"...[name] stood in the [name2] Hall, a hundred
peers watching from the galleys above. She called her Provider's
name, and all could feel the power she commanded. [name3] summoned
his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3]
was legend."
translated from Dekàlan
fragment
found in ruined Ildûn
 |
|
Taldàna (Old Empire)
Nor
Kalas Taldàna (Great City-State
of Taldàna) |
Capital: City of Taldàna
Population: 830,400 (Uren 88%, Dwürden
5%, Halvers 3%, Ortor 1%, other 3%)
Cities: Taldàna
(32,150), Shalvàsal
(13,420), Evèrmith (11,710),
Wymêr (8,230)...
Government: Theocratical Monarchy
Ruler: High Priestess Elesea the Eleventh of
Taldàna
Religions: Amra
(Nathal...)
Imports: Fruit, iron, livestock, raw minerals,
silver, spices, textiles
Exports: Art, glass, jewelry, ore, textiles,
timber, exotic goods
References: Taládan
Neighbors: Ezmir,
Nurumwar Gurm, Oth,
Saranth
Alignment: LG, LN, NG, CG, CN
|
The City-State of Taldàna (Nor Kalas Taldàna)
languishes upon the foothills of the Tor'n Gorgyn overlooking the tranquil snow-white
beaches of the Nyr Alùrin. The state stands a ghost of her former
splendor, but remains refined and elegant in her decline. A pastoral region,
Alurin is marked with patchworked farms, trimmed forests, and low hills and mountains.
Unlike the Old Empire states to the north and south (i.e. Oth and Candal),
the lands of Amra have not been tortured by centuries of war and unrest. With
the exception of seasonal Ortori raids, life here is as peaceful as any in the
civilized world. But even this land has its troubles as evidenced by stirrings
from the Kingdom of Saranth on its western border. The peace it appears,
is about to end.

Alurin (The Cradle):
The western coast of the Nyr
Alurin has been inhabited by Uren for millennia. The
earliest known Uren inhabitants were the Iksaris "spirit
people" (see the Sugorom
below). The area is now the most
densely populated of the regions, and home to the capital
city Taldàna and
western Evermith.
The high road to Shalvasal
winds south from the capital city of Taldana. The road passes
through four distinct areas: the farmlands of Alurin, the
Kardàyn Forest, the rocky Tor'n Muran and the Shalvasal
coast. Travelers along this road travel by foot, horseback
and carriage.
Through the Alurin, the high road is kept in
good repair. Through much of the farmland and low-lying marshes
of the Alurin, the road is built higher and sometimes crossed
with logs in corduroy fashion. The closer one is to the capital
city, the more commonly one finds the ancient Dekàlan
stone slabs which mark the Empire's roads. It is common to
find cobblestones near and about most towns along the road.
The countryside of the Alurin is mostly pastoral,
with small woods and wide-ranging marshes the closer one gets
to the Tor'n Muran. Stone piled fences divide the rolling
green hills, broken occasionally by the wide grin of a carved
stone from times long passed (see Iskaris). At every stream
crossing there is either a small village or a road leading
off to one. Despite the hills, villages are easy to spot by
the climbing smoky tendrils from round stone chimneys. Although
there are dozens of towns and villages along this route, the
most notable are Naddal, Kirdewym, Ston and Teshal.
Naddal is a largish town two hours outside
Taldana. The town circles an old domed temple of Dalàsia.
Only half the dome remains, though all the columns that once
supported it remain standing in a perfect circle. The town
is of some importance to the faith because it is the birthplace
of Admira (II) the Fair, a high priestess of Dalàsia
who traveled to Lanádus to be wedded to the disfigured
High King Arsithir in 723 HK. The legends of Admira tell of
how she dutifully attended to her husband despite his monstrous
appearance. Arsithir refused to let anyone look upon him except
his wife, who was brought to tears whenever he lowered his
veil. Upon his death in 734 HK, Admira fashioned for him a
mask that he might be presented to his peers and receive their
final respects. Renown for her artistic skills, the Mask of
Asithir was proclaimed to be the most beautiful face any had
beheld. High King Asithir and his death mask were buried beneath
Kryr Témèndum, while his wife returned for a
short while to her home at Naddal where she lived for some
few years and then died. Her bones remain buried beneath the
temple devoted to her.
