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"...I stood beneath the dried carcasses peering into the
dark tent. The sun beat heavily upon my back, sapping all strength
and will to bargain. The fine dust of the Ooldyuh marketplace filled
my mouth and nostrils. The merchant spoke quickly, a blend of the
Old tongue and some caravan lowspeak. I placed my hand on the book's
cover replying '500, no more.' The man scowled and muttered some
more profanities. I withdrew my hand and stepped backward into the
plaza, suddenly aware of the three closing behind me."
- recollections of Idus
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Taldàna
Capital: City of Taldàna
Population: 830,400 (Uren 88%, Dwürden 5%, Halvers 3%,
Ortor 1%, other 3%)
Cities: Taldàna (32,150), Shalvasal (13,420), Evermith (11,710),
Wyme'er (8,230)...
Government: Theocratical Monarchy
Ruler: High Priestess Elesea the Eleventh of Taldàna
Religions: Amra (Nathal...)
Imports: Fruit, iron, livestock, raw minerals, silver, spices,
textiles
Exports: Art, glass, jewelry, ore, textiles, timber, exotic
goods
Alignment: LG, LN, NG, CG, CN
Nor Calas Taldàna
is a city-state of the ancient Dekàlan
Empire. Resting along the ivory shores of Nyr
Alurin and the feet of Tor'n Gorgyn,
Taldàna is a ghost of her former splendor. The columned Kyrm
Or'Amra still stands upon Albumor,
looking down upon the blue-slate rooftops and white-brick windowed-chimneys.
Across the bay stands the bronze feet of a colossus of Amra,
patron god of this region. During the spring festivals her toes
and ankles are still buried in wildflowers, but her body is long gone.
Regions
Alurin (The Cradle):
The western coast of the Nyr
Alurin has been inhabited by Uren for millennia. The earliest
known Uren inhabitants were the Iksaris "spirit people" (see
the Sugorom below). The area is now
the most densely populated of the regions, and home to the capital
city Taldàna and western
Evermith.
The high road to Shalvasal winds
south from the capital city of Taldana. The road passes through
four distinct areas: the farmlands of Alurin, the Kardàyn
Forest, the rocky Tor'n Muran and the Shalvasal coast. Travelers
along this road travel by foot, horseback and carriage.
Through the Alurin, the high road is kept in good
repair. Through much of the farmland and low-lying marshes of the
Alurin, the road is built higher and sometimes crossed with logs
in corduroy fashion. The closer one is to the capital city, the
more commonly one finds the ancient Dekàlan stone slabs which
mark the Empire's roads. It is common to find cobblestones near
and about most towns along the road.
The countryside of the Alurin is mostly pastoral,
with small woods and wide-ranging marshes the closer one gets to
the Tor'n Muran. Stone piled fences divide the rolling green hills,
broken occasionally by the wide grin of a carved stone from times
long passed (see Iskaris). At every stream crossing there is either
a small village or a road leading off to one. Despite the hills,
villages are easy to spot by the climbing smoky tendrils from round
stone chimneys. Although there are dozens of towns and villages
along this route, the most notable are Naddal, Kirdewym, Ston and
Teshal.
Naddal is a largish town two hours outside Taldana.
The town circles an old domed temple of Dalàsia. Only half
the dome remains, though all the columns that once supported it
remain standing in a perfect circle. The town is of some importance
to the faith because it is the birthplace of Admira (II) the Fair,
a high priestess of Dalàsia who traveled to Lanádus
to be wedded to the disfigured High King Arsithir in 723 HK. The
legends of Admira tell of how she dutifully attended to her husband
despite his monstrous appearance. Arsithir refused to let anyone
look upon him except his wife, who was brought to tears whenever
he lowered his veil. Upon his death in 734 HK, Admira fashioned
for him a mask that he might be presented to his peers and receive
their final respects. Renown for her artistic skills, the Mask of
Asithir was proclaimed to be the most beautiful face any had beheld.
High King Asithir and his death mask were buried beneath Kryr Témèndum,
while his wife returned for a short while to her home at Naddal
where she lived for some few years and then died. Her bones remain
buried beneath the temple devoted to her.
Kirdewym is a quiet town east of Naddal. A tower
of some kind once rose from the town, but it has since collapsed
and it stones salvaged for other buildings within the village. Only
the round foundations (Dwürden) of the tower remain. Though
this area is south of the Dwürden kingdom Nurumwar Gurm it
is believed that it served as an outpost or lighthouse to watch
ships moving along the coast. Additional evidence of Dwürden
living in this area are a number of ancient mines that are uncovered
from time to time in the surrounding hills. The mines are deep and
narrow and thought to serve little purpose in this age except to
breed monsters. For this reason, when mine entrances are found the
town rallies to seal the passages up.
