"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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Gazetteer
> Teréthor >
North Coast
- North Coast
- Oth (01):
City of Oth, Elmark, Genter, Taddas Ru...
- Taldàna (02): City
of Taldàna, Evermith, Shalvasal, Wymêr...
- Ezmir (03): Boronon,
Comlan, Pidiros, Valan...
- Saranth (04): Korondon,
Durul, Nathsar...
- Calsador (05): Firre,
Adàdor, Iláyan, Solàre, Anòriléa
- Cladan (06)
- Ensoret (07)
- Farad Dragult (08)
- Ild (09)
- Kalthoram (10)
- Keshwir (11)
- Theocracy of Danok (12):
Azmyar, Deymir, Orçad...
- Urdari Kingdoms
(13): Frulgar Gnot, Girmnor Gnot, Nugh Gnot...
- Nurumwar Gurm (01A):
Tolar, Bâragor, Borr...
|
North
Coast |
The North Coast serves as the eastern border between the Old Empire
and Vulmura. During the last conflict between these two regions, the North Coast became a wide battlefield where
the future of Teréth End would be determined. In the end, the great cities of Oth and Taldàna were crushed
by the combined Acentran-Elve armies, setting the stage for deeper and more lethal strikes against the Dekàlan
Empire. When the smoke settled, the Empire was fragmented. Today, the region consists of numerous smaller states
vying to be the next successor to the Old Empire. The true heirs to the this history may not survive this period.
The city-state of Oth has been broken into many pieces and spends much of its dwindling resources supporting a burgeoning
population, coping with widespread corruption and dealing with rogue states. The city-state of Taldàna
remains mostly intact but is threatened by the warlike Saranthi on its southern border, a people convinced that the fall of
Taldàna will be the first stage of the Empire's ressurrection.
|
Oth
(Old Empire) |
Province
of Roth. Oth
(Nor Kalas Oth) sits along the northern border
of the Old Empire. The state is a temperate
forested region wedged between the towering Tor'n
Evalshat to the west and the Dekàlan Sea
to the east. Since the Time of Empire, the
southern arm of this land has fractured into a
number of coastal kingdoms (i.e. Dragàllas,
Kalthoram, etc.). Although each kingdom
maintains the right of its own sovereignty, they
do so only at the whim of the Iron Throne.
|
Taldàna
(Old Empire) |
Province
of Amra. Taldàna
(Nor Kalas Taldàna) languishes upon the
foothills of the Tor'n Gorgyn overlooking the
tranquil snow-white beaches of the Nyr Alùrin.
The state stands a ghost of her former splendor,
but remains refined and elegant in her decline.
A pastoral region, Alurin is marked with
patchworked farms, trimmed forests, and low hills
and mountains. Unlike the Old Empire states
to the north and south (i.e. Oth and Candal),
the lands of Amra have not been tortured by centuries
of war and unrest. With the exception of
seasonal Ortori raids, life here is as peaceful
as any in the civilized world. But even this land
has its troubles as evidenced by stirrings from
the Kingdom of Saranth on its western border.
The peace it appears, is about to end.
|
Ezmir
(Protectorate of Taldàna) |
The
"Warring Coast" of Ezmir
is aptly named. For over one thousand years,
the coast of the northeastern Taldàna has
been unrelentingly raped by war after war after
war. What was once an idyllic farmland is
now littered with the machinery of war and more
graves than there are people who have ever lived
in these lands. Settled early by Dwürden
seeking ports of trade to move produce to and
from their mountain homes, the lands were later
populated by the tribal Ezira (from which the
name is derived), who lived peacefully within
the borders of the Nurumwar Gurm. The climate
changed during the 5th century HK when the Dekàlan
army moved through the region, claiming all they
found as part of their growing Empire. The
Dwürden were little match for the armies
and the Ezira mistakenly felt they might fare
better under Uren rule. The region and its
people were never assimilated into the Old Empire,
remaining more a colony than part of the Taládan
city-state.
|
Saranth
|
The Kingdom
of Saranth exists on the western border of the Old Empire
city-state of Taldàna and the northern border of the
Kingdom of Caramis. Walled to the west by a curtain
of high mountains, the kingdom has remained secure for many
centuries. Originally, the land was part of the great
city-state Kandal but was lost following the Second Acentran-Dekàlan
War. Settled by soldiers from Kandal and Ummon following
the war, the place name means "nowhere" in the region's
native tongue. Across the centuries, the descendants
of the soldiers that settled here have trained exhaustively
for the day when they will be able to reclaim what was lost.
Reconnaissance from faraway lands report that the time
for waiting is gone, and that three hundred years of preparation
is about to be tested.
|
Calsador |
Nestled deep within the high
Tor'n Evàlshat lies a group of mountain
valleys that are joined by a single wagon road. The road has been used for
centuries, but the wagon wheels that travel it have never managed to wear ruts
in the frozen ground. In each of the valleys of Calsàdor rest small
villages and hamlets, blessedly unaware of an outside world. In this way
the people of Calsàdor have lived for centuries, their lifestyles and traditions
protected by a single guardian whose legend grows with each passing generation.
|
Cladan |
...
|
Ensoret |
...
|
Farad
Dragult |
...
|
Ild |
...
|
Kalthoram |
The
Kingdom of Kalthoram
has been a thorn in the side of the Iron Throne
for many, many years.
|
Keshwir |
...
|
Theocracy
of Danok |
Mazyar.
On the western shores of the Nyr Platan
crouches the Theocracy
of Danok (The
Theocracy). A rugged land in the foothills of the Tor'n
Evalshat, the Theocracy has presented a strange threat to the
Othic city-state since it first appeared centuries ago. Devoted
to the worship of the dark god Danok,
the state was founded in 240 DR, two years following the death
of High Lord Eldin Zyan the
First of Oth from a life-long illness. The Theocracy's
heart is a massive block of red stone first reported by travelers
in the 4th century DR. Though many have guessed, it is
not known where the great stone came from. The most well-known
and visible element of the Theocracy are the Multiple, its
prosletyzing adherents. They can be identified in the
crowds of Oth's great city and surrounding lands by their shaven
pates and bright red robes.
|
Urdari
Kingdoms |
Before
the Uren settled the lands above the Tor'n Evalshat,
the Urdari Kingdoms
were already centuries old. In the ensuing millennia
Uren tribes have invaded and built towns and cities
on their lands, the Elve have made bloody war
in their forests and the Ortor have raided their
farms and taken their people into the mountains
as slaves. All of this time, the Urdar have waited
for the day when a leader will rise among them
and lead them to greatness. In the recorded past
of the Urdar, three Urgru have been crowned. Of
the three, great words are inscribed upon the
stones of the forest and cliffs but none have
led their people to the fabled promise of legend.
|
Nurumwar
Gurm (Archaic) |
Horned
Kingdom. In 964 HK, the ancient kingdom
of Nurumwar Gurm
disappeared from eastern Teréthor. Pre-dating
the Old Empire by thousands of years, the Dwürden
kingdom was the last eastern holding of the Horned
Kings. The Tor'n Evalshat and Gorgyn once
were home to several Dwürden cities connected
by a network of stone roads and tunnels. In
addition, the kingdom once included coastal towns
along the "Warring Coast" where ships might bring
and carry their wares to distant ports. Today
these places sleep beneath the snowy mountainsides
of the great peaks. Some are open to intrepid
adventures seeking treasures left behind by the
retreating Dwürden, while others haved remained
sealed and hidden for hundreds of years waiting
for their builders to return.
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Notes
/ References |
- To Do: more work...
- Features: ...
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