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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
Jadth Groups
Esara'shal
Kdar
Order of the Night Lotus
Ordus Thardram Merdrul
Jadth People
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Jadth
Capital: City of Jadth
Population: 1,260,600 (Uren 84%, Dwürden 4%, Sha'al
3%, Shul 2%, Faer 2%, Halvers 1%, other 4%)
Cities: Jadth (78,630), Vimir (43,610), Shardra (40,200),
Çardra (25,330), Maradach (14,400), Arjaradt (9,450), Zembra (9,300),
Alèlim (8,680)...
Government: Dekàlan Monarchy
Ruler: High Lady Maraja Adjàdaar the Second of Jadth
Religions: Sudul (Nala...)
Imports: Iron, jewels, pilgrims, precious metals, slaves,
stone
Exports: Cheese, Furnishings, furs, illicit substances, ivory,
paper, ships, sugar, tea, textiles, timber, wine, exotic goods
Alignment: LN, NG, CG, CN
Nor
Kalas Jadth is one of two southern city-states of the Old Empire Dekàlas
that lies on the continent of Tasserus.
The southern-most city-state of Dekàlas, the City of Jadth
is built upon the delta islands of the ponderous Run Suluth. The
region around the City of Jadth is surrounded by a thick veil known as
the Dreaming Ring.
Introduction
"The first time I came to Jadth I smelled
the City before it came into view through the evening haze. The sun was
setting behind us as the galley-men rowed us into port, the sound of the
oars soon fading into the sounds of the bustling docks. Ships with sails
of all colors were moored there. Endless chains of men and beasts unloaded
exotic wares from the ships and loaded cloth, casks, and crates back on
board.
"As we drew closer the crew grew more
nervous. This was the first truth that I learned of the City; visitors
cannot wait to leave but natives remain relaxed and calm. A lethargy hangs
over the City that crouches on the edge of the Dreamlands.
Though the Temple of Sudul stands
abandoned in the Old Quarter his heavy presence is breathed with every
step.
"The second thing I noticed about the
City were the high vine shrouded stones. The Jadthari call them pilith,
and they tower above all the buildings and wooden walkways like sentinels
of Woad. Many support spiraling walkways and over-reaching platform houses;
most near the Sha'al neighborhoods
others are left in their natural state. The Sha'al do however cover their
bases with intricate reliefs, some of which are worn beyond recognition
and older than the surrounding City.
"As our ship moved into the City through
the Run Suluth delta I was struck
by the variety of the people that mill through the streets, and the intermingled
architectures borrowed from homelands far more distant than I've traveled.
The piers were filled with the expressionless dull-violet Nuth,
a slave-race found deep within the Dreamland jungles. All stopped for
a moment to watch our ship pass, but were whipped back to duty. There
was no outwardly obvious pain or recoiling from the whips, but they continued
working just the same.
"Passing between the pier-lined shores,
I watched the dweme pass slowly by.
Their covered tables were packed with throngs of patrons, sipping tropical
drinks and smoking from elaborate pipes and bowls. Some stared mindlessly
into the turning brown river water, others into the hazy sunset clouds.
Somewhere ahead, a torru cried; I spent
a minute or so scanning the docks for the "imperiled lady" before it was
explained to me.
"I spent the next several minutes searching
the water for sight of the fish. I could not find anything resembling
the description, but did notice hundreds of little whirlpools and regions
where the water bubbled furiously. One of the sailors pointed and explained
which were springs, and which were radu.
I could not tell the difference, but her identification indicated that
the differences were "obvious". It occurred to me that swimming might
be unthinkably dangerous here.
"At the dock a tall man climbed on to
the ship and spoke with the captain for several minutes. During this the
sailors climbed the rigging and furled the large lanteen sail. I heard
the anchor chain slide through a channel beneath the deck, and was surprised
at how long it fed before stopping. The Run Suluth cuts a deep channel
through Jadth. Waiting on the docks were five Nuth waiting for instruction.
"Finally, the tall man climbed back to
the dock and after giving the slaves their orders walked down the shore
to another pier, where a dark blue ship was mooring. The captain found
me among the ensuing bustle and shook my hand. "Welcome to the Dreaming
City" he said. "We'll be leaving in the morning but your passage ends
here so as long as you and your belongings are off-ship by dawn, our business
is done. Good luck." I thanked him for an uncomplicated journey and went
below to gather my things.