Ston (stone) is an inland town seated where a large
stream from the Tor'n Muran and the road converge. Surrounded by
marshland for miles, the roads to and from Ston are mostly earthen-works
and log bridges. Much effort is spent each year repairing the roads
and bridges (especially after storm season). Other than some domestic
fowl and deer, most people eat coru, which is a swamp bird. Children
learn from early ages to be proficient with the slings that are
used to kill the coru. A lucky child can feed his family for a night
with one of the birds. Coru dive and catch snakes in the marshes,
so children seeking the birds often catch snakes, tie strings to
their tails and use them as bait. Otherwise this is an unremarkable
town with a small inn that offers no private quarters.
Teshal is a small town with more shops and inns than
are usual for a town of its size. The reason for this is that travelers
heading south and north often stop here either to get provisions
before pressing through the Kardàyn Forest, or to rest following
the hard push through the previous area (forest). For those entering
the forest from here, there is a large wind spirit statue alongside
the road that many travelers rub for luck. The statue appears to
be a rounded (and polished from rubbing) rabbit-bird with wide eyes
and a gaping mouth. When the wind blows across the mouth, the statue
gives off a hollow sound. Teshal offers a small stone and timber
shrine to Amra, three inns, and numerous little shops. The shops
here thrive off merchants who are trying to lessen their loads for
cheap before attempting to make the run through the forest. All
inhabitants of the town encourage this by telling awful tales of
the horrors that lurk in the forest. Some of the tales are true,
but many are not. The more travelers fear the forest, the longer
they stay in Teshal.
The Kardàyn Forest is an ancient stand of
trees that stand in the cradle of the rocky Tor'n Marun. An old
forest that is in many ways similar to the Othic Northwood, the
trees are steeped in shadow and tales of things ill. The road leading
through the forest is well-traveled but not maintained, so is scored
with deep ruts and hastily removed branches and dead trees that
have fallen in the path. The road passes through three towns as
it winds through the forest, but two have been abandoned for many
years, the fate of their inhabitants is unknown, but suspected.
The towns are Riddin (abandoned), Karsan, and Toram (abandoned).
Karsan is small village in an old clearing of the
forest. Not a village in the classic sense, Karsan is a lumbering
town which cuts and hauls precious old woods from the forest's ancient
heart. Many of the artisans of Taldana are very demanding in the
woods they use to create their masterpieces and choose carefully
the trees and logs they work with. Apart from those woods imported
from Candal and distant Panath, these are the choicest pieces along
the northern coasts (keeping in mind that these workmen have never
heard of the Othic Northwood). Despite the overgrown spirit carving
here and there, the Kardàyn Forest is bereft of good spirits,
having fled the ancient trees long ago. The people of Karsan sometimes
speak of the Dark Heart (Ardìn Durgor) from where the evil
crawls. This same evil is what twists the trees of the Kardàyn
into their creepy, unsettling shapes. Some artists refuse to work
with the wood from this place as they claim it carries a taint.
Most serious artists work with it regardless. The priests of Taldana
have been explored the forest before, but have never found the Ardìn
Durgor, and though they admit to a preponderance of evil spirits
do not support the idea of the heart. There are no inns at Karsan
(kahr SAYN) and travelers are encouraged to water their horses and
continue through the forest with all speed.
The rocky Tor'n Muran are low coastal mountains,
covered mostly in trees. The road to Shalvasal is in its worst repair
here among the old switchbacks and crumbling bridges that span the
rocky terrain. Many valleys beside the road show evidence of tumbled
wagons and the bones of horses and livestock that lost their footing
in years passed. The falls are not long ones, but enough to cripple
steeds and ruin wagons. The Tor'n Muran is home to many small villages
that sit on the mountainsides away from the notice of passing merchants,
marching soldiers, and tax collectors. The people in this area are
descendant of the Iskaris (among others) and still maintain the
carved statues that line the mountainous trails away from the main
road. The people that live in this region are shorter and have more
dark and coarse hair than usually associated with Taldàna.
They long ago lost the language that set them fully apart, but retain
a rounded dialect that is distinctive (enunciate Os, Ps and Us).
The people of this area do not know the term Iskaris, instead referring
to their distant ancestors as The Carvers.
There are no inns in the Tor'n Muran but there are
plenty of wayside turn outs where caravans can rest or sleep the
nights. With the exception of bears and wolves, there is little
to fear in this area. Closer to the coast a occupied spotting tower
looks out across the sea. Within a perimeter of this tower, Talàdan
patrols are regularly seen.
