The World of Teréth End - Gazetteer - North Coast - Oth (Old Empire)
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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruined Ildûn

 

Gazetteer > Teréthor > North Coast > Oth


Present (4/3606 ER) 653 DR

There are two kinds of people that live in the Old Empire province of Oth; there are those that live beneath the great turning Wheel and those fortunate enough to live outside the walls and shadow of the great City of Iron. Those that live beneath the cloud wear the unyielding grime of a thousand blackened rains from childhood until death.  Those living outside its pall live their lives grateful for the fate that bore them there.

Those that learn of Oth learn of industry.  The city breathes business, borne on the backs of countless subjugated Uren workers.  In its heyday the region produced enough hardware and weapons to supply an entire empire.  Centuries later the land's "factories" still work day and night, though few can guess to what end.  Like the mysterious iron temple that presides over the broken shoreline, this is a land where ancient secrets stir.


Nor Kalas Oth (Great City-State of Oth)

The Great City-State of Oth (Nor Kalas Oth) sits along the northern border of the Old Empire.  The state is a temperate forested region wedged between the towering Tor'n Evalshat to the west and the Dekàlan Sea to the east.  Since the Time of Empire, the southern arm of this land has fractured into a number of coastal kingdoms (i.e. Dragàllas, Kalthoram, etc.).  Although each kingdom maintains the right of its own sovereignty, they do so only at the whim of the Iron Throne.

In ages gone, the people of this state constructed and manned a massive wall that separated the lands of Uren from those of the Elve.  Though the gesture was unmistakeable, it did nothing to heal relations between the Empire and the Elve hosts to the north.  The region has always been plagued by warfare since the arrival of the Dekàlans in 415 HK, to the Othelve War of 681 HK, and the ruinous Second Acentran-Dekàlan War six hundred years later.  Today, the region stirs from age-old decay.  What was originally settled as an outpost state, may steer the course of future events.

Northern Oth is bordered by the Northwoods, an ancient stand of hardwoods that was once the empire's border, the end of the "civilized" world.  The forest is an invaluable resource for the City, providing endless quantities of lumber and game.  It is also a source of dread for the people, harboring all forms of mystery and creatures that prey on the wayward.

Map of Oth

Oth's western edges are marred by the Black and Fractured rocky hills.  The priest of Roth tell that the faithful were brought to this place in ancient times because of the land's abundant mineral resources so that the Temple could be built according to the god's plan.  The surrounding hills have produced the richest ore mines in the known world, and now lay riddled deep with tunnels and mines.  It is told that many of the mines were spent and abandoned long before the first High Lord was crowned.  Others claim that the oldest mines are not human mines at all, and that the area was picked-over long before the Roth faithful claimed the hills as their own by providence.

Overview
Capital: City of Oth
Population: 520,000 (Uren 93%, Urdar 2%, Halvers 1%, Other 4%)
Major Cities/Towns: Oth (298,400), Terazya (15,200), Genter (14,630), Taddas Ru (10,200), Erhet (5,340), Irclunne (5,300), Tavernton (5,210), Wesridge (4,900), Northaven (4,360)...
Language(s): Othic, Azàlari (trade), Old Othic
Government: Dekàlan Monarchy/Merchants' Guild (Ruler: High Lord Edgur Rott III)
Military: ...
Religion(s): Roth (Evissor, Kandlan, Sudul, Woad...)
Festivals: ...
Exports: Ale, armor, furnishings, firearms, gunpowder, metalwork (clocks, locks...), timber, weapons
Imports: Cheese, gems, produce, raw minerals, textiles, wine, exotic goods from all lands
Alignment: LN, CN
Neighboring Areas: Kalthoram, Taldàna, Theocracy of Danok...

Highlights
  • ...

Regions

The Othic city-state is the smallest of the Old Empire provinces, nestled between the Elve Arduwu and the Tor'n Evalshat.  Dominated by the great City of Oth, the region grows increasingly more rural and wild the further one moves away from the high city walls.  Within an hour's ride the traveler can leave behind the crowded houses and avenues which cling to the walls of the ancient city, entering a wide rolling countryside crossed with dirt roads and dotted with innumerable old mines.

