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"Wulwur looked out upon the fields where his tenants stood, despairing their wilted crop.  There would again be no harvest this year.  The Valanian had noticed the shrines fallen into disrepair, many of the stones had been removed to repair fences and chimneys.  They had sowed Kandlan's reward in the past and now would feel his wrath."

Tome of the Golden Harvest

Hack - Hurrun

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Kirrin Hack
Oth. 1. Sergeant of Arms for Oddon Keep.
haladh
Elv. 1. An Elve's connection with the Chaos and their environment.
Halat Thezaran
Elv. 1. A wealth guild of Avarlin, the Thezaran are merchants of pipe weeds.  The most current and popular export (bluntleaf) is a weed that leaves mortals addicted and stupid (i.e. "blunt").
Gwendin Haldress
O.Tal. 1. Mother of Tressta; wife of Tomach Drynsval.
Hall of Sentinels
Oth. 1.  Large chamber within Kyrm Oryroth housing an army of Sentinels.  The room may have served as a workshop for the automatons at some time in the distant past.  It is unknown how many of the sentinels present in the hall are "active".
Hall of Sorrows
Oth. 1.A large building on the southside of Temple Square that is the headquarters for the City of Oth Mourners' Guild. The hall is home to a massive repository of the guild's records and operations for the last several hundred years.
Halvarel
Oth. 1. Hybrid race of Elvarel and another non-Elve race. (see also Neveren)
Halver
Oth. 1. Name of the short race of people that live in and around Oth. The term is not given to Dwurden, and is considered derogatory, although most use it just the same.
Ham
Oth.  1. Small gypsy child who lured the company into an ambush with Oddo and the bandits.
Hanat
Oth.  1. Small coastside town along the Nyr Platan, south of Oth.
Hangman's Tree
Oth.  The Hanging Tree 1. A tall spreading tree along the Northroad above Sullet's Square that was once used for local executions. Local lore explains that once a man was unjustly killed there by the townspeople, and haunts the tree and roadside to this day. The tree's base is crowded with small sunken cairns. Recent and notable hangings have included Egren the Bad (650 DR), Yala Sturn (647 DR), and the wizard Jacant Meder (638 DR). Until a few years ago, a chair was leaned against the trunk, to make it easier for hangings.
Haragin's School
Oth. 1. Respected school in the City of Oth, reserved for the children of merchants.
Harbor Ward
Oth. 1. Ward in the City of Oth that hugs the southern shore of the Cre Dulnar.
Hardrok the Wise
Dek./Oth. ( -73 DR) 1. Rothic priest and theologian who founded the Iron Library (62 DR) in the City of Oth.  Hardrok wrote several treatises on work ethics which became the foundation for later works by puritan ethicists Pazart, Merant, Lom, and others.  Hardrok's tomb is located on the floor of the main reading room of the Iron Library.
Harmus
O.Oth. 1. Doloran peasant present at the Cenotaph cemetery.  Organized the peasant militia that sought to vanquish the ghuls once and for all.  Ex-Merchant Guard, relieved of duty due to poor judgement and lack of profits.
Hat
Oth. 1. A short round Halver who usually wears a large colorful hat with striking plumes, baubles, buttons, and medals. 2. A member of Endren's Seven and hero to the people of Dreg's Brewery. (see more)
Headless Hag Inn
Oth. 1. Popular upscale Harbor Ward inn.
Hedrym
O.Ild. 1. Ancient Aylyran horseclan of Gyrdon who were defeated by the Merdun Fer at the Plains of Vyr.
heedar
Dek. 1. Bloodthirsty pale grey winged goblins that inhabit dark or subterranean areas.  (see more).
Hela's Command
Oth. 1. Elite Othic military unit whose command is the protection of the High Lord's person.  (see more)
The Hefty Wench Inn
Oth. 1. One of two inns in Wesridge, recognizable by the wooden bole-statue of an obese barmaid with a ale mug upraised near the front door. The ground floor is often transformed into a boisterous beer hall. Overnight rooms are available for a few aurad in the basement. (see also House of Dreaming)
Zuroolly Hicubaba
Unkn. 1. Member of the Jadthari Chronicle. (see also Zuroolly)
Highgate
Oth. 1. The southern-most gate along the wall of Oth; opens onto the Genter road.
The High Guard
Oth. 1. Elite Othic military unit whose command is the guardianship of the High Lord's property.  Currently captained by Zulref. (see more)
High King
Oth. 1. Supreme ruler of Nor Terras De'Kalas.  2. He who sits upon the Dragar'Na Tom in Kryr Tremendum.  3.  When a High King (or Queen) is selected by the Council of Lanàdus the ruler is given the opportunity to accept or deny the Calling.  If the selected ruler accepts, they must sail to Lanàdus to recieve the Dragon Crown.  During the reign of a High King, their home city-state is ruled in abstentia by the heir apparent in conjunction with the High Temple of that city-state, each body is given equal votes on all issues, with deadlocks presented to the High King.
hith
O.Oth. 1. Half; partial.
hiththard
O.Oth. 1. Squire; aspiring knight.
HK
Oth. Abrrev. 1. Year of the High King.
The Hole
Oth. (see Lower Streets)
Hoodoo
O.Oth. 1. Unnaturally powerful hunter. 2. Mysterious predators of the Lower Streets.
Hoklorn
O.Oth. 1. One of three Mistvale teamsters who frequently drive trading wagons to Avarlin and back.
Horden
Can. (345-418 DR) 1.  Candalan composer.
Maddan Horgerman
O.Oth. 1. Genter Guildmaster of the Mourners' Guild.
Hörk
Murd. 1. Elemental earthen race; progeny of Sharak.
Hor Jordol
O.Jad. 1. Plateau of stone that rises above the City of Jadth. 2. Foundation of stone blocks on which the Old City is built.
The House of Dreaming
Oth. 1. One of two inns in Wesridge. The inn is owned by the widow Alo Madralo. A plaque above the entrance bears a circle and triangle; the symbol of Sudul. (see also Hefty Wench Inn)
Huddrum
O.Oth. 1. Soldier assigned to help find the caravan of Ettegus Tolvor. (see more)
Hummel
Unkn. 1. A farming family of the Northfields.
Mariea Hummel
Unkn. 1. Farmwife whom Adae requested to make bandages during the Goblin Invasion of Eren 652.
The Hundred Gods
Oth. 1. The first group of immortals, according to Dekàlan legend, were born from the fruits of the Eternal Tree; many of these were destroyed during the First War.
Hunters' Isle
Oth. 1. A small island off the northern coast of the Lord's Island; location of an ancient hunting lodge used by the Lords of Oth, and their guests. The island seems remote, but has all the amenities of a resort. Though largely abandoned now, the island hosts several guards and a skeleton crew of servants to keep the repairs in order, should the Lord surprise them with an uncharacteristic visit.
Hurgr
Ort. (628-653 DR) 1. Ortori shaman who answered the sounding-horn of Torgoz by assembling a pack of worgs to avenge the murder of the Ortori scouts; he and the worgs tracked the company for two days across rugged mountains before attacking. He was killed by Mishara Silverpoint on 12 Maran 653 DR.
Hurrun
Oth. 1. One of two Tavernton thieves permitted to leave Candan following the Candan Massacre. Hurrun was a friend of Aras.

