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"Too often days swiftly pass / Weeping in the evening grass / There just is not enough time / Forthings you dreamt you'd do / The hours still drift by.

"Too many years, too high a cost / Too many lessons earned but lost / And still you complain all the time / Cursing the days before you / Lamentng the days gone by.

"And finally laying in your bed / Staring skyward, nearly dead / It all floods back one last time, / The chances that you left behind / But alas there's little left to do / ... but cry."

Dirimoran song

Demon Storm
12 Lanal 652 - 18 Lanal 652

Four ride to Oth to ask for assistance on behalf of Lord Yurander.  A stay at Kry Shurulm.  Kaithah meets the Lord's Musicians and practices Oberyl's music.  Kaithah plays for the High Lord and visitors.  A message is left in Candan.  Mishara and a soldier are attacked by Ichalus's demons near the Southswall.  At Dreg's Brewery, Mishara meets Hat and returns to Oth.

Returning to Oddon Keep, Mishara examined the arrows he was able to retrieve and found many to be scorched. Inside, the gate closed and Thr. Enthor came forward explaining that with the Danok minions had retreated, and it would be a good time to send for help. Thr. Enthor suggested that the group ride to Kry Shurulm and ask Lord Rott for assistance in this matter. Alcerra and the weakened Kaithah were rounded-up and brought horses and a scout. Under the cover of night, the four rode from Oddon Keep, turning north along the trail through the Elmark.

Riding swiftly through the burnt brigand forest the group kept their voices low as they passed campfires, camps, and cabins in the night. Out of the woods, they continued through some small farms and found a dirt road winding along the Southswall to Genter. The scout explained, riding behind Kaithah's horse to urge it forward, that Genter was a dangerous place and that the group would do well not to return the gaze of those that were there. The group rode swiftly passed masses of people, gathered at this pre-dawn hour for secret meetings along the roadside. More than once the riders saw the flash of daggers in the moonlight. Reaching the Highgate, Mishara explained the group's mission to the listening soldiers. Soon the gate whined forward and an entourage of mounted soldiers rode out to escort the group through the City. Kaithah, still weak from the previous day's adventures in Oddon, was taken onto a soldier's horse. The group galloped through the city streets, the building faces, alleyways, and squares rushing and blending into a endless tapestry around them. At The Barrens bridge, the guards stood aside as the armed escort charged across. The winding streets of the Naryard passed beneath them effortlessly, as did the shorter more maintained avenues of the Kyard. Finally, they approached the wall again, and were admitted past a raised porticullis where they dismounted and were taken deep into Kry Shurulm. After being led through a confusing maze of courtyards and corridors, they were admitted to the Lord's Hall where Lord Rott awaited, donned in chainmail. Following brief introductions and an explanation of their purpose, Rott called upon two knights and instructed them to take their armies south to deal with the marauding Minions of Danok. With the matter settled, he invited the messengers to stay at the Keep. On the next day, at the midday meal, the group ate and spoke with the Lord of the City. During this meal Kaithah was invited to play that evening for the Lord and other "invited" guests. She accepted and spent the day practicing. Mishara, spent the day wandering through the courtyards and along the walls of the Keep, watching the soldiers at their drills, looking out across the rocky Cre Dulnar and the cliff-top buildings of the City, and the hills that extend north from the Keep, where he first helped the soldiers here fend off the goblins. During the day's wanderings he learned that his friend Bear Nogrodd had accompanied a unit that had traveled north into the forest, but was not told their purpose. This same day Kaithah was invited to play and practice with the Lord's Musicians, an older group of players who had never been invited to play in the Keep. Their leader, an older gentleman named Ajandu Wurthum, was very pleased and excited about the prospect of playing, explaining that the Lord never entertains guests in the Keep. Also during that day, Kaithah practiced plaing the illuminated Elve scrolls. During her practice, she managed to master the first two, "Spring" and "Summer". With Alcerra watching and listening, they noticed magical effects of her playing; musical accompaniment, and soft golden motes of light appearing in the room around them. She tried to play further but was unable with any command. That night the group were invited again to dinner with six noble persons and two priests from the Temple. The food was good and the music thereafter was very pleasing. The nobles thoroughly enjoyed the performance, prompting Lady Allisis Gadth to invite Kaithah to play at some function in the near future. Following the dinner, Alcerra was given a message from the Temple that had been left by Mourners, inviting her to a meeting at the Tower on the month's last day. As people filed out of the room the group was left speaking with Lady Allisis, Lord Keslem Carrost, and the High Priests of Kyard and Naryard, Oltem and Sarrad. It was discovered in conversation that Rott never invites guests to the Keep.

