"Wulwur looked out upon the fields where his tenants stood, despairing
their wilted crop. There would again be no harvest this year. The
Valanian had noticed the shrines fallen into disrepair, many of the stones had
been removed to repair fences and chimneys. They had sowed Kandlan's reward
in the past and now would feel his wrath."
Tome of the Golden Harvest
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Chapter Five - Kandlan
Great Mother, Harvest Bringer, The Provider,
The Quiet Goddess
Spheres of Influence: Agriculture,
Fertility, Life, Time
Alignment: LN
Symbol: Cradle, Hourglass, or Plow
Divine Focus: Garland or small wreath and wooden staff, sometimes
accompanied by an hourglass
Center of Worship: Candal
Color: Green, Brown trimmed with Black, Silver or Gold
Animal: Any farm animal, usually an ox
Appearance: She appears as a tall willowy maiden in light
dresses and robes that match the changing season. Her hair is depicted
as either long and flowing white (winter) or long leafy and flowery
tresses in the spring, summer, and autumn.
Church: The Temple of Kandlan
Clergy: The High Order of Kandlan
Raiment: Formal raiment are long tunics with high boots and
gloves. Fabrics are typically coarse with clothes of simple design.
Sacrifice & Frequency: A portion of each harvest is returned
as burnt offerings to the Goddess during the harvest festival. Farmers
who tend livestock bring one animal to a community center, where
priests of Kandlan choose a number of animals comensurate with the
bounty of the season. The remaining animals are killed and
cooked for a great harvest feast (Serdùrrun).
Advancement: There is very little advancement among the outer
temples and shrines. Within the city centers advancement is very
structured and political.
Friends/Allies: The High Order of Kandlan is on good terms
with all the Dekàlan cults save the Temple of Draun. The
conflict between the temples is founded on the beliefs of final
rest and reincarnation. As with all Dekàlan religions
however, the Temples deal with one another cordially.
Foes/Enemies: Ortor.
Sayings: "Hard work brings you favor."; "Blessed
be this food the Great Mother has given us, may it nourish us as
we one day must nourish the ground that returns us life."
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Who is Kandlan?
Kandlan is the goddess of life and reincarnation. She is the fertility
goddess, granting children to the atoned barren, and raising high crops
that produce plentiful food. She is known to many as the Quiet Goddess,
for in no legends is she believed to speak.
There are more shrines, Kandla, to Kandlan
than any other god or goddess throughout ancient Dekàlas. Most
farmers clear a small portion of ground and place three menhirs in reverence
to the Bringer of Harvests. Some Kandla are very simple, while others
can be quite elaborate.
Historically, there has always existed animosity
between the cults of Kandlan and Draun. Kandlan, representing the circular
nature of birth, death, and re-birth is a preponent of reincarnation,
whereas the cult of Draun feel that the realm of death is sacred, and
should hold true, except by the will of the god of death. High level priests
of Kandlan may be granted the spell Kandlan's Reincarnation. Draun priests
do not reincarnate, preferring to resurrect the dead when the need and
will of Draun dictate. Theologians have wondered at length how Kandlan
managed this despite Draun's steadfast reluctance to open the necromancy
sphere to any but its own aspects and faithful. Some believe the two,
Kandlan and Draun, may be bound more intimately than each other admits.
The Kandlan faith is also not popular among
the followers of Woad. Whereas Woad represent nature and the natural process
of things, Kandlan is a human god, representing humans' governance over
the forces of nature. Agriculture is not appreciated by the faithful of
Woad, and is seen as a destruction of the world's natural order. Woad's
faithful see gardens as an abomination, an excercise of imposing human
order upon the natural order. The Kandlan faithful are apprehensive toward
the cult of Woad, as there have been many rumored incidents of Woad faithful
destroying fields and gardens with fire, before the harvest so that the
unnatural plants would die and the land could be reclaimed. Luckily for
the Kandlan faith, the followers of Woad are few and poorly organized.
