"The priest stepped slowly down the temple stairs, careful
not to slip on the wet stones. Reaching the oratory he pronounced, `She
is born.'"
from ancient Jadth scripture
The High Queen
Monthly Logs
Eren 652 DR
Tolth 652 DR
Lanal 652 DR
Vulune 652 DR
Druur 652 DR
Aldruan 652 DR
Sharak 652 DR
In'Orol 652 DR
Amarad 653 DR
Maran 653 DR
Orid 653 DR
Flald 653 DR
Eren 653 DR
Tolth 653 DR
Lanal 653 DR
Vulune 653 DR
Druur 653 DR
Aldruan 653 DR
Sharak 653 DR
In'Orol 653 DR
|
Book of Chronology
Timekeeping
Many calendars are used on Teréth End. Some
racial calendars (i.e. Dwürden... ) have been used since the
earliest ages, while others (i.e. Uren... ) are comparatively young.
The oldest Uren record is the Lyrasti calendar which in 653
DR (Dekàlan Reckoning) is well into its eighth millennium
(7789 LR). Most historians borrow from more this system.
Dekàlan
Reckoning has measured time since the Old Empire's collapse in 7136
LR. Historians, nobles and other traditionalists still use
the Old Empire's calendar (HK) to measure time backward to its Dekàlas'
roots in 5891 LR (accepted as the year the first High King was crowned
at Tor Tremendum).
Days and Weeks
The Old Empire calendars divide each month into 28
days. Each month is further divided into two weeks with two weekend
days at either end, creating four day weekends. When referring to
the month as a whole, these days are Monthturns and Midmonths. When
referring to the days of a week, the days are named individually.
Following is a table of names used for the days of
the week. Each column details how the names for these days
have changed over the years.
Table 1. Days of the
Week*
|
Dekalan |
Old Othic |
Othic |
Jadthari |
1** |
Aldèru |
Aldendor |
Alidor |
Aldor |
2** |
Kandru |
Kandor |
Kandor |
Kandor |
3 |
Malàru |
Malandor |
Malidor |
Malor |
4 |
Amru |
Amrandor |
Amdor |
Amor |
5 |
Wodènru |
Wodendor |
Wodindor |
Wodor |
6 |
Ildèru |
Ildendor |
Ildor |
Ildor |
7 |
Irúnru |
Irundor |
Iridor |
Irulor |
8 |
Rothru |
Rothdor |
Roedor |
Rodor |
9 |
Sudúru |
Sudendor |
Sudidor |
Sudor |
10 |
Taléru |
Talendor |
Talidor |
Talor |
11 |
Padéru |
Padendor |
Padidor |
Pador |
12 |
Berdéru |
Berdendor |
Baridor |
Berdor |
13** |
Virénru |
Virendor |
Viridor |
Virinor |
14** |
Palìnru |
Palindor |
Palidor |
Palinor |
* Linguistic progressions exist
between Dekàlan, Old Othic and Othic and Dekàlan and
Jadthari.
** Days 1, 2 and 13, 14 are always weekend days in the Dekàlan
Calendar.
The idea of ten-days of work is believed
to have originated from the ten laws of the Eshàtan.
The idea that "ten" is a perfect, balanced and whole
number is perpetuated throughout Dekàlan culture.
Mechnical Timekeeping
In addition to calendars, clocks have been used with
varying success. The first mundane clocks are believed to
have been the water clocks of Viray
Syldar. From western Terèthor, the secrets of clockmaking
moved south into Juduth and Kirydis
before appearing in the Dekàlan lands that would become Panath.
By 600 AR, a great water clock was constructed in Panath that
would run until the Dekàlan invasion of 114 AR, though some
place the date of its failing (the feeding spring dried) as 117
AR, the year Ismir was martyred
at Lanàdus.
The first mechanical clock is believed to have been
constructed in Prais circa 490 HK.
