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"Find a stone that is perfect and untouched but by the moons and the songs of the stars, and call your spirit forward and it will bind you to the stone, to the sound of the stone, to the dream of the stone, and the thoughts of the dirt beneath the pads of your feet will become your thoughts..."

Verm Lod Norel, Eight Secrets

The Sacred Stream - Syrra

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The Sacred Stream
Oth. 1. An order of men and women who practice and administer the arts of healing. The order was founded as a branch of the Amran temple. Their sign is a stream of blood pouring from a woman's hand.
Sadast
Unkn. ( -652 DR) 1. Kyard mage killed by Crauss and Dammon Shroudson on 27 Tolth 652. Previous owner of the Eye of Uul.
Sadborn's Shipping Company
Oth. 1. Genter shipping merchant dealing with illicit goods arriving at Dagger Peninsula and moving north through High Gate.  The company is given ample breathing space due to suspected ties with the Fat Man.
sald
Dek. 1. Five. (see also shald)  (See also 1, 2, 3, 4, 5, 6, 7, 8, 9, 10)
salamadra, salámad'a
Dek. 1. The act of extinguishing fire. 2. Obsc. Metaphysical residue of phlogostra left behind a flame's passing.
Lady Salmaras
Oth. 1. Wife of Lord Sunddon Yurander, second in line for the Oddon throne.
Samad
Dek. (orig. Samaladulth) 1. The most ancient bloodling dragon; mother of dragons.
Samaladuluth
Dra. 1. Bloodling dragon. (see also Samad)
sar
Dek. 1. Enduring, lasting. 2. Nimble.
Saranth
Sar. 1. Kingdom to the southwest of Taldàna, once once a part of Dekàlas-Kandal and Aradth.  Until recently the sovereign kingdom has not been considered a threat by the Dekàlan thrones.  Recent skirmishes on Taldàna's border near Shalvàsal are quickly changing this perception.  Saranth views Taldàna as an "occupied nation" that is still controlled by Elve and Acentran influences.
Saránthi
Sar. 1. Of Saranth.
Iligis Sarçzal
Dek. (1162-1223 HK) 1. Taládan composer.  Most famous for his opera, the Rape of Taldàna.  Sarçzal was a favorite in the courts of Taldàna until his death in the early 13th century HK.
sarcul
O.Oth. 1.  A memorial shrine.
Sarnum
O.Oth. 1.  A small neighborhood in Oth.
sar órgar
Dek. (sahr ohr GAHR) 1. A lateen sailed felucca. (see more)
Sarrad
O.Oth. 1. High Roth Priest of the Kyard. 2. Guest of Lord Rott's, invited to hear Kaithah Argentale and the Lord's Musicians play on 13 Lanal 652.
Sarus
O.Oth. 1. Old deaf and blind priest of Roth that "listens" to the Portal of the Temple of Roth in the City of Oth. 2. Old priest that Alcerra Nadrelan tried to question before realizing her folly.
Sarnus
O.Oth. 1. Neighborhood of the Naryard of Oth, where the compound of Torrom's Watch was found.
Terrun Sathereh
O.Tal. ( -432 DR) 1. Legendary adventuring priest of Amra that lived in the 5th century DR that died while saving Taldàna from invading Ortor, without compromising his decadent and luxurious lifestyle.
Savar'Dirm
Dek. 1. Souththeast shore of Aylyra where Savarin the White's forces landed in the autumn of 98 HK.
Savarin the White
Dek. 1. Campaigning wizard-warrior who led Dekàlan forces to victory during the second invasion of Aylyra, viewed as a villain in Ildûni history for his execution of Eoyn chieftains and warriors.
Savarin's Wall
Dek. 1. Defensive position held by Savarin's forces for almost eleven years until reinforcements and supplies could be readied and cached to support a final push into Kirit Nalam.  Though called a "wall", the fortification became something more of a fortress over the years, it's ruins rising even today from the southern shores of the the Inunda Kirit.
Scar
Oth. 1. Name of Citalla Marenzon's sword.
Scarazdralegth
Dra. 1.  Great dágul of Acentra who the Dekàlans bargained with for free reign of the Inner Kingdoms of Vulmura.
