The World of Teréth End - Gazetteer - Great Seas
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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

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Gazetteer > Great Seas


Present (653 DR) 4/3508 ER

...


Great Seas

The Great Seas...

Acentran Sea

Inner Sea.


Dekàlan Sea

Western Sea.  For much of the Third Age the Dekàlan Sea was the world's end for Uren explorers.  Unaccustomed to long deep-sea voyages, the coast-following navigators never set out into the great blue expanse.  The Elder Races did their part to discourage such exploration for fear of Uren expansion into the last bastion against Uren-kind, the western continent Teréthor.  Paradoxicallly, the Uren eventually found their way to the Uncharted Land via the Endless Sea.  During much of the current age, the Dekàlan Sea has served as a barrier between the Old Empire and the rest of the Uren world.


Endless Sea

Last Sea.


Kirydian Sea

Emperor's Sea.


Sea of Odimis

Northern Sea.


Sea of Path

Sea of Eels.


Southern Sea

Inhuman Sea.


Vulmuran Sea

Forbidden Sea.


Sea of Zaloo

Sea of Dawn.

Notes / References
  1. To Do: more work...

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The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Navigation

Gazetteer
Great Seas

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

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Ref. PHB35 (Player's Handbook), © Wizards of the Coast
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