The workings of this clock filled a castle donjon and was
kept running by shifts of wheel-walking slaves that worked day and
night. The clock's time was displayed on three faces that
indicated minute, hour, and day of the month. A later modification
to the Prais Clock included an animated turret where moons revolved
on metal arms to display phases and eclipses.
Mechanical clocks did not appear in Dekàlas
until the following century when the Rothic priests returned from
Kirydis with secrets of the new clockmaking. The Kirydian
clocks were oddities in the Dekàlan Empire since magical
clocks had existed for centuries. Construction of the Iron
Clock was completed in 554 HK. The large faced timepiece was
mounted above the main gate of the Southern Keep at Kre
Dulnar. Unlike the slave-driven clock of Prais, the new
Othic clock needed turning only once daily, a duty given to Rothic
acolytes. By 625 HK, smaller timepieces were designed and
soon became a "required" accessory among the wealthy classes
throughout Dekàlas.
Dekàlan
Zodiac
Astrology is the study of the movement of heavenly
bodies and their effect on people lives. Many believe that
the "sign" or "sphere" one is born under determines things about
one's life and powers. These "spheres" are in turn modified
by the phase of the moon, and other celestial factors. Those
born as a comet races across the sky may have powers that others
born on similar days do not.
For reasons that are not clear, not
everyone seems to be affected by the state of the celestial sphere.
With few exceptions, the faithful of Sudul
however, seem both blessed and cursed by celestial "signs". Some
attribute this anomaly to the god's astral influences, and the belief
that the Dreamlands exist near the ethereal.
Each season contains six starsigns, establishing
a 24 symbol zodiac within the four elements: marus,
phlogostra, nol,
and Terèth. Many of
the zodiac signs were adopted from Panathan constellations used
to map the stars, and retell ancient stories and legends. After
193 HK, more signs were adopted from prophetical Jadthari sources
and applied to constellations of the northern hemisphere. It
would not be until 744 HK that the Council of Lanàdus would
adopt the full range of zodiacal spheres used to this day.
Since both Lanàdus and Jadth are equatorial,
many of the constellations appear in the lower limits of the night
sky to northern observers. Sailing by the stars also becomes
a problem, as most early celestial maps were designed by Jadthari
navigators who rarely plied the northern seas. Circa 920 HK,
Iri Macar, an Ezmiri
priest of Path finished construction
of an elaborate starchart entitled Astra
Ecathora which remains the reference astrological work. During
the Taldàna-Ezmir War
from 218-230 DR, the Astra Ecathora was lost, though since then
pages of the manuscript have surfaced from Oth
to Azàlari.
Exceptions to the starsigns are moonsigns. Moonsigns
are zodiacs that appear under a fullmoon within a zodiacal arc.
The most common moonsign is that of Taleis
the Cat. Anyone born on a non-mooncusp fullmoon (Mamra
or Woad) during the arc of Adalya,
is Taleis. Other moonsigns appear in conjunction with eclipses
and anniversaries (i.e. decennially, centennially, and millennially).
Thurkan the Apprentice arrives
within the arc of Berl inside the full cusps of Mamra on each decennial
anniversary of the destruction of the First Temple of Roth (242
HK). When detemining moonsigns, the true full moon must show
within the range of a given starsign for cusp dates to count outside
of the starsign's reign.
Example: Regarding moonisgns, if
Mamra is true full on the 14th of Aldruan (Agnadthana), it's cusp
does not count toward the 15th (Berl). But, if Mamra were
true full on the 15th (Berl), it's cusp would extend into the 14th
(Agnadthana) when determining moonsigns based in Berl.
Starsigns
Marus (Spring)
Amarad 1-14 Tethin
(The Infant) Icon of the Panathan Cycle, the infant is ripe
with symbolism. Portrayed as a nude standing baby holding
the handle of a small sword in one hand, with a dead bird hanging
from the other. The newborn represents the re-birth of the
year and the arrival of gods from the Eternal Tree of In'Orol. The
sword is the might of the Dekàlan Empire while the bird is
both foe and feast. Those born beneath Tethin may acquire
and advance in one cross-class skill as if it were a class skill.