Kirdewym is a quiet town east of Naddal. A
tower of some kind once rose from the town, but it has since
collapsed and it stones salvaged for other buildings within
the village. Only the round foundations (Dwürden) of
the tower remain. Though this area is south of the Dwürden
kingdom Nurumwar Gurm it is believed that it served as an
outpost or lighthouse to watch ships moving along the coast.
Additional evidence of Dwürden living in this area are
a number of ancient mines that are uncovered from time to
time in the surrounding hills. The mines are deep and narrow
and thought to serve little purpose in this age except to
breed monsters. For this reason, when mine entrances are found
the town rallies to seal the passages up.
Ston (stone) is an inland town seated where
a large stream from the Tor'n Muran and the road converge.
Surrounded by marshland for miles, the roads to and from Ston
are mostly earthen-works and log bridges. Much effort is spent
each year repairing the roads and bridges (especially after
storm season). Other than some domestic fowl and deer, most
people eat coru, which is a swamp bird. Children learn from
early ages to be proficient with the slings that are used
to kill the coru. A lucky child can feed his family for a
night with one of the birds. Coru dive and catch snakes in
the marshes, so children seeking the birds often catch snakes,
tie strings to their tails and use them as bait. Otherwise
this is an unremarkable town with a small inn that offers
no private quarters.
Teshal is a small town with more shops and
inns than are usual for a town of its size. The reason for
this is that travelers heading south and north often stop
here either to get provisions before pressing through the
Kardàyn Forest, or to rest following the hard push
through the previous area (forest). For those entering the
forest from here, there is a large wind spirit statue alongside
the road that many travelers rub for luck. The statue appears
to be a rounded (and polished from rubbing) rabbit-bird with
wide eyes and a gaping mouth. When the wind blows across the
mouth, the statue gives off a hollow sound. Teshal offers
a small stone and timber shrine to Amra, three inns, and numerous
little shops. The shops here thrive off merchants who are
trying to lessen their loads for cheap before attempting to
make the run through the forest. All inhabitants of the town
encourage this by telling awful tales of the horrors that
lurk in the forest. Some of the tales are true, but many are
not. The more travelers fear the forest, the longer they stay
in Teshal.
The Kardàyn Forest is an ancient stand
of trees that stand in the cradle of the rocky Tor'n Marun.
An old forest that is in many ways similar to the Othic Northwood,
the trees are steeped in shadow and tales of things ill. The
road leading through the forest is well-traveled but not maintained,
so is scored with deep ruts and hastily removed branches and
dead trees that have fallen in the path. The road passes through
three towns as it winds through the forest, but two have been
abandoned for many years, the fate of their inhabitants is
unknown, but suspected. The towns are Riddin (abandoned),
Karsan, and Toram (abandoned).
Karsan is small village in an old clearing
of the forest. Not a village in the classic sense, Karsan
is a lumbering town which cuts and hauls precious old woods
from the forest's ancient heart. Many of the artisans of Taldana
are very demanding in the woods they use to create their masterpieces
and choose carefully the trees and logs they work with. Apart
from those woods imported from Candal and distant Panath,
these are the choicest pieces along the northern coasts (keeping
in mind that these workmen have never heard of the Othic Northwood).
Despite the overgrown spirit carving here and there, the Kardàyn
Forest is bereft of good spirits, having fled the ancient
trees long ago. The people of Karsan sometimes speak of the
Dark Heart (Ardìn Durgor) from where the evil crawls.
This same evil is what twists the trees of the Kardàyn
into their creepy, unsettling shapes. Some artists refuse
to work with the wood from this place as they claim it carries
a taint. Most serious artists work with it regardless. The
priests of Taldana have been explored the forest before, but
have never found the Ardìn Durgor, and though they
admit to a preponderance of evil spirits do not support the
idea of the heart. There are no inns at Karsan (kahr SAYN)
and travelers are encouraged to water their horses and continue
through the forest with all speed.
The rocky Tor'n Muran are low coastal mountains,
covered mostly in trees. The road to Shalvasal is in its worst
repair here among the old switchbacks and crumbling bridges
that span the rocky terrain. Many valleys beside the road
show evidence of tumbled wagons and the bones of horses and
livestock that lost their footing in years passed. The falls
are not long ones, but enough to cripple steeds and ruin wagons.
