The City of
Oth is the crown and soul of Nor Kalas Oth. A
sprawling grime-coated stone metropolis, the crowded
port city has stood upon the ship-devouring Kre Dùlnar
long before the rise and fall of the Old Empire. Previously
named Ezir by indigenous people of this region, the
City of Iron has been rebuilt many times over the centuries,
forming a labyrinth of dark layers deep beneath the
present streets. Fed by two rivers, supported
by a bountiful ring of farmlands and kept working by
an advanced system of sewers, plumbing and oil works,
the city boasts a population of almost 300,000 people;
one of the most populous cities in the World of Teréth
End.
The walled City of Oth is covered by
an omnipresent oily black pall (rf. The
Wheel) which rotates above a towering mountain of
iron (rf. Temple
of Roth aka Krym
Oryroth). This massive edifice is the same
artifact described in ancient texts that the God Roth
instructed his people to build so that he might come
to the world and live and work among them. The
Iron Temple's vents and chimneys still glow with the
light of unquenchable furnaces and forges deep beneath
its sloping walls.
Surrounded by deep forests, pounding
sea, rocky hills and towering mountains, the City of
Oth s divorced from the world surrounding. An
ocassional ship passes across the sea's horizon but
few draw near to the harbor's ruin-choked maw. Those
rare ships that do stop keep their distance, not wishing
to be visited by the City's shadows. Fishermen
have claimed to see the skeletons of ships that drew
too near, their fractured masts standing in the harbor's
shifting depths.
The City is serviced by an old and efficient
sewage system as well as elaborate oil and water works.
Much of these services were destroyed in the Earthquake
of 221 DR although the Kyard, Prayard and a handful
of neighboring areas have had their systems rebuilt.
For most of the city, there is no running water
despite efforts to rebuild the the South and West aquaducts
for last few centuries. The structures are ever-popular
targets for sabotage.
Areas |
...
- Kreyard.
Harbor Ward. Areas: Cirorus,
Dulnara, Volos, Wich...
- Kyard.
Keep Ward. Areas: Ilaylin,
Imril, Kelea, Northgate, Wyrymor...
- Naryard.
North Ward. The Naryard
exists upon three hills in the northwestern
portion of the City of Oth. The curving
hilly streets here are sandwiched with crowding
buildings. The Naryard is divided into
two regions, the Lowardra
and the Morardra.
The Lowardra are those low areas at the
bottom and along the lower hillsides where the
old cobble streets are deeply rutted and the
ruts are littered with trash and the buzz of
rats and flies. Tens of thousdans live
here behind the closed shutters and decaying
facades. Many of the city's once pleasant
common squares and circles are now trash heaps,
harvested by stray dogs and the most destitute
Humans. Higher on those same hills the
streets become cleaner and the houses and building
fronts appear better repaired. Here, the
oylers still
go about their evening duties and Merchant
Guard maintain their prescribed order. The
homes and buildings of the Morardra are no less
crowded than those below, but along the north
wall some have enclosed gardens. On the
eastern edge of the Naryard, the Morardra homes
often have balconies overlooking the slope of
uneven rooftops and the raging Kre Dùlnar
beyond. An aspect that was once unique
to the Naryard are the oldumra.
The oldumra are warehouses or factories
where indentured persons and families toil endlessly
for a business or guild. Those that work
in each oldum are bound by contracts called
Oldan Num
which can compel work from individuals and families
over more than one lifetime. Areas: Edin
Dan, Jaris, Sarnus, Tethera...
- Prayard.
Holy Ward, Temple Ward.
The Prayard
is the southwestern most region of the walled-city.
Dominated by the Temple of Roth, the prayard
is also the filthiest of the city wards, soiled
by the intermittent drizzle of oil and soot.
Despite the grime and darkness, the Prayard
is also one of the busiest wards due to the
giant common known simply as the Temple
Square. The Temple Square serves as
a vast marketplace almost a mile to a side where
the city's merchants come to sell and barter
wares. Areas: Attradon, Orum Tenoth,
Orydan, Yyrem...
- Sulyard.
South Ward. Areas: Damnar,
Jhutul...
- Kre Dùlnar.
- The Barrens.
Like a raw sore, The
Barrens stretch from one side of the city
to other. The Barrens was formed centuries
ago when an earthquake rocked the city, opening
a deep ravine along the Run
Dul riverbed. The resulting fires
devastated a wide swath through the center of
the Prayard and Harbor Ward. The region
was never reclaimed by the city's inhabitants
as the newly formed chasm opened dangerous entryways
into the Lower
Streets.
- Lower Streets.
Areas: Vishashun, Tormolis, Uchor
|
Landmarks |
..
- Kyrm
Oryroth.
- Kry
Shurulm.
- Temple Square.
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