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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment
found in ruined Ildûn

 

Gazetteer > Teréthor > North Coast > Oth > City of Oth


Present (4/3606 ER) 653 DR
...

City of Oth (City of Iron)

The City of Oth is the crown and soul of Nor Kalas Oth.  A sprawling grime-coated stone metropolis, the crowded port city has stood upon the ship-devouring Kre Dùlnar long before the rise and fall of the Old Empire.  Previously named Ezir by indigenous people of this region, the City of Iron has been rebuilt many times over the centuries, forming a labyrinth of dark layers deep beneath the present streets.  Fed by two rivers, supported by a bountiful ring of farmlands and kept working by an advanced system of sewers, plumbing and oil works, the city boasts a population of almost 300,000 people; one of the most populous cities in the World of Teréth End.

The walled City of Oth is covered by an omnipresent oily black pall (rf. The Wheel) which rotates above a towering mountain of iron (rf. Temple of Roth aka Krym Oryroth).  This massive edifice is the same artifact described in ancient texts that the God Roth instructed his people to build so that he might come to the world and live and work among them.  The Iron Temple's vents and chimneys still glow with the light of unquenchable furnaces and forges deep beneath its sloping walls.

Surrounded by deep forests, pounding sea, rocky hills and towering mountains, the City of Oth s divorced from the world surrounding.  An ocassional ship passes across the sea's horizon but few draw near to the harbor's ruin-choked maw.  Those rare ships that do stop keep their distance, not wishing to be visited by the City's shadows.  Fishermen have claimed to see the skeletons of ships that drew too near, their fractured masts standing in the harbor's shifting depths.

The City is serviced by an old and efficient sewage system as well as elaborate oil and water works.  Much of these services were destroyed in the Earthquake of 221 DR although the Kyard, Prayard and a handful of neighboring areas have had their systems rebuilt.  For most of the city, there is no running water despite efforts to rebuild the the South and West aquaducts for last few centuries.  The structures are ever-popular targets for sabotage.

Highlights
  • ...

Areas

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  • Kreyard.  Harbor Ward.  Areas:  Cirorus, Dulnara, Volos, Wich...
  • Kyard.  Keep Ward.  Areas:  Ilaylin, Imril, Kelea, Northgate, Wyrymor...
  • Naryard.  North Ward.  The Naryard exists upon three hills in the northwestern portion of the City of Oth.  The curving hilly streets here are sandwiched with crowding buildings.  The Naryard is divided into two regions, the Lowardra and the Morardra.  The Lowardra are those low areas at the bottom and along the lower hillsides where the old cobble streets are deeply rutted and the ruts are littered with trash and the buzz of rats and flies.  Tens of thousdans live here behind the closed shutters and decaying facades.  Many of the city's once pleasant common squares and circles are now trash heaps, harvested by stray dogs and the most destitute Humans.  Higher on those same hills the streets become cleaner and the houses and building fronts appear better repaired.  Here, the oylers still go about their evening duties and Merchant Guard maintain their prescribed order.  The homes and buildings of the Morardra are no less crowded than those below, but along the north wall some have enclosed gardens.  On the eastern edge of the Naryard, the Morardra homes often have balconies overlooking the slope of uneven rooftops and the raging Kre Dùlnar beyond.  An aspect that was once unique to the Naryard are the oldumra.  The oldumra are warehouses or factories where indentured persons and families toil endlessly for a business or guild.  Those that work in each oldum are bound by contracts called Oldan Num which can compel work from individuals and families over more than one lifetime.  Areas:  Edin Dan, Jaris, Sarnus, Tethera...
  • Prayard.  Holy Ward, Temple Ward.   The Prayard is the southwestern most region of the walled-city.  Dominated by the Temple of Roth, the prayard is also the filthiest of the city wards, soiled by the intermittent drizzle of oil and soot.  Despite the grime and darkness, the Prayard is also one of the busiest wards due to the giant common known simply as the Temple Square.  The Temple Square serves as a vast marketplace almost a mile to a side where the city's merchants come to sell and barter wares.  Areas:  Attradon, Orum Tenoth, Orydan, Yyrem...
  • Sulyard.  South Ward.  Areas:  Damnar, Jhutul...
  • Kre Dùlnar.
  • The Barrens.  Like a raw sore, The Barrens stretch from one side of the city to other.  The Barrens was formed centuries ago when an earthquake rocked the city, opening a deep ravine along the Run Dul riverbed.  The resulting fires devastated a wide swath through the center of the Prayard and Harbor Ward.  The region was never reclaimed by the city's inhabitants as the newly formed chasm opened dangerous entryways into the Lower Streets.
  • Lower Streets.  Areas:  Vishashun, Tormolis, Uchor

Landmarks

..

  • Kyrm Oryroth.  
  • Kry Shurulm.  
  • Temple Square.  

People

...


History

...

Notes / References

  1. Placenames:  ...
  2. Fem. Names: ...
  3. Masc. Names: ...
  4. Year calculation checked with year_calc.xls

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