The World of Teréth End
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

Welcome to the the new and revised (version 5.0) Teréth End website.  If you have any questions or comments, please do not hesitate to ask.  The process of converting the old web site is long (and tedious) so don't expect old things to appear immediately, but have no fear, the design and content team (me and me) are working around the clock (a very slow clock that doesn't usually work late at night) to bring you the most current and useful website possible (if any of this can truly be considered useful).  Look to this spot on further pages for useful links and other odds and ends.  Thanks for visiting, comments and praise welcomed, criticisms will be met with pained silence.

Outside Links

Chivalry & Sorcery (LOCS)
Dungeons & Dragons
ENWorld (D20)
GURPS
Hârnmaster
Warflail's Armoury (HM)
Riddle of Steel
PCGen (D20)

 

Resources

Here you should find links to many RPG supplements used in my campaigns and the development of the World of Teréth End.  These products can be purchased at many online retailers.  I have provided links to Amazon.com, RPGshop.com, FRPGames.com and ENWorld.org (.PDFs).

Most of the items linked below I have purchased and some I have even used!  Those not in my library will be noted accordingly.

D&D: Wizards of the Coast / TSR

Players Handbook (3.5) basic book everyone needs (amazon)
Dungeon Masters Guide (3.5) basic book every DM needs (amazon)
Monster Manual (3.5) basic book every DM needs (amazon)
Monster Manual II (amazon)
Arms & Equipment Guide can not recommend this (amazon)
Book of Vile Darkness (amazon)
Defenders of the Faith (amazon)
Deities and Demigods not so useful for custom worlds (amazon)
Epic Level Handbook some interesting ideas, limited application for this world (amazon)
Fiend Folio (amazon)
Hero Builders Guidebook found this to be useless (amazon)
Forgotten Realms Campaign Setting useful feats and spells (amazon)
Magic of Faerûn some useful spells (amazon)
Manual of the Planes for idea-mining, not very useful for this world (amazon)
Masters of the Wild (amazon)
Monsters of Faerûn (amazon)
Oriental Adventures (amazon)
Psionics Handbook better than old psionic system, feels like redundant magic system (amazon)
Savage Species (amazon)
Song and Silence (amazon)
Sword and Fist some silly feats, idea-mining for PrCs (amazon)
Tome and Blood (amazon)
Unearthed Arcana (amazon)

D&D: Alderac Entertainment Group

Evil (D20) (amazon)
Mercenaries (D20) good feats and equipment (amazon)

D&D: Atlas Games

Touched by the Gods (D20) haven't used much at all (amazon)

D&D: Chaosium Inc.

Dragon Lords of Melnibone (D20) use the critical hit and fumble tables

D&D: Columbia Games

D20 Hârn Guide (D20) FREE! courtesy of Nine Shadow Eyes

D&D: E.N. Publishing

Arcane Strife (D20) pdf, lots of extra spells

D&D: Goodman Games

Monsters of the Endless Dark: The Wanderers Guild (D20) odd critters, GOOD artwork

D&D: Green Ronin Publications

Arcana: Book of the Righteous (D20) a GREAT book for idea-mining (amazon)
Arcana: Secret College of Necromancy (D20) a decent specialist book (amazon)
Arcana: Societies of Magic (D20) some idea-mining, have not used much (amazon)
Master Class: Assassin's Handbook (D20) good book, exotic assassins (amazon)
Master Class: Shaman's Handbook (D20) good book, overly complex (amazon)
Master Class: Witch's Handbook (D20) (amazon)
Pocket Grimoire: Arcane (D20) compilation book, some use (amazon)
Pocket Grimoire: Divine (D20) compilation book, some use (amazon)

D&D: Kenzer & Co.

