"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
Other Sources
The Dungeon Dimension
The Sleeping Imperium
Vaults of Pandius
 |
|
Book of House Rules
To maintain a coherent and consistent plan
for the World of Teréth End, some rules and content
must be created, changed or omitted. The Book of House
Rules is included on this site for that purpose. The
rules and content which follow are for the use of a private
set of campaigns (rf. Chronicles)
and may not be useful for general consumption.
Names and titles that appear in [brackets]
are temporary until a new word or name can be used. Many
proper names are copyrighted and are included in brackets
to allow for indexing only. No claims of ownership are
made to items marked in this manner.
|
Factors
for Exclusion
Each section begins with an index of items
which are both found in other sources and unique to these
campaigns. For purposes of completedness, items which
are not allowed are included and listed in RED with
an appended code detailing why they have been excluded. The
exclusion codes are used throughout the Book of House Rules
and are defined as follows:
- NAx = not
available; this is the base code for an excluded item
- qualifier -d = duplicative
- qualifier -f = flavor
- qualifier -g = gating /
summoning
- qualifier -p = power level
- qualifier -s = silly
- qualifier -t = teleportation
- qualifier -z = temporal
With these factors in mind, we can see why
the Broadsides! feat "Captaining" is
excluded. The code NAd means
that there is probably another feat that serves the same
general purpose (rf. Old Salt). A
code like NAfp found with the AEG:
Mercenaries feat "Continue the Fight" indicates
that the feat is too powerful and doesn't match the flavor
of the campaign world.
Another notation that can be found are excluding
codes wrapped in parentheses (i.e. (NAg)). Parenthetical
codes indicate that "as written", the item is not
allowed in the game, but that a re-working of the item at
some point might remove that restriction. An example
of an (NAg) re-tooling could
involve changing a [Summon Monster I] spell (which creates
or summons a living, breathing animal out of thin air) to
an alternative which summons a monster to the caster from
somewhere nearby, forcing that available creature to physically
travel to the caster. |
Feats
Including in this section are 3E D&D Feats
from Dragon Magazine or internet sources. Website and periodical
items are compiled here for easy reference during these campaigns.
Published items are indexed and referenced. Each Feat
is credited and references the original resource. Do
not expect feats listed here to be duplicates of the original,
as most have been changed to satisfy the game world and the
DM. Most Region entries are specific to the
World of Teréth End and replace original entries.
Fighter Feats: In the PHB,
the list of feats that a fighter can choose as bonus feats
is very specific. The S&F feats don't appear on that list.
Therefore, the S&F feats cannot be taken as a fighter's
bonus feats. (© 2001, J. Carl of WotC)
|
- Absolute
Authority [General] (UF1p8)
- Absorb Spell
[General] (UF1pp8,9)
- Acrobatic [General]
(SASp38)
- Adept Mastery
[General] (UF1p9)
- Alertness [General]
(PHB35p80)
- All or Nothing
[General] (AEGMp57)
- Alluring [General]
(SASp38)
- Alter Dream
[Dream] (Teréth End)
- Ambush [General]
(AEGMp57)
- Amphibian [General] (BNAp61)
NAfps
- Amphibious
Assault [General] (AEGMp57)
- Anticipate Harm
[Special] (BMp34)
- Arcane
Armor Proficiency (Heavy) [General] (UF1p9)
- Arcane
Armor Proficiency (Light) [General] (UF1p9)
- Arcane
Armor Proficiency (Medium) [General] (UF1p9)
- Arcane Blade
[General] (ENASp3)
- Arcane Bolt
[General] (ENASp3)
- Arcane Senses
[General] (UF1pp9,10)
- Arcane Shield
[General] (ENASp4)
- Arcane
Shield Proficiency (General) [General] (UF1p10)
- Arcane Understanding (Wizard) [General]
(UF1p10) NAp
- Area of Impact
[Metamagic] (ENASp3)
- Armor Focus
(Heavy) [General, Fighter] (AEGMp57)
- Armor Focus
(Light) [General, Fighter] (AEGMp57)
- Armor Focus
