"Roth grants you blessing
That in all your working days
Your hands never slip
Your feet remain sure in the earth
Your tools never break
And your harvest be bountiful."
- Book of Benediction, 60,1:10-15, The
Iron Library
"The walls of the Iron Temple are forged from a
metal unlike that which normal men know. It appears and feels like the
iron of ploughshares but it does not soften in the blacksmith's forge. Here
is an iron granted by Roth himself."
- Eblus Nurrem, Master of the Smith,
Tesnarya, Panath
People
|
Chapter Seven - Roth
God of Crafts, The Old Master
Spheres of Influence: Blacksmithing,
Crafts, Invention, Tools
Alignment: LN
Symbol: Smithy Hammer and Anvil
Divine Focus: Any tool forged from iron or steel and blessed
by a High Priest of the Order; any device or medallion fashion from
Orm
Center of Worship: Oth, Kyrm
Oryroth
Color: Leather, Black and Gray
Animal: Boar (old standard, no longer in use)
Appearance: Roth is commonly depicted as a well-muscled man,
bald and bearded. Usually depicted near a forge or standing
in flames, the blackened god is invariably shown with a large hammer
in one of his six-fingered hands. His usually holds some item
of his creation in his off-hand.
Church: The Temple of Roth
Clergy: The Forge of Roth; parts of the Order are named Anvil,
Hammer, and Fire.
Raiment: Rothic priests very rarely wear formal vestments
except during High Temple rituals or during Holy Days. Raiment
varies from quality leather smocks and work dress, to meticulously
worked steel scaled smocks and elaborate headgear.
Sacrifice & Frequency: Roth requires no sacrifices, though
the Ordus Othdnur sometimes annoints their creations with the blood
of enemies and heroes.
Advancement: Within the City of Oth, advancement can take
place due to political working within the Temple or through recognition
of great skill.
Friends/Allies: The Temple of Roth is on good terms with
all the Dekàlan cults. In the days of the Empire, the
Temple provided items of quality to all the Temples of the realms.
Foes/Enemies: Elve, Ortor.
Sayings: "Only hard work gives a man's life meaning."
|
 |
Kyrm Oryroth stands
like an iron mountain over the dark and dreary streets of Oth.
This is the center of the Cult of Roth, the Iron God. Here
within the smoky and oily heart of the Temple, the priests of Roth go
about their eternal labors, stoking the fires of The
Machine, readying their holy works.
Roth is an old god, worshipped first by the
(tyhr-EHN) Tyrn-Orth in pre-Dekàlan
times. The Tyrn-Orth people are believed to have arrived from the
East or South, following oracles that would lead them to the shores of
the Nyr Platan (cir 230 AR). Their
scouts soon returned with word of hills and mountains rich with the minerals (see oth) that the oracles had promised.
Here they began the work of building Kyrm Oryroth. The first
temples are believed to have been built with wood and stone, but after
a fire and earthquake, building was re-started with stronger materials.
In these early days it was said that Roth himself guided the people
in the Temple's construction, whispering the requirements to the priests,
and divulging the secret for working the fabled orm.
In time the Temple rose among the surrounding trees, and
the city grew winding across the hillsides to the shore. The Dwürden
who had lived in the region visited often at first, but eventually withdrew
into their deep kingdoms when it became obvious that the secret of orm
would not be given. (see History
of Oth)
There are several legends surrounding Roth, some which
pre-date Dekàlan mythologies. Roth is believed to have fallen
in love with Sudul and fashioned a wonderful
ship for the goddess with which that she could sail through Dream. He
is also reported to have created a wondrous machine for Path, which could
scribe words into massive books, transcribing the god's endless discourses.
The Divine Aspects
Thurkan (the apprentice)
appears as a handsome farm-hand, helpful of those wishing to build and
craft objects for some productive purpose. Thurkan
is reverred by architects, blacksmiths, engineers, and farmers. Two
Orders founded by his followers are the Order
of the Arch and the Order
of the Golden Plow.
Thurkan appears within the dekàlan mythologies
in many places, usually helping honest men overcome hardships through
the creation of enchanted tools. He also appears in some myths as
being easily smitten by beautiful and conniving women, both mortal and
otherwise. For this reason, Thurkan is also sometimes regarded as
a Patron of Bachelors.
Attrakar (the artificer)
is an aspect with a small following in the later 7th century DR. His
followers, mostly represented by the Order
of Iron Death, keep their identities and affiliation secret, for the
greater good of the Empire.
