The World of Teréth End - Gazetteer - Terèthor - Dekàlas

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Panath

Capital: City of Panath
Population:  1,120,340 (Uren 89%, Dwürden 3%, other 8%)
Cities:  Panath (46,400), Vye (22,170), Orycul (16,430)
Government:  Dekàlan Monarchy
Ruler: High Lord Indar Eldàrikan the Second of Panath
Religions:  Path (...)
Imports:  Oil, raw minerals, silver, wine
Exports:  Art, books, fruit, gold, glass, jewelry, paper, textiles, timber, exotic goods
Alignment:  LN (LG, NG, N)

Tropical Nor Kalas Panath lies between a saddle of high mountains and the Sea of Path, in central Terèthor.  The region is known for its low and dense mist-clouded jungles.  The city-state is renown for the the nine great Halls of the Temple of Path where the Keepers of the Flames tirelessly study the ancient lores.

The first land to be conquered and grafted to the fledgling Old Empire of Dekàlas, Panath is central to the cultural and historical identity of the Empire.

Landmarks

The Clock of Kort Orgèrün was built in 936 HK by the famed Rothic clockmaker Gurl Marjord.  Considered by many to be Marjord's masterpiece, the lord who commissioned the work had the craftman's finger removed so that he could not out-do his creation.  The central clock keeps time of hours and minutes while twelve surrounding clocks keep track of the days and months.  Though originally an instrument of great precision, clockworkers have refused to repair the clock in memory of poor Marjord.  The only mention of the clock stopping followed the Earthquake of 212 DR.  Because of the craftsmen's labor boycott, the clock has been "enhanced" so that it now operates entirely with magic.  Some believe there are spirits or elementals enslaved within the clock to keep the large hands turning.

Pre-Dekalàn History

Who were the Anugth?  Anugth is the name granted to a bronze-age Uren tribe that overthrew and settled in the area now known as Panath.  The earliest records retrieved by Dekàlans, label the town and conquering tribe as Anugth, though all record of previous names and peoples are lost.  History portrays the Anugthians as barbarians from the dark jungles of the Shar, drawn by the city's legendary gold.  Arriving, they likely found a town rich with gold, filled with inhabitants oblivious to its value outside their region.  After the town's capture, the enlightenment that had graced Anugth was lost for almost two centuries.  The arrival of Kuguntor initiated a new enlightenment for Anugth and the introduction of the barbarians to the god Path.  So did the barbarians awaken and eventually become Panathans.  Some speculate that the previous people of Anugth had been followers of Path as well, which if true would make the following of Path one of the oldest religions of Terèthor.  As to where the Anugthian marauders came from it is not known.  This early time was a turbulent one for all Terèthori Uren, especially those that dwelled in the unforgiving Shar.  Tribes constantly appeared, moved, and disappeared into the jungles, lost to time and record.

Dekalàn History

Time of War, 1-120 AR
114 AR
4/1496
(Pan) Panath conquered
510 HK
4/2119
(Pan) High Temple of Path completed
720
4/2329
(Pan) Earthquake strikes Panath
936
  (Pan) Gurl Marjord completes the Clock of Kort Orgèrün
131 DR
4/2986
(Pan) Uren printing press invented in Panath, movable type invented in 274 DR (Oth)
Time of Calamities, 210-240 DR
212
4/3067
(Pan) Earthquake hits Panath, destroys three Halls, fire kills thousands
227
4/3082
(Pan/Tal) Sleeping Plague sweeps from Panath to Taldàna, many deaths, ends 240 DR

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Places

Kry Anthus
Orycul
Vye

Pan: Dyn I, House 1
House Nakhêr

Malê I (...)
Arân I (101-85)
Malê II (85-34)
Nilû I (34-27)
Amâlôni I (27-16)
Nandubošth I (16-2)
Malzirun I (2-13)
Nilû II (13-21)
Agâthôni I (21-78)
Amâlôni II (78-88)
Amâlôni III (88-126)
Avalthirán I (126-128)
Balarzôn I (128-134)
Nilû III (134-134)
Malzirun II (134-139)
Avalthirán II (139-156)
Avalthirán III (156-197)
Balarzôn II (197-214)

Pan: Dyn II, House 1
House Balzìdas

Arân II (218-262)
Mulbazân I (262-283)
Nanduboáth II (283-302)

Pan: Dyn III, House 1
House Kathil-Zadar

Hazîr I (307-353)
Varim I (353-366)
Yazân I (366-393)
Amâlôni IV (393-414)
Amara I (414-433)
Nilû IV (433-459)
Amâlôni V (459-478)
Hazîr II (478-502)
Avalthiràn IV (502-511)
Balarzôn III (511-535)
Nizgàn I (535-564)
Bâthil I (564-573)
Nilû V (573-581)
Nilû VI (581-601)
Uradònoá I (601-628)
Hazîr III (628-???)

Pan: Dyn IV, House 1
House Zyan

Indar I (630-652)

Pan: Dyn V, House 1
House Geálam Gan

...

Pan: Dyn VI, House 1
House Eldàrikan

...

Dekàlan Lands

Azàlari (of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon (of Irul)
Viríllis (...)
Zyrr (of Zyrr)

Terèthori Lands

Arduwu
The Central Vale
Dekàlas
Endrul
The Fiery Isthmus
The Grey Wastes
Juduth
Kirydis
Muluk
Naskara
Nulura
The Shar
Sul-Terèthor
The Wild Coast

Ref. PHB (Player's Handbook), © Wizards of the Coast