"You don't remember what hurt more,
your head. or when you were lifted bodily from your bed and
thrown into the wall. You recall laying in a broken mess on
the floor, probably bleeding, while someone kept shaking you,
and asking you questions. You were far too gone to answer.
But try as you might to hear through the closing fog, all
you can make out are the words 'the amulet, where is the amulet?'
If only you knew what the men were looking for, everything
would be very different."
Dammon's story begins
|
|
Dammon
Background
Born 20 Vulune 628 DR (Taleis)
at (--?--), Lanàdus
Parents Unknown
Siblings Unknown
Married Unknown
Children Unknown
Dammon (Shroudson of Lanàdus)
is a confused and weary traveler who is as lost in the world
as he is within himself. In early 652 DR, he found
himself in Oth with only fragmented dreams to outline a mysterious
past. His companions offer him some security and the
means to seek and contend with that which is missing from
his life.
Dammon Shroudson remembers only fragments
of his past. His story "begins" in Oth, in Leva's
Boarding House. Here his first connected memory took
place, as he was thoroughly beaten by figures looking for "the
amulet". After the thugs left, Dammon searched himself
and his room but found only his clothes and his mostly empty
spellbook which he gathered and took with him. To this
day, he has no idea why they came to his room, or what the
amulet might be.
The sorcerer ventured south in the Spring
of 653 DR both to find more about his past, and escape the
dark lands where he'd spent a month in the dank dungeon of
Kry Shurulm. Deep within the mountains Tor'n Evalshat
he came upon a book belonging to Grazzad of the Bragnar Bar
Ort which awakened a piece of his sleeping soul. |
Spells
Spells
are categorized by level, followed by the number known
and the number that may be cast per day.
- Level 0: ( 9 / 6+0 ) Daze
(PHBp191), Detect Magic (PHBp193), Mage Hand (PHBp223),
Open/Close (PHBp233), Prestidigitation (PHBp238), Read Magic
(PHBp243), Resistance (PHBp245,246)
- Level 1: ( 5 / 6+1 ) Alarm
(PHBp172), Arcane Bolt* (Wizards Spellbook, Oct
00), Feather Fall (PHBp203), Mage Armor (PHBp223), Unseen
Servant (PHBp268)
- Level 2: ( 4 / 6+1 ) Alter
Self (PHBp172), Arcane Lock (PHBp176), Levitate (PHBp222),
Misdirection (PHB35pp254,255)
- Level 3: ( 3 / 6+1 )
Dispel Magic (PHBp196), Asalayd's Wind
- Level 4: ( 2 / 5+1 )
Ice Storm (PHB35p243), Polymorph (PHB35p263)
- Level 5: ( 1 / 3 +1 )
* Arcane Bolt: Evocation (Force),
Sor/Wiz1, Components V S, Casting Time 1 action, Range
(medium) 100 ft. + 10 ft. / level, Targets up to five creatures
no two of which can be more than 15 ft. apart, Saving throw REF
for half, Spell Resistance yes; each bolt deals 1d6+1 damage;
a maximum of 5 bolts may be cast per spell at 9th level; targets
must be designated before rolling SR or damage; counts
as Magic Missile for spell, items or special qualities that protect
against them |
Library
Dammon maintains a fledgling library of arcane
works at his house in the Oth borough of Cenotaph.
Shroudson's Grimoire appears as a tome
of poor condition with a soiled leather cover and wavy pages,
warped with sea water. (90pp, 18" x 13" x 5") The
pages of the book are covered with precise writing in a suspicious
dark red medium. The writing on all pages is written
over the faintest remains of older writings long since washed
or worn away. The name "Dammon Shroudson" can be found
on the inside front leaf, written in a hand not found within
the tome until the last several pages.
Pages |
Spell |
Cost |
pp1-7
p8
pp9-15
pp16-20
pp21-23
pp23-29
pp30-36
pp37-44
pp45-49
pp50-56
pp57-64
pp65-75
pp83-90 |
|
2/2
2+1
4+1
2/2
2-5
2-10
1
1+1
1-10
1-3
1-5
1+1
Unkn. |
* Spells that cannot be
cast with current understanding. Further prerequisites
are required.
** Bonus spells.
Sadast's Spellbook is a thin medium-sized
book with a heavy black leather cover. An old metal
lock holds the covers shut, but the lock has been damaged
and does not work. (24pp, 15" x 14" x 1") The yellowed pages
of the book are only written on one side, and evidence exists
that the books have been rebound from an older tome. The
spells are written in a personal cipher based in Old
Othic.
Skoru Bocor is a long
(16" x 1" diam.) thin scroll written in an unsteady hand. A
woven band of leather slides off either end of the bare
scroll. The scroll unwinds several turns before the
first entries. The spells are written in an unknown
cipher based in Old Othic. Each
spell entry is seperated with an ornate drawing of a man
holding a skeletal fish and a lantern, encircled by the
name of the following spell (in Old Othic).
Tharad'Zor's Spellbook is
a folio-sized heavy tome with mildewed scale-leather covers,
though many scales have worn away. The leafs are
held together with large iron hinges. (138pp, 30" x 45" x
6", 36lb) The book is written in the Kavallun cipher,
based in a strange assortment of Old Othic, Dekàlan,
and Old Taládan. The intra includes a foreword
by the author Tharad'Zor (Old
Othic) that explains that the "Invisible Shoulder" was
found on a scroll at a Taládan marketplace that
had been hidden inside a candlestick (Winter 640 DR). The
intra also mentions that the Saarul spell was found in
a Cenotaph bookstore. No mention is made of the "Portal" spell's
origins.