The final region is the Shalvasal Coast. This area
is similar to the Alurin area on the northern end of the road. There
are fewer marshes here and the farmland is more plentiful. This
region is littered with modest towns and villages, small woods and
tumbling streams. Perhaps the most famous characteristic of the
Shalvasal Coast is the plethora of windmills that stretch from Shalvasal
to the Horn of Alurin. Each of the mills mark a small villages or
hamlets nearby. The road here is well traveled and maintained, along
good process to be made between the Tor'n Marun and Shalvasal. Circa
653 DR much military action could be noted nearer to Shalvasal as
troops were mustered and moved to repel the Saranthi aggressions
at Kry Norand (to the west of Shalvasal).
Ezmir
(The Warring Coast): The northeastern coastline of Nyr Alurin
is a disputed region called Ezmir.
In the earliest Uren histories, much of the area was the Dwürden
kingdom of Nurumwar Gurm. The same area was later conquered
and briefly controlled by the Tarmar Ort circa 964 HK, but the Ortor
were pushed back into the Tor'n Evalshat by the Ezmirans seeking
to fill the vacuum left by the Dwürden. The region
has supported Uren settlers since the 3rd century HK, a people who
have developed a self-identity and self-reliance over the centuries,
living in a volatile region without regular support from the city-state.
Ezmir exists in many ways as a kingdom separate from Taldàna,
with its own customs, culture, and religions. A long history
of warfare exists between the region and the city-state, but the
Ezmirans have never been able to hold onto their lands for very
long.
The regional capital of Ezmir is the City of Boronon (formerly
Borr). Boronon is a port city along the Nyr Alurin known for its
many elaborate stone bridges, and the Dwürden keep Kryborr that rises
from its heart. This is one of the few remaining Dwürden castles
of Terèthor standing in a lowland area. Borr was an important
port for the Dwürden. Kryborr fell under Dekàlan expansion
in 412 HK, but was left mostly intact. It is now one of the most
enduring examples of high Dwürden architecture in Uren lands today.
In Post-Dekàlan times, an Ezmiran demagogue named
Tamran Ottar (104-160 DR) founded a conservative religious-philosophical
movement (Ottarism) in Boronon which required strict abeyance to the Eshatan (see Iràen). Blaming
the excesses of the Amran faith for the terrible poverty and blights following
the Last War, Ottar and his followers defiled temples and shrines throughout
Ezmir. Ottar preached that the ways of the Old Gods were outdated,
and that their temples stood as anchors to the past, anchors that must
be destroyed to escape the evils of that time, and sever the reach of
the old Temples. The Eshatan however was held as a set of great
and ancient Truths that had transcended a dark time in Uren history. Priests
of Amra accepted the conversion or were killed. Executions took
place throughout Ezmir, most notably in Boronon, Comlan, Pidiros, and
Valan.
In 218 DR, the High Priests of Taldàna gathered an army
to reclaim Ezmir, hiring mercenaries to fill her legions' ranks. The
Taldàna-Ezmir War lasted for 2 years (218-219 DR) and left many dead throughout
Ezmir. One of the more memorable aspects of the war, were tales
that priests of Amra moved through the Ezmirans lands employing a terrble
enchantment dubbed, "The Black and Withered Vine". As
a result of the war, the rgeion of Ezmir was brought back into Taládan
control and established as an outpost against Ortori invasion from the
north. Dissatisfaction with Taládan control continues to this day,
for the city-state forces are slow to respond to calls for assistance.
Landmarks
Krysurgörnn
remains one of the oldest structures standing in greater Taldàna.
Once the hold of Nurumwar Gorm, it was invaded in the Spring
of 964 HK by the Tarmar Ort who took the keep by a frontal assault.
The Ortori chieftain Varak requird the keep to protect his
retreatign armies from Yzelesk of Borr, who having raised a great
Ezmiran army was persuing the Ortori raiders across the rolling
lowlands. Details of the event are not clear, for the followers
of Guum, Lord of Krysurgörnn, were never seen again. It
is imagined that Yzelesk wished to trap the fleeing Ortor between
his own forces and those of Krysurgörnn, but when they reached
the Dwürden keep the Ortor were waiting, and in full control
of its walls. If Guum did survive the attack of the Tarmar
Ort he did so miserably, knowing his father's shield (Shield of
Argum the White), which he coveted, was forever out of his grasp.
Yzelesk's army tried but could not take the keep and so to
the dismay of the Ezmirans, returned to Boronon. Varak's armies
looted all they could from the keep and retreated to the mountains.