(Medium) [General, Fighter] (AEGMp57)
- Arterial Strike
[General] (SASp38)
- Assault Formation
[General] (AEGMpp57,58)
- Astonishing
Reflexes [General] (AEGMp58)
- Athletic [General]
(SASp38)
- Attunement [General]
(AEGMp58)
- Augment Illusion
[General] (UF1p10)
- Battle Cry [General]
(AEGMp58)
- Blade Dance
[General] (Teréth End)
- Blighted Blood
[Special] (BMp34)
- Blighted Spell
[Metamagic] (BMp33)
- Blight Magic
[Special] (BMp33)
- Blind Casting
[General] (AEGMp58)
- Blood Frenzy
[General] (AEGMp58)
- Blood Lust [General]
(AEGMp58)
- Body Tackle
[General] (AEGMp59)
- Bootlicker [General]
(AEGEp58)
- Break Charge
[General] (AEGMp59)
- Bribery [General]
(AEGEp58)
- Captaining [General] (BNAp61)
NAd (rf. Old Salt)
- Catnap [General]
(Teréth End)
- Charlatan [General]
(SASp38)
- Chink in the
Armor [General] (SASp38)
- Concentrate
Under Fire [General] (BMp35)
- Conjure Mastery (BEM1p2)
NAg
- Continue the Fight [General] (AEGMp59)
NAfp
- Contortionist
[General] (AEGMp59)
- Controlled
Breathing [General] (AEGMp60)
- Corruption
Resistance [Special] (BMp33)
- Corruption
Vigor [General] (BMp33)
- Create Blight
Weapon [Item Creation] (BMp34)
- Crippling Attack
[General] (Teréth End)
- Dash [General] (SASp38)
- Dead Eye [General]
(AEGMp60)
- Deep Diving
(BNAp61)
- Defensive
Stance [General] (AEGMp60)
- Deflect
Ranged Attack [General] (Drag274p60)
- Delay Spell
[Metamagic] (Drag274p60)
- Devoted Defense
[General] (AEGMp60)
- Disguise Spell
[Metamagic] (SASp38)
- Dislocation
[General] (AEGMp60)
- Eagle Claw
Strike [General] (AEGMp60)
- Elemental Focus
[General] (ENASp4)
- Empower Voice
[General] (ENASp4)
- Etch Object
Rune [Item Creation (BEM1p2)
- Exaggerate Spell [Metamagic] (AEGMp61)
NAfp
- Expert Aim [General,
Fighter] (AEGMp61)
- Expert Tactician
[General] (SASpp38,39)
- Extra Music
[General] (SASp39)
- Extra Spell
[Metamagic] (AEGMp61)
- Fervent [General]
(AEGMp61)
- Field Medic
[General] (AEGMp61)
- Fierce [General]
(AEGMp61)
- Fists of Fury
[General] (AEGMp61)
- Fists of Thunder
[General] (AEGMp61)
- Fleet of Foot
[General] (SASp39)
- Flick of the
Wrist [General] (SASp39)
- Flyer (BNApp61,62)
- Furious Blow
[General] (BMp35)
- Ghostly Playing
[General] (ENASp4)
- Graceful Diver
[General] (BNAp62)
- Grace Under
Pressure [General] (AEGMpp61,62)
- Green Ear [General] (SASp39)
NAf
- Hamstring [General]
(SASpp39,40)
- Handler [General] (BNAp62)
NAf
- Hardy [General] (AEGMp62)
- Harmony [General]
(AEGMp62)
- Heavy
Infantry Training [General, Fighter] (AEGMp62)
- High Flyer [General]
(BNAp62)
- High Pain Treshold [General]
(Teréth End)
- Holistic Medicine
[General] (AEGMp62)
- Homing [Special]
(BMp34)
- Hymn of the Dead
[General] (ENASp4)
- Impale [General]
(BNAp62)
- Improved
Alertness [General] (AEGMp62)
- Improved
Endurance [General] (AEGMp63)
- Improved Feint
[General] (AEGEp59)
- Improved Low
Blow [General] (Drag285p33)
- Improved
Ranged Sneak Attack [General] (AEGMp63)
- Improved
Rapid Shot [General] (Drag275p40)
- Improved Retain
[General] (BNAp62)
- Improved
Sneak Attack [General] (AEGMp63)
- Improvised
Weapon [General, Fighter] (AEGMp63)
- Incredible
Fortitude [General] (AEGMp63)
- Inspire Loyalty
[General] (AEGMp63)
- Instructor [General]
(AEGMp63)
- Item Image [Eldritch]
(BEM1pp2,3)
- Jack of All
Trades [General] (SASp40)
- Jack Tar [General]
(BNAp62)
- Kick Up [General]
(BNAp62)
- Knowledgeable
[General] (AEGMp64)
- Lace Spell: Elemental
Energies [Eldritch] (BEM1p3)
- Lace Spell: Enemy
Bane [Eldritch] (BEM1p3)
- Lace Spell: Holy
/ Unholy [Eldritch] (BEM1p3)
- Lace Spell: Lawful
/ Chaotic [Eldritch] (BEM1p3)
- Lead Missile
Fire [General] (AEGEp59)
- Light Sleeper
[General] (AEGMp64)
- Lingering Song
[General] (SASp40)
- Linguist [General]
(AEGMp64)
- Living Shield
[General] (AEGEpp58,59)
- Low Blow [General]
(Drag285p33)
- Luck of Heroes
[General] (FR2K...)
- Mad Fury [General]
(BMpp33,34)
- Manufacture
Magic Poison [Item Creation] (BEM1p4)
- Mask
Blighted Signature [Special] (BMp33)
- Mental Combatant
[General, Fighter] (AEGMp64)
- Mercantile
Background [General] (FR2K...)