The Divine Aspects
Valania (the lifegiver)
(Vuh-LAHN-yuh) (NG) appears as a beautiful
ghostly woman that walks through the fields planting seeds. She carries
a large satchel which she stops and studies before withdrawing each single
seed and placing it in the ground. Valania
is also depicted as planting seeds into the "stomachs" of women. Priestesses
of Valania are chosen by virtue of their divine births. In areas where
Kandlan-Valania are worshipped, whenever an illegitimate child is born
a priest or priestess attends the child and mother. The mother and priest
pray together until the father is learned. If it is revealed that the
child has no father, the child is marked for the priesthood. The mark
is placed on the hand of females, and on the forehead of males. Kandlan-Valanian
priests hold a special place in the cult of Kandlan, despite their paradoxical
impotence.
Ir'Nil (the crone)
(EAR-nil) (NE) appears as an old and
withered hag that otherwise appears like Valania. Her "satchel of seeds"
is worn and tattered like herself. Ir'Nil
was does not pull seeds from her bag, but instead flies, maggots, rats,
etc. Ir'Nil is the aspect of time passed, old age, putrescence, and plague.
Ir'Nil is credited with plagues, pestilences, droughts, and famines. If
she has followers they are few and keep to themselves.
Many who do not understand the cult of Kandlan, believe
that Ir'Nil exists in disfavor of the goddess. This is not true. The priesthood
has been instructed (and some understand) that Ir'Nil's realm of decomposition
and rot are instrumental in the cycle of rebirth. Priests of Ir'Nil however
are rarely are welcome in civilized areas. A Kandlan-Ir'Nil temple is
believed to have once stood in the city of Candal, but has long since
disappeared. A few Kandlan priests claim to known where the foundation
lies.
The Priesthood
Priests of Kandlan in many ways find themselves responsible
for the well-being of their local communities and populations. They teach
farmers the best ways to use their land, they serve as mid-wives, help
maintain granaries, and generally make themselves indispensible in the
places that they live.
A common image and source of discussion within the Kandlan
faith, is the three-rayed sun. Each sunbeam represents life, death, and
re-birth respectively. Detailed renditions of the image show the first
beam (the left ray) terminating in an open-palmed hand. The second beam
(the center ray) end in a closed fist with thumb extended (Kandlan symbol
of transient death), and the third beam (the right ray) end in an open-palmed
hand with fingers splayed (Kandlan symbol of birth). This theme of three
stages is repeated throughout the teaches and iconography of the Kandlan
faith.
A few that die in the exceptional graces of Kandlan are
believed to be reborn ascendant (sometimes "transcendant"), never to be
reborn in an earthly form. This is believed by many to be the ultimate
gift of the goddess. (see Dresthar )
Day-to-Day Activities: The clergy of Kandlan serve
as spiritual and instructional leaders. Their days are spent in the company
of their "flock", answering questions and leading the faithful in daily
prayers. Kandlan priests are notable healers and answer their calling
when the faithful are needful.
Priests of Kandlan observe a morning and an evening prayer
daily, devoted to that specific day. The Dekàlan calendar is based
upon the Kandlan organization of days, week, months, and years. In the
Kandlan calendar, each day of the year has a separate name and should
be welcomed and bid farewell with specific daily prayers. A few priests
know all the prayers by heart, but most resort to prayer books.
Holy Days/Important Ceremonies: Kandla
are often stringed with ropes of flowers on Candala, the first day of
Spring and first day of the new year. This is a festival day celebrated
in areas throughout ancient Dekàlas to the present. It is customary
in areas where a Kandlan priesthood remains, for a temple representative
to visit each farm on Candala and give the family and the fields blessing
on this holy day. The annual treks of these priest are something of legend
themselves as they attempt to reach all their faithful within a given
day.
Candala is celebrated by many people that
do not worship the goddess Kandlan, as it falls on the first day of each
new year. Most notably, Amrans are notorious for holding grand parties,
balls, and festivities on Candala, to the displeasure of the cult of Kandlan.
The Kandlans are not opposed to many festivities and celebrations, but
dissapprove of the lustful and decadent pursuits of many Amran faithful.
