"Find a stone that is perfect and
untouched but by the moons and the songs of the stars, and call your
spirit forward and it will bind you to the stone, to the sound of
the stone, to the dream of the stone, and the thoughts of the dirt
beneath the pads of your feet will become your thoughts..."
Verm Lod Norel, Eight Secrets
|
Nafth - Nyryh Drym
A
| B | C
| Ç | D
| E | F
| G | H
| I | J
| K | L
| M | N
| O | P
| Q | R
| S | T
| U | V
| W | X
| Y | Z
- Zuradun Nafth
- Murd. 1. Dwürden encountered
beneath the Old Gatehouse.
- najhaladh
- Elv. 1. Elven disconnection from
the Chaos and their environment.
- Desharrala Nakkor
- O.Oth. 1. Priest of the Minons
of Danok who was performing sacrifices in a large metal bowl
on Oddon Dam before being interrupted
by Jak the Red and his Ogdar escort,
Ogor and Ortod.
- Na Drakan
- O.Oth. 1. Once a wealthy and influential
family of the City of Oth.
- Alcerra
Nadrelan
- O.Ild. 1. Member of the Othic
Chronicle. (see also Alcerra)
- Can
Dalam Nadrronar
- O.Oth. Dalam 1. Priest
of Roth who addressed group at
the Temple of Roth, and
asked them to check on the developments at Eironhold.
- nalelehral
- Elv. 1. A waking dream-state employed
by the Elve to organize their thoughts,
memories, and divine their destiny.
- Nalthazam
- Dr.Nel. 1. Druul
Nelveral city in the Snaking
Pass. 2. The Black City.
- Serad Namcorn
- O.Oth. (612-637 DR) 1. An Othic
poet whose works are typically depressing and gloomy, but contain
underlying hope. Many of his poems were observations of the City
and its people.
- Rengr Nammuncreft
- Murd. 1. Dwürden encountered
beneath the Old Gatehouse.
- Nantak
- Dek. 1. Ancient coastal community
along Argud's Sound the
exact location of which today is unknown. 2. Home
mentioned in the legend of Argud the fisherman.
- nar
- Dek. 1. North. 2. Murd. Dark, deep.
- naral
- Tirg. 1. Mystics; spellcasters.
- Nardrak
- Murd. 1. Clan of the Dwürden
Mor.
- Nar Druden
- Dek. (NAHR dru DEHN) 1. Great
wood of the North.
obsc. Nar Drua'Dar (see Northwoods)
- Narla
- O.Can. 1. A Halvarel
witch that lived on the outskirts of Candal
in the 4th century DR. She was most (in)famous for her wide and
colorful collection of strange amphibians.
- Narhaven
- Oth. 1. A neighborhood in the
Northgate region outside the
City of Oth. The area is centered around a popular marketplace,
which is distinguished by a large carved fish fountain.
- Na Roon
- Shu. 1. An elder of the Shulut
Pud'Anuph, who spoke with Mishara.
- Naryard
- Dek. Workers Ward, North Ward, High
Ward 1. The northwestern ward of the City of Oth.
This area claims more buildings and miles of alleys than any other
in the City of Oth. The Naryard is infamous for its oldums.
- Nathal
- Unkn. The Wind God 1.
A non-Dekàlan faith centered
upon the worship of a god of winds and weather. (see Salan
da'Adal)
- Nath Koralya
- Unkn. 1. A city on the southern
border of the Vast Untamed,
south and east of Jadth.
- Nathys
- O.Oth. 1. Stablehand who showed
Jak around Loston
on 11 Druur 652.
- nayast
- Grug. (NAY ast)
1. Duty, loyalty to both clan, family and home. 2.
The third life study of the Grumun.
3. Ethic of hard work.
- Nazhalyr
- Ne.Nel. 1. Nekrule
city north of the Elder Wood,
at the entrance to Arduwu.
- Naztu
- Esh. 1. Eshi crimelord in Jadth.
- Ndere
- Unkn. 1. A small god of Jadth.
2. God of dark places.
- Neculthe
- Dek. 1. Ancient Othic noble family
of Targan.