  • Northfields.  North of the City of Oth is a verdant crescent of farmland known as the Northfields.  Despite its relative size to the city, the Northfields provide much of the produce needed to sustain the area's enormous population.  Those towns that exist on the border of North Wall are traditionally considered part of the Northfields if they are rural in nature.  The lower half of Truden is an exception to this guideline. Areas: Farren, Woodkeep, Truden, Aenth, Denem, Tavra, Jorast
  • Elmark. The Elmark is one of the oldest Uren inhabited areas with the city-state of Oth.  It is here that many of the original inhabitants of the area settled.  Today, the region is traditionally divided into two sections, the Ghulwood and the Platan Peninsula.  The northern reaches of the Elmark are lawless, doubtless influenced by neighboring Genter and the Southswall.  The southern Elmark is more civilized than its northern neighbors but is threatened by the Theocracy of Danok and the New Kingdoms.  Areas:  Hanat, Oddon, Portage, Warlen, Irtithshal, Tuzan, Nalwol, Oalmere, Porron
  • Morenside.  The Morenside lies west of the Runyard.  Its towns lie cradled in the craggy Moren Burdrul along streams that cascade down from the Tor'n Evalshat.  The communities here were built for the miners that burrowed tunnels throughout the black stone beneath these lifeless hills.  Areas:  Vullinshrith, Rhymer, Tulgulth, Dalus, Eironhold, Skurn
  • Northwoods. The Dekàlans named the ancient wood of northern Oth Nar Druden.  A labyrinthine forest of wide-boled trees and interlocking branches hold the daylight at bay, offering unearthly umbrage to those below.  The understory is a mix of obscuring ferns and acres of impassable brambles.  Below these the ground is a rolling knotted blanket of thick and curling roots that turn horses' hooves and crack wagon wheels.  The Northwoods are home to Uren, Urdari and Shul.  Areas:  Loston, Well of Storms
  • Nardùral.  North Wall.  The Nadùral is a congested area north and west of the city walls.  The region is divided into walled boroughs crowded together over a series of hills and valleys.  Areas:  Narhaven, Candan, Wesridge
  • Southswall. Cowering beneath the towering south wall of the City of Oth lies a patchwork of wretched communities ruled by self-appointed pauper lords and thieves. The region has long been a plague upon the city, its desperate inhabitants preying upon those that travel from the southern gates to the Elmark.  Various Othic Lords have tried to cleanse the Southswall by rout or fire over the centuries, but the people always return and rebuild their small shanty "kingdoms".  Areas:  Adkul, Adnadt, Adnal, Baraz, Brennad, Buune, Calanar, Caleth, Ceederess, Culpath, Dednenn, Duvell, Erresh, Feerd, Fulgrom, Irewen, Irik, Irswal, Jaccanar, Karelt, Kulm, Lavek, Lunren, Nallas, Nevern, Ordol, Padan, Palor, Qoluth, Raddak, Shekkled, Shuldeth, Southshore, Sudwol, Takath, Tooln, Unnus Miketh, Varnt, Velorn, Vleshend, Walal, Widdin, Wudun
  • Runyard.  The Runyard is a fertile wedge of land that lies to the west of the City of Oth which is bordered by the rivers Run Dul and Run Merdus and the Morenside.  Mappers typically include the gray Inunda Dul within this region.
  • Narmurth.
  • Dagger Peninsula.  The Dagger Peninsula is a splinter of land south of the City of Oth that has fallen on hard times.  A large portion of the land was once part of a massive keep built in the 5th century HK that has since fallen into disrepair.  The rocky land does not support farming on any scale but does offer two deep harbors useful for smaller ships.  The area is popular with smugglers and other traders in illicit goods.  Areas:  Dagwurdunjun, Genter
  • Terázya
  • Taddàs Ru.
  • Irclùnne.
  • Attyroth.  The forbidden island of Attyroth is the easternmost area of the Othic province. Established by early Rothic priests, the island hosts a large monastery and the main temple to the aspect Roth-Attrakar.  Attyroth is also home to the mysterious Order of Iron Death, who guard the secrets of their ancient antecedents.  Removed from the coast, most residents are unaware of its existence. Those residents of Terázya, Taddàs Ru and Irclùnne can sometimes see the glow of its lighthouse on clear dark nights.