Each seasonal marker is accompanied by a Kandlan
festival. There is no specific spring festival, though some consider Candala
to be a seasonal holiday. The summer festival, Athahda (ATH-thuh-DAY),
is also referred to as the Festival of Youth. The autumn festival, Serdùrrun
(SEAR-duhr-uhn), is the Feasting Day. Serdurrun requires that all faithful
bring foods for a large communal feast. The final seasonal marker is Esthar,
or Wintermeet. Esthar is the least festive and most solemn of the seasonal
holidays. It is at Esthar that the faithful are reminded of the year past,
and given chance to atone in this last season for that which they did
not do to please the Goddess. It is believed by many of the faith, that
those that do not please the Goddess, or do not atone for their failings
of the year passing, perish in the cold clutches of winter. Those that
die in the Kandlan faith during winter months are Dresthar, or winter-dead.
The dresthar are not reborn, having fallen from the graces and cycle of
Kandlan.
Major Centers of Worship: The Kandlan
faith is centered in the "bread basket" of the Dekàlan Empire.
The main Temple of Kandlan stands in the city of Candal on the northern
shore of the Azalarean Sea. Lesser temples are built outside the cities
of Anugth and Taládan.
Plan
of Tnir Lanlàdrâl, Candal
ca. 570 DR |
 |
top view, ground
floor |
The Temple of Candal was a massive sirkùlar
garden divided radially into separate shrines for each of the twelve Dekàlan
months. Within each month's region, the weather of that month was maintained
around the year. Stepping into the Shrine of Lanal one might pluck ripe
fruits from a walkside tree in the deepest winter months. The center of
the garden is a sirkùlar pool surrounded by three large menhirs.
A shining orb shone from the top of each pillar with the Light of the
Three. Each light is believed to be a gateway to a separate ethereal-realm
of light and timelessness. The pillars are believed to be unscalable.
The Light of the Three were not extinguished by the Destruction of Ildûn,
although the explosion laid waste to much of the ciry of Candal. Since
that time, the Garden has slowly recovered. The central pool has remained
murky, though some claim to have seen the murk disperse in areas and viewed
distant faces and figures beneath the surface. Only priests of Kandlan
are allowed near the pool. The Inner Circle is guarded constantly by twenty
-four templars in a golden plate armor. It is not known whether the guards
are human (or for that matter mortal), for at dawn and dusk they change
guard by marching to and from the monthly shrines, and are never seen
without their armor.
Sketch
of Tnir Lanlàdrâl, Candal
ca. 570 DR |
 |
south view, main
facade |
The cult of Kandlan is ruled by a body of
three high priests (heirophants) that govern over the workings and directions
of the cult. It is believed that in important times, the Kandla sirkùli
may call upon the Goddess and her aspects and receive direct audience.
Each high priest belongs to a different facet of the cult: 1) Kandlan,
2) Kandlan-Valania, and 3) Kandlan-Ir'Nil.
Spells of the Faithful
D&D Spells:
Kandlan's Aid (Clr
1)
Enchantment |
Allows cleric to bestow a
+4 bonus to any one Fortitude save. The spell lasts until the favor
is used. A cleric of Kandlan may only ask for one favor at a time,
and will not receive the spell again until the previous favor is used. |
Kandlan's Cycle of Life
(Clr/Drd 4)
Transmutation |
(Rf. Reincarnate PHBp244) |
GURPS Spells: The
Davra Orkid available to Kandlan spellcasters is: Body
(F3), Divination (F1), Elemental
Earth (F2), Elemental Fire (F2), Enchantment
(F2), Food (F2), Manipulation
(F1), Meta (F2), Mind
(F1), Movement (F1), and Wards
(F2).
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Navigation
Kandlan
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Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Kandlan have access
to the following domains
Earth
Family (FR)
Healing
Plants
Renewal (FR)
Worshippers of her aspects have access to
different domains. Valania's priesthood
have access to
Charm (FR)
Good
Healing
Renewal (FR)
Water
while Ir'Nil's
priesthood has access to
Air
Destruction
Evil
Pestilence (DF)
Suffering (FR)
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