- Mind Blank [General]
(AEGMp64)
- Mirror Sight
[Eldritch] (BEM1p4)
- Multicultural
[General] (SASp40)
- Natural Born
Leader [General] (AEGMp65)
- Natural Leader
[General] (AEGMp64)
- Naval Discipline
[General] (BNAp62)
- Naval Expertise
[General] (BNAp62)
- Naval Strategy
[General] (BNApp62,63)
- Naval Tactics
[General] (BNAp63)
- Nobody's Fool
[General] (Drag285p33)
- Oath [General] (AEGMp65)
- Obscure Lore
[General] (SASp40)
- Off-Handed [General) (AEGEp59)
NAp
- Off-Handed Parry
[General] (AEGMp65)
- Old Salt [General]
(Teréth End)
- Parry [General] (AEGMp65)
- Perfect Shot
[General, Ranged] (AEGMp65)
- Perfect Strike
[General] (Teréth End)
- Persuasive [General] (SASp40)
- Petrified
Toughness [General] (BMp35)
- Phalanx [General,
Fighter] (AEGMp65)
- Power Throw
[General] (AEGMp65)
- Pyro [General] (SASp40)
- Quick Load [General,
Fighter] (AEGMpp65,66)
- Quicker Than
the Eye [General] (SASp40)
- Quickload Firearm
[General] (BNAp63)
- Quick Shot [General, Fighter] (AEGMp66)
NAfs
- Rabble-Rouser
[General] (AEGMp66)
- Ranged Disarm
[General] (Drag274p60)
- Ranged Pin [General]
(Drag274p60)
- Ranged Sunder
[General] (Drag274p60)
- Rapid Healing
[General] (AEGMp66)
- Ray Burst [Metamagic]
(DragA5p26)
- Ray Coning [Metamagic]
(DragA5p26)
- Ray Extension
[Metamagic] (DragA5p26)
- Ray Focus [Metamagic]
(DragA5p26)
- Ray Splitting
[Metamagic] (DragA5p26)
- Redirect Attacks
[General] (AEGEpp59,60)
- Requiem [General]
(SASp40)
- Retain [General]
(BNAp63)
- Riposte [General]
(3E Message Boards)
- Sailrider [General]
(BNAp63)
- Scent of the
Beast [General] (AEGMp66)
- School Focus
[Metamagic] (AEGMp66)
- Sensitive [General]
(AEGMp67)
- Sepulchral
Tones [General] (ENASp4)
- Shadow [General]
(SASp40)
- Shield Focus
[General, Fighter] (AEGMp67)
- Sicken Spell
[Metamagic] (BMp33)
- Signature Spell
[Metamagic] (Aquela)
- Signature Weapon
[General, Fighter] (AEGMp67)
- Sign Language [General] (AEGMp68)
(NAp) (rf. skill)
- Snatch Weapon
[General] (SASp40)
- Sniper [General]
(AEGMp68)
- Spell Exchange
[Special] (AEGMp68)
- Spirit Craft
Item: Quasi-Ethereal [Item Creation] (Teréth
End)
- Spirit Craft
Item: Quasi-Material [Item Creation] (Teréth
End)
- Strength of
Blood [General, Fighter] (AEGMp68)
- Submerged Spell [Metamagic] (BNAp63)
NAfp
- Subsonics [General] (SASp40)
NAf
- Superior
Sneak Attack [General] (AEGMp68)
- Suppress
Correction Effects [Special] (BMp35)
- Swarmfighting
[General] (Drag285p33)
- Take'm Alive
[General] (BNAp63)
- Teaching [General]
(Teréth End)
- Thick Skin [General]
(AEGMp68)
- Thick Skull
[General] (AEGMp68)
- Transcendent
Voice [General] (ENASp4)
- Trustworthy
[General] (SASp40)
- Turn Outsider [General] (AEGEp60)
NAfgp
- Twisting [Metamagic]
(Teréth End)
- Tyrant [General]
(AEGEpp60,61)
- Ultimate Feint
[General] (AEGEp62)
- Unrelenting
Will [General] (BMpp34,35)
- Voice of
the Seasons [General] (ENASp4)
- Water Combat
[General] (BNAp63)
- Wealth [General]
(AEGMp68)
- Weapon Throw
[General] (MidH2:5p5)
- Weave Adept
[Metamagic] (Teréth End)
- Weave Listener
[Metamagic] (Teréth End)
- Will of Stone
[General, Fighter] (AEGMp68)
- Wizardmaker
[Metamagic] (Teréth End)
|
Racial Traits
Following is a list of Racial Traits for 3E
D&D that are available to some characters and monsters
within the World of Teréth End.
Dark
Senses
Light
Sensitivity
|
Variants
Listed here are published rule variants that
will eventually be used in game play.
- Clobbered (DMGp66)
- Damage to Specific Areas (DMGp66)
- Falling Into Water (DMGpp112,113) (rf. Graceful
Diver) implemented
- Instant Kill (DMGp64)
- Saves with Different Abilities (DMGp94)
- Spell Rolls (DMGp96) implemented
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