Elsun Scarlet
Oth. (see Ferret)
Scarred Wastes
Oth. 1. A desolate area along the northern edge of the Northwoods.
scral
Murd. 1. Deep.
Scruwl
O.Oth. 1. A small tabby-walled fishing town along the west shore of Argud's Sound.
Seacommon
Oth. 1. Common language shared by sentient water-breathing creatures.
Sea of Odimis
Oth. 1. Northern sea cradled within the steppes of Lyrast.
Sea of Path
Oth. 1. Tropical Terèthori sea bordered by the kingdoms; Panath, Nulura, Naskara, and Lanàdus.
Sea of Zaloo
Oth. 1. Lyrasti-Emereni sea named for the kingdom Zaloo.
Seereth
O.Oth. 1. Old woman that once lived on the southern shore of what what is now named Seereth's Swell. People came from long distances to hear her prophecies, which she would give at the water's edge, peering deep into the waters with a long bent stick. A small stone shrine to Sudul stands on the shore where her hut is believed to have stood. 2. Name of community on north shore of the Swell, named after the oracle Seereth.
Seereth's Swell
O.Oth. 1. A deep lake formed from two tributaries, outside the City of Oth. The area is a popular destination for those that live outside the City to rest and relax on enddays. There are numerous rowboat launches and fishing areas along the Swell's shores. There is no swimming in the Swell, as there is no bottom to be found. Occasionally bubbles rise and burst from the body's center leading some to believe in a creature living deep below. (see Seereth)
Seleku
O.Jad. 1. Woman attendant at the ivory tower in Zembra who asked Zuroolly to leave when he was inspecting the stonework on 4 Mar 653.  Seleku is a tall and thin woman with sharp narrow features and long braided hair, her accent may betrays her as a native of southern Jadth, near Çardra.
selha
Sha. 1. Magical energies harnassed by the Red Sha'al.
sentinel
Oth. 1. Coll. Name attributed to the large metal guardians set throughout the City of Oth to defend the city and protect the interests of the Temple of Roth. (see Rothic Sentinels)
seprum
Dek. 1. A complete and unabridged collection.
Serdurrun
Dek. 1. The Feasting Day; the autumn holy day within the worship of Kandlan.
Serkaine the Depiser
Unkn. ( -520) 1. Infamous mage of the Nuléun Vale.
Serek
Dek. 1. An illusionist of times past.
Old Serrel
Oth. 1. Lord Advisor to Lord Orun Yurander.
Setter
Oth. 1. A member of Deephold.
Seven Springs
Oth. 1.  Area north of Oth where seven springs once bubbled from a hillside.
Sha'al
Sha. 1. Race of bipedal reptiles whose homelands lie within the Fiery Isthmus and the jungles of Tasserus. 2. A member of the Sha'al race. 3. Of or pertaining to the Sha'al race. 4. -a The language of the Sha'al.
Sha'alad al Ra'dal
Sha. [red sha'al] 1. A red or orange scaled Sha'al sub-race regarded as priests and thinkers of their species.
Sha'al Dar'as
Sha. [striped sha'al] 1. A stripe scaled Sha'al sub-race regarded as warriors of their species.
Sha'alned al Sa'dal
Sha. [black sha'al] 1. A black scaled Sha'al sub-race regarded as nobles of their species. The highest rung of the Sha'al life cycle.
Sha'al Nul
Sha. [white sha'al] 1. A white scaled Sha'al sub-race regarded as workers of the species. The lowest rung of the Sha'al life cycle.
shad
Oth. 1. Coll. Any small amount of money. 2. Something worthless. (see also New kudom)
Shakal
Urd.Ot. 1. Ripper. 2. Urdari notched sword of Tachalin.
shald
O.Oth. 1. Five. (see also sald)
Shalla
O.Oth. 1. Jaris harlot who frequents the Red Cock.
Shalymar
Unkn. 1. Sell-sword of the Lower Streets who was captured and imprisoned by Ikurul. 2. The second companion of the Darkfold to succumb to the curse of unluck that befalls all that help the doomed. (see also Shalymar)
Shaman Stones
Oth. 1.  Usually large glyph-ridden boulders throughout the Northwoods, venerated by the local Urdari tribes.
Shandal's
O.Oth. 1. An Othic winery, located on the hillsides of Valeden.
