Links
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board
"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
|
Panath
Capital: City of Panath
Population: 1,120,340 (Uren 89%, Dwürden 3%, other 8%)
Cities: Panath (46,400), Vye (22,170), Orycul (16,430)
Government: Dekàlan Monarchy
Ruler: High Lord Indar Eldàrikan
the Second of Panath
Religions: Path (...)
Imports: Oil, raw minerals, silver, wine
Exports: Art, books, fruit, gold, glass, jewelry, paper,
textiles, timber, exotic goods
Alignment: LN (LG, NG, N)
Tropical Nor Kalas
Panath lies between a saddle of high mountains and the Sea of Path,
in central Terèthor. The region is known for its low and
dense mist-clouded jungles. The city-state is renown for the the
nine great Halls of the Temple of Path
where the Keepers of the Flames tirelessly study the ancient lores.
The first land to be conquered and grafted to the fledgling
Old Empire of Dekàlas, Panath is central to the cultural and historical
identity of the Empire.
Landmarks
The Clock of Kort Orgèrün
was built in 936 HK by the famed Rothic clockmaker Gurl Marjord. Considered
by many to be Marjord's masterpiece, the lord who commissioned the
work had the craftman's finger removed so that he could not out-do
his creation. The central clock keeps time of hours and minutes
while twelve surrounding clocks keep track of the days and months.
Though originally an instrument of great precision, clockworkers
have refused to repair the clock in memory of poor Marjord. The
only mention of the clock stopping followed the Earthquake of 212
DR. Because of the craftsmen's labor boycott, the clock has
been "enhanced" so that it now operates entirely with magic.
Some believe there are spirits or elementals enslaved within
the clock to keep the large hands turning.
Pre-Dekalàn History
Who were the
Anugth? Anugth is the name granted to a bronze-age Uren tribe
that overthrew and settled in the area now known as Panath. The
earliest records retrieved by Dekàlans, label the town and conquering
tribe as Anugth, though all record of previous names and peoples are lost.
History portrays the Anugthians as barbarians from the dark jungles
of the Shar, drawn by the city's legendary gold. Arriving, they
likely found a town rich with gold, filled with inhabitants oblivious
to its value outside their region. After the town's capture, the
enlightenment that had graced Anugth was lost for almost two centuries.
The arrival of Kuguntor
initiated a new enlightenment for Anugth and the introduction of the barbarians
to the god Path. So did the barbarians awaken and eventually become
Panathans. Some speculate that the previous people of Anugth had
been followers of Path as well, which if true would make the following
of Path one of the oldest religions of Terèthor.
As to where the Anugthian marauders came from it is not known. This
early time was a turbulent one for all Terèthori Uren, especially
those that dwelled in the unforgiving Shar. Tribes constantly appeared,
moved, and disappeared into the jungles, lost to time and record.
Dekalàn History
Time of War, 1-120 AR
|
114 AR
|
4/1496
|
(Pan) Panath conquered |
510 HK
|
4/2119
|
(Pan) High Temple of Path
completed |
720
|
4/2329
|
(Pan) Earthquake strikes
Panath |
936
|
|
(Pan) Gurl Marjord completes
the Clock of Kort Orgèrün |
131 DR
|
4/2986
|
(Pan) Uren printing press
invented in Panath, movable type invented in 274 DR (Oth) |
Time of Calamities, 210-240 DR
|
212
|
4/3067
|
(Pan) Earthquake hits Panath,
destroys three Halls, fire kills thousands |
227
|
4/3082
|
(Pan/Tal) Sleeping Plague
sweeps from Panath to Taldàna, many deaths, ends 240 DR |
|
Places
Kry Anthus
Orycul
Vye
Pan: Dyn I, House 1
House Nakhêr
Malê I (...)
Arân I (101-85)
Malê II (85-34)
Nilû I (34-27)
Amâlôni I (27-16)
Nandubošth I (16-2)
Malzirun I (2-13)
Nilû II (13-21)
Agâthôni I (21-78)
Amâlôni II (78-88)
Amâlôni III (88-126)
Avalthirán I (126-128)
Balarzôn I (128-134)
Nilû III (134-134)
Malzirun II (134-139)
Avalthirán II (139-156)
Avalthirán III (156-197)
Balarzôn II (197-214)
Pan: Dyn II, House 1
House Balzìdas
Arân II (218-262)
Mulbazân I (262-283)
Nanduboáth II (283-302)
Pan: Dyn III, House 1
House Kathil-Zadar
Hazîr I (307-353)
Varim I (353-366)
Yazân I (366-393)
Amâlôni IV (393-414)
Amara I (414-433)
Nilû IV (433-459)
Amâlôni V (459-478)
Hazîr II (478-502)
Avalthiràn IV (502-511)
Balarzôn III (511-535)
Nizgàn I (535-564)
Bâthil I (564-573)
Nilû V (573-581)
Nilû VI (581-601)
Uradònoá I (601-628)
Hazîr III
(628-???)
Pan: Dyn IV, House 1
House Zyan
Indar I (630-652)
Pan: Dyn V, House 1
House Geálam Gan
...
Pan: Dyn VI, House 1
House Eldàrikan
...
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Terèthori Lands
Arduwu
The Central Vale
Dekàlas
Endrul
The Fiery Isthmus
The Grey Wastes
Juduth
Kirydis
Muluk
Naskara
Nulura
The Shar
Sul-Terèthor
The Wild Coast
|