Attrakar appears
as a tall, skinny, older man with a thin hollow face filled with worry,
sorrow, and determination. He is thought to be stronger than Thurkan,
despite his age, but not subject to anger or passion. Attrakar's
forge creates weapons of all sizes. His following, the Order of
Iron Death, protect the secrets of their dekàlan forefathers, maintaining
city stockpiles, armories, and bombards. The old aspect is given
respects within the Temple, but prayers are rarely offered to him. In
times of war, the priests of Attrakar come forward to perform the Blessing
of the Blades.
The Priesthood
Day-to-Day Activities:
Holy Days/Important Ceremonies:
Major Centers of Worship:
Excepting the priests of
Krym Oryroth, the priesthood of Roth operates within Orders. Orders
do not meet within the Temple, and are housed within separate shrines
throughout the City of Oth.
The Order of the Golden Plow is the largest
of these groups. The Order is centered in Eswerd,
north of the City of Oth along the Run
Merdus. Here, the Ordá
Kyrm Talshar has stood since 133 DR, twenty-six years following the
Order's foundation. The temple is a stone and iron building built
on a sirkùlar plan, surrounded by six squat stone towers. The
roof of the central building and each of the towers is constructed of
ancient timbers which are claimed to have been salvaged from the ruins
of the First Temple, nearly 1100 years prior. These rafters are
carved with reliefs of the toils of Thurkan and the wonders of his creations.
The central temple is an open-aired amphitheater surrounding an
altar to The Apprentice. The altar is hewn from a dark green marble,
mined, carved, and given to the faithful by the Dwurden following the
Othelve War circa 685 AR. The altar stone was bequeathed to the
Order in 210 DR, and since that time has been encased in a cage of gold
and iron. Each of the temple towers at Ordá Kyrm Talshar
is crowned with a belfry which sound across the Northfields countryside
each dusk of growing season to call the farmers home. The bells
also peel on holydays, ringing for the better part of a watch.
The Ordon Talshar
is a fraternal (men and women) organization whose main membership lives
outside the City of Oth. Most lodges of the Order, meet twice a
month, during Midmonth and Monthturn to pray and socialize. The
Order consists of farmers, smiths, workhands, and nearly all whose livelihood
relies on their hands. Most moots are organized or administered
by a low-ranking Thurkan priest called a Dhuhl.
Outside the region of Oth, farmers and farmhands more commonly associate
themselves with Kandlan-Valania the
Planter, though there are no restrictions to patronize both.
The Holy Order of the Arch (Ordus
Ar) are the second largest group, catering to masons, bricklayers,
stonecarvers, architects, and engineers, though it is technically open
to all that worship Thurkan. The Ordon Ar serves the dual purposes
of a community for worship, and a worker's union. The Order supports
its members, and thereby insures that they are among the higher paid people
within the City of Oth.
The Ordon Ar credit themselves with many architectural
feats throughout the City of Oth, including the City Wall, the Gates,
and the Keeps. It is their duty to maintain these structues which
has proven a monumental task since much of the engineering and lore used
in their construction has been lost. Large sections of the City
Wall have been re-engineered to compensate for failed bindings, spells,
and wards. Unknown to the Order, these bindings were provided by
other groups in years past. The re-engineering has temporarily solved
many problems, but has had the effect of weakening the whole, which was
never meant to stand under its own natural construction.
The Ordá Kyrm
Ar stands in the Kyard of Oth. An
imposing stone structure that crouches on the edge of the Cre Dulnar opposite
Kry Shurulm, the temple is a wonderful
example of lost architectural skills. Four blackened stone columns
rise from the crashing waters below into three magnificent arches, which
support the overhanging temple. Constructed in the Lanadan style,
the blackened (once blue and grey) stone building is covered with pointed
arches and statuary. The interior opens into a large windowed chamber
which looks out over the turbulent foggy harbor. There is no ornamentation
that is not carved from stone or worked from metals within the temple.
Two sentinels "guard" the front gate, the only building in the City
so protected other than Krym Oryroth itself.
The Order of Iron Death (Ordus
Othdnur) are a clandestine fellowship whose faith requires the production,
maintenance, and invention of weapons. The Order's roots are ancient,
probably forming during the First Expansion under High King Lordrun I
in the early part of the 5th century AR. The Ordon Othdnur are credited
(in some circles) with the introduction of oro
(steel), used from then forward in the creation of quality weapons, and
later in the manufacture of powder weapons. Since the Empire's fall,
the secret of steel has not been revealed.