The Shar
Unkn. 1.  A vast jungle in central Terèthor.
Sharak
Dek. (shahr AHK) 1. Elemental bloodling who guarded the Snaking Pass; defeaten by Sulyel of the Claw.  2. Eleventh month of the Dekàlan calendar.  3. Winter zodiac for lastweek of the eleventh month.
Sharan
Unkn. 1. A small god of Jadth. 2. The elder god; age, wisdom.
Allad Shard
O.Oth. 1. Man executed by the Merchant Guard for the maiming of a grocer. (see also Ethon Shard)
Ethon Shard
O.Oth. 1. Man executed by the Merchant Guard in the North Square on 16 Tolth 652 for maiming a grocer. His brother Allad, who was also involved, was executed months before.
Sharm Thojir
O.Jad. 1. Bridge to Thojir; crossing of southern Jadth that spans the Run Gyurn, connecting Akazjir with Thojir.  2. Area used by Arun Karçur for recruiting people for dangerous jobs.
Sharrom the Journeyer
O.Can. ( -363 DR) 1. 4th century traveler-explorer who kept detailed journals about his journeys through post-Dekàlan lands and the Terèthor interior.  Believed to be the first man to visit each of the ten Dekàlan city-states since the empire's fall.
Orad Shildder
O.Oth. 1. Old priest of Roth that sits at the Lookout of the Temple of Roth, overlooking the City.
Sholl
Unkn. 1. A small god of Jadth. 2. The silent god; quiet, patience.
Shreker
Unkn. The Wild Wind, The Spinning God, The Black Wind. 1. An aspect of Nathal who appears as a mottled grey crone with sunken cheeks and body, twisted limbs, and dark blue-gray hair. Shreker wanders the mountains and seas gathering winds to cast at the lowlands and coastlines with her staff, Tukulumn.
Shroud
Oth. 1. Religious cult that lives in and around the Nuléun Vale. 2. Worshippers of the God of Zyrr.
Shry
O.Oth. 1. Jaris cutpurse who frequents the Red Cock.
Shul
Shu. 1. Any of the centauroid races.
Shul'an
Shu. 1. Any of the homind-headed centauroid races.
Shul'an-faan
Shu. 1. A centauroid panther race found in the Vast Untamed.
Shuldam
O.Oth. 1. Soldier of the Company of the White Raven (circa 652 DR).
Shulut
Shu. 1. Any of the animal-headed centauroid subraces.
Shulut-kurv
Shu. 1. A centauroid deer race that claim guardianship of the Telabra Plain.
Shurn
Unkn. (also Shu-urn) 1. Twisted goblinoid race of the Dream.  The Shurn are one of the oldest races in the Dream, remembered by the most ancient races of the the realm of the mountain and the moon.  Religious pilgrims in the realms of Dream leave the race alone as they are sometimes called the Handservants of Sudul.
shurulm
Dek. 1. High family. 2. Dynasty.
Dammon Shroudson
O.Lan. 1. Member of the Othic Chronicle. (see Dammon)
Shrull
Acen. 1. Coastal kingdom of Vulmura along the Southern Sea.
Silda
Wurm. 1. Member of the Jadthari Chronicle. (see also Silda)
The Silver Harp
Oth. 1. Inn where Dammon Shroudson and Jak the Red stayed following their escape from the Eldán Hall.
Mishara "Silverpoint"
Tirg./Oth. 1. Member of the Othic Chronicle. (see Mishara)
Silversword
Oth. 1. A medium ranking of soldier among the Merchant Guard.
Silverwood
Oth. 1. Area of the upper Northwood. 2. Home of Kaithah Argentale.
siril
Dek. 1. A circle; area. 2. A level of complication or progression.
Skirazadlith
Drag. (skehr AHZ uhd lihth) 1. A Dekàlan Dágul who roams the Torn Evàlshat.
Skirwor
O.Oth. 1. A feared inhabitant of the Northwoods.
Skoru Decnar
Dek. 1. Scroll of the Ten Ways. 2. Ancient scroll discovered by Sarus in the Iron Library that lists the compulsory rites and ceremonies required of the ten Dekàlan faiths. (see also Nomno)
Skoru Dyazan
Dek. 1. History compiled by Dorom the Elder detailing the founding of Oth.
