"The screams of the dying rising unchecked, Unhealing
wounds feed the streams bleeding red, Irul come and see, all
that you have made, Not one man taken, that's fall'n by your
blade."
- translated from Dekàlan,
excerpt of Draun hymn

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Chapter Two - Draun
The Fisher of Souls, The Veiled
One
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Spheres of Influence:
Death, Afterlife
Alignment: LN, N
Symbol: Trident, Grave, River or Barren Tree
Divine Focus: Trident
Center of Worship: Ildûn, City of Ildûn
Color: Black and Gray
Animal: Raven or vulture
Appearance: In late depictions, Draun appears
as an unclothed hermaphrodite holding a skull in one hand
and the three moons in its right. The face of the figure
is a silhouette with silver hair. Earlier representations
included a black mirror or a skeletal king.
Church: The Temple of Draun
Clergy: The Black and Gray, Riverwalkers
Raiment: Formal raiment includes long black
and gray robes adorned by simple silver jewelry. Precious
stones are typically deep blue.
Sacrifice & Frequency: Throughout recorded
history, the cult of Draun has required no sacrifice.
The god is invoked at death and sometimes to ward off
terrible illness or misfortune.
Advancement: The organization within the
Temple is very organized and structured, with no able
practitioners forgotten. At the highest levels of the
cult, the spirits of dead priests elect those to be moved
upward.
Friends/Allies: All Dekàlan Orders, possibly
excepting the followers of Zyrr
Foes/Enemies: Necromancers.
Sayings: "All walks of life bring you to the
river."; "We call to the Fisher of Souls and
beg that you take this loved one from the terrible waters,
for they have lived by the Laws and by their teachings
have left behind these words you gave to them, that we
may call you and ask this favor. He who watches,
she who protects, thee who gives us all that is forever."
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Among the following of any pantheon there are
debates on the relative powers and importance of the gods. The
Dekàlan pantheon is
no different. Each of the Dekàlan gods have "proven"
themselves in the legends and stories of their faiths, to be
cunning, powerful, and indispensable within their pantheon (with
the argued exclusions of Zalan
and Zyrr ). Perhaps the
most fantastic (perhaps horrible) stories are those surrounding
Draun, the God of Death.
Draun is believed to be one of the more ancient
religions among the Dekàlan peoples, as shrines and graves
devoted to his worship pre-date the Empire. The Old Temple
at Ildûn is believed
to have been constructed on the ruins of an elder temple, built
by an unknown people in some forgotten millennium. Statues
from that and other ruined temples were found to depict the
god as both male and female. Early scripture of the Temple
explain that the elder people worshipped a king and queen of
the dead, whereas the "wiser" Dekàlan priesthood recognized
the god's true duality. Ildûni depictions of the
god were female, whereas most mainland shrines paid homage to
a king of the dead.
The current Temple is centered on the island
of Ildûn. The faith was established there in the
early years of the Dekàlan Empire. The Old Temple
was ruined in the same catastrophe that befell the City of Ildûn,
and the Empire. The faith survived however, relocating
to the Eastern reaches of the island and building again.
Draun has been portrayed in many ways over the
centuries. In the earliest times for which there are records,
Draun was rendered as a skeletal king sitting upon a great throne
above the masses of dead souls gathered in the afterworld. It
is unclear from these early illustrations what the god's purpose
was, other than that of ruler. As the centuries moved
forward, Draun lost his crown and throne (probably due to concerns
that she would be viewed as a ruler of the Dekàlan pantheon),
to be depicted as lithe figure, often draped in loose fitting
robes. Although a colossal statue of Draun sitting on
a throne of skulls and bone is believed to have stood before
the Temple of Ildûn before its destruction, the image
of a robed fisherman standing vigil upon the shore of a river
jammed with corpses would become the most recognizable image
to those who knew the Dread God.