(Skills: (Any) +1).
Amarad 15-28 Thar'Maral
(The Three Ladies) This starsign depicts the goddess Amra
and her consorts Dalàsia and Tacal. During the Amarad
midmonth when the constellation takes its proper place in the heavens,
Taldàna holds a four-day celebration in honor of the goddess.
On the last night of the celebration, the feet of statue of
Amra are covered in wildflowers. Amran faithful born beneath
Thar'Maral are considered blessed, and may enter the Amran priesthood
(Dalàsian and Tacalan cults do not require this). (Skills:
Heal +1, Diplomacy +2, Disguise +1)
Maran 1-14 Galera
(The Wargalley) A sailed galley, the sign of Galera has evolved
considerably from its simple Jadthari origins. Originally
a tribal canoe symbol, the constellation now depicts an early Dekàlan
wargalley. The wargalleys were a feared image throughout the
Dekàlan Sea, representing the Empire's might and inexorable
push into new regions and shores. Later, the name Galera referred
only to the black dragongalley of the High King (see Gallerae).
Ships that are "christened" beneath Galera are believed
to never stray. (Skills: Craft (Shipmaking)
+2, Knowledge (Geography) +1, Profession (Sailor) +1, Swim +1).
Maran 15-28 Wurdus
(The Drowning Man) The original image of the Drowning Man
is attributed to many historical figures that were claimed by the
sea. Wurdus I was a High Lord of Candal, who upon realization
of the terrible madness that had caused him to kill his family,
pitched himself from a high cliff above the Nyr Wurdus. Following
his suicide, five witches were tried and executed for placing the
curse upon the High Lord that had driven him to his misdeeds. Those
born under Wurdus gain a +2 bonus to their Constitution checks to
avoid drowning. (Skills: Innuendo +1,
Jump +1, Swim +1)
Orid 1-14 Zultayan
(Bloodling Ocean Monster) A Lanatian image, Zultayan is an
aquatic behemoth that swallows ships and islands. The image
of the Zultayan varies widely as no reliable accounts of the monster
exist. Some sages believe that the creature may be a Bloodling.
The Zultaya, in ages past, were believed to be the armies
of Zultayan; they deny this. Most ships that disappear at
sea are credited to the monster's eternal hunger. Zultayan
babes that are born blind are believed to have unerring navigational
abilities, and often command a high price in the slavers' markets.
(Skills: Intimidate +1, Swim +2)
Orid 15-28 Pri
(The Fish) A Jadthari sign, the fish has beautifully flowing
fins and golden scales. Legends tell of sailors lost at sea
who were led back to land by these golden fish. Thought to
be benevolent water spirits, the Pri are a welcomed sight to sailors
and fisherman. Any that kill a Pri, it is told, will never
find shore again. The sign represents promise, hope, and charity.
Those born under the sign of Pri, who abstain from eating
fish or fish products for their entire lives gain one retry when
a 1 is rolled while trying to Intuit Direction. (Skills:
Intuit Direction +2, Swim +1)
Phlogostra (Summer)
Flald 1-14 Esseyne
(The Child) Icon of the Panathan Cycle, the child is a symbol
of youth, vitality, and promise. A slim youth in a plain tunic,
Esseyne is usually portrayed in a mischievous or carefree manner.
The name belongs to the legend of one of the Hundred Gods
that never grew to adulthood. Panathan faithful born beneath Esseyne
who forego all weapons, gain +1 skill rank every level. Additionally,
Esseyne-born pilgrims who make the danger-fraught journey to the
Shar's center are believed to receive a long forgotten knowledge.