The Tor'n Muran is home to many small villages that sit on
the mountainsides away from the notice of passing merchants,
marching soldiers, and tax collectors. The people in this
area are descendant of the Iskaris (among others) and still
maintain the carved statues that line the mountainous trails
away from the main road. The people that live in this region
are shorter and have more dark and coarse hair than usually
associated with Taldàna. They long ago lost the language
that set them fully apart, but retain a rounded dialect that
is distinctive (enunciate Os, Ps and Us). The people of this
area do not know the term Iskaris, instead referring to their
distant ancestors as The Carvers.
There are no inns in the Tor'n Muran but there
are plenty of wayside turn outs where caravans can rest or
sleep the nights. With the exception of bears and wolves,
there is little to fear in this area. Closer to the coast
a occupied spotting tower looks out across the sea. Within
a perimeter of this tower, Talàdan patrols are regularly
seen.
The final region is the Shalvasal Coast. This
area is similar to the Alurin area on the northern end of
the road. There are fewer marshes here and the farmland is
more plentiful. This region is littered with modest towns
and villages, small woods and tumbling streams. Perhaps the
most famous characteristic of the Shalvasal Coast is the plethora
of windmills that stretch from Shalvasal to the Horn of Alurin.
Each of the mills mark a small villages or hamlets nearby.
The road here is well traveled and maintained, along good
process to be made between the Tor'n Marun and Shalvasal.
Circa 653 DR much military action could be noted nearer to
Shalvasal as troops were mustered and moved to repel the Saranthi
aggressions at Kry Norand (to the west of Shalvasal).
|
Landmarks
Sugorom.
Travelers around the Taladan countryside often remark at the
strange stone carvings found on roadsides and rising from
the centers of field hilltops. In the waning years of the
Nurumwar Gurm (ancient Dwürden people) primitive Uren
came to this area and established themselves around Nyr Alurin
(present day Taldana). Considered godless by early Dekàlans,
the people of this area called themselves the Iksaris (or
"spirit people"). In truth the Iksaris did follow
a small pantheon of gods (Luch "sky", Borm "earth",
Shus/Shoos "wind", Murum "sea", Tegka
"fire") which in turn were the rulers of kingdoms
of spirits associated with each power. Not much is known about
the Iksaris except for these five "major spirits".
It is known that in times passed, all of the spirits represented
by carvings throughout the countryside had names, but most
of those names are gone (or changed). A particularly large
carving outside of Taldana is dubbed "Sugorom" and
is believed to have been an earth spirit. The circular runes
of the Iksaris are still visible at the wide-eyed statue's
base. The statue appears to be an anthropomorphic frog with
characteristic wide eyes and unsettling smile. Earth spirit
statues are found in low areas (Sugorom is at a low crossroads,
and has been for millennia). Sky spirit statues are found
on hill tops (and are often feline). Wind spirit statues are
found on cliffs, in ravines, and where forest edges once stood,
basically anywhere the wind regularly makes noise. Sea spirit
statues appear at the sources of streams, at bridges, and
along the coasts. Coastal statues are the largest of the five.
Fire spirit statues are not common. Few have survived. It
seems small fire spirit statues were placed near hearths.
|
History
(Pre-Dekàlan)
Prior to the Dekàlan settling of the
Alurin, the Iksaris people inhabited this region. A
tribal Uren people that are themselves believed to have entered
the land in the waning years of the Dwürden Nurumwar
Gurm, the Iksaris established many villages along the coast
of the Nyr Alurin that exist today as Taládan towns
and cities.
Considered godless by early Dekàlans,
the Iksaris (or "spirit people") followed a small
pantheon of nature gods (i.e. Luch "sky", Borm "earth",
Shus/Shoos "wind", Murum "sea", Tegka
"fire") which in turn were the rulers of kingdoms
of spirits associated with each power. Not much is known
about the Iksaris except for these five "major spirits".
They did not appear to leave a written language. It
is known that in times passed, all of the spirits represented
by carvings throughout the countryside had names, but most
of those names are changed or lost. A particularly large
wide-eyed carving outside of Taldàna is dubbed "Sugorom"
and is believed to have been an earth spirit. The statue
appears to be an anthropomorphic frog with characteristic
wide eyes and unsettling smile. Earth spirit statues
are typically found in low areas (Sugorom is at a low crossroads,
and has been for millennia). Sky spirit statues are
found on hill tops and appear commonly feline. Wind
spirit statues are found in places where the wind once "talked":
along cliffs, ravine cliff-walls that are hard to access and
in the open, where ancient forest lines once stood. Sea
spirit statues appear at the sources of streams, at bridges
and along the coasts. Coastal statues are the largest
of the five. Fire spirit statues are not common. Few
have survived. It seems small fire spirit statues were
placed near hearths.