Cities and Towns

The smallest province of the Old Empire, Oth's namesake is its only major city.  The City of Oth is the most populated city of all old city-states (only the City of Azálari is larger in size). A masterpiece of early civil and magical engineering, the great walled City of Iron remains both fascinating and odious to sages, engineers and travelers.

  • Oth.  (metropolis) The City of Oth is the crown and soul of Nor Kalas Oth.  A sprawling grime-coated stone metropolis, the crowded port city has stood upon the ship-devouring Kre Dùlnar long before the rise and fall of the Old Empire.  Previously named Ezir by indigenous people of this region, the City of Iron has been rebuilt many times over the centuries, forming a labyrinth of dark layers deep beneath the present streets.  Fed by two rivers, supported by a bountiful ring of farmlands and kept working by an advanced system of sewers, plumbing and oil works, the city boasts a population of almost 300,000 people; one of the most populous cities in the World of Teréth End. Areas:  The Barrens, Kyard, Kreyard, Lower Streets, Narmurth, Naryard, North Wall, Prayard, Runyard, Southswall, Sulyard

People

At one time in the distant past, there may have been some characteristic that defined a man or woman as natives of the City of Oth or the areas surrounding.  It is no longer true.  The province is an amalgamation of races, ethnicities and cultures.  Today it is difficult to discern which qualities may have once been typical of the original Uren native tribes of this region (i.e. Ezir, Jalbin, Luzoc, etc.).  Many argue that the Ezmirans are probably little changed from the Ezir of the Third Age but this proposal is flawed.  The bloodlines of Ezmir have been diluted over the centuries by their Talàdan oppressors, Acentran occupiers and to a lesser extent their Dwürden and Ortori neighbors.  The only people that are distinguishable from the Othic masses are recent immigrants and their offspring.

  • Ezir.  An early people of the region, the Ezir are believed to have moved north around the Tor'n Evalshat in the late Third Age settling north of the Kre Dulnar.  Despite skirmishes with the Jalbin, the two people seem to have been able to live and trade with one another.  It is guessed that the Jalbin were subsumed into Ezira culture by the late 4th century AR. The Ezir would continue to emerge as the dominant people of the region until the arrival of the Rothir in the 3rd century HK.
  • Jalbin.  Before the arrival of the Ezir, the Jalbin tribes controlled the shores of the Othic region.  Renowned sailors and great fishermen, the Jalbin plied the coasts from Terázya to south of the Nyr Platan.  Single-sailed fishing boats of region are not much changed from those used by these people over 2000 years ago.  Boating was such an important part of Jalbin culture, that several excavated mounds near Porron have revealed earthen tombs of important Jalbin men, buried with all their worldly wealth in their ships .
  • Luzoc.  Little is known of the Cul Luzoc, Men of the Woods.  Early accounts of the long-haired people tell of child-eating barbarians which followed the rivers and streams down from the surrounding highlands.  They were described as taller than "normal men" and speaking a tongue both crude and beautiful. The only Luzoc known by name is the chieftain Hagzor who converted to the pre-Dekàlan Rothic faith in 231 HK.  Some speculate that the Luzoc were a migrated western Teréthori tribe, though the theory that an ancient people could have survived such an odyssey is often dismissed.
  • Rothir. Often credited with displacing the Ezir in the lands of above the Tor'n Evalshat, the Rothir may not be the conquerors some historians have painted them to be.  The Rothir and the Ezir, though separated by several centuries were likely the same people.  Both emigrated from the Warring Coasts.  In the 3rd century HK the minority Rothir were pushed from their Ezmiri homeland as Dekàlan armies pushed inexorably northward from Kandal.  The Rothir, through a series of brutal and sweeping changes, are credited with bringing civilization to the barbaric north.
  • Vullin.  An ancient people not well-represented in contemporary Oth, the Vullin were pushed from the province almost 200 years before the region was claimed by the Old Empire.  Texts from the period describe pockets of displaced people living in dirt and stone hovels throughout the Moren Burdrul.  Others are believed to have moved into the mountains, settling in hidden lands (rf. Calsador).

