"The screams of the dying rising unchecked, Unhealing wounds
feed the streams bleeding red, Irul come and see, all that you have made,
Not one man taken, that's fall'n by your blade."
- translated from Dekàlan,
excerpt of Draun Hymn
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Chapter Four - Irul
God of War, Irul na Krulln, Terrible Stranger,
The Warmaker
Spheres of Influence: War, Athletics,
Discipline
Alignment: LN
Symbol: Crossed Swords
Divine Focus: Any weapon
Center of Worship: Ummon, Wyrthyr
Tor
Color: Red, Black and Silver or Gold
Animal: Bear; the bear is not a symbol of the God but rather
Irul's favored steed
Appearance: Many depictions of the Terrible Stranger exist,
but most have the God's weapon sheathed with one hand on the handle
as if to draw, usually as he is striding with purpose looking for
the next victim
Church: The Temple of Irul
Clergy: Sacred Order of the Crossed Swords
Raiment: Simple robes with belts and embroidery depicting
Order rank, usually outfitted with one's weapon of choice
Sacrifice & Frequency: No sacrifices necessary except
for prayers of thanksgiving during battle, and some blood rituals
before conflict
Advancement: As military
Friends/Allies: All Dekàlan Orders, possibly excepting
the followers of Zyrr
Foes/Enemies: Acentran, Elve, Ortor
Sayings: "Engage one's enemy only once", "The
greatest honor is through service"
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Legends abound of the Terrible Stranger, a
man striding across upon the battlefield tirelessly swinging his
sword through the bodies of those around him. Traditionally, the
Stranger is only mentioned following battle as the veterans gather
to dress their wounds and reflect on the passing day. One by one
the warriors recall an anonymous figure carving through the enemy
lines with inhuman endurance and skill. No-one can recall
who he might have been, or what he looked like. Such details are
forgotten in the fog of battle where your world shrinks to only
that within your weapon's reach. Finally, the storytellers' faces
grow still as each realizes the Terrible Stranger was among them.
The morning clouds were leaving
the high crags, revealing dozens of banners standing around
the valley walls. A few small tendrils of smoke rose from
below, reaching the tops of the canyon walls before being caught
in the winds and carried away. The windows of the houses
on the shadowy valley's floor began one-by-one to glow with
their morning fires. Above, the banners tipped and waved,
signalling to one another. Responding, the troops began
their heavy march down the valley walls. Soon, one more
village would be reclaimed. |
The history of Irul is an integral element
within the history of Dekàlas. Often referred to as The Second
God in Dekàlan writings, it is believed that Irul "adopted"
Rün because he was so impressed with the prowess of the honorable
Dekàlan knight-general. Before the arrival of Rün at Wyrthyr
Tor, Irul was the god of the Krulln, a battle-hardened people of central
Terèthor. Although the history of Dekàlas as a culture
of war predates the worship of Rün, he is generally credited with
the power and influence of the Old Empire.
The Divine Aspects
Rün (the Dekàlan).
Irul is the God of War, but among the Dekàlans perhaps slightly
less famous than his favored servant Rün (ROON),
the patron of Dekàlan warriors. Though worship of Irul-Rün
is unknown in Oth, his faithful still remain in large numbers within other
Dekàlan cities. Rün is the embodiment of the unquestioningly
loyal and devoted soldier; the same qualities that described the Dekàlan
armies in ages past.
A holy warrior, Rün the Dekàlan
and his army so impressed Irul, that he was granted immortality, and later
become an aspect of the God of War.
Rün was a knight-general who served the
High King Mordun II in the first century HK. His army survived numerous
battles against impossible odds, each time bringing great glory and honor
back to the Dágul Throne. Mordun II is described as having
been reckless (others prefer the epithet "the Mad"), often issuing
dangerous or impossible orders. Toward the end of the Mordun the
Mad's reign, Rün returned from a long campaign with a weary army
behind him. After years of conquest the soldiers needed rest, and
wished to visit with their families. The High King however had other plans
and ordered Rün was to raise another army and march into the mountains
beyond Kandal to secure lands beyond the Snaking Pass. His soldiers
and were outraged and pleaded with Rün to defy the High King's command.
The knight-general would hear nothing of disloyalty to the crown,
a quality that would forever shape the warriors of the Dekàlan
Empire. He turned to his army, the latest of ten that had stood
before the High King since his coronation, and told them that on the next
morning they would sail for Kandal and that there they would face the
world, and the world would crumble beneath their feet. The story
continues that when the army's roar rose from Kryr Tremenedum, a great
doom seized the sea-distant priest-king of the Krulln, and he knew then
that the sun was setting on his ancient crown.
The accounts of the battles that followed
are now sacred passages and scripts among all orders of Irul. It is said
that upon Rün's acceptance of the High King's final command that
Irul came to dwell within the warrior's heart and gave him the strength
to lead his army across the sea, and fulfill the promise made to his liege.
