"The messenger before you has the 12,000 Aur I promised
for the coffers of your Temple. As always, it was a pleasure visiting
Taldàna. I hope to return for a longer period my next visit north.
Your hospitality was as always, memorable. I cannot wait for the
next opporunity to extend this good will between our temples."
- Old Taládan letter to a High Priest of
Amra from a High Priest of Kandlan
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Chapter Six - Path
The Great Teacher, The Lorekeeper, The Nine
Flames of Anugth
Spheres of Influence: Knowledge,
Learning, Magic
Alignment: N
Symbol: Nine Flames
Divine Focus: Gold objects usually crafted with flame motifs
and crystal or glass lenses.
Center of Worship: Panath
Color: Gold and Red
Animal: Ape. Monkey
Appearance: An elderly teacher in loose garments usually
portrayed holding a large tome; sometimes sitting beneath a large
spreading tree.
Church: Temple of Path, The Nine Halls
Clergy: Order of Anugth, Keepers of the Flames
Raiment: Loose fitting white clothes with flame-motif embroidery
of red, black, and gold. Low-ranking priests are shaven bald.
High-ranking priests wear high elaborate headgear.
Sacrifice & Frequency: The ancient Cult of Path requires
sacrifice on all holy days, and as part of atonements. There
are many forms of sacrifice depending on the purpose, ranging from
animals to written works, all of which are consumed in the flames
of the appropriate hall or shrine.
Advancement: Advancement within the Order of Anugth is dependant
on the mastery of lore and magics. The highest levels of the
priesthood require the learning of complex spells called "Panathan
Knots" which serve no purpose other than to display a priest's
magical prowess.
Friends/Allies: The Temple is friendly to all who come seeking
knowledge and enlightenment, and has been known to accomodate enemy
scholars who have been willing to offer the proper sacrifices.
Foes/Enemies: Elve.
Sayings: "Learning delivers Uren from the barbarity
of beastdom", "All that is observed may teach", "The
righteous person seeks the Truth in all things"
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The legend of a white ape emerging from the
Shar to give the Nine Flames to the Uren
of Anugth is told repeatedly in the lands
of Panath. The white ape is named
by legend as Kugùntor and is
believed to have been a messenger of the god Path.
No where in Pathic mythology does does the god manifest itself in
mortal form. The most material form taken by Path was in the form
of the Lurdurun of Ta'ul
Mafur, who died from burns and wounds received at the annunciation.
When determining a form to represent Path,
the image of an elderly teacher is sometimes used. Statues and images
of Path are ocassionally accompanied by images of Kuguntor as well, usually
with a large open book on his lap and fire erupting from the pages.
Kuguntor lived with the Anugthians for many
years before returning to the jungle. During his stay, a temple
was built of wood and bone (materials readily available in the surrounding
forests). In the center of the First Temple was a beautiful creation
of fire turned to gold. Nine tendrils of golden flame rose from
the "fire" which Kuguntor taught represented the nine truths
of Path (now referred to as the Nine Flames of Anugth). The truths
(misinterpreted as "laws" by Lanas
marauders centuries later) were lost during the conquest of the city in
114 AR, when Terrud's warriors ransacked Anugth and carried its treasures
away to fund further campaigns. Record states that the Nine Flames
of Anugth were destroyed in 88 AR at Tor Tremendum, following the loss
of countless crews and people transporting the relic to Lanas. When
the holy relic was finally consumed by great furnace fires, the magic
that was released engulfed the island kingdom, searing the eyes and flesh
of all its inhabitants (save those in holy places). It is for this reason
that the Empire's expansion did not continue until almost twenty years
later, when the next generation of "seeing" warriors could be
gathered.
There were many attempts to eradicate mention
of the Nine Truths shortly after the fall of Panath, and to replace the
"truths" with the teaching of great Iráen's
Eshatan. Each attempt to erase mention of the pillars failed. Since
the fall of the Dekàlan Empire, the halls have been named for the
Truths, carved in the Anugthic letters.
The Divine Aspects
Imèru (the
truth warden) ...
Kugùntor (the
teacher) ...
The Priesthood
Day-to-Day Activities: It is important
for the faithful of Path to learn something new on each day, and to retain
that knowledge. It is customary for priests of the Great Teacher
to keep a writing paper with them during travels to record things that
were are seen and learned. Each dawn, the priests of Path welcomes
the coming sun with prayers of hope for the day to come. The faithful
are duty bound to aid and teach those seeking enlightenment and learning,
though such instruction often expects a tithe and instruction in the Great
Teacher's ways as well.
