"The messenger before you has the 12,000 Aur I promised
for the coffers of your Temple. As always, it was a pleasure visiting
Taldàna. I hope to return for a longer period my next visit north.
Your hospitality was as always, memorable. I cannot wait for the
next opporunity to extend this good will between our temples."
- Old Taládan letter to a High Priest of
Amra from a High Priest of Kandlan
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Chapter Three - Iráen
God of Law, Lightbearer, The Radiant
One
Spheres of Influence: Law
Alignment:
Symbol:
Divine Focus:
Center of Worship: Lanàdus, Kryr
Tremendum
Color:
Animal:
Appearance:
Church: The Temple of
Clergy:
Raiment:
Sacrifice & Frequency:
Advancement:
Friends/Allies: All Dekàlan Orders
Foes/Enemies:
Sayings: "..."
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Iaran, Lightbearer. Rare. Iráen
is the god of good, morality, law, ethics, and hardwork. His followers are
puritan in their convictions and uncompromising in the face of other faiths
and cultures. The Iráen Codes (Eshatan)
are the foundation for many of the Dekàlan faiths' laws, allowing
some tolerance of variation between the cults.
The Lightbearer has been depicted in many forms
over the centuries. Some of the earliest images of Iráen show
an older man with hands supplicant and a nimbus of bright light around his
head. This is the image of the teacher of the Eshatan, referred to
by some as a historical Iráen, bringer of the ten laws. Later
images of the god, portray a more vengeful and warlike image, of an elder
king bathed in fiery light with a sceptre in his right hand to smite those
who trespassed against his laws. By the end of the Dekàlan
Empire, the sceptre was joined with a sword in his left hand.
In most Dekàlan imagery, the sceptre
is a symbol of justice and power.
The origin of the cult of Iráen, is something
of a mystery. The emergence of the god's worship is thought to have
arisen after the sacking of golden Anugth,
and before the crowning of the first High King. During this time, the Lanàdá
underwent a drastic societal change, from a sea-going barbarian culture,
to a lawful and disciplined warrior society controlled by a two-branched
government of high king (and the monarchy) supported by a holy council.
Some have written that a third branch of the government made all of
this possible, including the rise of Iráen, and that the third branch
was and may remain draconian. In 643 DR, an old tablet was found and
circulated in the towns of northern Lanàdus depicting the ancient
Iráen with three tongues hanging from his mouth. Though to
the peasantry of Lanàdus, this old picture was little more than a
curiosity, once the priesthood learned of its appearance it was soon seized
by royal troops. The seizure has added more importance to the find.
A three-tongued image of Iráen could
mean any number of things, but may indicate that the historical Iráen
was a dragonspeaker, given godly powers by the bloodling spawn of Samad
the Terrible. There are several locations around the isle of Lanàdus
that locals claim to be the final resting place of Iráen, for the
stories relate that at the end of his mortal span (before creating the pantheon)
he left his mortal bones in the fields near his homeland. The location
of his homeland is a matter of debate.
Events of the mortal life of Iráen are
largely unknown. With the exception of the bringing of the ten laws, most
things attributed to him, occurred after his acsension into godhood. Some
believe that Iráen was never a mortal man, being born to at least
one immortal parent. The identities of his parents are not known,
but those wishing to revere his ancestry typically visit one of the many
stone rings in eastern Lanàdus dedicated to the ancestors of the
island peoples. Some myths of the region say that Iráen stepped
from one of the stones infused with the wisdom and the powers of the island's
ancestors.
The Divine Aspects
Vodtin (the judge) ...
Merdéd (the punisher)
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Navigation
Iráen
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Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Iráen have
access to the following domains
Good
Law
Nobility (FR)
Sun
Worshippers of his aspects have access to
different domains. Vodtin's priesthood
have access to
Good
Knowledge
Law
Planning (FR)
while Merdéd's
priesthood has access to
Hatred (FR)
Law
Retribution (FR)
Strength
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