It is believed that until that time, Irul's blessing had been with
the Krulln, but that Irul was so enamored by the valiant knight-general
that he could not bear to see him, or his loyal army, die under the command
of the mad High King. Rün's career, including the campaign
to follow, would come to known as the First Expansion.
Rün is the patron of honor, loyalty,
and all paladins, regardless of cult. He is believed to be Irul's
favored aspect; having been given the right-hand position of Endon the
Unseated.
Endon (the unseated)
(EHN-don) was once the favored aspect of Irul.
His name was invoked to rally warriors to battle, and to inspire
allegiance. He was known in early times as The Shining Knight.
Endon first realized something was wrong when
he heard the lamentations of the Krulln along the Avenue of Warriors,
and his followers' prayers asking why he had forsaken them. Endon
went to the throne of the Warmaker and asked the God why his men were
falling. The war God explained to him that his Favor had moved.
Irate, Endon went among the Krulln and stirred them into a frenzy
so that when Rün's armies reached Wyrthyr Tor they were met with
great resistance. Some stories tell that Endon possessed one Krulln
soldier after another, imbuing each with great skill and endurance so
that he might slay the knight-general Rün, but each defender was
cut down, one after another, as the Dekàlan army pushed up the
mountain staircase to the citadel above.
When Irul discovered Endon's treachery, he
struck down the Krulln priest-king Harak, Endon's most high servant. How
Harak died is debated, but most believe he either committed suicide or
was slain by Rün. Enraged by this action, Endon searched the
world for a way to avenge this wrong done to him. Upon the world
he met with Kyrçul and together they began a ruthless crusade (see Draun-Kyrçul). The transformation that followed re-created
Endon into an aspect of bloodlust, rampage, plundering, and savagery.
Many scholars believe that this change was not Endon's fault, but
rather a natural process. Irul, having filled one aspect with Rün,
had another that needed filling, and Endon soon met the criteria for that
aspect. Whether the transformation was self-fulfilled or manifested
as a result of Irul's will remains a matter of theological debate.
The Priesthood
The Sacred Order of the Crossed Swords is
divided into several suborders devoted to separate fighting styles (foci).
Each suborder within the Temple devotes itself wholly to the perfection
of the body and soul as understood and developed through the focus of
one's chosen technique or weapon. Those inducted into a suborder
may never handle another weapon-type or their teaching and focus will
be corrupted and all learning and benefit lost. (D&D:
see Prestige Class: Iruleun
Weaponmaster)
Day-to-Day Activities: Followers
of Irul pray to the Warmaker after waking and before retiring for the
night. Between prayers, each follower is expected to practice with
her weapon, and hone her skills. Weapon practice is not viewed as
a purely physical pursuit, so in addition to the practice of technique
and form each follower should take the time to reflect on their lessons
and those that are literate, are to read scripture.
Followers of Irul (and Rün) see themselves
as protectors of those that are not enabled by the graced of Irul. This
sense of protective duty does not extend to foreigners. Followers
also are required to aid friends and companions by teaching the basics
or warcraft and discussing the more reflective aspects of the craft.
Holy Days/Important Ceremonies: Once
each year, during the Midmonth days of Eren, the Iruleun faithful of Ummon
hold a wide-ranging competition called the Nor Kalàrdam (Great
Festival of Tests). During Nor Kalàrdam, all healthy and
able-bodied followers of the Temple of Irul join in a massive series of
competitions to determine the superlatives of each fighting style, culminating
at the festival's end with a bout between the two most victorious competitors.
Priests and teachers do not actively participate in the competitions,
but do serve as judges. The winner of the Nor Kalàrdam receives
accolades from each of the suborders, and is accepted by the Sacred Order
of the Crossed Swords into paladin training. A paladin within one's
suborder is a very honor, and very seldom is this training refused. Refusal
reflects very badly on the suborder and typically results in the competitor's
banishment from the suborder. These actions are almost unknown.
Spells of the Faithful
D&D Spells:
GURPS Spells:
The Davra Orkid available to Iruleun spellcasters is: Body
(F3), Divination (F1), Elemental
Earth (F2), Elemental Fire (F2), Enchantment
(F2), Food (F2), Manipulation
(F1), Meta (F2), Mind
(F1), Movement (F1), and Wards
(F2).
Battlelust F2
(Irul/Area) |
Forthcoming... |
Bladesharp F1
(Irul/Regular) |
Forthcoming... |
Champion F3
(Irul/Regular) |
Forthcoming... |
Unmoving Sentry F1
(Irul/Regular) |
Forthcoming... |
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Navigation
Irul
<< Back -- Fwd
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Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Irul have access to
the following domains
Protection
Retribution (FR)
Strength
War
Worshippers of her aspects have access to
different domains. Rün's priesthood
have access to
Law
Retribution (FR)
Strength
War
while Endon's
priesthood has access to
Earth
Protection
Tyranny (FR)
War
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