- Mara Neculthe, Mara
Nekulth
- Dek. 1. Heiress of Kurum
Neculthe.
- Neculus
- O.Oth. 1. Wesridge
guildmaster of the Mourner's
Guild who was called to bury people following the Candan
Massacre.
- Artur
Nedlin
- O.Oth. ( -451) 1. An old paranoid
mage. 2. Author of Nedlin's
Conspiracies.
- nekrul
- Ne.Nel. 1. A moon. 2. Of
or pertaining to the Nekrul
Nelveral.
- Nekrule
- Ne.Nel. 1. Language of the Nekrul
Nelveral. 2. A dialect of the Elve
language.
- Nekrul Nelveral
- Ne.Nel. 1. A Moon Elve;
characterized by pale skin, white hair, and white, grey, or violet
eyes. Nekrul Nelveral are regarded as the warrior race of the
Elve.
- Ferabul Nekwurther
- Unkn. 1. Grey armored Minion
of Danok that charged Kaithah
and Dammon on the hill overlooking
Portage.
- Nelgin
- O.Oth. 1. A squat man with fat
arms who was wearing a leather vest when he and another attacked
Kaithah Argentale in Temple
Square in Tolth 652.
- Nelveral
- Ne.Nel. 1. A night Elve.
(see also Nekrul Nelveral
and Druul Nelveral)
- Nennias
- Swa.Ot. 1. Escorting guard horseman
of Eagulthar's Rest.
- Terown Ner
- O.Oth. 1. An Eldán
mage.
- Tidus Nerwither
- O.Oth. 1. Kavàl'un
mage of Oth who killed Slitter
at the Red Cock, and was in
turn killed by Whitey
and hidden in a barrel in the basement of the tavern.
- Nessus
- O.Oth. 1. A wayward shadow-thief
that has emerged from time to time throughout north-eastern Terèthor,
perpetually in search of some elusive goal. 2. The cloak
and medallion that transports the shadow-thief and acts as its
'home'.
- Dessurl
Neth
- O.Oth. ( -234) 1. An Othic mage
who devoted his studies and life to spells and enchantments that
would effective against the Elve.
It is rumored that in his later years Neth uncovered some paths
to subvert the Elve resistances, but soon afterwards was killed,
and his studies destroyed.
- Neveren
- Elv. 1. An earth-spirit race that
is believed descendant from Nelveral
and some other non-Elve race. (see
also Halvarel)
- Nevern
- Oth. 1. A pauper kingdom within
the Southswall.
- Varnefalb
Nevreflin
- Gno. 1. A Deep
Gnorm who met Mishara Silverpoint
in the bowels of Kry Shurulm.
- new kudom
- O.Oth. shad 1. An Othic
copper coin minted by the Merchants'
Guild.
- Carrus Nezrafan,
Kar'us Nezávan
- Dek. 1. Captain in the Dekàlan
Army during the Endwar. 2.
Possessing spirit that led Jak the Red
to Kurum Neculthe.
- nidh
- Dek. 1. One of many magical points
of the body where the Chaos flows to and from.
- nightsdeep
- Oth. 1. Midnight.
- Dwurn Nildroon
- O.Oth. 1. Tall, bald, and frail
Eldán mage responsible
for releasing Jak the Red and Dammon
Shroudson from the black tome.
- Nin
- Dek. 1. Legendary seer of Lanas,
who foretold the rise of the Dekàlan Empire.
- The Nine
- Oth. 1. Mysterious boatmen.
- no
- Dek. 1. Black. -drul 1.
The description of something as black.
- nodrul
- Dek. (see no)
- Bear Nogrodd
- Oth. 1. A large and hairy human
that serves as the Captain of the Arrow within Lord
Rott's militia. A friend of Mishara
Silverpoint he is usually stationed at Kry
Shurulm. 2. Crossbowman that volunteered himself and
two others to accompany Mishara and his friends to deal with the
ghuls of Cenotaph.
- Nol
- Dek. 1. Air.
- Aunt Nolda
- O.Oth. The Goblin Queen 1.