In Borr, Yzelesk was welcomed as a hero, but in many places
of Ezmir he was seen as allowing the Ortori menace to live, so that
they might raid the lands again next year. For this reason
he was seen in subsequent years as a pawn of Taldàna, and
less and less an Ezmiran hero. An equestrian statue of Yzelesk
stood at the left side of the Gate of Boronon until 219 DR when
it was pulled down during the Battle of Boronon.
Kyrm Or'Amra. At the crown of Albumor, stands the ruins of a white marble
temple built from the first millennium of the Empire to its fall, seven
centuries past. The central temple was once a grand dome rising
from a ring of columns and delicate arches. The interior dome was
covered with beautiful mosaics depicting the Nine Seductions. At
one time the dome was entered only by priests for the resemblance to the
goddess was so true that the un-initiated would lose all reason in the
presence of her gaze. In time, the mosaics have fallen into a pile
of tesserae, which are now sold as artifacts to those who visit the temple.
Over time, more domes and towers were added to the temple, and Albumor
was honeycombed with chambers, and corridors which opened into sculpted
porticos overlooking the Nyr Alurin.
The High Priestess Elesea
(the eleventh to bear that name) has reigned within the crumbled
walls of Kyrm Or'Amra since her twentieth birthday in 643 DR, when
the former High Priestess Meol
(the third) named a successor from her death's bed. The Elesea
was no surprise within the temple, as the two had grown inseperable
since Elesea's arrival from Evermith
in 640. The succession of High Priests and Priestesses of
the temple is traditionally a chain of lovers, handed from one to
the next. The faithful of the Amran faith revere this as the
"Original Love", passed down from the first High Priestess Teada
(the first) and Thiel (her consort,
and later first High Priest).
Sugorom.
Travelers around the Taladan countryside often remark at the strange
stone carvings found on roadsides and rising from the centers of
field hilltops. In the waning years of the Nurumwar Gurm (ancient
Dwürden people) primitive Uren came to this area and established
themselves around Nyr Alurin (present day Taldana). Considered godless
by early Dekàlans, the people of this area called themselves
the Iksaris (or "spirit people"). In truth the Iksaris
did follow a small pantheon of gods (Luch "sky", Borm
"earth", Shus/Shoos "wind", Murum "sea",
Tegka "fire") which in turn were the rulers of kingdoms
of spirits associated with each power. Not much is known about the
Iksaris except for these five "major spirits". It is known
that in times passed, all of the spirits represented by carvings
throughout the countryside had names, but most of those names are
gone (or changed). A particularly large carving outside of Taldana
is dubbed "Sugorom" and is believed to have been an earth
spirit. The circular runes of the Iksaris are still visible at the
wide-eyed statue's base. The statue appears to be an anthropomorphic
frog with characteristic wide eyes and unsettling smile. Earth spirit
statues are found in low areas (Sugorom is at a low crossroads,
and has been for millennia). Sky spirit statues are found on hill
tops (and are often feline). Wind spirit statues are found on cliffs,
in ravines, and where forest edges once stood, basically anywhere
the wind regularly makes noise. Sea spirit statues appear at the
sources of streams, at bridges, and along the coasts. Coastal statues
are the largest of the five. Fire spirit statues are not common.
Few have survived. It seems small fire spirit statues were placed
near hearths.
Dekàlan History
References
- 1. Rape of Taldàna
- In 924 HK, Ortori armies swarmed through Taldàna, burning and
pillaging throughout the region. The region was liberated in 925 HK
when forces from Oth and Kandal moved in from the North and South, pushing
the Ortori forces into the mountains. One of the Ortori forces,
near present-day Ezmir was cornered against the sea, trapped, and burned.
Due to the invasion (and others), many people in the outlying
areas have some Ortori blood, though this is not admitted, and perhaps
not even known. It is believed however that Ortori can smell their
kind, and will not attack them, when given the choice of a pure-Uren.
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Places
Evermith
Shalvasal
Wyme'er
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Terèthori Lands
Arduwu
The Central Vale
Dekàlas
Endrul
The Fiery Isthmus
The Grey Wastes
Juduth
Kirydis
Muluk
Naskara
Nulura
The Shar
Sul-Terèthor
The Wild Coast
Geography
Teréth End is a Dekàlan name meaning
"Whole of the Land". This terrestrial world consists of five
continents,
Emer (The
Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Land)
Terèthor (Uncharted Land)
Vulmura (Center Land)
nine seas,
Acentran
(Inner Sea)
Dekàlan (Western Sea)
Endless (Last Sea)
Great South (Inhuman Sea)
Kirydian (Emperor's Sea)
Odimis (Northern Sea)
Path (Sea of Eels)
Vulmuran (Forbidden Sea)
Zaloo (Eastern Sea)
and three moons.
Mamra (Green Lady)
Woad (Blue Moon)
Nuléun (Elfin Moon)
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