Links
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board
"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
|
Ildûn
Capital: City of Gyrdon
Population: 743,220 (Uren 88%, Faer 3%, Gnorm 3%, Halvers
2%, other 4%)
Cities: Gyrdon (22,510), Kirit Nalam (16,700), Nyrrm Nalam
(6,430), Ildûn (3)
Government: Dekàlan Monarchy
Ruler: High Lord Eloen Arayad the First of Ildûn
Religions: Draun (...)
Imports: Gold, ore, raw minerals
Exports: Ale, cheese, horses, produce, silver, textiles,
wine
Alignment: LN (LG, NG, CG, CN)
The City of Ildûn is a spoon-shaped
peninsula of stone and sand crowned with jagged ruins. Once a planned
city of canals, towers, avenues and parks, the Ildûn of the Old
Empire is no more. Beneath the glowing sands and melted stone above,
three sentries stand in eternal vigil over the bones of Yrygarmandralyth,
the great Dágul who was slain there over 650 years ago. They
have stood there since he fell, and they will stand there until her bones
turn to dust and the dust becomes no more. Among the Elve, there
are few greater fears than the ressurrection of Yrygarmandralyth, for
his return (they believe) would herald the rise of the Old Empire and
the destruction of all Elve kind.
Above, the timeless ancient city is a lifeless
place. Wind does not blow among the crumbling fingers of stone,
the dunes stand unscarred. The ground is criss-crossed with by the
footprints of those that have dared venture to this old place, but an
alarming number of the tracks stop abruptly, as if the walker was pulled
from his feet, or simply vanished.
Dekàlan
History
History of Ildûn
|
26 HK
|
4/1635 ER
|
(Ild) First Ildûni
War; Eoyn horseclans (Athwyn, Hedrym, Nadryn, Tirwyn, Widrym ...)
|
119
|
4/1728
|
(Ild) Cult of Draun arrives
at Ildûn and granted regional powers |
120
|
4/1728
|
(Ild) Ildûn becomes
city-state of Dekàlas |
124
|
4/1733
|
(Ild) Alfard is crowned High
Lord of Ildûn |
The Second Acentran-Dekàlan
War, 1244-1246 HK
|
1246
|
4/2855
|
(Ild) Kyrm Orydraun and the
Great Circle are destroyed |
The history of Ildûn is the story
of death. Ildûn's history begins long before the arrival
of Dekàlan warships. Previously, the island was host to several
warring tribes who called themselves the Eoyn (EE
oh EHN). The Eoyn called the island Aylyra,
a name shared by the high spirit of the isle. The Eoyn prayed to
the spritis at dolrum shrines scattered
across the island. "Securing" the land around a dolrum brought blessing
upon the victorious tribe, so warfare was frequent and dolrums switched
hands often. The Eoyn were skilled horsemen, and expert archers.
It was this style of warfare that drove the Dekàlans back
into the sea during the first century of the High King.
When Thar'Guruf landed near Dysway on Aylyra's
southern coast he found thatched coastal fishing villages, with no swords
or shields in sight. A messenger was dispatched to Lanàdus
within the day announcing the "The Isle is Thine". The next morning
the encamped but undefended Dekàlan armies were devastated by horsemen
raids. The soldiers wrestled with their armor, shields, and swords,
surprised by the sudden attacks, but the horsemen refused to draw near,
instead stopping at a distance and releasing volley after volley of arrows.
The Dekàlans had seen the ponies of Terèthor, but
had never seen horses as the Eoyn possessed. The Dekàlans
returned to their ships.
Thar'Guruf was summoned before the High King,
where he told the High King that the Isle could not be taken. The
knight also explained how troops were left on the beaches as the ships
pulled away. This displeased the High King. Thar'Guruf was
escorted to the gate and killed. The seeds for the eventual fall
of Eoyn had been sown however, for over the course of the battles on Aylyra,
many horses had been captured. The next time the Eoyn would meet
the Dekàlan forces, they'd be facing heavy calvary.