Skurn
Dek. 1. A large mining town in the Black Hills, west of Warlen. The town is very old and believed to have some of the largest and deepest mines (some Dwurden) in the Black Hills. Some of the mines have become a problem over the years, as creatures have come to inhabit them.
Skwurn
Murd. 1. Language of the Dwürden Skral.
The Slave
Oth. 1. Large iron structure that sits on the shore of Nularya Lun with earth covered pipes that extend across the countryside; belonging to the Temple of Roth.
Slitter
O.Oth. 1. Jaris assassin who frequented the Red Cock before he was killed under mysterious circumstances in Druur 652.
Slurd
Ort. 1. A priest-wizard of the Pantargor Ort, and faithful Elder of The Four.
Slupsum
O.Oth. 1. Common nickname in the Black Hills region. 2. A pickpocket of Erhet who was killed by Dammon Shroudson during the ambush of Bugaven's Feast and Sleep on 5 Lanal 652.
The Smoking Cow
Oth. 1. A rowdy tavern in Dreg's Brewery. A plaque portrays smoldering and surprised looking cow.
Snaking Pass
Oth. 1. Mountainous corridor between Candal and Zyrr.
Snift
Oth. 1. One of the surviving rogues who attacked Bugaven's Feast and Sleep on 4 Lanal 652.
Ferthr Socorun
O.Oth. (612- DR) 1.  Wealthy Othic businessman who owns and runs dozens of coal, iron, and silver mines throughout the Moren Nodrul.  Ferthr is known as an unrelenting taskmaster to his employees, enforcing production quotas unmatched by rival operators.
Ichmel Socorun
O.Oth. (616- DR) 1.  Rothic priest of Kyrm Oryroth who greets ambassadors to the temple.  Born to a well-to-do family in the Kyard, Ichmel entered the priesthood directly after schooling and is a favorite Crafter among the High Priests.  Having worked as an overseer in the Iron Library for many years, he was recently (650 DR) moved into the hosting chambers.  His years in the dark and smoky halls of the library have had an adverse effect on his eyesight.
solara
Elv. 1. Of the day or sun. 2. Golden; glowing.
Solara Elvarel
Elv. 1. Pale white Elve believed to be a noble sub-race of the Elve.
Solari
Elv. 1. Solara Elvarel dialect of the Elve language.
Solem
O.Oth. 1. Tavernkeeper of the Red Cock in Jaris.
Soleun
Unkn. 1. A small god of Jadth. 2. The god of answers.
Brother Sollonos
O.Oth. 1. An older meladra who spoke briefly with Dammon Shroudson and Jak the Red during their stay at the Eldán Hall in Oth.
solumn
Grug. (SO lum) 1. Honesty and truth. 2. The seventh life study of the Grumun.
sorád'a
Dek. 1.  A means of enchantment that does not change an object's physical properties.
Soradá Alèmen
Dek. 1.  A dragàlim that allows for the enchantment of motion.
Soradá Or Dnur
Dek. 1.  An uncommon dragàlim that allows for necromantic enchantments.
Soradá Or Hàlam
Dek. 1.  An uncommon dragàlim that allows for healing enchantments.  This dragàlim applies only to healing that affects constructs, familiars, or animate entities that do not share standard flesh and blood attributes.
Soradá Orykul
Dek. 1.  A dragàlim that allows for divinatory enchantments and enchantments which bestow unnatural perception. This dragàlim is sometimes confused with Soradá Visìktis, an expansion of natural senses.
Soradá Tereth
Dek. 1.  A dragàlim that allows for the enchantment of earth and minerals.
Soradá Visìktis
Dek. 1.  A dragàlim that allows for the enchantment of the body and natural perceptions.
Soradá Vorbid
Dek. 1.  A dragàlim that allows for protective enchantments.
sor?jar
Jad. (sohr AH jahr) 1. A lateen sailed felucca. 2. A sar ?orgar. (see more)
Sorbur Ort
Ort. 1. The clan of the black snake; a Black Ortor clan that live in the Evalshat Mountains near Oth. of the Empire's fall.