History

Pre-Dekàlan.  The date of Oth's founding is something of a mystery, shrouded in the annals of the Temple of Roth and Dekàlan pre-history.  The first pilgrims of Roth are believed to have arrived at Nyr Platan around 230 HK.  According to the religious history, the priests of Roth were led to this mineral-rich area by divine guidance.  They found an ancient forest and hills and mountains laden with iron and precious metals.  There are some early tales of battle between these pilgrims and the natives of the area, but the stories are sketchy and the original inhabitants' identities lost.  Perhaps the most compelling element of this history is that there is little and conflicting mention as to whence the pilgrims came.  There are some that believe they were pushed Northward by the Empire's expansion, while others believe it more likely that they came from the East, and areas later known as Acentra.

The pilgrims' first duty was to build a temple and workshop for their deity.  High Priest Tuszum II, the earliest named cleric of the the Roth religion, is credited with receiving the plans for the temple via divine instruction.  Building began in earnest.  After some time the First Temple was completed.  The First Temple is not believed to have stood long, and was soon destroyed by fire.  The Second Temple was built from stone, but later destroyed by earthquake.  The stone foundations of this temple remain at the heart of the current structure.  These destruction of these temples was not viewed as retribution but rather Roth's urging toward construction of a more worthy temple.  Many years would pass before construction of the Third Temple was resumed.  In the late 5th century HK, the surrounding hills and mountains were honeycombed with mines, and the landscape erupted with large foundries and furnaces.  It was during this time that the god's name was changed (or revealed to be) Roth, meaning "Iron God" in their pre-Dekàlan tongue.  The name "Oth" is a variation of this, meaning Iron, or City of Iron.

According to the Skoru Dyazan, a record compiled by the historian Dorom the Elder, the Empire first arrived at Oth in 412 HK, having heard tales of a mountain of iron being built there.

"The iron mountain stands at the center of this north city, dwarfing all buildings scattered at its base.  The people of the city work tirelessly on its construction, hauling massive iron sheet and beams up the long wooden ramps with the aid of large oxen.  Each piece is set in place with a prayer.  The roads leading from the surrounding hills are lined with iron-laden wagons carrying an endless supply of materials to the builders of this wonder.  It is my guess that they will level every hill before their mountain is half-built."

  These emissaries were greeted by a High Priest, whose name has been removed from the history.  The ambassadors met with representatives of the Temple and being amazed by the works they found, offered on behalf of the High King that Oth be accepted into the Empire.  The High Priest is recorded to have refused this "offer" as it would require the establishment of a government centered around a High Lord, removing power from the Temple.  The ambasaadors left and the Temple prepared for war.

The remaining history is difficult to distill from the accounts of Durum the Elder.  Durum was a historian, assigned to the armies of Ruun, so his accounts often drift into exaggeration.  This problem is compounded by the fact that the original history is guarded by the priests of Irul-Ruun somewhere at the heart of Wyrthyr Tor in Ummon.  The accounts of Durum the Elder are considered sacred by that cult.  Durum describes several exchanges of fighting between the landed army and the followers of Roth.  The fighting does not end by his accounting until Ruun's army marches North from Taldàna and captures Oth.  Important to the Irul-Ruun faith, is the account that Ruun did not accept the surrender of the High Priest when it was offered preferring instead to continue the fight until the priest and his officers were captured and killed.  Each minor cleric of the Roth faith were taken to an area South of the city.  There they were given the choice of accepting the new faith or perishing by dagger point.  Those that would not pledge allegiance to the Empire and new faith were stabbed and thrown to the shoreline rocks below.  This place came to be known as Dagger Peninsula.  A stone still stands commemorating the spot of the acceptance of Roth into the Dekàlan pantheon, and his ascendancy to greater status.