Kingdoms of Kalamar Arms & Equipment Guide (D20) waiting for this, due May 2003
Kingdoms of Kalamar Players Guide (D20) good book, new base classes, feats, etc. (amazon)
Kingdoms of Kalamar Villain Design Book (D20) anti-feats are great for NPC creation

D&D: Legends & Lairs

Mythic Races (D20) standard fare, Dreamland idea-mining (amazon)
Seafarers Handbook (D20) was decent, until I found Broadsides (amazon)
Spells and Spellcraft (D20) some good spells (amazon)
Traps and Treachery (D20) if you like traps, some rogue stuff (amazon)
Traps and Treachery II (D20) do not have, but considering (amazon)

D&D: Living Imagination, Inc.

Broadsides! (D20) a GREAT rulebook for ships (amazon)

D&D: Malhavoc Press

Book of Eldritch Might (D20) (amazon)
Book of Eldritch Might 2 (D20) (amazon)
Book of Eldritch Might 3 (D20)
do not have, but considering (amazon)

Cry Havoc (D20) mass combat rules

D&D: Mongoose Publishing

Ultimate Feats Vol. 1 (D20) more feats than you could possibly use
Ultimate Games Designer's Companion (D20) good for idea-mining
Ultimate Prestige Classes Vol. 1 (D20) good for PrC idea-mining

D&D: Mystic Eye Games

Wild Spellcraft (D20) good source for wild magic effects (amazon)
Blight Magic (D20) some idea-mining, haven't used much (amazon)

D&D: PDFs

Death: Guardian of the Gate (D20) bought on sale, haven't used much
In The Saddle: Horses and Other Mounts (D20) bought on sale, haven't used much
Primal Codex (D20) very useful stuff
Tournaments, Fairs, and Taverns (D20) things to waste time

D&D: Sword & Sorcery Studios

Relics & Rituals (D20) some good spells (amazon)
Relics & Rituals II: Lost Lore (D20) do not have, but considering (amazon)
Divine and the Defeated (D20) some idea-mining, limited usefulness for custom world (amazon)
Creature Collection (D20) some good critters, some world specific (amazon)
Creature Collection II: Dark Menagerie (D20) as above (amazon)

D&D: Valar Project, Inc.

Book of Erotic Fantasy (OGL) an "interesting" book, offers Appearance stat

GURPS: Steve Jackson Games

GURPS Basic Set (GURPS) basic book everyone needs (amazon)
GURPS Compendium I (GURPS) useful for character creation (amazon)
GURPS Compendium II (GURPS) useful for combat, etc (amazon)
GURPS Assassins (GURPS) discontinued (amazon)
GURPS Bestiary (GURPS) required GM book (amazon)
GURPS Character Builder (GURPS) useful Windows program (amazon)
GURPS Fantasy Bestiary (GURPS) required GM book (amazon)
GURPS Fantasy Folk (GURPS) people and races idea-mining (amazon)
GURPS Grimoire (GURPS) extended magic book, very useful (amazon)
GURPS Magic (GURPS) necessary book for spellcasting (amazon)
GURPS Magic Items 1 (GURPS) do not have, considering (amazon)
GURPS Magic Items 2 (GURPS) do not have, considering (amazon)
GURPS Magic Items 3 (GURPS) do not have, considering (amazon)
GURPS Psionics (GURPS) (amazon)
GURPS Religion (GURPS) do not have, considering (amazon)
GURPS Rogues (GURPS) do not have, considering (amazon)
GURPS Warriors (GURPS) do not have, considering (amazon)
GURPS Wizards (GURPS) do not have, considering


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Geography

The Gazetteer details the following regions:

Emer (The Lost Isle)
Lyrast (Ancient Land)
Tasserus (Wild Lands)
Terèthor (Uncharted Land)
Vulmura (Middle Lands)
Great Seas
Wonders of the World

The Cosmography details more "distant" locations:

Zarátam
Moons
Ethereal
Nether
Outside Lands

Often, this sidebar will contain additional information and references pertinent to the central text.

Some items available
Purchasing game supplies with these amazon.com links helps defray some web and time associated costs and helps enable a very costly habit.

Ref. PHB (Player's Handbook), © Wizards of the Coast