The World of Teréth End
Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

 

Mishara

Background

Born  (--?--) (--?--) 536 DR at (--?--), Arduwu, Teréthor
Parents  Unknown
Siblings  Unknown

Married  NA
Children  None

Mishara (Mithdaras) is one of a handful that have walked the forbidden streets of Arkirün and emerged alive.  An Anahlan archer by profession, Mishara came to Oth to seek his fortunes and answers to questions that had plagued him in his young adult years.  Shortly after reaching the foul Uren city, Mishara befriended the druid Adae. the confused magician Dammon, the violent but friendly Jak the Younger, the Uren death-priestess Alcerra, and the talented bardess Kaithah of the Silverwood.  

After travelling with this group for several months before setting-out from Avarlin into the deep Arduwu to find a master bowmen to refine his considerable skills.  His journey took him into the wintery northern reaches of Terèthor where he and his new group found an injured Solara Elvarel which they carried to forbidden Arkirün.  There, he was thanked for his service and allowed to continued to Nazhalyr where he sought and was trained by the master Illydphryl Nyllyraz.  Following the winter, he caught a ship back to Avarlin and from there returned to Oth to rejoin his friends.

Shortly following his return, he joined them in a quest granted by Oth's High Lord to find a missing caravan, discover the fate of its people and a gift he meant for Elesea of Taldàna.  The search took them into the Tor'n Evalshat where they found ample evidence of Ortori movements in the valleys and canyons of those high mountains.  Within an old Dwürden stronghold where the Ortor had dozens of Uren enslaved, Mishara picked up the sword of a fallen comrade and was compelled to venture to Calsador.  Explaining to his companions that he must follow the sword's lead, he was left alone to cross the snowy mountain slopes in search of Norgus's adopted homeland.  Reaching the bucolic mountainside village he was forced into service by an ancient scroll and unwittingly became the newest of a long line of protectors for the people of Calsador.

Details

...

 Experience
Game
Level
Totals
 The Colossus of Sorbur Ort
46
7
22564
 Tunnels of the Bragnar Bar Ort
47
7
23350
 Grazzad's Command
48
7
26613
 The Call of Calsador
49
7
27386
 
Next Level
614

The following chart outlines the character's experience progression during the AD&D second edition chapters of the Othic chronicle.  Each data point represents one game session.  Disparity between experience totals from second edition to 3E is a result of published rules conversion.

Oth Experience 2E


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Biographies

These are characters that have ventured in the World of Teréth End.  Those characters with a maroon name have died during the course of events.

Contacts

 

Ref. PHB (Player's Handbook), © Wizards of the Coast