The Migrations, c. 3/3800-4/150 ER
c. 790 AR -- (Jal) Jalbin settlements first appear around Nyr Platan
c. 510 AR -- (Ezi) Ezira settlements appear near Daráda
509 AR 4/1199 ER (Ezi/Jal) First battle between Ezira and Jalbin near Gibbet Hill
503 AR 4/1205 ER (Ezi) Temple of the Red Stag erected
b. 500 AR -- (Ezi) First Graves of Darad are erected
Urdari-Uren Wars, c. 360-300 AR
c. 360 AR -- (Ezi/Urd) Northwoods Ezira settlements torched by Urdar
c. 360 AR -- (Ezi/Urd) Ezira-Jalbin alliance seek and burn Urdari villages
355 AR 4/1353 ER (Ezi/Urd) Battle of the Well (Ez)
352 AR 4/1356 ER (Ezi/Urd) Battle of Gurgin Ridge (Ez)
352 AR 4/1356 ER (Urd) Crowning of the Urgr hag Gnot Argrot
352 AR 4/1356 ER (Ezi/Urd) Daradya, last of the Darads killed, Urdar hide body
344 AR 4/1364 ER (Ezi/Urd) Second Battle of Alusus Hamor (Ur)
312 AR 4/1396 ER (Ezi/Urd) Third Battle of Alusus Hamor (Ez), Daradya claimed
308 AR 4/1400 ER (Ezi) Tomb of Daradya completed
300 AR 4/1408 ER (Ezi/Urd) Treaty of Undra Enduun ends Urdari-Uren War
c. 260 AR -- (Vul) Vullin tribes settle throughout Othic highlands
198 AR 4/1510 ER (Ezi) Earthquake ruins the Temple of the Red Stag
c. 180 AR -- (Luz) Luzoc appear along Run Dul
c. 160 AR -- (Luz) Luzoc settle near Jarant
136 AR 4/1572 ER (Luz) Luzoc establish Pullom (now Dreg's Brewery)
Time of War, 120-1 AR
120 AR 4/1588 ER (Nur) Dwürden complete Kry Moradem
230 HK 4/1937 ER (Oth) Rothic pilgrims settle lands around Nyr Platan
230 HK 4/1937 ER (Oth) Jalbin Massacre (Ro); Jalbin displaced to Moren Burdrul
230 HK 4/1937 ER (Oth) Vullin tribe defeated, conversions and executions follow
231 HK 4/1938 ER (Oth) Luzoc chieftain Hagzor converts to Rothic faith
233 HK 4/1940 ER (Oth) After years of conflict, Ezira tribe abandons Kre Dulnar
233 HK 4/1940 ER (Oth) Ezir renamed Oth, "The Iron City"
The First Construction, 233-239 HK
233 HK 4/1940 ER (Oth) High Priest Tuszum II begins construction of the First Temple
b. 236 HK -- (Oth) First Temple burns
The Second Construction, 236-244 HK
c. 236 HK -- (Oth) Construction of the Second Temple begun
244 HK 4/1951 ER (Oth) Earthquake strikes Oth, incomplete Temple destroyed
The Third Construction, 245-745 HK
245 HK 4/1952 ER (Oth) Construction of the Third Temple begun
The Sha'al War, 265-269 HK
330 HK 4/2037 ER (Oth) Rothic priests adopt the Luzoc god Attrakar
411 HK 4/2118 ER (Oth/Tal) Dekàlan army fights north from Taldàna
415 HK 4/2122 ER (Oth) Oth conquered by Dekàlan armies
418 HK 4/2125 ER (Oth) Oth becomes city-state of Dekàlas

Dekàlan.  Construction ceased on the Third Temple for the remainder of the First Expansion.  All efforts were concentrated instead on the construction of weapons and warships.  When High King Lordrun I died in 432 HK, the people of Oth returned to the holy work of completing the Third Temple.  In 744 AR, the High Queen sailed to Oth to be present for the Temple's completion.  This would be the first and last High King or Queen to visit the northern city-state in that capacity.