(Skills: Escape Artist +1, Innuendo
+1, Perform (Any) +1)
Flald 15-28 Pagana
(The Burning Woman) The heretic was a Candalan figure, dragged
to the stake and burned by Dekàlan forces for witchcraft.
Pagana is believed to have been a priestess of some ancient
cult, who like thousands of others who refused conversion, were
rounded-up and killed during the conquest. Her story is different
however, as she was able to summon the old gods to intervene on
her behalf. Pagana stepped down from the stake as her fetters
burned away, sheathed in the fire of her execution. Striding
through the streets of Candal, she sought out the invading Dekàlans
with her fiery touch. The image of Pagana represents strength
through adversity. (Skills: Alchemy +1, Escape
Artist +2, Intimidate +1)
Eren 1-14 Urzyel
(Demon) The Shroud presented an outline of demonkind for the
Council of Lanàdus, listing the head of the infernal heirarchy
as Urzyel. Urzyel is not Zyrrn or Dekàlan, but borrowed
from Lyran mythologies, and the belief that the outer-worlds are
ruled by horrible monsters that prey on mortal souls. Though
less powerful than any one of the Dekàlan gods, it was surmised
that the corruptible human heart granted Urzyel vast powers over
Man. Those born under Uryzel are watched carefully, for too
often madness blossoms within them. (Skills:
Bluff +1, Disguise +1, Innuendo +1, Sense Motive +2)
Eren 15-28 Samad
(Bloodling Dragon) In the distant Land of Wurm rose the first
creature, and she claimed the world for her own. Above the
gods battled onward, and from their blood rose more creatures of
every shape and size. Samad flew through the world breathing
fire on the newborn invaders, but even she could not kill them all.
In the end she withdrew to the land of her creation, and her
children have been hated and feared for all time since. (Skills:
Intimidate +2, Spellcraft +1)
Tolth 1-14 Anthus
(First High Lord) Anthus I founded the fledgling empire that
would come to rule the Dekàlan Sea. The First High
Lord, Anthus led the first armies onto the shores of Terèthor,
and probably died from wounds sustained in the Battle of Anugth.
The constellation that bears his name depicts a kneeling figure
with arms upraised, the scene of his return to Lanas with news of
victory. The sign of High Lord Anthus I is not adopted by
other cultures. The Acentrans depict Tolth's first sign as
a Dekàlan-Dirimoran soldier, bearing a beam across his shoulders
as he marches to his crucifixion. Cohorts and followers hired
under this sign (see Leadership) tend to be more loyal than those
gained at other times. (Skills: Diplomacy
+1, Knowledge (History) +1)
Tolth 15-28 Lurdurun
(The Pillar of Flame) An ancient image of pre-Dekàlan
origin, the Pillar of Flame was the favored image that deities would
chose when they appeared to mortals. A lurdurun therefore,
is a channel through which mortals learn about the eternal mysteries.
One of the few reported stories of a Dekàlan god appearing
to a mortal occured in 312 HK when Path's
lurdurun instructed the high priest Ta'ul
Mafur to begin building the Halls of Panath. Mafur returned
from his Shar retreat burned from
head to toe, bearing the words of the all-knowing Path. (Skills:
Gather Information +2, Spellcraft +1)
Nol (Autumn)
Lanal 1-14 Luros
(The Man) Icon of the Panathan Cycle, Luros is depicted as
a strong adult man. Originally a nude image, many astrologers
of the Late Empire increasingly armed the figure with classic armor,
helmet, shield, and sword. The man represented maturity, responsibility,
and the strength of form and character; the ideal Dekàlan.
Ironically, the historical Luros was a hero of Anugth, martyred
during the First Expansion by the Lanatians. (Skills:
Profession (Any) +2)
Lanal 15-28 Nathal
(Ancient Sky Deity) An indelible eidolon of an old man twisted
backward as he gets tossed by the winds. On ancient Terèthor,
Nathal was believed to be the master of the winds, sky, and storms.