Sister to Lord Rott; heiress
to the Iron Throne. 2.
A sorceress.
- nom
- Dek. 1. A series of events or
stages.
- Nomno
- O.Oth. 1. Apprentice priest of
Roth who was consumed by flame
after reading a passage of the Skoru
Decnar.
- Nomor the Clean
- Unkn. 1. A little worshipped
minor "deity" of Oth whose faithful find holiness in
fastidious cleaning of themselves and their community. Nomor
may have been a historical figure, possibly Nemkor of Ezmir,
a member of an Amran order whose
obligations included gentrification of ruined Taldàna.
Nemkor traveled to Oth in the 4th century DR and undertook
the task of cleaning the oil and soot clad city; his efforts failed,
but a single wall of the Harbor
Ward's Southern Keep was made spotless, and remains so until
this day.
- Nooluk
- Dek. 1. White raven of the High
Lord Mothrim Rott after whom the Company
of the White Raven is named.
- nor
- Dek. 1. Great; awesome.
- Nor Calas Azàlari
- Dek. 1. The Great City-State of
Azàlari. (see Azàlari)
- Nor Calas Candal
- Dek. 1. The Great City-State of
Candal. (see Candal)
- Nor Calas Lanàdus
- Dek. 1. The Great City-State of
Lanàdus. (see Lanàdus)
- Nor Calas
Ildûn
- Dek. 1. The Great City-State of
Ildûn. (see Ildûn)
- Nor Calas Jadth
- Dek. 1. The Great City-State of
Jadth. (see Jadth)
- Nor Calas Oth
- Dek. 1. The Great Iron City-State.
(see Oth)
- Nor Calas Panath
- Dek. 1. The Great City-State of
Panath. (see Panath) 2.
Previously named Anugth.
- Nor Calas Taldàna
- Dek. 1. The Great City-State of
Taldàna. (see Taldàna)
- Nor Calas Ummon
- Dek. 1. The Great City-State of
Ummon. (see Ummon)
- Nor Calas Zyrr
- Dek. 1. The Great City-State of
Zyrr. (see Zyrr)
- Nor
Terras Dekàlas, Nor Ter'as De'K°las
- Dek. phr. 1. The Great
Land of the Ten Cities 2. The official name for the Dekàlan
Empire.
- Verm Lod Norel
- Grug. 1. Grumun
sage who wrote the Book of Eight Secrets circa 360 DR.
The book was written for Humans in the hope that they would
understand more "advanced" philosophies and escape their "barbarism".
Human sages have reported the book "unintelligible".
- Nor Grim Druden
- Dek. 1. Great and ancient wood.
2. The Elder Wood.
3. Inexact reference to the realm of the Elve;
that area north of the City of Oth which has never been under
Dekàlan control.
- Norgus
- Unkn. 1. Barbarian hero of Calsador
who aided the company against the Colossus of Sorbur Ort.
- Kerajh Norkant
- Murd. 1. Dwürden encountered
beneath the Old Gatehouse.
- Nor Lodunin
- Dek. 1. Great member of Lodun.
2. High mage of a Lodun sirkùla.
- Nornydthyon
- Dra. 1. Legendary Panathan
dragon.
- Borad Norswel
- O.Oth. 1. A Mistvale
merchant who trades exclusively with Avarlin.
2. Eldest of five Mistvale brothers, and the only
not to join the local monastery.
- Nor Terras De'Kalas
- Dek. 1. The Great Lands of the
Ten City-States. (see Dekalas)
- Northaven
- Oth. 1. Neighborhood and marketplace
outside Oth's Northgate
2. Popular marketplace for Othic residents to purchase
fish brought from the communities along Argud's
Sound.
- North Coast
- Oth. (see La
Cote du Nord)
- The Northfields
- Oth. 1. A band of fertile farmland
above and to the west of the City of Oth, and south of the Northwoods.
