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eGroup Board "...I stood beneath the dried carcasses
peering into the dark tent. The sun beat heavily upon my back,
sapping all strength and will to bargain. The fine dust of the
Ooldyuh marketplace filled my mouth and nostrils. The merchant
spoke quickly, a blend of the Old tongue and some caravan lowspeak.
I placed my hand on the book's cover replying '500, no more.'
The man scowled and muttered some more profanities. I
withdrew my hand and stepped backward into the plaza, suddenly aware
of the three closing behind me."
- recollections of Idus
|
Azàlari
Capital: City of Azàlari
Population: 1,032,400 (Uren 82%, Gnorm 4%, Dwürden
3%, Sha'al 3%, Shul 1%, other 7%)
Cities: Azàlari (65,320), Shiraddam (15,830),
Dur'ajn (12,300), Samigir (11,420), Nazzir (11,370), Tirya (10,500),
Indra (9,450)...
Government: Dekàlan Monarchy
Ruler: High Lady Illodor Jun Kardam the Second of Azàlari
Religions: Zalan
(Nala...)
Imports: Gold, iron, raw minerals, silver, slaves
Exports: Livestock, spices, textiles, exotic goods
Alignment: Any
Nor
Kalas Azàlari is one of two southern city-states of ancient
Dekàlas that lies on the
continent Tasserus. An
ancient trading port, many of the city's inhabitants worship the Dekàlan
Goddess of Luck and Thievery, Zalan.
The parlors and dens of Azàlari are known throughout
the seafaring world.
A desert city, Azàlari sits on
the edge of the Great Esh, a trackless
waste that covers much of Tasserus. A steady stream of caravans
and fleets enter and leave the sun-baked city daily. Traders
from all kingdoms and empires eventually find their way to the city's
docks and bazaars where all things may be found, purchased, and sold.
Dekàlan
History
Before
the conquering of Azàlari, the kingdom of Azal
had existed for hundreds of years. Believed to have been the
remnants of a more ancient empire, the Azali lived in small towns
along the northern coast of Tasserus. The people of the area
worshipped ancient spirits that were believed to have fashioned the
peoples from the desert sands. A pantheon of god-spirits were
revered at mountain, coast, and desert shrines. Nearly all of
these places were destroyed by the year 1 HK.
The only god-spirit to survive was Zalan, who offered hope to
the desert people. The priestesses of Zalan promised the faithful
that she would see her people through this dark time, and restore
Azal to its former glory.
Priests of Zalan were summoned to Tor Tremendum for
the coronation of the first High King. By the Azali Queen's
request, the Zalan priests performed the required Letting.
She was stabbed with silver daggers by each of her priests,
encouraging them that their cuts would 'deliver our people'. This
ceremony also had the purpose of accepting Zalan into the Dekàlan
pantheon. The High King next charged the priests of Zalan with
finding a High Lord for the city-state, which they did. The
1st High Lady of Azàlari, Aula I was crowned in 4 HK. In
the history of Azàlari there have been very few male rulers.
It is believed that the priestesses of Zalan have seen to it
that only daughters ascend the throne. The only Lords to be
crowned have reached maturity through subterfuge.
Within two generations, all wishes to divide from
the Dekàlan Empire vanished. The Empire raised and supported
armies to defend against the many enemies of the Azali people. For
the first time in hundreds of years, the people flourished and the
threat of extinction was lifted.
By 70 HK, the balance of power had turned across Tasserus.
Azali armies rode across the Vast Untamed, seeking out the homes
of their old enemies and destroying them. Neighboring kingdoms
surrendered or fell beneath the Dekàlan onslaught. Whole
populations were absorbed into Azàlari's burgeoning slave trade.
The expanding influence went unchecked until 113 HK, when the
Dekàlan forces first encountered the military might of the
Sha'al. Here began the Azali-Jadth
Wars, a conflict that would not resolve itself for 80 years. In
the end, Dekàlan forces succeeded in landing near Jadth with
slave armies, and the promise of the freedom should they be victorious.
(see Jadth for more details)
Post-Dekàlan
History
When the chalky dust cleared, the Temple of Zalan
lie in ruins. The limestone columns lay shattered in the streets,
the grand dome a mountain of white rubble. The remaining priests
gathered in disbelief.
The effects of the End
War on Azàlari were minimal. Though the Temple was
ruined, the city was never successfully invaded. After the Dekàlan
warships were lost, the harbor bombards kept the enemy ships from
shore. A few landed along the coasts but met great resistance
from desert forces. Those land invaders that were not killed
returned to their ships and fled. For these reasons, Nor Kalas
Azàlari did not experience the struggles associated with occupation
and rebuilding that other Decalan city-states did. The only
city-state to suffer less than Azàlari is Jadth,
which Acentran forces never
found.
References
- 1. Ooldyuh Marketplace - A notorious City of Azalari bazaar where
most things can be bought or sold if one doesn't mind dealing with
disreputable merchants
- 2. Balar - Location of the Shrine of the Golden Chest, a Temple
of the Blood
- 3. Damradaa - Mountain location of a Temple of the Blood found
in northeast Azálari
- 4. Hadikar - Location of a Temple of the Blood
- 5. Mandarim - Location of the Shrine of Bones, a Temple of the
Blood
- 6. N”l (ni-ihle) - Location of the
Shrine of Horom, a Temple of the Blood
- 7. Shaybayad - Location of a Temple of the Blood
- 8. Shirradam - Location of the Shrine of the Goat, a Temple of
the Blood
- 9. Takir - Location of a Temple of the Blood
|
Places
Dur'ajn
Indra
Nazzir
Samigir
Shirradam
Tirya
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Tasseri Lands
Balaal
Caphar
Cajir Jirraz
Esh
Jadth
Kijam
Qamar
Serephar
Sha'ala
Ta'amah
Vast Untamed
Geography
Teréth End is a Dekàlan name meaning
"Whole of the Land". This terrestrial world consists of five
continents,
Emer (The
Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Land)
Terèthor (Uncharted Land)
Vulmura (Center Land)
nine seas,
Acentran
(Inner Sea)
Dekàlan (Western Sea)
Endless (Last Sea)
Great South (Inhuman Sea)
Kirydian (Emperor's Sea)
Odimis (Northern Sea)
Path (Sea of Eels)
Vulmuran (Forbidden Sea)
Zaloo (Eastern Sea)
and three moons.
Mamra (Green Lady)
Woad (Blue Moon)
Nuléun (Elfin Moon) |