"The space beyond is lit only by what
light enters through the doorway. The far side of the chamber is
shadowy which explains, in part, why you don't see his shape at first.
A moment later his form comes into view; a massive Uren sitting
on three (maybe more) chairs sits before you. Legs like pillars
splay over the chairs from beneath his monstrous body. Giant hands
mounted on the end of tree trunk arms and bearish shoulders hold a slim
ceramic vase. The creautre smiles pleasantly as you enter. When
he speaks you find his voice deep and resonant and engaging.
"`From Taládan,' he says appreciatively. `Late
empire porcelain, intricate brushwork, good condition, a fine vessel'
he says glancing from the vase to yourself. `What would you pay
for such a piece? Five, six thousand?' He smiles. `If you
could, you would be cheating me.' He sets the piece down reverently
in a blanket-lined crate, before collecting himself back onto his chairs.
`I don't get many callers asking for me by name.' He nods
his head, which more slides into the confines of his neck and chin, rather
than making an independent motion. `Worron said you had something
of a, personal nature to discuss?' "
Oth. Fourteen. 29 Jun 1995
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Book of Equipment & Money
While
browsing through the sun-baked bazaars of Azàlari,
one was once able to find at least one of every type of Uren creation.
Hidden between jeweled coffers and rolled Eshi rugs could be found idols
from the jungles of the Shar, or furs from northern Lyrast. The
colorful tents and wide marketplaces of this port has attracted merchants
and travelers since ships could be sailed behind sight of shore. Merchants
of all races pushed through the crowds or sat in the tent colored shadows,
hawking exotic wares. All dealings ended at dusk because no transaction
(moral or immoral) which left both buyer and seller pleased was frowned
upon.
The Dekàlan Empire was once a crucible
of people, produce, and coin. Today, the ruins of the empire retain only
a weak shadow of their former prosperity. Goods from foreign lands are
now met with great excitement and surprise, begging outlandish prices.
The corals of Azàlari may no longer found in northern ports, and
finely tooled weapons and machines rarely find their way to southern ones.
It is a time of scarcity and skepticism, where strangers are feared, not
welcomed. Only the ubiquitous Dwürden seem immune from Uren
suspicion, their relation with Dekàlans unchanged since before
the Fall.
Except in the most visited ports, availability
is determined by local production and resources.
Equipment
Available materials vary widely from place
to place. What may be desired or useful in one region may be useless
in another. For these reasons it is necessary to know what is available
in a given region. A steel sword may be purchased in Oth for instance,
but unavailable in Kirydia where the secrets of steelworking are unknown.
In addition, a composite bow might be desirable in Caphar, but unusable
in Panath where the glue that binds the layers of bone and sinew would
weaken and separate in the humidity.
Coins
Throughout most of Teréth End, three
standard metals are used to coin money; copper, silver, and gold. Coin
values vary greatly due to coin size, weight, and metal composition. In
cosmopolitan areas prices are often reflected by metal weight and purity
rather than number of coins. Such measurements are commonly made by moneychangers
who are glad to make appropriate conversions for a cost.
In the lands of Dekàlas, each city-state
was given leave to mint a coin unique to that region. In some of
these regions that right was transfered to the patron Temple. Worth
of these unique coins differs from city to city. One of the most
remarkable Temple coins is the Othic Orm,
which is fashioned from a strange and "unworkable" iron ore.
The secret of its fashioning is a closely held secret within the
Temple of Roth. Other than the temple itself, a few holy relics,
and items of importance (the High Lord's crown, sentinels, etc.), only
the coins are made with Orm.
Incomes
Incomes vary by place and depend greatly on
the local economy. Income is also dependant on the skill of the
professional. Unguilded workers get paid the least, whereas guilded
workers are more expensive to hire. In most situations, apprentices
are not paid in coin, but rather given room and board by their masters
and the wealth of knowledge gained from years of hard work. Hiring
an apprentice requires approval of the master and some negotiated settlement
of pay to the master. Unapproved payment to an apprentice is theft.
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Goods & Services
Equipment and services are divided by suppliers from which goods
may be purchased
Apothecary
Arcanist
Armorer
Artist
Chandlery
Clothier
Glassmaker
Herald
Hideworker
Housing
Incomes
Innkeeper
Lapidarist
Lexigrapher
Litigant
Marketplace
Metalsmith
Mourner
Ostler
Potter
Presager
Procurer
Shipwright
Silversmith
Slaver
Tinkerer
Weaponsmith
Webster
Woodcrafter
Other
Coins
The coins of different realms are detailed with
their exchange rates
Dekàlan
Dwürden - East
Dwürden - West
Elve - Nekruli
Ortori
Saranthi
Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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