3. [All] [Jadth]
Day; Silda is restless with horrible dreams, looks feverish.
Boat continues by oar along the Run Suluth. Evening;
Zembra spotted. Night; Boat docks at Zembra. Group bids
farewell to Iriven and are escorted by an armored sentinel
to a good inn. Vorén wanders through the covered
streets of Zembra. (J-14)
[Oth]
4. [All] [Jadth]
Nightsdeep; Vorén finds a holdout for the Order
of Skardathir and gathers information. The priestess
Dalmira places a blessing on him. In the early hours
Vorén reaches Kurum Adjàdaar, kills a
roaming Varst and is captured by the estate chamberlain.
Guardian is attacked by street rogue, Ferveo and Zuroolly
comes to its aid. Guardian temporarily relieves
Silda of her dreams. Town guard investigates killings,
takes prisoner to barracks. Morning; Ferveo goes to
barracks. Zuroolly goes shopping. Day; Ferveo is interrogated
with the prisoner. Evening; Zuroolly is taken to the
barracks and questioned. Night; Zuroolly pays his and
Ferveo's way out of jail. (J-14,
15) [Oth]
5. [All] [Jadth]
Morning; Ferveo and Zuroolly speak with Illybàel
about the ivory towers and the Bru. Day; Travel back
and forth between inns, checking on the Silda and the
guardian. Night; Silda exhausted and sleeping restlessly
again. Fever returns.(J-15)
[Oth]
6. [All] [Jadth]
Morning; Ferveo and Zuroolly check on Silda, who claims
to have been contacted by Morgormir through the Dream.
Silda promises the spectre of Morgomir that she will
kill Izzaradragulth, one day. Vorén wakes in
a storage room beneath the mansion. He escapes from
his room but is trapped in the basement for sometime.
Day; Zuroolly and Ferveo head toward Kurum Adjàdaar
looking for the missing Vorén. They meet Nassir
sitting near a bridge into the demesne. Group moves
to inn on northside of town. Night; Group follows creek
to swell near wall, cross in fishing boat, enter forest.
Near the circumference road, group is attacked by two
Varsti and the Varst master. Silda's sword bursts into
flame fighting the Varst master. Group successful, but
retreats to town to lick wounds. Vorén explores
all the rooms in the mansion basement. (J-15,
16) [Oth]
7. [All] [Jadth]
Nightsdeep; Nassir tends to people's wounds. Day; Group
waits for nightfall, convalescing. Evening; Zuroolly
invites Nassir into the street but the newcomer cannot
see the wounded guardian. Night; Ferveo and Zuroolly
return to Kurum Adjàdaar and explore further
along the circumference road. Vorén awaits his
opportunity to escape, listening to conversations at
the top of the stairs. (J-16)
[Oth]
8. [All] [Jadth]
Nightsdeep; Ferveo and Zuroolly meet a lone Varst in
the estate hunting grounds, which follows them to their
boat and waits till they cross to the townside before
turning away. Day; News arrives in town that a great
ship has arrived in the harbor from Jadth. Zuroolly
goes to the docks and watches a carriage pick-up some
important people and a contingent of ten soldiers march
toward the estate. Night; Group sneaks back onto estate
grounds and observes bustling and increased patrolling.
Zuroolly's toad hops up to the mansion and eavesdrops
on the proceedings, briefly entering the kitchen door
and encountering a rat. Group returns to town, four
days having passed since they last saw Vorén.
The chamberlain is imprisoned and guarded in the basement,
doors down from Vorén's new hiding place. (J-16)
[Oth]
9. [All] [Jadth]
Morning; Guards take chamberlain to the west yard of
Kurum Adjàdaar were he is judged. Vorèn
sneaks upstairs during the interest in affairs outside,
briefly cases mansion and slips out through the kitchen
despite being spotted by house staff. As he races across
the gardens toward the forest he hears the executioner's
sword. Vorèn races through the trees of the creek's
west bank, feeling more and more slow and tight in his
joints until he reaches the riverside and crawls into
a storage building for the day. Day; Zuroolly talks
to Nuth, finds Gurond's weapon smithy and looks at short
swords. Night; Vorén arrives at inn and updates
group on his adventures. Nassir is sent from room but
is heard outside while they talk and flees. Group pursues
to dark street and are attacked by a Bru. Nassir is
cornered. Nassir is killed and found to be Zin Virael.
Vorén tries to sell found weapons unsuccessfully.
(J-16, 17)
[Oth]
10. [All]
[Jadth] Nightsdeep; Vorén watches out window
until morning. Morning; Zuroolly trades trident and
Nassir's scimitar for a short sword for Vorén.
Zuroolly explains the night's events to a dockside Nuth.
Evening; Vorén returns to his Cult and shows
them swatch of skin with Nassir's tattoo, receives blessing.
Night; Group assembles at inn to discuss plans. Vorén
insists that Nassir said Rallea was taken North. Plans
are made to leave for Maradach. (J-17)
[Oth]
11. [All]
[Jadth] Morning; Zuroolly sells the Bru sword for its
worth as iron, opting not to tell authorities about
the Bru encounter within their city. Ferveo and Zuroolly
buy 20 days of travelling rations. Evening; Group leaves
Zembra but doesn't make it far down road before questioning
the wisdom of walking through the jungles at night.
Also of concern is Nassir's threat that if they left
Zembra their lives would be forfeit. Night; Returning
to the docks they seek ship passage to Maradach and
are approached by a thin bearded man missing half his
teeth. The man offers them passage for 15 aurala each,
leaving very soon. Group decides to look further. Thin
man pokes Silda and she draws her sword on him. (J-17)
[Oth] Flender leads group along old trails and finds
an old abandoned caravan in high pass. Down the
other side into a wooded mountain valley, they found
and traveled along the Old Taládan Road. (O-45)
12. [All]
Mamra is full. [Jadth] Nightsdeep; After resting
some group looks for another boat. Group talks to an
older man with a fruit barge, named Larrad. Larrad agrees
to have passengers but seems confused when the characters
insist he needs their protection. Day; Silda is taken
to a shrine of Sudul where she is divined as being possessed
by Dagari. The priestess explains that she cannot help
Silda but that perhaps priests in Jadth, or maybe Maradach
can. Ferveo buys Silda a small clay pot of herbs to
give her momentary clarity. (J-17)
[Oth] Group continues along Old Taládan Road.
Dire wolves at the command of the caller Hurgr
attack the group as they camp that night. Valus
is bitten badly but survives. (O-45)
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