By the end of the 6th century AR, Oth had become a busy trading port doing extensive business with merchants from all reaches of Acentra and the formidable northlands.  The city became very prosperous in the years to follow and attracted many merchants and craftsmen from overseas.  In 680 HK, the High Priest Duruun decreed that no apprenticeships should be granted except to the Temple faithful.  Furthermore, all skilled labors were holy observances, and any non-faithful found practicing these pursuits within the city were to be charged with heresy.  The High Lord of Oth readily enforced this decree, which had answered the growing concern that many skilled artisans were returning to their non-Dekàlan homelands armed with valuable knowledge.  In Vulune 680 HK, further killings were held at the Dagger Peninsula where a prison had been erected circa 480 HK.  News of the massacre spread swiftly along the shipping lanes, but ambassadors arriving in Oth and Lanàdus were turned away.  Word soon reached the Elve Leyrdryel that several of their brethren had been killed at Oth for not accepting the Human god, Roth.  Human merchants were rounded-up in all Elve towns and ports for slaughter.  Newly crowned King Endmun IV of Oth (cr 681-703 HK) retaliated with the Order of Avarlin in 681 HK which sent a small fleet of Dekàlan warships to the small trading port.  The soldiers burned the town to the ground and dozens more Elve were killed.  Oth was soon embroiled in the three year Othelve War.  The Elve suffered terrible loses losing foothold back to the Run Telabra.  The Elve refused to surrender the river border, fighting to defend the line at great cost.

There are many questions surrounding this early war.  Many historians and scholars do not believe the Othic army had the ability to confront the Elve alone.  Although there is no record of aid from Ummon or other city-states during the conflict, it is believed that the Elve strategies and defenses were betrayed by the Dwurden.  The Dwurden were old enemies of the Elve, and knew much about their strongholds and weaknesses.  Though no records exist to suggest that the Dwurden provided troops to the cause, it is widely believed that they offered strategic assistance against their old enemies.  Regardless, having reached the Run Telabra the Dekàlans ceased their campaign against the Elve and began the long work of establishing new defenses.  The next years were spent constructing borderland keeps, and eventually Duruun's Wall.  The loss of the Northwoods area would not be forgotten by the Elve.  This early precursory war gave the Elve valuable insight into Dekàlan magic and military.  They would not engage the Empire so blindly again.  Modern scholars credit the Elve lessons in defeat from this early war with the victory over Dekàlas during the End War (circa 1246 HK), some five centuries later.

480 HK 4/2187 ER (Oth) Dagwurddunjun completed
600 HK 4/2307 ER (Oth) Oth busiest trading port of Northern Teréthor
630 HK 4/2337 ER (Oth) 1st House of Skarçard becomes 3rd Othic dynasty
680 HK 4/2387 ER (Oth) Decree of Duruun
The Othelve War, 681-683 HK
681 HK 4/2388 ER (Dek/Elv) Battle of Cladth Gnal (Ot)
682 HK 4/2389 ER (Dek/Elv) Battle of Cladth Doril (De)
682 HK 4/2389 ER (Oth) Construction begins on Duruun's Wall
683 HK 4/2390 ER (Dek/Elv) Battle of Cladth Eldgoth (De)
683 HK 4/2390 ER (Elv/Oth) Othelve War extends Othic claim to Run Telábra
686 HK 4/2393 ER (Oth) Duruun's Wall completed (O-2)
692 HK 4/2399 ER (Dek/Nur) Treaty of Evalshat; Oth and Taldàna cede claim for road
703 HK 4/2410 ER (Oth) Kelzerak and followers settle at Kry Moradem
705 HK 4/2412 ER (Oth) Kelzerak and her Heedar slaughter the faithful flock
Time of Splendors, 720-1244 HK
728 HK 4/2435 ER (Dek/Nur) Dwürden complete the [Old] Taládan Road
The Dekàlan Invasions, 730-788 HK
745 HK 4/2452 ER (Oth) High Queen attends Kyrm Oryroth's 500 year completion
Time of Steel (Uren), 835+ HK
835 HK 4/2542 ER (Oth) Priests of Roth present Steel-lore to the Dragon Throne
The Second Acentran-Dekàlan War, 1244-1246 HK
1245 HK 4/2952 ER (Ace/Dek) First Battle of Avarlin (De)
1246 HK 4/2953 ER (Ace/Dek) Second Battle of Avarlin (Ac)
1246 HK 4/2953 ER (Ace/Dek) Battle of Duruun's Wall (Ac)
1246 HK 4/2953 ER (Ace/Dek) Battle of Nyr Platan (De)
1246 HK 4/2953 ER (Ace/Dek) Battle of Oth (Ac)