"Soon I was stepping from the ship that
had been my home these past couple months, unsure what to expect and hoping
that I would meet my contacts before too long here, alone.
Lures of the Calasba Ta
"Following your nose is a dangerous way
to orient one's self. No street names are painted on the buildings of
Jadth and except for the occasional obelisk one street is very like another.
For an hour or more I wandered in and out of streets and alleys, attracting
curious and unwelcoming looks. I asked several people for directions,
and although most seemed to know what I was saying, I could not begin
to understand the answers. I had been warned about this before setting-out
for Jadth, that the City was a mixing bowl of people, races, cultures,
and languages. I admit to stopping and watching the strange Sha'al as
they moved effortlessly and unconcerned among the Uren.
"A similar scene in Candal would have
incited a ...
Regions
Built on marshy delta lands, the City of Jadth
has four main divisions: North Bank, South Bank, the Islands, and the
Old City.
North Bank The mercantile North
Bank of Jadth extends along the shore from the Bay
of Jarjat to the Odho borough of
Orodh. Many of the city's wealthiest
neighborhoods lie along the North Bank, as well as the Jadthari Palace,
home to the ruling High family. Little known to the population of
the City of Jadth, is that deep into the High family's demesne lies the
Mound of
Izzaradragulth.
South Bank The residential South
Bank of Jadth extending along the shore from the Bay of Jarjat to the
...
Akazjir. A southerly borough
of Jadth, Akazjir is home to the Carnelian Tower and the the Hall of the
Red Knights. Less notably but
of some increasing importance is the home of Zuroolly
Hicubaba on the borough's eastern swampy edge.
Thojir. A lower class neighborhood
that is home to many community bazaars, some of which are active long
into Nightsdeep.
Many laborers within the City come to Thojir to be hired to work
the fields.
The Islands Scattered about within
the mouth of the Run Suluth are a dozen islands reinforced by stone sea-walls
ages past. Perched atop the river islands stand the brightest and best
houses of the City. The islands are connected by a network of wooden bridges
arching across the dark green nwure.
Though covered with vines and river-life, the sea-wall stones are giant
and ancient, placed by ancient people or things.
The Old City Sitting atop high
vine-conquered plateau (Hor Jordol)
sits the ruins of the Old City. Horrible faces and odd images peek through
the vegetation of the plateau walls. Dark passages into the plateau's
heart stare out across New City below. The residents there speak of those
who climbed up to the windows, and never returned. The builders of the
Old City is not known, but most is believed to be of pre-Dekàlan
construction. The Bowls were a later
addition to the area, erected for the priesthood of Sudul.
Within the plateau of Hor Jordol are countless
tunnels and forgotten chambers, sealed by priests of Sudul when the Dekàlans
came to this place. The priests claim that the old ways were sealed
to prevent that which lives within Hor Jordol from getting out. That
is probably at best a partial truth. Many of the ancient places
and secrets within Hor Jordol speak of a time before the coming of Uren
to this region and is therefore a point of contention between the Sha'al
and Uren of the Dreamlands. The thieves of Jadth seem to be constantly
discovering new entrances into the forgotten corridors. Some have
taken refuge within the Hor Jordol, but most are never seen again.
Landmarks
The Bowls are a set of mammoth stone
bowls that sit at the top center of Hor Jordol, the Old City. The
Bowls are believed to have been constructed in the early years of the
Dekàlan conquest. It is unknown how the objects were brought
to their resting place as each piece is massive and appears hewn from
a single stone. The interlocking of the bowls is masterfully carved
leading some to believe that the sculpture was either engineered by Dwürden
of the Sleeping Mountains, or perhaps even divinely inspired. The
foremost (westerly) bowl collapsed
Dekàlan History
The colony of Ava Tereth was founded in 92
HK (over 100 years before the founding of Jadth)
by Lanadan explorer Olluk Peraram. The earliest buildings were constructed
by white Sha'al who had been furnished
for the purpose of erecting an Uren embassy south of the Run
Suluth. When word returned to Lanàdus that Peraram had
made peaceful contact with the Sha'al, an ambassador and his cohorts arrived
in 95 HK to exchange gifts and discuss terms for establishing a small
Dekàlan colony.
