Deep within the
seas and rivers of the World of Teréth End live
an icthyoid race known as the Zultaya. Largely unknown
to most of the world, the Zultaya are a widespread race
with great influence under the Great Seas and along
the world's shores. The fact that few Zultaya
have been seen is due more to their desire to avoid
the surface than any misconception of scarcity. Members
of the race learned long ago that their appearance invokes
fear among the land-dwellers.
Physiology:
Though there is some variety (i.e. hue, pattern,
shape, size, etc.) among the Zultaya, general features
are constant throughout the race. From a distance,
the body-shape of the Zultaya is sometimes thought to
be a comical hybrid of fish and Uren. This idea
quickly changes when they are examined more closely.
Zultaya appear as large fish with humanoid
limbs that are not proportionate to their bodies. Their
eyes are dish-like and unblinking and their mouths gape
with triangular teeth. In addition to proportional
fins and gills, the Zultaya have humanoid arms and legs
that extend from beneath the pectoral fins and pelvic
fins respectively. Most Zultaya do not have ventral
fins. Despite webbed digits, the Zulayan humanoid
limbs are folded back against the body while swimming.
When moving bipedally the Zultaya's body stands
at an angle, balanced on feet and caudle fin.
The Zultayan caudle fin is turned 90° from
the rest of its body like a fluke; this gives them balance
and support when upright. Because of the orientation
of their caudal fin, Zultaya swimming is more akin to
that of cetaceans than fish.
Psychology: The
nine Great Seas are wide and dangerous realms to those
that live beneath them. Those that thrive in these
waters are either predators or have a well-tuned instinct
for survival. The Zultaya, although viewed as
fearsome to many, do not consider themselves predators.
Their people survive by using the safety of numbers.
This need outweighs all other aspects of the Zultayan
mindset; they are a social people whose individuals
rarely desire to be away from their kind. Those
that are familiar with the race know that solitary Zultaya
are likely to be sick or worse.
Living in a society where individuals
are never alone creates dependencies and social dynamics
that are alien to Uren observers. Zultaya society
is very structured to accomodate this basic need. Priests
of the race are focal points for all aspects of Zultayan
life (i.e. love, law, business, spiritual, etc.).
Culture: Zultayan culture
in some respects is similar to Uren culture. The
Zultaya arrange themselves by families and communities,
building towns and great cities connected by an ancient
network of trading avenues. In select places (such
as Uralu Sazularyu), the
submarine trading networks of the Zultaya meet and interact
with the trading systems of the land-world.
There are no nations as are known among
land-worlders among the Zultaya. The Zultaya divide
themselves by spiritual borders. These regions
are called tayir. The borders of each tayir
may change from year to year depending on the spiritual
association of the people within that area. For
this reason there are many priests within the Zultayan
society to maintain the binds which keep each tayir
together.
As a people, the Zultaya are not deceitful
to each other or those with whom they have civilized
relations. Deceit among the race is a terrible
crime and dealt with using the strongest punishment
issued by its people, exile.
Language: There are many variations
among tongues of the Zultaya, most with ancient roots,
but most members of the race have come to learn a single
shared tongue language for purposes of trade known simply
at Zultayan. Locals of a specific water body or
region likely have a regional language, which in turn
are divided into sub-languages and dialects. To
most land-world dwellers, all languages of the Zultaya
sound similar (and may be indistinguishable to all but
the most well-trained ears).
Magic: Most Zulatayan magics
are divine in nature.
|
|
Type;
Medium Monstrous Humanoid (Aquatic) |
--
|
|
Strength
+4 |
|
|
Constitution
+1 |
|
|
Vision;
Superior Low-light |
|
|
Base
Speed; 20 feet, swim 60 feet |
--
|
|
Feat;
Multiattack |
|
|
Feat;
Weapon Focus (Shortspear) |
|
|
Special
Quality; Freshwater Sensitivity 1 |
|
|
Special
Quality; Water Dependent 2 |
|
|
Special
Quality; Claw and Bite 3 |
--
|
|
Special
Quality; Natural Armor +2 |
--
|
|
Aging;
Long (MA = 43, O = 86,
V = 129, Max = +3d8) |
--
|
|
Automatic
Languages; Zultayan, other (local) |
--
|
|
Bonus
Languages; None |
--
|
|
Favorite
Class; Cleric |
--
|
|
|
Level
Adj.
|
+2
|
- Freshwater Sensitivity (Ex): Zultayan
characters that are submerged in freshwater must make
a DC 15 Fortitude check or become fatigued. This
check must be repeated every 10 minutes that the Zultaya
is submerged.
- Water Dependent (Ex): Zultayan characters
can survive outside water for 1 hour per 2 points
of Constitution (after this time, rf. DMG35p304 drowning
rules).
- Claw and Bite (Ex). Zultayan characters
can attack with a tearing bite (1d6), two claws (1d4
each), weapons or a combination of these.
Recommended traits: Absent-Minded
(UA35p87), Cautious
(UA35p87),
Detached (UA35p87),
Farsighted (UA35p87),
Specialized (UA35p90),
Suspicious (UA35p90);
Recommended flaws: Inattentive (UA35p91),
Noncombatant (UA35p91),
Unreactive (UA35p91)
D&D
3.5 Zultaya NPC Template |
Medium Montrous Humanoid (Aquatic) |
Hit Dice: 3d8+3 (15 hp) |
Initiative: +0 |
Speed: 20 ft. (4 hexes), swim
60 ft. (12 hexes) |
Armor Class: 12 (+0 Dex, +2
natural), touch 10, flat-footed 12 |
Base Attack / Grapple: +5 /
+5 |
Attack: Bite +5 melee (1d6+2/x2))
or Claw +5 melee (1d4+2/x2)) or Shortspear
+6 melee (1d8+3/x3) or heavy crossbow +4 ranged
(1d10/19-20) |
Full Attack: Shortspear +6
melee (1d8+2/x3) and bite +3 melee (1d6+2/x2);
or heavy crossbow +3 ranged (1d10/19-20);
or claw +3 melee (1d4+2/x2) and claw +3 melee
(1d4+2/x2) and bite +5 melee (1d6+2/x2) |
Space / Reach: 5 ft. / 5 ft.
|
Saves: Fort. +4 (good), Ref.
+1 (poor), Will +4 (good) |
Special Attacks: -- |
Special Qualities: Freshwater
Sensitivity, Water
Dependent |
Abilities: Str 15, Dex 10,
Con 13, Int 11, Wis 12, Cha 11 |
Aging: Long (MA
= 43, O = 86, V = 129, Max = +3d8) |
Skills: Profession (any one)
+2, Diplomacy +3, Listen +3, Spot +4 |
Languages: Zultayan |
Feats: Multiattack, Weapon
Focus (shortspear) |
Environment: Deep Sea |
Organization: Varies (rarely
solitary) |
Challenge Rating: 2 |
Alignment: Usually lawful neutral |
Advancement: By character class
(favored = cleric) |
Level Adjustment: +2 |
|
|