Post-Dekàlan.  Following the Last War, the City of Oth underwent a series of major changes.  One of only three Dekàlan cities to suffer occupation by enemy forces, Oth was stripped of much of its history.  Statues and memorials were torn down and minor temples were destroyed.  The Iron Temple was never taken however, its priests and some faithful surviving within its dark interior for 46 years.  In 12 DR, the High Priest Nazerus claimed that Roth had visited him and told of a great project that must be begun.  The Machine was activated on Eren 6, 28 DR and has been running ever since.  On that holy day, the Wheel formed above Oth, and the midday sun never shone on its streets again.

By 46 DR, the Elve left the City of Oth to its own destruction.  Most desired to return to their forest and mountain homes rather than serve endlessly in a police capacity.  All attempts to infiltrate the Iron Temple had failed, causing more death than the Elve had stomach for.  The remaining troops were Acentran, but their hold on the city would not last.  In 47 DR the High Priestess Vulandra II named Dryryn Zyan the High Lord of Oth, initiating the two hundred year Zyan dynasty.  Dryryn Zyan with a group of loyal followers sailed to Lanàdus where they were accepted and received instruction.  The group adventured for eight years before finding Katulth, and luring the young drake to Oth.  Returning to Oth, High Lord Dryryn Zyan raised a partisan army and began launching attacks against Acentran neighorhoods and guardhouses.  Soon, riots grew throughout the city culuminating in the Fire of Dagwurdunjun and the release of its political and criminal inmates.  The ruin of Dagwurdunjun is credited with the formation of Genter, and the Southswall nuroma.  Any believed to be Acentran were dragged into the streets and beaten to death with cobblestones.  Some Acentrans fled into the Elder Wood seeking help from the Elve.  There was no support for continued warfare among the Elve however, as too many had died and grown terribly ill from their recent occupation of the befouled city.  The High Lord Dryryn Zyan claimed the Iron Throne in 55 DR, at the time of his coronation the halls of Kry Shurulm were thick with the dead of his enemies and supporters.  The sanguine stain of those dead remains today.

Oth is ruled by a hereditary monarch, Lord Rott, in the Dekàlan tradition.  The Rott family is the fifth line of rulers to sit on the Iron Throne.  The Rott family has ruled the city and its surrounding area for over 400 years, since the line replaced the older Zyan ruling family.  The sickly Zyan monarch died (238 DR) leaving no heirs or traceable family except for one elderly matriarch who refused the Iron Crown.  Rule of the city descended upon the Temple for five years until a new monarch could be named.  In 243 DR, a young woman was crowned High Lady Hela I of Rott, the 11th great-grandmother of the current High Lord.