Sordun
O.Oth. 1. An elder member of the Vullinshrith Cabal.
soren
Unkn. 1. A standard gold coin of the realm Saranth. These small gold coins portray the coastal castle on one face, and the seal of flame and ice on the reverse. Due to their small size and weight, a soren is valued at 1/2 that of an Othic talas.
Soreon
Dek. 1. A Dekàlan wizard whose works on light and illusion have survived to the current time.  Soreon's accounts of the Last War are among the only historical record
sorsèreul
Dek. 1. A philosophy of magic.
sorcertra, sorkèrtá
Dek. 1.  The study of enchantments.
Sordoreul
Dek. 1.  Zodiacal sign of the birds.
Sorkayrol
Dek. (437-549 DR) 1. Pale wizard that lived and studied among the Craw before his death. 2. The first human wizard to master the Craw cakataka, and took the opportunity to re-work the spells into Old Othic.  This deception resulted in his death. (see also quilling)
Sorrom
Dek. 1. An avenging ghost thought to be a servant of Kyrçul that is sent to correct misdeeds committed against the ways of Draun.  Sorrom are believed to drain life from the corrupt and those abetting the sorrom's target.
Sorros
O.Oth. ( -652 DR) 1. Doloran peasant killed in the Cenotaph cemetery tunnels.
Sortor
Ort. 1. Black Ortor (see Black Ortor).
South Gate
Oth. 1. One of five great gates along the Oth citywall; a massive barbican with three sets of layered doors that remains largely unused due to the bandit kingdoms of the Southswall. 2. The buildings, plazas, and towers that compose the area around the City of Oth's southwestern gate. (see also Highgate, Northgate, Temple Gate, and West Gate)
South Keep
Oth. 1. An ancient fortress on the southern rim of Oth's Cre Dulnar. 2. The main port of entry for most incoming ships and barges in the City of Oth.
Southmarket
Oth. 1. Plaza outside the South Keep where most fish and imported goods are found and sold.
Southswall
O.Oth. 1. An impoverished area against the southern wall of the City of Oth. The area evolved into a collection of infighting nuroma, all scrabbling for the limited resources of the region.
South Temple Arch
Oth. 1. An ornate stone arch across Temple Avenue, on the southside of Temple Square where Kaithah Argentale and Mishara Silverpoint fought and nearly killed Worron on 25 Tolth 652.
South Ward
Oth. 1. The southern-most division within the City of Oth.
Sparil
Kir. 1. Kirydian kingdom of southwest Terèthor.
Maeam Spiner
O.Oth. (622- DR) 1.  Large woman; wife of Tor Spiner.  2.  One of the first residents reintroduced to Cenotaph after the ghuls were purged.
Tor Spiner
O.Oth. Tor (616- DR) 1.  Thin meek peasant man; husband of Maeam Spiner.  2.  One of the first residents reintroduced to Cenotaph after the ghuls were purged.
Spiraci
Unkn. 1. Zultayan city far to the east across the Dekàlan Sea.
Statue Square
Oth. 1. An area of interest in Oth's Lower Streets.
The Stone Butterfly
Oth. 1. A tavern in the Lower Streets. (see also Mister Eye)
Stone Disc of Ikurul
Oth. 1. A magical item of unknown powers believed to be owned by Ikurul, a notorious Vishashun merchant.
Stonewatchers of the Knerl
Oth. 1. Cult devoted to the worship of Woad, situated in the Evalshat Mountains. (see Knerl)
Stonnum
Murd. 1.  Clan of the Dwürden Mor.
Gryus Storn
Oth. 1. Old Othic thief who gave Tressta the Cloak of Shadows before she killed him.
Stoutfriend
Halver 1. A stocky sub-race of Halver that live on the outskirts of Human civilization, and sometimes in more secluded woodland areas. Stoutfriends are incapable of using magic.
Yala Sturn
O.Oth. (615-647 DR) 1. Sickly woman that was put to death at the Hanging Tree for her "dabblings" in black magic.  Her erupting skin and mad ravings were used as evidence to condemn her.  In truth, Yala suffered from pellegra.
Ichmel Sucorun
O.Oth. 1. A thelogian priest of Roth who Alcerra Nadrelan spoke with upon her first arrival at the Temple of Roth and to whom Alcerra handed over the Eye of Uul.