- Northgate
- Oth. 1. One of five great gates
along the Oth citywall; a massive barbican with three sets of
layered doors. 2. The buildings, plazas, and towers that
compose the area around the City of Oth's northernmost gate. (see
also Highgate, South
Gate, Temple Gate, and
West Gate)
- North Keep
- Oth. (see Kry
Shurulm)
- North Point
- Oth. Jutting pinnacle of land above the
Cre Dulnar near Kry
Shurulm.
- North Road
- Oth. 1. An old broad road that
winds through many neighborhoods outside the citywalls of Oth.
The road may have once reached the Northwoods,
but now disappears somewhere in the hills south of the forest.
The road has been rebuilt and diverted so much that it is difficult
to follow.
- North Square
- Oth. 1. Broad naryard
plaza inside Northgate which
hosts daily markets and ocassional executions.
- Northwall Inn
- Oth. 1. A popular inn north of
the City of Oth, where the group spent the night following Dammon's
wizardmaking.
- Northwall Road
- Oth. 1. Road that connects
Kry Shurulm and Northaven
along the outside of the Northwall.
- Northwood Coven
- Oth. 1. A supposed group of "renegade"
mages that operate outside the sirkùli
sorsèreul.
- The
Northwoods
- Oth. 1. A large forested area
to the north of the City of Oth. 2. A large forest of great
age, littered with the relics of a culture all but erased except
for some abandoned crumbling walls. The lower portion of the Northwood
is scored by the busy hoof-tracks of the area's goblin populations.
Above the Old Wall the forest
grows more old and dangerous. (see Nar
Drua'Dar)
- Northwood Road
- Oth. 1. Woodland trading route
through the Nar Drua'Dar
from Denem to Avarlin.
- Northwood Vulture
- Oth. 1. A large and intelligent
breed of vulture common to the Northwoods
and areas above the City of Oth. An adult bird stands nearly five
feet tall with dark brown feathers and shriveled black heads.
The birds are not only feared for their size and ripping talons,
but for the diseases they carry. (see more)
- Noss
- O.Oth. 1. A member of the Derecauln.
- Noth
- Unkn. 1. A dark-skinned long-limbed
people from the Shar who have been all but hunted to extinction
in Nulura. Histories of
the area tell that the Noth were once the ruling people of the
region, but that as their numbers dwindled they fell into disfavor.
Many Noth have immigrated to distant ports along Terèthor's
eastern coast, where they typically cling to their own people
and culture in small neighborhoods.
- nuchru
- Tal. 1. A heavy magical (and likely
hallucinogenic) incense that burns in the chapel for this time
gives the body the appearance of life; the chest appears to rise
and fall, the skin remains supple. The effect of the nuchru makes
the dead appear sleeping. (see Amra:
Burial )
- nuu'an
- Pan. 1. A dance. 2. A traditional
dance performed by natives of the Shar,
illustrating the cautious passing of a hunter through the dark
forest.
- nul
- Dek. 1. Night. 2. Sha.
A worker.
- Nularya Lun
- Dek. 1. Lake of the Starry Night;
a man-made lake north of the City of
Oth; near Loston.
- Nuldruar
- Dek. 1. Dark forest of Aylyra
where the Hedrym met their end at the hand of Dekàlan
forces.
- Nuléun
- Dek. 1. The third and smallest
moon.
- Nuléun Vale
- O.Oth. 1. Area of interest to
the south.
- Nulopu
- Unkn. 1. A small god of Jadth.
2. God of secrets.
- Nulura
- Unkn. 1. Southern kingdom on the
eastern edge of the Shar.
- Gurhn Nurdruun
- Murd. 1. Dwürden encountered
beneath the Old Gatehouse.
- nurom
- Dek. 1. A state; sub-region of
a city-state.
- Nuth
- O.Jad. 1. A mysterious sexless
slave-race of dull-violet humanoids who are captured deep within
the Dreamlands. Once
captured, the Nuth are unswervingly obedient. All labor
in the City of Jadth is measured
by the amount of work that can be performed in a given time by
a team of the Nuth. Slave traders report that the Nuth have
a language that they use in their native homes, but once captured
them are forevermore silent. It is not known how Nuth procreate
and none are born in captivity.