The Occupation, 1-55 DR
1 DR 4/2954 ER (Oth) Elve governor rules the City of Oth
12 DR 4/2965 ER (Oth) Roth visitation to Nazerus, grants plans for the Machine
28 DR 4/2981 ER (Oth) The Wheel appears and remains over City of Oth
46 DR 4/2999 ER (Oth) Occupying Elve leave City of Oth
47 DR 4/3000 ER (Oth) 2nd House of Zyan becomes 4th Othic dynasty
55 DR 4/3008 ER (Oth) Occupying Acentran are killed, banished or imprisoned
55 DR 4/3008 ER (Oth) Fire of Dagwurddunjun
55 DR 4/3008 ER (Oth) High Lord Dryryn Zyan claims Iron Throne
First Reconstruction, 55-129 DR
55 DR 4/3008 ER (Oth) City of Oth rebuilding from half century Occupation
First Renaissance, 130-221 DR
167 DR 4/3120 ER (Oth) Egrum's "The Othic Word" published, defines Old Othic
185 DR 4/3138 ER (Maz/Oth) High Lord Orvud VII builds residence near Orçad
198 DR 4/3151 ER (Oth) Jzar the Mad dies
194 DR 4/3147 ER (Maz/Oth) Lady Ina Skaraç-Nir retires to Mazyar manor
c. 200 DR -- (Oth) Othic sirkùli raze Jzar's tower
Time of Calamities, 211-240 DR
Second Reconstruction, 221-390 DR
221 DR 4/3174 ER (Oth) Earthquake hits Oth, diverts Run Dul into crevice
221 DR 4/3174 ER (Oth) City of Oth rebuilding begins, again
221 DR 4/3174 ER (Maz/Oth) Ten year drought begins
226 DR 4/3179 ER (Maz/Oth) Disease kills off goats, crippling wool exports
231 DR 4/3184 ER (Maz/Oth) Red dust from drought pollutes Nyr Platan, killing fisheries
232 DR 4/3185 ER (Maz/Oth) Azor Mareç arrested, executed at Gibbet Hill, Oth
237 DR 4/3190 ER (Maz/Oth) Rothic priest found murdered
237 DR 4/3190 ER (Maz/Oth) Temple Guard arrive, collect suspects, execute them
238 DR 4/3191 ER (Oth) High Lord Eldrin the First dies
238 DR 4/3191 ER (Oth) Zyan dynasty ends in Oth
The Mazyari Revolution, 238-240 DR
238 DR 4/3191 ER (Maz/Oth) Night of the Broken Temples (16 Mar 238)
238 DR 4/3191 ER (Maz/Oth) First "Red Robes" appear
238 DR 4/3191 ER (Maz/Oth) Battle of Deymir (Ot)
239 DR 4/3192 ER (Maz/Oth) Battle of Azmyar (Ma)
239 DR 4/3192 ER (Maz/Oth) Second Battle of Deymir (Ma)
240 DR 4/3193 ER (Maz/Oth) Battle of Hanat (Ot)
240 DR 4/3193 ER (Maz/Oth) Temple of Roth signs Articles of Separation
243 DR 4/3196 ER (Oth) 1st House of Rott becomes 5th Othic dynasty
274 DR 4/3227 ER (Oth) Movable-type press invented, first newspaper produced
Second Renaissance, 391-509 DR
403 DR 4/3356 ER (Oth) Pathic priests given access to Iron Library, lore exchanged
Time of Shadows, 510+ DR
510 DR 4/3463 ER (Oth) Elve spy found in Oth, tortured and executed
637 DR 4/3590 ER (Oth) The Kudom War re-establishes the Crown's rule in Oth
648 DR 4/3601 ER (Oth) Northwood Urdari armies begin long series of attacks
648 DR 4/3601 ER (Oth) Endren's Seven torches the Ghûlwood, receives High Lord's favor
649 DR 4/3602 ER (Dan/Oth) Endren's Seven attacks the Red Temple of Danok
652 DR 4/3605 ER (Dan/Oth) Army of Danok torches Porron and Banat
652 DR 4/3605 ER (Dan/Oth) Battle of Oddon (Da)
652 DR 4/3605 ER (Oth) High Lord Edgur III musters Army of Nor Kalas Oth
652 DR 4/3605 ER (Dan/Oth) High Lord Edgur the II sends two armies to the Elmark
652 DR 4/3605 ER (Oth) Aren Zarad found in Oth, tortured and executed by Foulstern
The Empire War, 653+ DR
653 DR 4/3606 ER (Dan/Oth) Second Battle of Hanat (Ot)
653 DR 4/3606 ER (Dan/Oth) Second Battle of Deymir (Da)
653 DR 4/3606 ER (Oth/Urd) Battle of the Northwoods (Ot), Urdari forced into hills
653 DR 4/3606 ER (Elv/Oth) Third Battle of Avarlin
Notes / References

  1. Placenames:  ...
  2. Fem. Names: ...
  3. Masc. Names: ...
  4. Year conversion calculations checked with year_calc.xls

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