The grimoire's appendices are
journal entries; Not Draga Lor Phlogostra (Notes
on the Principles of Fire), Not Phloga Talis (Notes
on the Fire Talismans), Phlogostra Alchema (Scientific
Experiments of Fire), and Vistal Dnur (Observations
of Death). The notes are written within the Kavallun
cipher, and will give any serious researcher some valuable
insight into Draga Phlogostra. The
last entries explain his loss of magic powers upon becoming
a ghul, and observations of his personal transformations.
|
Followers
Some people's troubles ebb when they adopt
followers to share their day-to-day duties. When Dammon
was adopted by the Vullinshrith
Cabal his problems began anew. The group consists
of about ten members though rarely are more than six or seven
present at once. The location of missing members is
never known to the other cabalists.
Over the Winter of 652 DR, Dammon spoke with
members of the cabal, but his questions were stymied by blank-expressions
and more than one answer of "I never really thought about
it." The peasants seemed to recall simple agrarian
lives with faintly-remembered families and neighbors, but
could offer no names or reasons why that might have changed. Asked
about "Vullinshrith" they
would uniformly agree that it sounded very familiar, but
not one could remember why.
Among the cabalists, Artana seems
the most "aware" or "dependable". Now and again she
can be found sitting on the steps with her chin her hands,
staring off into the distance like she's trying to remember
something. Other members seem to include: Sordun (an
elder man), Kaleera (a
young woman), Toswor (a
young wiry man), Ellender, Ilshen, Faldir, Deyeme (who
appears the least), Owor,
and Melect. |
Details
Dammon Shroudson
(3E)
...
|
|
STR |
11 (+0) |
DEX |
12 (+1) |
CON |
11 (+0) |
INT |
11+1 (+1) |
WIS |
10 (+0) |
CHA |
18+2 (+5) (book) |
HP |
23+ (4,4,3,3,4,4,1,?,?,?)
|
AC |
13 (dex, ring) |
ATKS |
+5 |
RNGD |
+6 |
MV |
30' |
FORT |
3+0 = 3 |
REF |
3+1 = 4 |
WILL |
7+0 = 7 |
RACE |
Uren, male |
AGE |
24 |
SKIN |
White, pale |
HAIR |
Black, gray streaks
(shaven) |
EYES |
Black (light gray) |
HT |
6 ft. 0 in. |
WT |
162 lb |
|
Sorcerer
8 |
Tainted
2 (prc)
|
Alterness
(fam) |
Combat Casting |
Empower Spell |
Scribe Scroll |
Spell Penetration |
[12+(3*3)+(4*4)+(2*6)]
= 49+3 <34>
|
SKILLS
|
Speak
Language, Lanád'a |
Speak
Language, Othic |
Speak Language,
Dekàlan |
2
|
(1)
|
Speak
Language, O.Othic |
2
|
(1)
|
Read/Scribe*
(int) |
3
|
3
|
Alchemy
(int) |
2
|
2+1
|
Bluff
(cha) |
2
|
1+5
|
Concentration
(con) |
5
|
5
|
Disguise
(cha) (zod) |
0
|
0+6
|
Hide
(dex) (zod) |
2
|
2+3
|
Know.,
Arcana (int) |
4
|
4+1
|
Listen (wis)
(fam) |
0
|
0+2
|
Profession,
Unkn. (wis) |
1
|
1
|
Ride
(dex) |
2
|
1+1
|
Spellcraft
(int) |
5
|
5
|
Spot
(wis) (fam) |
0
|
0+3
|
Swim
(str) |
4
|
2
|
Gift - Eyes
of Shë (prc)
|
Gift - Shedding
Skin (prc)
|
Summon Familiar
(conscious) |
Empathic Link |
Speak with Nethereal |
0 - Sorcerer
Spells - 6 |
1 - Sorcerer
Spells - 6+2 |
2 - Sorcerer
Spells - 6+1 |
3 - Sorcerer
Spells - 6+1 |
4 - Sorcerer
Spells - 5+1 |
5 - Sorcerer
Spells - 3+1 |
|
* Read/Scribes Othic, Dekàlan
and Old Othic.
Dammon has many things, much of which are
kept by his 'followers' at the old House of Tharad'Zor in
Cenotaph.
Aside from mundane items, he has a pair of Surran's
Marvelous Boots, a pair of Boots
of Zirak, a masterwork Dagger of Attrakar, the Staff
of Tharad'Zor, the Ring
of Grazzad, a mythrul Othic
medallion, a magical bone necklace found while crossing
the Tor'n
Evalshat
and various spellbooks (see above).
|
The following
chart outlines the character's experience progression during
the AD&D second edition chapters of the Othic chronicle.
Each data point represents one game session. Disparity
between experience totals from second edition to 3E is a result
of published rules conversion.

|
Footnotes
- Alertness - Receives
Alertness feat within arm's reach of familiar (rf. PHBp51)
- Charisma - Received permanent +2
bonus from Tome of
Gulmören
- Disguise - Receives +1 moonsign
bonus from Taleis
- Eyes of Shë - Darksight
- Hide - Receives +2 moonsign bonus from
Taleis
- Listen - Receives +2 Alertness bonus
within arm's reach of familiar (rf. PHBp51)
- Shedding Skin - Crumbling chalky skin
grants DR
- Spot - Receives +2 Alertness bonus
within arm's reach of familiar (rf. PHBp51)
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Biographies
These are characters that have ventured in
the World of Teréth End. Those characters with
a maroon name have died during the course of events.
Contacts
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