The World of Teréth End - Gazetteer - Terèthor

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruins of Ildûn

Dekàlas

 

The History of Dekàlas is obscured by legend.  Some legends begin with Nin, high oracle of the Lanas reading the fortune of Terrud, their king.  "The might of your children will be feared in all lands," the blind hag said to the king.  Pleased with this prophecy, Terrud returned to his army and the ships were boarded for distant lands.  As the ships sailed from the shores of Lanas the blind hag added, "But if you destroy this peace, your children will never know an end to war."  In those words, were spoken the entirety of the Dekàlan story.  All else is details.

There are many stories surrounding the warlord Terrud and his campaigns across Terèthor.  Most of the stories attributed to him are likely borrowed from the folklore and myths of conquered people.  It is difficult to distill truths from the legends.  Terrud never saw the Dekàlan Empire as it known to sages today.  It would be another four generations before the first High King would be crowned on Tor Tremendum.  At that time, the Empire would consist of four city-states:  Lanàdus, Panath, Candal, and the newly conquered Azàlari.  This early date is also the first mention of Letting.  Letting was the ancient tradition of coronation where the new High King is bathed in the blood of a conquered ruler, sacrificed for the ceremony.  During this first coronation the deposed Azali Queen was brought forward and sacrificed before the apparent High King.  This barbaric act set in motion an unbroken twelve hundred year reign of monarchs and priests, that would survive all but the eventual combined efforts of the ancient and civilized worlds.

Many areas that once comprised Dekàlas have fallen from hereditary or traditional rule.  These post-Dekàlan areas are included separately.

Government

All city-states in the Dekàlan Empire are ruled under time-honored laws that define the lineage of hereditary monarchies.  Should a family leave no heirs, it is the duty of the city-state's patron Temple to appoint a new High Lord.  This decision may be made without regard to bloodline, and must be granted to some citizen of the city-state that is and always has been separate from the Temple body.  The Temple's choice is submitted to the High King for approval.  Should a Temple not make a decision within ten years, the High King may appoint a High Lord of his choosing.  The High Priest of the Temple serves as Regent in the interim.

Each city-state is ruled by a High Lord.  The High Lord is served by other Ladies and Lords.  Each time a new person is crowned High Lord, all the city-state Lords must appear before the newly crowned monarch.  Each Lord greets and presents themselves to the High Lord who decides whether each Lordship should continue or whether it should be granted to another.  It is a rare ocassion when a Lordship is denied and reappointed.  The ocassion is usually arranged so that a High Lord can receive fealty and gifts from his subordinates.

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Dekàlan Lands

Azàlari (of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon (of Irul)
Zyrr (of Zyrr)

Regions

Arduwu
The Central Vale
Dekàlas
Endrul
The Fiery Isthmus
The Grey Wastes
Juduth
Kirydis
Muluk
Naskara
Nulura
The Shar
The Wild Coast

Geography

Teréth End consists of five continents

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Land)
Terèthor (Uncharted Land)
Vulmura (Center Land)

and nine seas.

Acentran (Inner Sea)
Dekàlan (Western Sea)
Endless (Last Sea)
Great South (Inhuman Sea)
Kirydian (Emperor's Sea)
Odimis (Northern Sea)
Path (Sea of Eels)
Vulmuran (Forbidden Sea)
Zaloo (Eastern Sea)

Ref. PHB (Player's Handbook), © Wizards of the Coast