The World of Teréth End - Supplements
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Supplements


Overview

This section includes those books which do not fit neatly onto the main stacks.  Included here among dusty leather tomes and abandoned web-shrouded shelves is a piece-meal collection of lore aimed to whet the appetite of the curious and cultivate an appreciation for the vastness of knowledge which may forever lie unknown.  This selection is far from complete.  If you wish to see more, please stop the librarian when next he emerges from the bottomless stacks.


Book of Architecture

( Book of Architecture ) A book of articles detailing the differences in construction and building used by the myriad people of the World of Teréth End.  From the round towered keeps of the Dwürden to the onion-shaped shrines of dreaming Sudul, this book attempts to describe and explain the differences and significance of buildings throughout the world.  Relavent information for students of architecture may also be found in the Book of Art.


Book of Art

( Book of Art )  The art of Teréth End ranges from primitive Dwürden sculptures, to the million tesserae wall mosaics of north Maradoo.  In a world with so many diverse races and people the variation of artistic expression is unavoidable.  Included in this book are articles on artistic styles, tools, and famous artists from major cultures through history.  Also included are some descriptions of masterpieces from the five continents.


Book of Astronomy / Astrology

( Book of Astronomy ) This book details world views regarding the shape and principles of the Zarátam (universe).  Articles explain Teréth End's relationship with surrounding heavenly bodies (moons, stars, comets).  Details on the world itself can be found in the Gazetteer.


Book of Costume

( Book of Costumes )  A book explaining the different clothes and fashions used in different kingdoms and cultures and their evolution through the centuries.  This book describes the different materials and furs used by different cultures, and their importance (i.e. usury laws).  Also described are the different styles of clothing used by different cultures and races by climate.


Book of Drugs

( Book of Drugs )  This book contains articles detailing the use and cultivation of drugs from each of the five continents and the seas.  An exhaustive list of popular ales, wines, and other alcoholic drinks from major kingdoms is also included.  Although many drugs can be used as poisons, those brewed or cultivated specifically for that purpose are found in the Book of Poisons.


Book of Flora

( Book of Flora )  A collection of articles regarding trees, shrubs, fungi and flowers unique to the World of Teréth End are detailed and illustrated in this book.  The book also explains how many of these plants are used by different cultures (see Drugs and Poisons) as well as how they are cultivated.  Mostly, this book is a reference guide for adventurers wishing to find useful information from "foraging" and "wilderness lore" skill checks.


Book of Games / Contests

( Book of Games ) A dissertation on games of chance and contests of skill from mundane plaque-and-coin games to grand tournaments fought to entertain the blood-thirsty masses.  Games have a long history in most cultures.  This book seeks to detail a few for which the rules are still known and describe a few others for which the only rules are "kill or be killed".


Book of Gems

( Book of Gems )  From the great gems that litter the treasures of empires to the sub-surface quartz that breaks spring plows, this book covers gems of all sizes, colors and values.  For millennia, gems and precious stones have captured the hearts of adventurers, arcanists and collectors alike; here are listed the stones available to the poor and most wealthy inhabitants of Teréth End.  Included also are some short articles describing some of the most famous stones.


Book of Heraldry

( Book of Heraldry )  An article explaning the history of heraldry and an index of heraldric devices and their meanings.  Originally a system for determining others on the field of battle, heraldry has evolved in many regions into an arcane art form which can tell detailed life stories, both the triumphs and failures, to the trained observer.  With the great importance of each symbol, color and position on a shield, it is well recommended that a herald be employed to design one's achievement.


Book of History

( Book of History )  An overview of regional and national histories as they are understood to have taken place.  Many dates and facts included are contested by sages throughout the World of Teréth End, but great effort has been made to report events as objectively as possible.  Additionally, dates herein are represented chronologically following the course of more than one calendar system.


Book of Language

( Book of Languages )  An exhaustive list of languages used by the races and cultures of Teréth End with etymological flowcharts detailing the evolution of language through the ages.  The diversity of race, region and cultures within Teréth End contribute to a very complex and inter-related genealogy of languages, dialects and scripts.  Over the centuries and millennia many languages have grown away from their origins, due to either isolation or influence from other cultures and people.  This book attempts to detail the progression and relationships of this hopelessly interwoven history.


Book of Literature

( Book of Literature ) The lessons and souls of many civilizations are kept in the stories and books written by its people.  This book contains overviews of some of the more famous tellings written over the many years since the Lyrasti first etched words on tablets.  Included in this section are an index of books by Language that might be found in libraries and collections through the world of Teréth End.  Also described are some of the more famous and prolific writers that world owes thanks for their lifes' contributions.


Book of Music

( Book of Music )  Articles explaining different musical styles and instruments used throughout the world.  Also included are articles describing famous musical pieces and performances that have served both to delight and relate history to listeners and observers alike.  Described also are the role of musicians within the various cultures of Teréth End, from royally commissioned composers to traveling troubadours that must perform and thieve to survive.


Book of Peerages

( Book of Peerages )  Here are definitions of great peerages and descriptions of how subinfeudation is varyingly implemented around the world.  Detailed are a collection of famous families and dynasties, their genealogies and their histories.  The rules of primogeniture and other traditions are explained in this book as well.


Book of Philosopy

( Book of Philosophy )  Included here are essays on the beliefs of the people of Teréth End.  Famous philosophers and scholarly organizations are also detailed along with their influences on the workings of day-to-day society.  Philosophy in many regions is believed to be the heart of all study and learning, so included here also are articles regarding great learning institutions through the World of Teréth End.


Book of Poisons

( Book of Poisons )  The oils and ointments of poisoners have shaped and crippled empires across the landscape of history.  This book contains articles detailing the manufacture and usage of some of the world's most famous and potent concoctions.  It is no wonder that most every civilized kingdom in the world of Teréth End metes penalties of death for those that employ or keep the knowledge contained on the pages herein.  Use the lore contained here judiciously, if at all.


Book of Ships

( Book of Ships )  From ships of war to merchant and fishing vessels, water craft have shaped the world and its governments like no other invention since the wheel.  This book contains detailed collections of rowing and sailing ships used along the coast and rivers of every continent.  Also detailed are the means of navigation used by different cultures in their quest to explore the world.  Some articles will detail the sea-going explorers themselves, their histories and contributions.


Book of War

( Book of War ) ...


Book of Weather

( Book of Weather )  Herein you will find charts detailing everything from an autumn morning's brisk wind, a soothing spring shower, to the remotely possible apocalyptic Unravelling; weather effects and phenomena (and their likelihood) are described in detail within this book.  Also included are descriptions of the effects for extreme meteorological events such as Rending Winds and Chaos Storms.  Scholars of these phenomena are well aware that the stones of Teréth End are not as ungiving as people would believe.

Notes / References
  1. To Do: make books for Architecture, Games and Literature

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Supplements

Art
Astronomy
Costumes
Drugs
Flora
Gems
Heraldry
History
Language
Literature
Music
Peerages
Philosophy
Poisons
Ships
War
Weather

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Ref. PHB35 (Player's Handbook), © Wizards of the Coast
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