"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
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A Day Away
3 Lanal 652 - 4 Lanal 652
Dammon awakens an ancient alarm. The group
learns of the Skoru Decnar, Sarus and the Temple Portal. A mission
for the Temple sends the group from the city walls. A runaway
wagon and large vultures greet the party on the road to Erhet. Nirst
and his hammer are introduced at Bugaven's. Group learns more of Endren's
Seven.
Dammon arrived at the Temple's
entrance in the morning, and called for his friends. Jak
responded, and despite a previous encounter, invited the mage into the iron
Temple. A couple turns into the Temple's interior and an iron sentinel
charged them. The two ran, with Jak being smashed against a wall. Dammon
reached the exterior and waited there, for the sentinel would not follow
outside.
The group was summoned to speak with the priest Dalam,
who asked a favor of the group. He explained that a group of heroes by the
name of Endren's Seven were building
something in the Black Hills to the
South, and that the Temple would like the characters to see what was going
on. The group complied and walked with a Temple escort to Temple
Gate where they briefly encountered some Lord's
Men.
Passing through the gate they found a runaway wagon with
a frightened man in the bed, charging
through the crowd. As Jak intervened to stop the wagon large vultures,
whose feasting had been interrupted by the rampaging dray team, flapped
to the horse's heads and began to eat the steeds as they ran. Crossbowmen
began to fire down onto the street, pelting horses and onlookers. One horse
and a vulture died beneath the quarrel barrage. Soon the wagon came to a
stop. Jak noticed the bloody sword of the man in the wagon's bed, and knocked
him out with his fist. When the Lord's Men arrived to reconstruct the scene,
one discovered that the driver had been stabbed. Jak executed the thief
on behalf of the guards.
The group continued South with the guidance of Feyd,
a guide hired by the Temple, to the halver town of Dreg's
Brewery. Jak led some of the group to the drayman's home where they
met Duundar's wife, now widow. After a
brief announcement, the group left leaving Dammon to speak with the distraught
woman. The group spent the night at a local festhall and inn, where Kaithah
performed for a large crowd, but seized with stagefright, couldn't produce
a clear note. A later performance that night produced some silver, but the
proprietor refused to grant free boarding for her earlier disaster. In the
morning, the group continued South in the steady rain, soaked and plodding
through the muddy road. They passed a timber sledge which they were unable
to free, and reached Erhet by lunch, where
they stopped at Bugaven's for the day's
lunch. They were approached by a grey and silver bearded dwarf who joined
them for lunch, and introduced himself as Nirst,
one of Endren's Seven. The dwarf
was somewhat helpful but was less than friendly. The conversation lasted
for sometime, at a sirkùlar table on the tavern's back porch, overlooking
the dark Inunda Dul swamp to the East.
15 Aug 1997
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Navigation
Episode 13
<< Back -- Fwd
>>
People
Aanna (Wiz8)
Black Tom (Bbn8)
Bugaven (Com2)
Clad Burnut (Rog2)
Dalam (Com3)
Duundar (Com1)
Endren the Brave (Pal7)
Hat (Clr5/Rog6)
Kerrrith (Ftr6)
Citalla Marenzon (Ftr4)
Nirst Ohlmdamnor (Ftr14)
Seerilla Ravenwind (Brd10)
Sarus (Clr5)
Rauln Wronghand (Rog8)
Introducing
Northwood
Vultures: Large dark-brown birds with unsettling Uren-like features
roost atop the gates of Oth's city walls, watching the teaming hundreds
below. Unlike most carrion scavengers, these birds often attack
the healthy creatures and people. Removing them from the walls has
not worked, as the Northwoods seem to produce an endless supply of the
monsters.
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