- nwure
- O.Jad. 1. A channel of water that
passes between river islands or islands and the shore.
- Illydphryl
Nyllyraz
- Ne.Nel. 1. A master Nekrule archer
that lives in Nazhalyr, a city
in the northern-most reaches of the Elve region of Arduwu.
In late 652 DR Illydphryl trained Mishara
in the advanced use of the Elve bow, after he traveled long and
hard from Oth to seek the master out. Illydphryl is an old
master of the Elve bow and veteran of an ancient war, having stormed
across the Telabra Run with the Acentran-Elve armies over 600
years ago, prompting the fall of the Dekàlan Empire.
- nyr
- Dek. 1. A bay.
- Nyr Alurin
- Dek. 1. Bay enclosed by Taldàna.
- Nyr Durjin
- Dek. 1. Bay north of the City
of Oth, bordered to the south by Lookout
Point.
- Nyr Jarjat
- O.Jad. 1. Bay of Jarjat. 2.
A wide calm bay at the mouth of the Run
Suluth. Excepting storms, the winds on the bay are preternaturally
calm, preventing approach faster than can be rowed.
- Nyr Platan
- Dek. 1. Bay south of the City
of Oth.
- Nyrrm Nalam
- Aylr. 1. Ancient Aylyran
town razed by Dekàlan forces marching from Gyrdon.
- Nyr Tanul
- Dek. 1. Small bay at the mouth
of the Run Darshal, forming
between the Elmark towns of Irtithshal
and Oalmere.
- Nyrus Island
- O.Oth. 1. An unremarkable rock
island between Ghost Island
and Tower Island.
- Nyryh Drym
- Aylr. 1. An ancient religion
found on Aylyra centered around
the worship of nature and ranks of past heroes. Practitioners
of Nyryh Drym were not attuned to the Chaos, but did wield magics
left them at sacred places by their stonebuilding ancestors.
|
Navigation
Na - Nz
<< Back -- Fwd
>>
Languages
The following abbreviations are used throughout the Othlopædia:
Acen. (Acentran)
A.Aza. (Anc. Azàlari)
A.Pan. (Anc. Panàthan)
Aqoq. (Aqolaqbaqôl)
Aza. (Azàlari, Trade)
Caph. (Capharan)
Chaos (Chaos)
Cra. (Crawwok)
Dek. (Dekàlan)
Dir. (Dirimoran)
Dra. (D'agul, Common)
Dirg. (Direagôl)
Dui. (Duinod)
Dwurn. (Dwünmor)
Elv. (Elve, Common)
Ezm. (Ezmiran)
Fae. (Faeri, Common)
Fal. (Falwurd)
Flog. (Flogwürn)
Gno. (Gnorm, Common)
Grug. (Grugantha)
Hal. (Halverish, Common)
Ichg. (Icharagôl)
Ild. (Ildûni)
Jad. (Jadthàri)
Kan. (Kandàlan)
Murd. (Murdwürmor)
Nar. (Narwurd)
Nekg. (Niragôl)
Nul. (Nuléun)
Ogd. (Ogdari, Common)
O.Aza. (Old Azàlari)
O.Ild. (Old Ildûni)
O.Jad. (Old Jadthàri)
O.Kan. (Old Kandàlan)
O.Lan. (Old Lanàdra)
O.Oth. (Old Othic)
O.Pan. (Old Panàthan)
O.Tal. (Old Taládan)
Ort. (Ortori, Common)
Oth. (Othic)
Pald. (Paldan)
Pan. (Panàthan)
Sar. (Saránthi)
Sha. (Sha'ala, Common)
Shu. (Shulut, Common)
Skw. (Skürwn)
Swa.Ot. (Swallish of Oth)
Solg. (Solaragôl)
Tal. (Taládan)
Tirg. (Tirengôl)
Unkn. (Lost etymology)
Urd.Ev. (Urdari, Evalshat)
Urd.Ot. (Urdari , Oth)
Wod. (Wodra)
Wur. (Wurmish)
Zul. (Zultayan)
Zyr. (Zyrrn) |