In the last centuries of the Old Empire, Draun's
appearance in Imperial art became more common. The god's
sexual duality became a popular image for alchemical and arcane
writings, which tried to explore the 'true nature of Uren-kind'
and its relationship with the universe. Due to this, the
use of Draun's hermaphroditic image became less potent a religious
icon. Due to this, the Temple of Draun began depicting
their god as a robed figure looking away, over its shoulder
by the 11th century HK.
Throughout the period of the Old Empire, Draun
was noticeably absent in most group illustrations from the pantheon,
though often included in a separate portion of the same artwork.
Typically, Draun would be included under the ground-line of
a relief, or on the opposite side of a triptych. It was
believed in the later part of the Empire, to be unlucky to look
upon the image of Draun and so metaphorical images were adopted
such as a black mirror or barren tree.
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The Divine Aspects
Asadyasus (the messenger)
appears as a beautific winged-woman surrounded by a sphere
of golden light. She is the collector and messenger
of Draun, that leads the dead and dying to the River of the
Dead. She is also known as the Comforter, and is believed
(by the faithful) to sit with grieving families and help them
through difficult times. Asadyasus
is the Mother of Widows, who keeps their minds and wills strong
after the deaths of loved-ones so that they may ever-after
honor their past mates. It is also Asadyasus who informs
(through her priests) when or if a woman may ever re-marry,
a practice overlooked in recent centuries.
She is assisted by a host of angels called the
Asadyi, which appear as winged-humans
(male and female) of unearthly beauty, which mimic the duties
of their mistress. All appear in flowing white gowns and
carry no weapons but the lights in their hands. It is
the Asadyi who the faithful claim to see when near death and
their vision is reduced to a single light in the swallowing
darkness (see Kyrçul).
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Kyrçul (the
swallower) is the dark aspect of Draun. It appears
as a skeletal apparition clad in heavy black robes, holding
a barbed spear, called Thruun
(also Thrün). Kyrçul
is credited with the taking of life from the bodies of the dying.
It is believed among the clergy of Draun however, that
Kyrçul is willing to employ his talents without the guidance
of Draun. For this reason, there are rituals which priests
of Draun may employ to stall Kyrçul's advance until the
word of the Asadyi can be heard and the death known to be just
(i.e. the will of Draun). Opposing Kyrçhul is not
done lightly. It is believed that the Swallower remembers every
sleight and repays all discomfiture.
There is a legend that Kyrçul and Irul-Endon
once strode the Teréth
End's ancient kingdoms together, destroying all that they
could find. When Draun found that the River of the Dead
was choked with souls, he summoned Asadyasus to call upon her
legions to bring a halt to the rampage. The unarmed Asadyi
flew to the ears of the warring legions and whispered lies to
the armies, which fell to the ground, believing they were dead.
Kyrçul was then brought before Draun and punished.
Although Draun could not punish Irul-Endon, he refused
to collect the souls of those wounded in battle for one hundred
years. When mortal soldiers learned of the unending agony
that had befallen their comrades and enemies no wars were again
fought until the time had passed, angering Irul.
The punishment of Kyrçul is called The
Burden among its followers. The Rite of Kyrçul
(Kyrçàdul)
must be performed at every wrongful death attended by Kyrçul
or its priests; during which time, the priest shares/borrows
the pains and agonies of the final passing with the dying. The
pain is somtimes so great that the priest dies too. Every
death a priest feels, Kyrçul feels. Priests of
Kyrçul may only advance within their Orders through these
ordeals, for each is believed to make their members stronger.
Each Kyrçàdul requires a Save vs. Fortitude
(DC 10 + dying's Charisma modifier). A bonus to this save
may be gained by performance/oration explaining to witnesses
how the dead lived (i.e. speaking
for the dead). Death by Kyrçàdul, is
irrevocable; the final contingency of The Burden. A priest
who dies as a result of Kyrçàdul is promised a
place in the hereafter. If a Kyrçàdul is
refused of the dying, the priest falls from favor of Kyrçul
and stripped of all benefits and position in the Order thereafter.
From this there is no atonement.
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The Priesthood
Priests of Draun are facilitators, dedicated
to the teaching and preparation of the living for the hereafter.