The Ummoni Guard landed at Falswyr around
the Fall of 98. Three battalions of heavy infantry seized the town
and began fortification. To the east, Savarin
the White landed at Savar'Dirm
(Savarin's Landing) with heavy calvary. The stage was set for a
protracted Second Ildûni War. The Ummoni soldiers and priests
had never known defeat before Ruun's
ascent on Wyrthyr Tor the decade
before. They were bound by their faith to succeed , and in a custom
that would prevail to the Empire's end, would fight until none remained.
Savarin's forces marched to Gyrdon
Pass where they were engaged in one of the bloodiest battles of the
war. Gyrdon, the ancestral home of the Hedrym
had recieved word of the landfall and was prepared for seige. Savarin's
heavy calvary charged the resistance followed closely by battalions of
infantry. Capturing Gordyn proved easy, maintaining control was
impossible. After three days, Savarin commanded his forces to withdraw
from the city, torching all they left behind. When the Dekàlan
forces exited Gyrdon, the Hedrym calvaries beared down upon them. Taking
serious casualties from these attacks, Savarin's forces retreated toward
the Plains of Vyr. The horseclan followed Savarin eagerly into the
Nuldruar, knowing there would be
no where for Savarin to hide once they reached the plains. In the
forest however, Savarin was joined by the Merdun
Fer (Red Fist) who had marched from Falswyr. The Hedrym were
outflanked and crushed. In the Eoyn tradition when defeat was realized
the Hedrym put down their weapons in surrender. Despite Savarin's
wishes, the Ummoni priests ordered each prisoner killed. The few
surviving Hedrym spread word of this throughout Aylyra, the news of which
contributed most to the uniting of the Eoyn.
Savarin joined forces with the Merdun Fer
and followed them to Dolrum Dayr
where they found the ancient Eoyn meeting place in smouldering ruins.
The plains were littered with the bodies of Hedrym families, soldiers,
and horses. Savarin, apalled by the carnage called forward the Merdun
Fer priests who responded "Irul is strong within us." From Dolrum
Dayr the swath of destruction turned easterward to the coastal city of
Esserwyl. Savarin found the
Ummoni troops engaged in a seige of the city. The Ummoni armies
had encircled the city by land and sea. Flaming arrows were rained
upon the rooftops. Fleeing townspeople pleaded for mercy at the
feet of the surrounding infantry only to be cut down in the high plains
grasses. Savarin put a stop to this practice despite the protests
of the priests. Savarin accepted the surrender of Esserwyl.
Progress slowed as Athwyr and Nadryn strikes
drove deeper south from their homelands. Savarin realized the danger
to the campaign should the Eoyn join forces. The Ummoni armies struck
the northern towns of Carradyr, Maavayr, and Tharawyl. These towns
exchanged hands many times. In the Spring of 100, realizing that
the land was too vast for his armies to conquer and control, Savarin ordered
the construction of an earthen and stone wall from the mountains to the
sea. Built to repel light calvary raids, the wall carved a physical
niche from Aylyra, a foothold for the growing Dekàlan presence.
In 104, orders arrived from the High King that Savarin was to release
his reins on the Ummoni armies and allow them to do their god-given tasks
as best they could. Jubilant at the chance to prove themselves,
the Ummoni armies marched north from Gyrdon, descending from the mountains
onto the town of Nyrrm Nalam.
A Nadryn town on the eastern coast, Nyrrm Nalam had become a headquarters
for Nadryn raiding parties. After two years of inaction from the
Dekàlan forces, an attack this deep into their homeland was not
expected. Nyrrm Nalam was reduced to ruins in a day. Irul
history claims there were no survivors. The Eoyn united under Alfard
the Hedrym soon afterward the fall of Nyrrm Nalam, ratcheting the war
to a level and ferocity that the Dekàlan armies had never known.
When the Ummoni battalions reached Kirit
Nalam six towns lay in ruins behind them. They entered the town
from the west, having traveled north through the foothills for cover.
Charging into the town they soon discovered that the town was empty,
though fires still burned in the fireplaces. Realizing the trap
they retreated back toward the foothills only to be swarmed by a united
force of Nadryn, Tirwyn, and Widrym. The Ummoni forces were pushed
from the town into the Inunda Kirit.