Unlike other deific figures, Nathal is never portrayed with
control of his elements and powers, but rather as a frail old man
at the mercy of his purview. (Skills: Balance
+1, Jump +2, Tumble +1)
Vulune 1-14 Sordoreul
(The Birds) An ancient symbol depicting three birds flying
in an obtuse V. In Dekàlan myth, the birds are messengers
with news that Ruun had escaped the
hoary shades of Draun's demesne. In the Ummoni legend, Irul
released the birds so that the world would know that Ruun now stood
beside him. Angered by this, the Fisher of Souls moved all
the warriors of that realm to the isle of Nuth,
where they could never escape. (Skills: Handle
Animal +1, Intuit Direction +2)
Vulune 15-28 Adalya
(Weaver of Time) An old woman with flowing silver hair knits
a tapestry draped heavily across her lap. At the bottom of
the tapestry rolls a kitten named Taleis
who unravels the tapestry from one end as it is woven at the other.
Adalya's origins lay within Candalan fairy tales. The
story involves an elderly man who seeks out an Elve woman to turn
back time so that he can save his beloved from drowning in a river,
many years before. Touched by his dedication and love, Adalya
searched the tapestry and pulled out a single thread that ended
with blue. The man returned to the bridge and found his young
beloved, standing on the bridge where she had fallen unaged. The
young woman holds the old man who dies exhausted in her arms. In
later renditions of the story, Adalya is pictured as an old Human
woman, rather than an Elve. (Skills: Craft
(Weaving) +3, Decipher Script +1)
Druur 1-14 Jar
En (Minions of Sudul) The Jar En are fantastic dreamland
creatures of varying shapes and sizes. These dream spirits
are thought to be chaotic phantasms but Sudul priests believe that
they serve very specific duties to the Dreaming God. Jar En
occur most commonly in the Dreamland jungles of Jadth, where skeptics
attribute the sightings to hallucinogenic blossom drifts. The
constellation of Jar En is an amorphous cluster of stars. Those
born beneath Jar En are believed to be able to come and go through
the veil of Jadth without resistance. (Skills:
Alchemy +2, Move Silently +1, Use Magic Device +1)
Druur 15-28 Dramadis
(Sword of Irul) A short Ummoni sword, the starsign is often
depicted as an elaborate weapon embedded with precious gems and
sometimes held aloft by a gauntleted hand. The Ummoni perceive
the Sword of Irul as an unadorned weapon, sheathed in the Blood
of the Countless. Priests of the War God explain that the
gauntleted hand is inappropriate, for Dramadis need only be commanded
by Irul before it would enter the battle on its own. It is
said that Draun was displeased with the weapon, and cursed that
it could never take a life. Thereafter the sword could only
maim in battle, and created the terrible Headless. Aware Iruli
faithful may benefit from an additional +1 to their attack rolls
during one combat under Dramadis. Additionally, Iruli priests
may receive an additional AoO per round (limited per the Combat
Reflexes feat) in that same combat. (Skills:
Craft (Weaponsmithing) +2, Tumble +1)
Terèth (Winter)
Aldruan 1-14 Agnadthana
(The Elder; Teacher) Icon of the Panathan Cycle, Agnadthana
is an ancient and cruel woman who sits with a sagely owl upon her
head. Lady Winter, as she is sometimes called, is responsible
for the dying world. Perhaps more interesting is the evolution
within the Panathan Cycle of an infant, to a boy, to a man, and
finally to an old woman. Early Dekàlans referred to
Agnadthana as gender neutral, though later Declanas (9th Century
HK) refer to her (and all icons of the Panathan cycle) as hermaphrodites.
She is the patron of the childless, and mother of orphans.