When life is finished they are called-upon to perform
the proper rites, and give the final instructions so that the
soul can find its way from this world. It is not the responsibility
or intent of the main clergy to initiate death, although there
are Orders within the faithful of Kyrçul who would use
the granted powers to hurry the laity through their mortal lives.
The Cult of Draun, unlike most of the populace,
does not hold the bodies of the dead in supernatural high
regard. The physical body is important only because
it is a conduit for one soul between the physical and incorporeal
worlds. Without a body, it is unlikely that the dead
may be contacted or returned to life (a condition frowned
upon by the Temple). After the appropriate rites the
soul is banished from the mortal vessel and cannot return
to it.
The Black and Gray believe in the "use" of empty
vessels in the service of Draun, a stance that has fueled
criticism of the Temple on many occasions. Undead fashioned
in this manner are animated using 'life energy', not the souls
of the faithful. It has been suggested (by black artisans
who know too much of these magics) that the the life energy
used for these tasks must come from the Ethereal, and is probably
harvested from the River (i.e. the corrupt, those of non-Dekàlan
faiths, etc.). The Temple dismisses all questions as
mysteries of the faith. Regardless, in regions unfamiliar
with the Cult of Draun, the use of undead is not viewed favorably.
To these people, the sacrosanct nature of the dead body
transcends the needs of Draun.
Day-to-Day Activities: It is the
responsibility Draun's priests to tend to the dying and the
loved ones of the dying with care and compassion. There
is no conflict in trying to preserve failing life, as most efforts
made by the priest cannot stay the Swallower's thirst. There
is an ambiguity however, for there often comes a time when the
priest's ministrations must turn from healing to the calling
of Kyrçul, by means of the first prayer (see Ceremonies).
It is assumed that the priest through their training,
wisdom and divine guidance will know when that change occurs,
and act appropriately. If the priest feels that there
has been some great injustice he may seek the counseling of
the Asadyi but does so at his own immortal peril, for the hunger
of Kyrçul is insatiable.
When a priest consecrates a burying ground,
he is effectively making a temple to Draun. The people
thereafter buried in this temple are "worshippers" come to
"eternally pray" in the eyes of the Veiled One. Bodies
laid to rest within consecrated ground become the property
of Draun and its clergy. This point is not made public,
but is held close among the clergy. Bodies interned
willingly by loved ones in consecrated ground may not be risen
by other means, to serve other agendas; without being manually
exhumed and taken from the site. Local Draun priests
are made instantly aware when a grave has been violated and
are often empowered with the full might (unrestricted use
of the necromantic arts) of the god of Death, to hunt down
and destroy the violators. This image of protection
has endeared much of the Old Empire to the Draun faith.
"Go forth then, Alcerra
of Nalam, and uncover the source of these 'whispers that
call foul' from their earthen repose. Take to the
fastest ship and hie thee to the great and crumbling City
of Oth, for the cries of the dead must be answered. This
is your holy command. Make it so." |
Holy Days/Important Ceremonies: Duntru
(also Dûntru), the
night previous to the new or re-born Woad
(the thirteenth of each month) is a holy day for priests of
Draun. There is to be some small observance made at
dusk, usually requiring a number of white candles equal to
the number of the month and incense appropriate to the prayers
offered (travelling priests often cut-down on their requirements
by using scented candles). The ceremonies are private
unless a death rite is required on that day/night at which
point the priest is required to wear full vestments and give
a proper pubilc ceremony. A private ceremony may last
for a watch, though a public one can last much longer, depending
on the oratory skills and passion of the priest.
Every death rite is a holy observance for a
priest of Draun. There are six prayers that must be
administered for proper burial. The Prayer of Leaving
calls upon Kyrçul to relieve the pains of the dying
and extract the soul from the living. The Prayer
of Calling summons an Asadyi to the 'sleeping place'.
The Prayer of Retrieval, explains to the soul
all steps the Asadyi and soul must take to reach the River
of the Dead. The River Prayer instructs the
soul to breathe deeply of the dead river and allow their mortal
being to be replaced with the essence of the eternal. The
Prayer of the Fisherman, calls upon Draun to find this
soul among those in the river and to fish it out to shore.
