent was once home to the great Dekàlan empire and is believed to be the birth-home of the Ortor.  Vast stretches of the mountainous interior are uncharted by Uren cartographers, and unexplored by Elve and Dwürden both.  The eastern coastline was once home to a thriving chain of Dwürden states, which dwindled and vanished during Uren expansion.  The Dekàlan's owed much of their formidable infrastructure (both cities and roads) to what the their Dwürden mentors left behind.  (see Arduwu, Caramis, Central Vale, Dekàlas, Endrul, Evalshat Mountains, Fertile Coast, Fiery Isthmus, Grey Wastes, Kandal, Kar Edalak, Kirydis, La Cote du Nord, Muluk, Naskara, Nulura, Olood, Oth, Panath, Saranth, Shar, Sor Endalas, Sul-Teréthor, Taldana, Tolar, Ummon, Warring Coast, Wild Coast, Zyrr)

Racial Composition of Teréthor
Uren
63%
01-63
Ortor
11%
64-74
Urdar
6%
75-80
Gnorm
5%
81-86
Dwürden
3%
87-89
Elve
3%
90-92
Shul
2%
93-94
Hörks
1%
95
Other
5%
96-00
Vulmura

The Middle Land of Vulmùra.  The third largest continent is Vulmura.  Considered by many in the west to be the seat of civilization, Vulmura's history is one of the most vibrant and colorful among the Uren race.  From the slaying of Jthugrashrul of Samad to pushing the Dekàlan armies back into their ships in the middle of the Fourth Age, the continent of Vulmùra has seen many changes within its shores, many kingdoms rise and fall, and many heroes cut down on its battlefields.  There are those who have theorized that there are no farmlands in Vulmùra that were not once battlefields.  Those theories, though probably exaggerated, do not stray far from the truth.  (see Acentran Shield, Celeca, Despairing Cliffs, Dirimor, Dirune, Dragon Marches, Moreun, Palda, Rallaun, Ruined Coast, Shrull, Sythisyril, Tarantis, Tylay, Virillis, Wurm, Yadar)

Racial Composition of Vulmura
Uren
78%
01-78
Dwürden
10%
79-88
Halvers
3%
89-91
Gnorm
3%
92-94
Urdar
2%
95-96
Elve
1%
97
Other
3%
98-00
Great Seas
The Nine Great Seas.  The Nine Great Seas of the World of Teréth End divide the lands into five continents.
Wonders of the World

The character of a world's people is expressed through its Wonders.  These monuments represent the height of a civilization's achievement and act as gifts to the world and the ages.  Most wonders live on through history long after they have crumbled to dust while others stand immune to the wasting passage of time.


Cosmography

The Atlas of the Unworldly.  Most agree that there is more than one world.  Any stargazer might see the moon worlds of Mamra, Woad or even distant Nuléun on a clear night with a good scope, crossing the darkness along ancient pathways.  At gravesides, clergy speak of after-worlds where mortal souls might find immortal peace, or torment.  The faithful of Sudul tell their children of a Dreaming realm where they may roam while their bodies sleep.  Ethereal ghosts and demonic denizens of the Nether crowd the stories of all cultures.  But despite all of this, the world resists all attempts to cross between.  This cosmography is compiled from the notes of those who claim they have gone and returned.


Generally, there are four accepted regions or planes.  First and foremost is the Visible World (i.e. Zarátam).  The Zarátam includes all the known spheres (i.e. Life, Moons, Outer Worlds, Stars, Heavens, Creation).  Ancient definitions made no distinction between the moons and outer worlds. Though the Heavens and Creation are not "visible" per se, their strong influences on the Visible World have earned them a place within it.  The second region is the Ethereal.  The third region is the Nether.  Students of Draga Inkàthura believe that all worlds somehow fit into one of these four "lands".  Much that is known of the planes is suspect, because there are so few reliable sources to reference.   The final region is the Outside Lands (not to be confused with the Outer Worlds).  The location of the Outside Lands are not well understood.  Some sages have suggested that the Outside Lands are not true planes, but instead exist by grafting themselves to the other three.  Mortal Dreaming for example appears to be a pocket of the Sphere of Moons (attached to the Visible World).


Zarátam
The Visible World, The Mortal Realm.  The Zarátam consists of six spheres:  the Sphere of Life, the Sphere of Moons, the Sphere of Outer Worlds, the Sphere of Stars, the Sphere of Heaven, and the Sphere of Creation.  The Supplement > Astronomy section details the properties of each sphere in greater detail.  Physical locations of the Zarátam are described in this, the Atlas of the Unworldly.
Ethereal
The Invisible World, The Concordant Lands.  Beyond the Omtènema Vor lies a great and endless echo of the Visible World.  Despite the very few mortals that have journeyed beyond the terrible veils which separate worlds, much can be learned of the Ethereal from the journals of those that have crossed.  The mortal fascination with the Ethereal is as old as man's interest in the workings of the Tapestry (which in large part consists of Ethereal essence).
Nether
The Discordant Lands.  Beyond the Kyuràda Vor exists a hungry place that feeds on the spirit and magics of the Mortal and Invisible worlds.  That which is known about the Nether has been gleaned from the near incoherent writings of those that have strayed beyond the forbidden veil.  No one that enters returns whole to the Visible World.  Most famous of these unfortunate journeyers was Jzar the Mad.
Outside Lands

....  

Notes / References
  1. To Do: more work...

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

Dekàlan Lands

Azàlari (of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon (of Irul)
Viríllis (...)
Zyrr (of Zyrr)

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Ref. PHB35 (Player's Handbook), © Wizards of the Coast
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