By 98 HK, a small colony had emerged between
the embassy and the mouth of the Run Suluth. The colonists arrived
quickly, criminals and settlers shipped from turbulent Azàlari. Inevitable
land right disputes triggered skirmishes along the colony borders. The
Sha'al were perplexed by the "civilized" Uren and their cavalier
disregard to established pacts. In 105 HK, nearly three dozen settlers
were found slaughtered at their borderland farms. The colony magistrate
blamed the Sha'al which claimed no responsibility for the murders.
In the 106 HK the first Dekàlan troops
arrived at Ava Tereth (new land). Skirmishes continued for little
more than a year before the Sha'al ceded the region to Dekàlan
rule. Another pact was signed granting a larger area, still shy
of the Run Suluth.
The magistrate arranged marriages between
the indigenous Uren and the colonists, securing ties with the Uren of
the region.
In 113 HK the High King turned his attention
finally to Ava Tereth, seeking to carve a new resource-rich city-state
on the continent Tasserus. Twenty galleys plied their way from Azàlari
and Lanàdus toward the colony. The magistrate of Ava Tereth
explained to the war generals that the most valuable land in the Dreamlands
was the mouth of the Run Suluth. There an ancient city stood that
was sacred to the Sha'al. Rather than attack the city out-right,
the generals turned their attentions south of the colony, seeking to cut-off
the Dreamlands Sha'al from their homelands in the Vast Untamed. The
resulting conflict lasted over 80 years. Though the Dekàlans had
extended and secured their southern border, their numbers and resources
were spent.

In 194 HK, the High King sent hundreds of
small galleys filled with Azàlari and Sharran warrior slaves to
the Run Suluth. Untrained and poorly equipped, the warriors fought
hard for their freedom but most were slaughtered horribly. The battle
bought the Dekàlan army three days' time to reach the river. Within
sight of the ancient city the army rested an additional day as scouts
returned with news of the slaughter. On the fourth day, the army
marched into the city and killed all the Sha'al that did not flee into
the forests.
Post-Dekàlan History
Architecture
There are many different constructions and
styles of buildings within the City. Most structures are of Dekàlan
design and origin, not dissimilar from the Eoyn-influenced architecture
found in southern Ildûn. The Eun style is recognizable by its
half-timber frame construction with the addition of heavy and sometimes
quite elaborate, eaves. Within Jadth, the houses are mortared with a tabby
cement made from crushed river shells. Most large houses incorporate Sha'al
adaptations like upper-story breeze-throughs. The roofs of Eun houses
are not thatched like their northern ancestors, but lined with pressed-leaf
shingles, a technique learned from the Sha'al (though not used on their
buildings).
The Sha'al building style has not changed
in a thousand years. Ancient Sha'al dwellings are commonly found buried
throughout the southern coast of the Dreamlands that look much the same
as residences today. The industrious Sha'al fashion and fire clay bricks
for their buildings, covering the finished walls with plaster. Domes are
commonly used, Commonly, the interiors are elaborately painted to serve
as shrines to their many gods. Cleanliness is important to the Sha'al.
Weekly, they can be found scrubbing their homes to keep the encroaching
plants and molds from their pristine walls, or the horch nuts from piling
on their roofs.
Odhoro building is more primitive than either
Dekàlan or Sha'al building. Odhoro structures are mostly round
huts built using upright trees, ribbed with wooden hoops, and bound together
at a peak. The houses are covered with woven reed sheets which are then
plastered with mud and clay. The huts are typically one-room buildings
with a fire-pit in the center. The finished buildings are painted white
and covered with colorful illustrations and family designs. Wealthier
Odho chain many of the round houses together to achieve a multi-roomed
structure. Most Odho houses are built in family groups. Larger families
consist of many concentric circles of houses. There are few Odho circle-settlements
within the City of Jadth.
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Places
Akazjir
Calasba Ta
Çyl'ar
Orodh
Sëjal
Thojir
Vîmir
Zembra
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Tasseri Lands
Balaal
Caphar
Cajir Jirraz
Esh
Jadth
Kijam
Qamar
Serephar
Sha'ala
Ta'amah
Vast Untamed
Information
Seawalls: The island sea-walls
are fashioned from carved megaliths, also found in the Old City. The
wonderfully carved stones of the Old City suggest how the seawalls might
have once been ornamented. The Sha'al are particularly concerned
with the state of the seawalls, even in areas unfriendly to them.
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