The most important development of the Ordon Othdnur was
that of powder weapons. By the end of the 10th century AR, every
dekàlan city-state was protected by bombards. In the second
half of the 11th century, matchlocks were produced for the dekàlan
soldiery. It soon became the responsibility of the Ordon Othdnur
to not only equip the dekàlan armies, but to insure that the secrets
of this wonder never fell into enemy hands. In this charge, the
Order has never failed.
Within the City of Oth, the Order of Iron Death claims
no temple as its own. Meetings of the Order are held within secret
chambers of Krym Oryroth. Members of the Order answer to their own
priests, the High Priests of Roth, and the Lord of the City. Their's,
moreso than any other priesthood, is a vow of service to the crowns of
Dekàlas. The priesthood maintains hundreds of depots throughout
the Empire, preparing for the next "call to arms".
Spells of the Faithful
Among Dekàlan priesthoods, the faithful of Roth
may be the least inclined toward the Chaos. Most Rothic clergy are
builders, smiths and artisans; not people for whom magic would prove useful.
Those few within the faith who are touched with magic perform similar
functions, employing subtle magics that compliment their impressive skills.
For instance, whereas another caster of elemental fire might use
his commands to summon fiery orbs to throw at his enemies, the Rothic
caster would use the same command of Davra Phlogostra to summon a hotter
flame within his forge.
D&D Spells:
GURPS Spells:
The Davra Orkid available to Roithic spellcasters is: Creation
(F2), Divination (F1), Elemental
Earth (F2), Elemental Fire (F2), Enchantment
(F3), Healing (F1), Meta
(F2), Manipulation (F1), Movement
(F1), and Wards (F2).
Attrakar's Edge (Sharpen)
F1
(Roth-Attrakar/Regular)
|
When cast, the priest runs his holy symbol
along a blade imbuing it with a magical edge. The bladed weapon
delivers an additional +2 damage for the duration of the spell. The
spell cost is determined by the length of the blade with arrowhead
= 1, dagger = 2, short sword = 3, long sword = 4, two-handed sword
= 5 spell points. This spell requires the priest's holy symbol
to cast though it may also be performed at a holy forge. If
performed at a blessed forge, the spell's duration will instead equal
1 day. (GM2p60) |
Duration |
1 minute (1 day) |
Cost |
1-5 to cast; same to maintain |
Casting Time |
4 seconds (average) |
Range |
Standard |
Prerequisites |
(Repair) |
Lasting Leather F1
(Roth/Regular) |
Forthcoming... |
Swordbreaker F1
(Roth/Blocking) |
A popular spell among traveling
priests, Swordbreaker acts similarly to other blocking spells except
that on a successful block the attacking weapon must Save vs. Crushing
Blow or fracture. If the weapon resists the spell, the priest
takes full damage from the attack. More forthcoming... |
Thurkan's Mortar F1
(Roth-Thurkan/Regular)
|
A basic spell used extensively within
the Ordon Ar, the enchantment is cast upon mundane mortar to make
it resistant to the effects of time, stress, and weather. Walls
built using this enchantment gain a +2 to all Structural Saving Throws
(DMGp105), and are impervious to the natural effects of time and weather.
The spell is cast on tubs or buckets of mortar before it is
applied. The spell requires the priest's holy symbol. |
Duration |
Permanent, until undone |
Cost |
2 |
Casting Time |
1 minute |
Range |
Standard |
Prerequisites |
(Repair) |
Transmute
Iron to Orm F3 (VH)
(Roth/Regular)
|
Perhaps the most remarkable ability of
Roth's faithful is the secret of the metal orm. Following complex
preparations, including the smelting of all impurities from the iron,
the priest of Roth may cast a final transformation spell upon the
iron. If the priest is successful, orm is the result. If
the priest is unsuccessful, the iron is destroyed and the lengthy
process is begun again. Orm may not be transformed from fashioned
iron, and must be worked following creation, the secrets surrounding
which are just as guarded as its creation. At the final moments
of transmutation, the priest strikes the iron with a blessed hammer.
The precision and strength of the finishing strike must be sufficient
to destroy the original iron.
|
Duration |
Permanent |
Cost |
20 per pound of iron |
Casting Time |
Preparation + 1 minute |
Range |
Standard |
Prerequisites |
Faith 3, (Transform
Object) |
|
Navigation
Roth
<< Back -- Fwd
>>
Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Roth have access to
the following domains
Craft (FR)
Creation (DF)
Earth
Fire
Metal (FR)
Worshippers of his aspects have access to
a different set of domains. Thurkan's
priesthood have access to
Craft (FR)
Earth
Good
Strength
while Attrakar's
priesthood has access to
Craft (FR)
Fire
Metal (FR)
Protection
War
|