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Welcome to the the new and revised (version 5.0) Teréth End website.  If you have any questions or comments, please do not hesitate to ask.  The process of converting the old web site is long (and tedious) so don't expect old things to appear immediately, but have no fear, the design and content team (me and me) are working around the clock (a very slow clock that doesn't usually work late at night) to bring you the most current and useful website possible (if any of this can truly be considered useful).  Look to this spot on further pages for useful links and other odds and ends.  Thanks for visiting, comments and praise welcomed, criticisms will be met with pained silence.

Outside Links

Chivalry & Sorcery (LOCS)
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Welcome

Welcome to the World of Teréth End web site.  Check back often to see what's new and changed.  If you have any questions or comments, e-mail me, visit the bulletin board (public) or check-out the discussion group (private).

Current Events

03/09  Revised Characters page posted
03/12  Revised Equipment page posted (Apothecary)
03/14  Revised Chronicles > Thieves pages posted


Recent Games

01/10  Oth: Of Stone, Flesh and Blood*(Dam, Jak, Tre, Zil)
01/17  Orphans: The Hall of the Craw  (Ben, Vel)
06/12  Oth: Ularyalok*(Dam, Jak, Tre, Zil)

Introduction

A Global View

Buried on a dark shelf in a forgotten vault in Panath lies the folded tome Ismir's History of Zaratam, whereupon was inscribed at the dawn of the Third Age each silver pinpoint star on a night-dragon's hide.  The Erëgé named the deep and soulless firmament Zarátam after the Zarav, first apostle of Path, who walked among the silver stars compiling the Heavenly Wisdoms by which the Gods might justly rule the world.  Upon completion of this, his greatest work, Ismir Erëgé traveled to each of the five continents, spreading word of the greatness of Path.  Returning home from Tasserus, Ismir stopped on the barbarian island Lanas where he was imprisoned following a grand oration, and died in 5774 LR.  King Ter'ud of Iráen suffered no heretics.  When word of Ismir's capture and death reached Panath, the peaceful priests were outraged and sent emissaries to the eastern island seeking restitution.  King Ter'ud hanged each priest from his citadel walls and sent word to Panath that Iráen had granted him a great revelation, that he was to lead a Holy Crusade and bring the Eshátan to the misguided.  There began over one thousand years of war that would introduce the Law of Iráen onto three continents.

Dekalan Empire, ca. 744 HK
The Dekàlan Empire (highlight in red), circa 744 HK

Ismir's message has long outlived him and the Erëgé sect (who were corralled and slaughtered in 5777 LR).  In the Courts of Maradoo the Heavenly Wisdoms were accepted graciously and soon incorporated into their own doctrines.  Path earned a place within their hierarchy where he was named Doro, and credited with peace and knowledge. A ship laden with gold was sent to Panath to pay homage at Doro's temple.  After a harrowing journey, the gold was confiscated and used to fund the Kandalan War.  Those that escaped carried word to Maradoo (five years later, on foot) that Panath had fallen and so began a great effort to build the Dorontir.  In 6014 LR, the same year Alfard was crowned High Lord of Ildûn, Doron priest Allasa Turdir wrote from the ethereal pinnacle of Dorontir:

"... I have seen our green and blue world, and the white storms that curl across its face.  I have seen the three disks that cross and circle Ismir's firmament, and know Doro's truths to be inviolate.  I have seen the fiery face of the sun and watched its heavenly motion through the sea of silver points, its children in tow.  I have seen our world slowly turning, and watched all of Zaratam dance with it in endless circles"

Mostly, Turdir's heliocentric observations and prophecies remain unchallenged, but there are exceptions.  The Order of Woad, a widespread but small organization, maintain that the world and the bodies heavenly are connected pieces of the body of the ur-God Woad and that all motions are due to growth and change within the body of their deity.  To their credit, their astronomical predictions (eclipses, etc.) are unrivaled by even the studious Dorons.  Many Werrid believe that Teréth End and its moons are orphaned worlds divided by some past calamity and that in time, the worlds will converge and they will be reunited with their kin.

The people of Teréth End, though separated by vast land and water divides, exist together.  The events of one kingdom affects even the most remote people, if only subtly.  All national events should be considered in the context of a much greater view, and while there may be no discernible end toward which all happenings are gravitating, there should be no mistake that an end (good or bad) exists.


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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

Often, this sidebar will contain additional information and references pertinent to the central text.

 

Ref. PHB (Player's Handbook), © Wizards of the Coast