The following day, the group rode from Kry Shurulm into the City and waited among the masses on their way through the Northgate. Finding their way through the northern districts, they came to familiar streets of Wesridge and placed their horses in the care of a stable boy at the House of Dreaming, an inn dedicated to Sudul, the Sleeping God. From the inn the group walked to the outskirts of Candan where they left a message for Jak in the hopes that one day he may escape from the Black Tome and return home. The night spent at the inn was peaceful and filled with vivid dreams. In the morning they learned of flocks of winged creatures that had flapped by in the night, and stole a neighbor's cat. They rode back to Kry Shurulm.

The next morning Alcerra requested the audience of one the Lord's Advisors to learn of Androth's whereabouts, while Mishara rode south to return to Oddon with a soldier and messenger. Riding through the City proved no hassle, but south of the wall, they encountered winged creatures flapping and circling above. Mishara and the soldier spurred their horses toward some cover in the Southswall while the messenger raced southward. The creatures landed and pursued through the ramshackle tents and houses, all wound together in a dilapidated labyrinth of intertwined rooms and alleys. Pushing his way through crowds of dark figures, the winged creatures hopped and laughed behind him, claiming their desire to "Kill the Elve that killed our master." People fled into the recesses of the shanties, as the demons clawed and ripped their way forward, stopping ocassionally to terrorize a peasant or commit some other wanton destruction. Such is the way of demons. Mishara raced through the tents and fallen buildings, emerging on a dirt streeet, and racing back toward the City. At the City wall he came to area where buildings seem to climb the lower half of the wall, but saw figures and fires deep inside those structures that must exist beneath or beyond the wall's bottom. He raced westward around the bowing Temple Wall until he came to the river, and then turned southwest to Dreg's Brewery, leaving the Southswall behind him. At the town, he found himself a room with no windows and settled in for the night. The next day he learned that the winged creatures had come to the town, but that a local hero named Hat had slain three of them, and that one was being hung in the beer hall next door. That evening Mishara wandered to the nearby hall, Farthshadth's Stout Festhall and Inn, and drank with the large crowds gathered there. An hour or more into the night the guest of honor, Hat, noticed the Elve and invited him to the head table where together they drank and talked late into the night. Mishara learned that Hat had more in common with he than the eerie halvers of the area, and was thankful for a soulful face in the crowd. The next morning Mishara rode back to Kry Shurulm, foregoing for now his quest to Oddon Keep.

10 Jan 1998

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Episode 21
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People

Androth (Wiz10)
Keslem Carrost (Nob6)
Ichalus Damerreon (Clr9)
Thr. Enthor (Ftr7)
Felze (Exp4)
Foulstern (Wiz14)
Allisis Gadth (Ari5)
Hat (Clr5/Rog6)
Alo Madralo (Com1)
Bear Nogrodd (Ftr5)
Oltem (Clr7)
Edgur Rott III (Ari6/Ftr8/Wiz3)
Sarrad (Clr9)
Ajandu Wurthum (Exp3)
Orun Yurander (Ari9)

Introducing

Hat: The shortest member of Endren's Seven, Hat is also perhaps the most peculiar.  Though a Halver, he is most distinguishable by his over-sized hat (which is his namesake).  The large black felt hat is covered with ribbons and medallions and some thin feathers gathered during his long career.  Foremost, Hat is a priest of a southern Halver deity of travelers.

Ref. PHB (Player's Handbook), © Wizards of the Coast