There are few that admit to being born beneath Lady Winter's
gaze, and those that have been are often hidden until Berl
swings into the night sky. Aware Panathan faithful benefit
from an additional +1 to Knowledge rolls during Agnadthana. Additionally,
Panathan priests receive an additional +1 to Fortitude saves versus
Cold. (Skills: Alchemy +1, Appraise
+2, Concentrate +1, Decipher Script +1, Knowledge (Any) +1)
Aldruan 15-28 Berl
(The Anvil) The constellation of Berl has been interpreted
differently throughout the regions of Dekàlas. In 744
HK the High Queen, carrying a scroll presented her by the Council
of Temples, assigned the star cluster as Berl in honor of the completion
of Kyrm Oryroth. The
anvil, symbol of Roth, is the sign
of crafters and makers. The 15th and 16th of Aldruan have
traditionally become festival days, celebrating local crafts. In
some areas the festivals have involved into a time for gift exchanging;
provided the giver created the item themselves. Aware Rothic
faithful benefit from an additional +1 to Craft rolls during Berl.
(Skills: Appraise +1, Craft (Any) +2,
Disable Device +1, Open Lock +1)
Sharak 1-14 Sulyel
(Dekàlan Hero) A hero surrounded by many tales, Sulyel
is most famous for his battle with the bloodling Sharak. Believed
to have been a slave soldier, Sulyel earned his freedom on the battlefield.
Following Ruun to Ummon, he encountered Sharak. Sharak
demanded the lives of twenty soldiers but Sulyel declined. The
two fought a wide-ranging battle, until all of Sulyel's weapons
had broken against Sharak's body. Calling his riders forward,
Sulyel commanded them to encircle the monster, entangling its legs
with grapnels and ropes. Sulyel dodged and taunted the mighty
Sharak, distracting the elemental titan from the operation below.
Finally, he lured the monster off-balance and the titan toppled,
falling into rubble. (Skills: Ride +1, Use
Rope +1)
Sharak 15-28 Sharak
(Bloodling Earth Monster) The Mountain King was a massive
creature that guarded the Snaking Pass. Legend tells that
when Sharak smashed the mountainsides with its rocky fists, boulders
would rain to the ground. From this debris the Horks were
born. Sharak ruled the pass, demanding tributes from all those
that would cross his mountains. Those that could not pay were
devoured. Sharak represents primal strength and guardianship.
Shields and wards bearing the truesign of Sharak gain a +1
bonus. The use of Sharak's truesign by non-elementals angers
surrounding elementals. (Skills: Intimidate
+1, Profession (Miner) +2).
In'Orol 1-14 Tarras
(First God) Dekàlan mythology tells of a mysterious
being named Tarras, who was able to speak with the Eternal Tree.
Tarras appears nowhere else in the legends except where the
tree is involved, prompting many to believe that Tarras and Dru'Irigrim
are the same. Tarras is portrayed as a crying elderly man
with a heavy wooden staff. The staff bears leaves appropriate
to the season. The sign of Tarras represents communication,
empathy. Tarras is revered as a nature deity and sometimes
associated with Woad. Those born beneath Tarras are not soon
forgotten. (Skills: Diplomacy +2, Listen
+1, Sense Motive +1)
In'Orol 15-28 Dru'Irigrim
(The Eternal Tree) Image of the eternal tree which stood at
the place named In'Orol, at the beginning. The tree is the
lost mother of all gods, bloodlings, and mortals alike. Mentioned
only in the creation scriptures, Dru'Irigrim is the oldest element
of the Dekàlan mythology and was probably adopted from earlier
beliefs. The tree represents many things. Some see the
tree as life, motherhood, and family. Others see the tree
as stability, the binder of cycle, the beginning and the end; its
roots holding the world together. In the Panathan Cycle, the
elder man climbs the tree and descends as an infant, reborn. Those
born beneath Dru'Irigrim are believed to live longer. (Skills:
Climb +1, Knowledge (Nature) +2, Wilderness Lore +1)
Moonsigns
Aldruan (varies) Thurkan
(The Apprentice) A decennial moonsign, Thurkan reigns only
on 10 year anniversaries of the destruction of the First Temple
of Roth (242 HK), appearing within the cusps of true full Mamra
inside Berl. Recent occurrences of Thurkan have been 562 (10/14-10/16),
572 (10/19-10/21), 582 (10/24-10/26). 592 (none), 602 (none), 612
(10/18-10/20), 622 (10/23-10/25), 632 (none), 642 (none), 652 (10/18-10/20).