Holy Days/Important Ceremonies: The people of Panath
celebrate each Monthturn as a time of reverence and reflection on the
lessons of Path. During these days, all faithful are required to
visit their local Halls and share some recent revelations with their fellow
followers or the resident priests.
A little known rite practiced by some followers of Path,
is the practice of moonbirth. Moonbirth is a ceremony in
which an unborn child is taken from the mother by caesarean under the
full face of a moon. It is believed that this ritual will insure
that the child becomes a mage of some degree. The ceremony requires
an adept of great skill both at rite and chirurgery;
without these, the mother and often the child both die. One reason
the rite is little known as seldom practiced is that it does not always
have the desired result. There are many accounts of moonbirths that
have not resulted in children of the Tapestry. Furthermore, and
even less well-known, is that in rare incidents, botched rites have resulted
in the creation of Nulls, creatures that cannot affect or be affected
by magic. Nulls are considered aberrations by the Temple of Path, and
seldom survive to adulthood.
Major Centers of Worship: Unlike most of the Dekàlan
Temples, the Order of Anugth does not have a central High Temple, but
instead maintain and worship at nine great Halls which are all situated
in and around the city of Panath. Perhaps important to understanding
the Nine Truths is a look at the great halls of Path, which are devoted
to: Discovery (artuin), History (egirhin), Medicine (vikiruin),
Knowledge (siluruin), Law (hirdun), Literature (kiruid), Magic (eluin),
Mathematics (erduin) and Truth (haruin). According to ancient Pathic scriptures,
it is upon these pillars that rest the weight of civilization. Curiously
absent from the Pathic teachings are any mentions of virtue, and good
or evil.
Spells of the Faithful
GURPS Spells:
The Davra Orkid available to Pathic spellcasters is: Body
(F1), Communication (F2), Divination
(F3), Elemental Fire (F1), Elemental
Water (F1), Enchantment (F1), Manipulation
(F1), Gate (F2), Healing
(F1), Meta (F2), Mind
(F2) and Wards (F2).
The
Boundless Well F3
(Path/Regular) |
Forthcoming... |
Lore
of the Ancients F2
(Path/Regular) |
Forthcoming... |
The
Knowing Stream F2
(Path/Regular) |
Cast upon a stream or river,
this spell relates knowledges of those that live upstream from where
the spell was cast. More forthcoming... |
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Navigation
Path
<< Back -- Fwd
>>
Dekàlan Gods
There are ten major gods traditionally worshipped by Dekàlans.
Amra (beauty, love)
Draun (death)
Iráen (law, order)
Irul (athletics, war)
Kandlan (agriculture, time)
Path (knowledge)
Roth (crafts, work)
Sudul (dreams, prophecy)
Zalan (luck, trickery)
Zyrr (darkness, magic)
Other gods have emerged in the same lands since the fall of Dekàlas.
While some are new, some ancient deities have experienced a resurgence
of faith.
Eiron (law, duty)
Malaz (seas)
Nathal (air, winds)
Orander (honor, war)
Woad (balance, nature)
Domains
Spellcasting clerics of Path have access to
the following domains
Fire
Knowledge
Magic
Rune (FR)
Spell (FR)
Worshippers of his aspects have access to
different domains. Imèru's priesthood
have access to
Inquisition (DF)
Knowledge
Magic
Protection
while Kugùntor's
priesthood has access to
Fire
Knowledge
Law
Planning (FR)
Details
The Nine Pillars of the Pathic faith define
those lores on which civilization rests upon. It is believed by
Pathic scholars, that without a firm commitment to the understanding of
any of these pillars, a civilization will collapse.
Artuin (Discovery)
Egirhin (History)
Eluin (Magic)
Erduin (Mathematics)
Haruin (Truth)
Hirdun (Law)
Kiruid (Literature)
Siluruin (Knowledge)
Vikiruin (Medicine)
It is notable that although the words are
commonly written in the Anugthic script, they are not Panathan in origin,
but instead derived from either an old Sharan
tongue or Askeral.
This origin of the Nine Truths
is guessed due mainly to the reporting of a 4th century HK priest who
kept the relic safe for several years ending in 322 HK. The priests
described the scroll as bearing an ancient script (possibly Sharan) scribed
on a piece of shartana bark-paper, found only deep inside the Terèthori
interior. If the words were not Sharan, the people who wrote them
were very very lost. The works of the Pathic priests at this time
were all scribed in Anugthic.
The last record of the Scroll of the Nine
Truths dates to the 5th century HK when it was brought to an island near
Panath, so that a priest of Path might be miraculously healed by its presence.
During the 4th and 5th century it was widely believed that the scroll
itself held miraculous powers, being the first lesson of the Great Teacher.
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