The final prayer, is the Eternal Prayer which
begins with descriptions of the wonders that await those in
the realm of Draun and finishes with words of consolation
for the grieving.
The [high holy days] for followers of Draun is
the monthturn from autumn to winter. During this time,
it is customary to find other clergy with which to observe the
holy days; though when this is not possible one should retreat
to an isolated place for contemplation and communion.
The vestments of priests of Draun are black
and gray with silver or iron accessories. Worshippers
of the Asadyi wear fine white cloaks and gold accessories.
Worshippers of Kyrçul wear black and red, often
bearing marks of jawless skulls. Traveling priests usually
incorporate black into their attire, often including the trident-head
sign embroidered upon their robes, tabards, shields, etc.
There are no restrictions to armor worn, though most
will choose a balance between comfort and protection.
Major Centers of Worship:
The Cult of Draun is centered within the city-state of Ildûn.
The high holy temple of the order was lost during the
Late War, reduced we are told, to seven stone blocks rising
from the desert sands. It is this temple that once boasted
the great iron colossus of Draun sitting upon its throne of
bone and skulls.
Plan of Kinir Irònviólinyn,
Ildûn
ca. 650 DR
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top view, ground floor
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Despite its ruin, Kyrm Orydnur
remains the holiest ground of the faith. In its day,
the temple was a giant stone and iron edifice that glowed
with the vapors of the Ethereal. These pulsating mists
shrouded its many spires, breathing slowly in and out of the
structure. Those who worked in the High Temple were
cadaverous and shaken priests who walked dumbly through the
city's streets, their eyes locked forever in some hidden place.
Though the assignment to work within the halls of Kyrm
Orydnur were a great honor among the faithful, not one soul
who entered would exit unaffected by the experience within.
Of all the High Temples throughout the Old Empire, Kyrm
Orydnur was the only that would not admit laymen, and for
the most part their followers were thankful.
Sketch
of Kinir Irònviólinyn, Ildûn
ca. 650 DR |
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west view, main facade
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Since the fall of the Empire,
two major temples have risen to prominence among the faithful,
the temple at Kirit Nalam and the temple at Gyrdon. Both
claim to be the rightful heirs of the High Temple's legacy
forcing a schism of leadership within Draun's faithful. Kirit
Nalam claims that the only survivor of Kyrm Orydnur escaped
to that place and threw herself upon the altar there, where
she received a vision from a host of Asadyi to erect a new
High Temple at that place. The priestess's body was
pierced with a thousand shards of glass from the shattering
towers of Ildûn and her blood flowed for three days
onto the altar. When finally she expired the blood was
gathered into vials and sent to the corners of Ildûn
so that the priests there could see that the spirit of the
Temple had not perished.
The priests of Gyrdon tell a different
tale. Upon the fall of Ildûn, the ancient kings
of the land rose from their mountain crypts and called for
a Council. A group of priests from the local temple
climbed to the ancient tombs above the valley and were told
that the spirit of the land was endangered and that they should
set to building a temple to protect it. Furthermore,
the ancient kings commanded that the temple be built in the
valley beneath their resting places, for there in Gyrdon they
could watch and guide the hands toiling below. The Temple
of Gyrdon therefore holds a separate cachet for many of Ildûn,
for the story of that temple ties the Dekàlan faith
into the ancient traditions of the southern people. The
temple at Kirit Nalam recognizes the faith of the Gyrdonar
but feel that Draun's will is corrupted there.
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Spells of the Faithful
GURPS Spells:
The Davra Orkid available to Draun's spellcasters is:
Draun's
Favor
(...) |
Forthcoming... |
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Navigation
Draun
<< Back -- Fwd
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Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Draun have
access to the following domains
Death
Law
Water
Worshippers of his aspects have
access to different domains. Asadyasus's
priesthood have access to
Death
Healing
Travel
while Kyrçul's
priesthood has access to
Death
Destruction
Evil
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