Time of War, 120-1 AR |
120
AR |
4/1489 |
(Oth) Dwürden complete
Kry Moradem (O-30,
31, 32)
|
|
|
|
ca.
220 |
-- |
(Ezm/Tal) Eziran
tribes settle in Lands of Borr (Ezmir) |
220
HK |
4/1829 |
(Tal) Taldàna
becomes city-state of Dekàlas |
|
|
History
(Dekàlan)
The Ezmiri-Ortori
War (964-966 HK) followed closely on the footsteps of the
failed Numurwar Gurm War due to the fall of Krysurgörnn.
Without the protection of the Dwürden kingdom at
their back, the Taládan-Ezmìri countryside was
open to Ortori invasion. The Tamar Ort wizard chieftain
Varak realized the importance of the opening and immediately
seized the opportunity to control the fertile lands on the
southern border of his new realm. This action however
resulted in one of Varak's Uren advisors to flee to Oth and
report on Lady Sadirah's alliance with the Ortor, eventually
bringing down the Kaltharan noble.
In the meantime, Varak's forces swept south
from Krysurgörnn, seizing Kelamir and the port city of
Eromir in two quick and decisive battles. Varak established
a borderland east of Boronon, setting fire to villages along
this line. The fires forced the villagers to flee west
creating a "no-man's land" that his Ortori troops
could easily control. Varak's experience in warfare
was to this point limited to mountain fighting against small
to moderately sized Dwürden formations. He and
his troops were not prepared for the retaliation to come.
In the fall of 966 HK, Dekàlan troops from Kandal,
Oth and Taldàna arrived in Ezmir on two fronts. The
first formations marched along the northern countryside, hoping
to cut-off the Ortor at Krysurgörnn. The second
front was a naval strike landing near the port city of Eromir,
a battle that would become the bloodiest of the war. The
Dekàlan army stormed across the Ezmiri countryside,
setting flame to Ortori encampments and liberating Uren slave
corrals. At Kelamir, the army faced the largest Ortori
force ever seen to that time in Eastern Teréthor. The
Battle of Kelamir lasted for eight days and seven nights until
a Dekàlan flank was able to reach and take ancient
Krysurgörnn. Cut-off from the mountains, the Ortori
troops regrouped at embattled Eromir where Dekàlan
warships were pounding the city. The exhausted Dekàlan
army swept south from Kelamir to crush the Ortori army but
instead found themselves outmatched "man-to-man"
by the desperate and physically superior Ortor. Instead
of pressing of the Ortor, the Dekàlan army waited for
the warships to destroy the city from the sea. The loses
from bombardment and fire were great among both Ortor and
Uren inhabitants. This strategy combined with the fact
that the Empire had allowed them to suffer under two years
of Ortori occupation solidified Ezmiri hatred for their Dekàlan
rulers.
When little remained of the City of Eromir,
the Dekàlan army moved in once more and slaughtered
all Ortori that were not able to escape into the eastern mountains.
The great losses suffered by Varak in the Ezmiri campaign
were not easily overcome and the cheiftain never launched
a full-scale war against Dekàlan lands again. Varak's
successor however, had his own plans (rf. Second
Ezmiri-Ortori War).
The Sha'al War, 265-269 HK |
411 |
4/2020 |
(Oth/Tal)
Dekàlan army marches north from Taldàna
toward Oth |
412 |
4/2021 |
(Dek/Nur) Battle of
Kyborr (De) |
412 |
4/2021 |
(Dek/Nur) Battle of
Krysurgörnn (Nu) |
511 |
4/2120 |
(Tal) World's
largest statue, Colossus of Taldàna completed
|
Time of Splendors, 720-1244
HK |
728 |
4/2337 |
(Dek/Dwü)
Dwürden complete construction of the [Old]
Taládan Road |
924 |
4/---- |
(Tal) Ortori
armies seize City of Taldàna (rf. Rape
of Taldàna) |
925 |
4/---- |
(Tal) City
of Taldàna liberated |
The Ezmiri-Ortori War, 964-966
HK |
964 |
4/---- |
(Nur/Ort)
Battle of Krysurgörnn (Or), Numurwar-Tamar
War ends |
964 |
4/---- |
(Ezm/Ort)
Battle of Kelamir (Or) |
964 |
4/---- |
(Ezm/Ort) Battle of
Eromir (Or) |
964 |
4/---- |
(Ezm/Ort) Ortori Tarmar
Ort conquer eastern Ezmir |
966 |
4/---- |
(Dek/Ort) Second Battle
of Kelamir (De) |
966 |
4/---- |
(Dek/Ort) Second Battle
of Eromir (De) |
The Second Ezmiri-Ortori War,
1003-1004 HK |
1003 |
4/---- |
(Ezm/Ort)
Battle of Kelamir (Or) |
The Second Acentran-Dekàlan
War, 1244-1246 HK |
1246 |
4/2855 |
(Ace/Tal)
Elve warships enter Nyr Alurin, Battle of Taldàna
(Ac) |
|
|
History
(Post-Dekàlan)
...