Unprepared for such a large battle force, the Ummoni forces retreated
south through the swamp, and in time back to Savarin's
Wall. The war continued for another 11 years before without
the Wall falling to Eoyn forces.
In the Summer of 116, the Ummoni forces made a final thrust
north along the western coast of Aylyra. Decalan warships traveled
north to a place identified by priests of Draun and dispatched a thousand
men near the Ilwyryn town of Ildûn. Ildûn was chosen for the Eoyn
temple that existed there, the most important of the Eoyn faiths. Dolrum
Aylyra stood upon an off-shore rock which the Eoyn believed was a gateway
to the spirit realms. Alfard's tribal armies raced across Aylyra
to defend the sacred site only to be met by the Ummoni armies arriving
from the south. Faster than the heavy calvary the horseclan armies
out-manuevered the invaders and made for Ildûn. Reaching Ildûn
they found the Decalan forces waiting in ambush. The heavy calvary
and Ummoni infantry soon pressed from behind. Alfard ordered that
this would be where the Eoyn would make their stand. The Eoyn fought
bravely for one day and one night, attacked from all sides with the sea
to their backs. Eoyn archers delivered a deadly toll on the circling
Decalan forces, but in the end nothing could save them from their inevitable
fate. Alfard was captured and tied to a stake on the shore. The
surviving clansmen were brought before Savarin and given the choice of
accepting the Decalan High King or perishing. No converts were made,
endearing the noble clansmen to the Iruli priests. The Draun priests
arrived from the anchored ships to fulfill their fortunes in this new
and spiritual place. The bodies of Decalan and Eoyn soldiers were
dragged into the sea, their bodies forming the foundation of the newest
of the Decalan city-states, Ildûn. Dulrum Aylyra was razed and
in the years to come the Temple of Draun would be built around the black
Stone of Aylyra.
In 120 HK, Alfard the First was brought before the High
King at Kry Tremendum. In the ceremony accepting Ildûn as the newest
city-state of Nor Terras De'Kalas, Alfard was sacrificed to consummate
the Empire's newest addition. With the death of Alfard, the Temple
of Irul elected Alfard as [saint] Alfard of Aylyra; for his prowess and
command in the face of the Dekàlan-Ummoni might.
Post-Dekàlan History
The Old Empire perished with Yrygarmandralyth. No
one remains to tell what happened to the old city when the Dágul
died, but the ruins of Old Ildûn speak volumes of the apocalypse
that was released on the place. Where once beautiful walkways skirted
lush parks and streams trickled through elegant gardens, sandy dunes now
stand. Where once polished stone buildings and shimmering towers
once rose, crumbling skeletons of stone now stand, stones that would topple
if wind's hand ever brushed by them. All that was, was now gone.
|
Places
Carradyr
Dolrum Dayr
Dysway
Esserwyl
Falswyr
The Great Circle
Gyrdon
Kirit Nalam
Maavayr
Nyrrm Nalam
Savar'Dirm
Tharawyl
Dekàlan Lands
Azàlari
(of Zalan)
Candal (of Kandlan)
Jadth (of Sudul)
Ildûn (of Draun)
Lanàdus (of Iráen)
Oth (or Roth)
Panath (of Path)
Taldàna (of Amra)
Ummon
(of Irul)
Viríllis (...)
Zyrr (of Zyrr)
Geography
Teréth End is a Dekàlan name meaning
"Whole of the Land". This terrestrial world consists of five
continents,
Emer (The
Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Land)
Terèthor (Uncharted Land)
Vulmura (Center Land)
nine seas,
Acentran
(Inner Sea)
Dekàlan (Western Sea)
Endless (Last Sea)
Great South (Inhuman Sea)
Kirydian (Emperor's Sea)
Odimis (Northern Sea)
Path (Sea of Eels)
Vulmuran (Forbidden Sea)
Zaloo (Eastern Sea)
and three moons.
Mamra (Green Lady)
Woad (Blue Moon)
Nuléun (Elfin Moon)
|