Any born beneath Thurkan are welcomed unconditionally into
the Rothic priesthood. Aware Rothic faithful benefit from
an additional +3 to Craft rolls during Thurkan. (Skills:
Craft (any) +3)
Vulune (varies) Talèis
(The Cat) The moonsign of Talèis appears only on the
true full phase of Mamra or Woad under the starsign of Adalya the
Weaver. The playful cat which unravels Adalya's tapestry of
time. Talèis is the most recognized moonsign within
the Dekàlan zodiac. There are few that read the sign
as anything but trouble. The temple of Orander
requires the killing of babies born under Talèis, for they
are believed to be agents of entropy. Many classic villains
of Dekàlan folklore have been rumored to be Talèis.
It is believed by some that during Talèis, all cat-like
creatures are imbued with supernatural abilities to avenge wrongs
done to their kindred. (Skills:
Climb +1, Disguise +1, Escape Artist +2, Hide +2, Jump +1,
Spot +1)
Role Playing
Determination of birth date
and zodiacal sign is a simple matter. Roll d12 to determine
the Month of Birth, followed by a d30 to determine the Date of Birth
(re-rolling 29 and 30). Once the month and date are found,
refer to the above list to find a character's governing starsign
or moonsign.
Different signs affect characters in different ways,
but for purposes of game play, each sign can be said to govern over
one or a set of skills. Characters with a particular starsign
or moonsign may gain the skill bonuses listed. If the skill
is "trained only" they may not use the skill unless a)
it is allowed by their class, b) they have training in the skill.
Skills gained that are "trained only" remain latent
(lat.) until the skill is trained. If more than +3
skill bonuses are listed under a sign, only 3 bonuses may be taken.
Some moonsigns and starsigns refer to the "faithful"
of a certain deity. Someone is faithful when they either a)
have followed the teachings and principles of a specific deity for
their entire lives, or b) a person who has been anointed/confirmed
within a specific cult. Adherence to a pantheon does not apply
unless the character is a paladin or priest.
Although the above zodiacal signs are Dekàlan,
the system may be applied to characters throughout Teréth
End.
|
Calendars
Here are a list of the most well-known calendar
systems
Ancient Reckoning (AR)
A strictly historical calendar that dates backward from the beginning of the
High King's calendar.
Before the Wyrm (BW)
A Vulmuran calendar used to reference years preceeding the Reign of Idharaghadi
of Samad.
Dekàlan Reckoning (DR)
Calendar adopted following the Fall of Dekàlas.
Emereni Reckoning (ER)
A proper calendar in the Elve tradition, in that it returns to 0 when new ages
are entered.
Year of the High King (HK)
Traditional Dekàlan calendar adopted at the coronation of the first High
King at Tor Tremendum. This calendar has fallen from favor since the empire's
fall.
Lyrasti Reckoning (LR)
The oldest Uren calendar in continued used today. An early calendar adopted
by late stone age people. Original records of the calendar remain on menhirs
throughout Lyrast.
Year of the Wyrm (YW)
An Acentran calendar measuring the time since the slaying of the wyrmlord Idharaghadi.
Illuminated calendars often portray Aracen
slaying the great dragon, a legendary event that marks the beginning of the
Acentran civilizations.
Moons
Mamra
Color: Green
Cycle: 21+ days (see Phases)
Woad
Color: Blue
Cycle: 28 days
Nuléun
Color: Violet
Cycle: 336 days
Convergence
Cycle: abt. 41 years
Last: 618 DR
Next: 659 DR
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