"Too often days swiftly pass /
Weeping in the evening grass /
There just is not enough time /
Forthings you dreamt you'd do /
The hours still drift by.
"Too many years, too high a cost /
Too many lessons earned but lost /
And still you complain all the time /
Cursing the days before you /
Lamentng the days gone by.
"And finally laying in your bed /
Staring skyward, nearly dead /
It all floods back one last time, /
The chances that you left behind /
But alas there's little left to do /
... but cry."
Dirimoran song
|
Demon Storm
12 Lanal 652 - 18 Lanal 652
Four ride to Oth to ask for assistance on behalf
of Lord Yurander. A stay at Kry Shurulm. Kaithah meets the
Lord's Musicians and practices Oberyl's music. Kaithah plays for
the High Lord and visitors. A message is left in Candan. Mishara
and a soldier are attacked by Ichalus's demons near the Southswall. At
Dreg's Brewery, Mishara meets Hat and returns to Oth.
Returning
to Oddon Keep, Mishara
examined the arrows he was able to retrieve and found many to be scorched.
Inside, the gate closed and Thr. Enthor
came forward explaining that with the Danok
minions had retreated, and it would be a good time to send for help. Thr.
Enthor suggested that the group ride to Kry
Shurulm and ask Lord Rott for assistance
in this matter. Alcerra and the weakened
Kaithah were rounded-up and brought horses
and a scout. Under the cover of night, the four rode from Oddon Keep,
turning north along the trail through the Elmark.
Riding swiftly through the burnt brigand forest the group
kept their voices low as they passed campfires, camps, and cabins in the
night. Out of the woods, they continued through some small farms and found
a dirt road winding along the Southswall
to Genter. The scout explained, riding
behind Kaithah's horse to urge it forward, that Genter was a dangerous
place and that the group would do well not to return the gaze of those
that were there. The group rode swiftly passed masses of people, gathered
at this pre-dawn hour for secret meetings along the roadside. More than
once the riders saw the flash of daggers in the moonlight. Reaching the
Highgate, Mishara explained the group's
mission to the listening soldiers. Soon the gate whined forward and an
entourage of mounted soldiers rode out to escort the group through the
City. Kaithah, still weak from the previous day's adventures in Oddon,
was taken onto a soldier's horse. The group galloped through the city
streets, the building faces, alleyways, and squares rushing and blending
into a endless tapestry around them. At The
Barrens bridge, the guards stood aside as the armed escort charged
across. The winding streets of the Naryard
passed beneath them effortlessly, as did the shorter more maintained avenues
of the Kyard. Finally, they approached
the wall again, and were admitted past a raised porticullis where they
dismounted and were taken deep into Kry
Shurulm. After being led through a confusing maze of courtyards and
corridors, they were admitted to the Lord's Hall where Lord Rott awaited,
donned in chainmail. Following brief introductions and an explanation
of their purpose, Rott called upon two knights and instructed them to
take their armies south to deal with the marauding Minions
of Danok. With the matter settled, he invited the messengers to stay
at the Keep. On the next day, at the midday meal, the group ate and spoke
with the Lord of the City. During this meal Kaithah was invited to play
that evening for the Lord and other "invited" guests. She accepted and
spent the day practicing. Mishara, spent the day wandering through the
courtyards and along the walls of the Keep, watching the soldiers at their
drills, looking out across the rocky Cre
Dulnar and the cliff-top buildings of the City, and the hills that
extend north from the Keep, where he first helped the soldiers here fend
off the goblins. During the day's wanderings he learned that his friend
Bear Nogrodd had accompanied a unit
that had traveled north into the forest, but was not told their purpose.
