Bestiary
The World of Teréth End has a unique collection
of fiends and monsters. Compiled here are those creatures
that have been encountered, presented with game statistics and some
ecological information (where appropriate). Details presented
in this Bestiary should be viewed as basic templates, as the Chaos
often alters individual creatures significantly from these reference
models.
Standard races (i.e. sentient and civilized creatures)
do not appear in the bestiary, appearing instead in the People
& Races section of this site. The creatures of this
bestiary are divided into several dichotomous categories. Creature
types are divided per monster types as outlined in the Monster Manual
(MMpp5,6) and the OGL standard reference document at the Open
Gaming Foundation.
D&D:
Aberrations. These
are creatures with a bizarre anatomy, strange abilities, an alien
mindset or any combination of these. (see more)
Animals. Any nonhumanoid
vertebrate creature that may usually be found in a mudane natural
setting. (see more)
Beasts. Any nonhistoric
vertebrate creature with a normal anatomy and no magical or unusual
abilities. Beasts include Owlers among others. (see more)
Constructs. Any
animated object or constructed creature. (see more)
Dragons. Usually
a reptilian creature with wings and magical abilities. The dragons
of Teréth End are thought to be one of the eldest of races,
descendant from the great Samaladulth.
Dragonkind includes d'agul, serpents, wurms and wyverns among others.
(see more)
Elementals. Any
creature or spirit composed of one of the primary elements. Elementals
are spiritual incarnations of primary elements. Normally these
spirits do not awaken or notice mortals, but magicians have seen
fit to taunt the spirits and employ these incarnations. (see more)
Fey. Any humanoid
creature with supernatural abilities that is tied spiritually to
nature. The creatures most commonly associated are the Faeri,
though other creatures also qualify. The Anahla Elvarel fit
the definition, but for extenuating reasons are classified with
other Elve. (see more)
Giants. Any large
humanoid creature of great strength. Many giantkin are considered
to be of an ancient people of failing numbers. (see more)
Humanoids. Any
creature that is anthropomorphic without monstrous or animalistic
characteristics. (see more)
Magical Beasts. Any
beast with magical or supernatural abilities. (see more)
Monstrous Humanoids.
Any humanoid with animalistic or monstrous features. (see
more)
Oozes. Any amorphous
or mutable creature. (see more)
Outsiders. Any
non-elemental creature that is native to another plane (i.e. Ether,
Nether or Dream). Some extra-planar creatures are not considered
Outsiders if the origin of their species was domestic. (see more)
Plant. Any creature that
is comprised primarily of vegetable matter. (see more)
Shapechangers. Any
creature with a stable body that can assume other forms. Most well
known among the shapechangers are the doppelgänger, the Gnorm
and the lycanthropic Wer'id. Most
shapechangers are associated (rightly or wrongly) with the emerald
moon Mamra. (see more)
Undead. Any once-living
creature that is animated or lives perpetually with magical assistance;
the everliving. (see more)
Vermin. Any of
a variety of small crawling creatures including insects, arachnids,
worms and invertebrates. (see more)
|