Sudul
Dek. The Dreaming God, Lord of Madness, The Sleeping God 1. Dekàlan god of sleep, dreams, and prophecy. Sudul's main temple is located in Jadth. Sudul does not appear to his faithful and speaks to them only in convoluted puzzles granted in dreams. Most of his "work" is believed to be done by his aspects, Daggon the Horrible and Jarjatha.
Sudwol
O.Oth. 1. An enigmatic pauper kingdom within the Southswall.
sul
Dek. 1. South.
Sullesh
Dek. 1. Desirable horse breed of Sul-Terèthor.
Sullet's Mill
Oth. 1. A small community of the Northfields of the City of Oth, which lies sandwiched between Farren, Perul, Tavernton, and Toch's Square. 2. Location where Adae and Stard te Caris' men fought off a part of the Goblin Invasion of Eren 652.
Sul-Terèthor
Dek. 1. Southern peninsula of Terèthor famous for its cold grasslands and excellent horses.
Illarzur Sulvynnar
Ne.Nel. 1. A Nekrule warrior of Arduwu who accompanied Mishara Silverpoint to Nazhalyr.
Sulyard
O.Oth. (SOUL yahrd or SOUL yehrd) 1. South ward; referring to Oth's south ward.
Sulyel
Dek. (soo LY uhl) 1. Legendary Dekàlan hero who fought the Great Sharak at the Snaking Pass; first and founding knight of the Order of the Silver Claw.  2. Winter zodiac for Sharak firstweek.
Lady Dallah Sunarran
O.Oth. 1. Wife of Lord Orun Yurander and lady of Oddon Keep.
soporforia
O.Oth. 1. Drug classification for sedatives.
The Swallower
Oth. (see Kyrçul)
Tavon Swiller
Oth. 1. Bartender at The Tower. Tavon has a reputation for wenching, so bad in fact, that even the local working women won't "touch" him.
Swordfather
Oth. 1. Title translation for a war priest of Orander. Swordfathers can be clerics, fighters, or paladins.
Syrra
O.Oth. 1. An Eldán mage.

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Languages

The following abbreviations are used throughout the Othlopædia:

Acen. (Acentran)
A.Aza. (Anc. Azàlari)
A.Pan. (Anc. Panàthan)
Aqoq. (Aqolaqbaqôl)
Aza. (Azàlari, Trade)
Caph. (Capharan)
Chaos (Chaos)
Cra. (Crawwok)
Dek. (Dekàlan)
Dir. (Dirimoran)
Dra. (D'agul, Common)
Dirg. (Direagôl)
Dui. (Duinod)
Dwurn. (Dwünmor)
Elv. (Elve, Common)
Ezm. (Ezmiran)
Fae. (Faeri, Common)
Fal. (Falwurd)
Flog. (Flogwürn)
Gno. (Gnorm, Common)
Grug. (Grugantha)
Hal. (Halverish, Common)
Ichg. (Icharagôl)
Ild. (Ildûni)
Jad. (Jadthàri)
Kan. (Kandàlan)
Murd. (Murdwürmor)
Nar. (Narwurd)
Nekg. (Niragôl)
Nul. (Nuléun)
Ogd. (Ogdari, Common)
O.Aza. (Old Azàlari)
O.Ild. (Old Ildûni)
O.Jad. (Old Jadthàri)
O.Kan. (Old Kandàlan)
O.Lan. (Old Lanàdra)
O.Oth. (Old Othic)
O.Pan. (Old Panàthan)
O.Tal. (Old Taládan)
Ort. (Ortori, Common)
Oth. (Othic)
Pald. (Paldan)
Pan. (Panàthan)
Sar. (Saránthi)
Sha. (Sha'ala, Common)
Shu. (Shulut, Common)
Skw. (Skürwn)
Swa.Ot. (Swallish of Oth)
Solg. (Solaragôl)
Tal. (Taládan)
Tirg. (Tirengôl)
Unkn. (Lost etymology)
Urd.Ev. (Urdari, Evalshat)
Urd.Ot. (Urdari , Oth)
Wod. (Wodra)
Wur. (Wurmish)
Zul. (Zultayan)
Zyr. (Zyrrn)

Ref. PHB (Player's Handbook), © Wizards of the Coast