The Occupation, 1-113 DR |
1
DR |
4/2856 |
(Tal) Elve governor rules
the City of Taldàna |
First Renaissance, 113-226
DR |
113 |
4/2968 |
(Tal) Daíme completes
20 volume epic "Flowers of Amàrad" |
ca.
210 |
-- |
(Ezm/Tal) Ottarism flourishes in
Ezmir |
ca.
216 |
-- |
(Ezm/Tal) Ezmiri inquisition exexcutes
Amran priests in Ezmir |
The Taládan-Ezmiri
War, 218-219 DR |
218 |
4/---- |
(Ezm/Tal) High Priests
raise and hire army to reclaim Ezmir |
218 |
4/---- |
(Ezm/Tal) Battle of Comlan (Ta) |
218 |
4/---- |
(Ezm/Tal) First recorded use of the
"Black and Withered Vine" |
219 |
4/---- |
(Ezm/Tal) Battle of Pidiros (Ez)
|
219 |
4/---- |
(Ezm/Tal) Battle of Kelamir (Ta)
|
219 |
4/---- |
(Ezm/Tal) Battle of Boronon (Ta)
|
220 |
4/---- |
(Ezm/Tal) Amran inquisition expunges
Ottars |
Time of Calamities, 211-240
DR |
227 |
4/3082 |
(Pan/Tal)
Sleeping Plague sweeps from Panath to Taldàna |
234 |
4/3089 |
(Tal) Tsunami
destroys Colossus, hundreds swept into Nyr Alurin |
240 |
4/3095 |
(Pan/Tal)
Last account of Sleeping Plague |
Time of Plagues, 368-390 DR |
368 |
4/3223 |
(Tal) Bleeding Plague
emerges in Taldàna, soon spreading to other
ports |
Second Renaissance, 416-483
DR |
416 |
4/---- |
(Tal) ... |
Third Renaissance, 620-652
DR |
643 |
4/3498 |
(Tal) Elesea, Consort
of Meol, becomes High Lady Priestess of Amra |
The Empire War, 653-present
DR |
653 |
4/3508 |
(Oth/Tal) High Lady receives
declaration from High Lord Rott of Oth |
653 |
4/3508 |
(Tal) Night of the Burning Ships
in the Kre Taldàna |
653 |
4/3508 |
(Sar/Tal) Battle of Shalvàsal
(Sa) |
|
|
Taldàna,
City of
...
Areas: ...
|
Evèrmith,
City of
...
Areas:
|
Shalvàsal,
City of
The southern-most city of Taldàna, Shalvàsal is
perhaps the least influenced by the wishes of the Albumor. The city is a popular
port for those rounding the Horn of Caldàeth. Shalvàsal is the second most prosperous city in
Taldàna, second only to the capital itself. One of the earliest port cities to open trade following the
Last War, the city has grown considerably in the last six hundred years. Ships from as far as Azálari
anchor in its harbor to resupply with goods from the bountiful Alùrin and to partake of Amra's pleasures.
This last reason has given Shalvàsal a poor reputation within Taldàna. Amrans view
prostitution as an opportunity for the wayward to learn of the Lady's mysteries,
rather than a chance to make a few Auram.
Areas:
|
Wymêr
(Wyme'er), City of
...
Areas:
|
Alúrin,
Region of
...
Areas:
|
Elárwith,
Region of
...
Areas:
|
Gorgynath,
Region of
...
Areas:
|
Westwall,
Region of
...
Areas:
|
|
|