The World of Teréth End

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruins of Ildûn

Bestiary

The World of Teréth End has a unique collection of fiends and monsters.  Compiled here are those creatures that have been encountered, presented with game statistics and some ecological information (where appropriate).  Details presented in this Bestiary should be viewed as basic templates, as the Chaos often alters individual creatures significantly from these reference models.

Standard races (i.e. sentient and civilized creatures) do not appear in the bestiary, appearing instead in the People & Races section of this site.  The creatures of this bestiary are divided into several dichotomous categories.  Creature types are divided per monster types as outlined in the Monster Manual (MMpp5,6) and the OGL standard reference document at the Open Gaming Foundation.

D&D:

Aberrations.  These are creatures with a bizarre anatomy, strange abilities, an alien mindset or any combination of these. (see more)

Animals. Any nonhumanoid vertebrate creature that may usually be found in a mudane natural setting. (see more)

Beasts.  Any nonhistoric vertebrate creature with a normal anatomy and no magical or unusual abilities.  Beasts include Owlers among others. (see more)

Constructs.  Any animated object or constructed creature. (see more)

Dragons.  Usually a reptilian creature with wings and magical abilities. The dragons of Teréth End are thought to be one of the eldest of races, descendant from the great Samaladulth. Dragonkind includes d'agul, serpents, wurms and wyverns among others. (see more)

Elementals.  Any creature or spirit composed of one of the primary elements.  Elementals are spiritual incarnations of primary elements.  Normally these spirits do not awaken or notice mortals, but magicians have seen fit to taunt the spirits and employ these incarnations. (see more)

Fey.  Any humanoid creature with supernatural abilities that is tied spiritually to nature. The creatures most commonly associated are the Faeri, though other creatures also qualify.  The Anahla Elvarel fit the definition, but for extenuating reasons are classified with other Elve. (see more)

Giants.  Any large humanoid creature of great strength.  Many giantkin are considered to be of an ancient people of failing numbers. (see more)

Humanoids.  Any creature that is anthropomorphic without monstrous or animalistic characteristics. (see more)

Magical Beasts.  Any beast with magical or supernatural abilities. (see more)

Monstrous Humanoids.  Any humanoid with animalistic or monstrous features. (see more)

Oozes.  Any amorphous or mutable creature. (see more)

Outsiders.  Any non-elemental creature that is native to another plane (i.e. Ether, Nether or Dream). Some extra-planar creatures are not considered Outsiders if the origin of their species was domestic. (see more)

Plant. Any creature that is comprised primarily of vegetable matter. (see more)

Shapechangers.  Any creature with a stable body that can assume other forms. Most well known among the shapechangers are the doppelgänger, the Gnorm and the lycanthropic Wer'id. Most shapechangers are associated (rightly or wrongly) with the emerald moon Mamra. (see more)

Undead. Any once-living creature that is animated or lives perpetually with magical assistance; the everliving. (see more)

Vermin.  Any of a variety of small crawling creatures including insects, arachnids, worms and invertebrates. (see more)


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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
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Monster Types

Aberration
Animal
Beast
Construct
Dragon
Elemental
Fey
Giant
Humanoid
Magical Beast
Monstrous Humanoid
Ooze
Outsider
Plant
Shapechanger
Undead
Vermin

Ref. PHB (Player's Handbook), MM (Monsters Manual), © Wizards of the Coast