This same day Kaithah was invited to play and practice with the Lord's
Musicians, an older group of players who had never been invited to
play in the Keep. Their leader, an older gentleman named Ajandu
Wurthum, was very pleased and excited about the prospect of playing,
explaining that the Lord never entertains guests in the Keep. Also during
that day, Kaithah practiced plaing the illuminated Elve
scrolls. During her practice, she managed to master the first two, "Spring"
and "Summer". With Alcerra watching and listening, they noticed magical
effects of her playing; musical accompaniment, and soft golden motes of
light appearing in the room around them. She tried to play further but
was unable with any command. That night the group were invited again to
dinner with six noble persons and two priests from the Temple. The food
was good and the music thereafter was very pleasing. The nobles thoroughly
enjoyed the performance, prompting Lady
Allisis Gadth to invite Kaithah to play at some function in the near
future. Following the dinner, Alcerra was given a message from the Temple
that had been left by Mourners,
inviting her to a meeting at the Tower
on the month's last day. As people filed out of the room the group was
left speaking with Lady Allisis, Lord
Keslem Carrost, and the High Priests of Kyard and Naryard, Oltem
and Sarrad. It was discovered in conversation
that Rott never invites guests to the Keep.
The following day, the group rode from Kry Shurulm into
the City and waited among the masses on their way through the Northgate.
Finding their way through the northern districts, they came to familiar
streets of Wesridge and placed their
horses in the care of a stable boy at the House
of Dreaming, an inn dedicated to Sudul,
the Sleeping God. From the inn the group walked to the outskirts of Candan
where they left a message for Jak in the hopes
that one day he may escape from the Black Tome and return home. The night
spent at the inn was peaceful and filled with vivid dreams. In the morning
they learned of flocks of winged creatures that had flapped by in the
night, and stole a neighbor's cat. They rode back to Kry Shurulm.
The next morning Alcerra requested the audience of one
the Lord's Advisors to learn of Androth's
whereabouts, while Mishara rode south to return to Oddon with a soldier
and messenger. Riding through the City proved no hassle, but south of
the wall, they encountered winged creatures flapping and circling above.
Mishara and the soldier spurred their horses toward some
cover in the Southswall while the messenger raced southward. The creatures
landed and pursued through the ramshackle tents and houses, all wound
together in a dilapidated labyrinth of intertwined rooms and alleys. Pushing
his way through crowds of dark figures, the winged creatures hopped and
laughed behind him, claiming their desire to "Kill the Elve that killed
our master." People fled into the recesses of the shanties, as the demons
clawed and ripped their way forward, stopping ocassionally to terrorize
a peasant or commit some other wanton destruction. Such is the way of
demons. Mishara raced through the tents and fallen buildings, emerging
on a dirt streeet, and racing back toward the City. At the City wall he
came to area where buildings seem to climb the lower half of the wall,
but saw figures and fires deep inside those structures that must exist
beneath or beyond the wall's bottom. He raced westward around the bowing
Temple Wall until he came to the river,
and then turned southwest to Dreg's
Brewery, leaving the Southswall behind him. At the town, he found
himself a room with no windows and settled in for the night. The next
day he learned that the winged creatures had come to the town, but that
a local hero named Hat had slain three of
them, and that one was being hung in the beer hall next door. That evening
Mishara wandered to the nearby hall, Farthshadth's
Stout Festhall and Inn, and drank with the large crowds gathered there.
An hour or more into the night the guest of honor, Hat, noticed the Elve
and invited him to the head table where together they drank and talked
late into the night. Mishara learned that Hat had more in common with
he than the eerie halvers of the area,
and was thankful for a soulful face in the crowd. The next morning Mishara
rode back to Kry Shurulm, foregoing for now his quest to Oddon Keep.
10 Jan 1998
|
Navigation
Episode 21
<< Back -- Fwd
>>
People
Androth
(Wiz10)
Keslem Carrost (Nob6)
Ichalus Damerreon (Clr9)
Thr. Enthor (Ftr7)
Felze (Exp4)
Foulstern (Wiz14)
Allisis Gadth (Ari5)
Hat (Clr5/Rog6)
Alo Madralo (Com1)
Bear Nogrodd (Ftr5)
Oltem (Clr7)
Edgur Rott III (Ari6/Ftr8/Wiz3)
Sarrad (Clr9)
Ajandu Wurthum (Exp3)
Orun Yurander (Ari9)
Introducing
Hat: The shortest
member of Endren's Seven, Hat is
also perhaps the most peculiar. Though a Halver,
he is most distinguishable by his over-sized hat (which is his namesake).
The large black felt hat is covered with ribbons and medallions
and some thin feathers gathered during his long career. Foremost,
Hat is a priest of a southern Halver deity of travelers. |