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Languages

The following abbreviations are used throughout the Othlopædia:

Acen. (Acentran)
A.Aza. (Anc. Azàlari)
A.Pan. (Anc. Panàthan)
Aqoq. (Aqolaqbaqôl)
Aza. (Azàlari, Trade)
Caph. (Capharan)
Chaos (Chaos)
Cra. (Crawwok)
Dek. (Dekàlan)
Dir. (Dirimoran)
Dra. (D'agul, Common)
Dirg. (Direagôl)
Dui. (Duinod)
Dwurn. (Dwünmor)
Elv. (Elve, Common)
Ezm. (Ezmiran)
Fae. (Faeri, Common)
Fal. (Falwurd)
Flog. (Flogwürn)
Gno. (Gnorm, Common)
Grug. (Grugantha)
Hal. (Halverish, Common)
Ichg. (Icharagôl)
Ild. (Ildûni)
Jad. (Jadthàri)
Kan. (Kandàlan)
Murd. (Murdwürmor)
Nar. (Narwurd)
Nekg. (Niragôl)
Nul. (Nuléun)
Ogd. (Ogdari, Common)
O.Aza. (Old Azàlari)
O.Ild. (Old Ildûni)
O.Jad. (Old Jadthàri)
O.Kan. (Old Kandàlan)
O.Lan. (Old Lanàdra)
O.Oth. (Old Othic)
O.Pan. (Old Panàthan)
O.Tal. (Old Taládan)
Ort. (Ortori, Common)
Oth. (Othic)
Pald. (Paldan)
Pan. (Panàthan)
Sar. (Saránthi)
Sha. (Sha'ala, Common)
Shu. (Shulut, Common)
Skw. (Skürwn)
Swa.Ot. (Swallish of Oth)
Solg. (Solaragôl)
Tal. (Taládan)
Tirg. (Tirengôl)
Unkn. (Lost etymology)
Urd.Ev. (Urdari, Evalshat)
Urd.Ot. (Urdari , Oth)
Wod. (Wodra)
Wur. (Wurmish)
Zul. (Zultayan)
Zyr. (Zyrrn)

Ref. PHB (Player's Handbook), © Wizards of the Coast