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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Index of D20 Shaman Spells

The following index of spells appear in D20 publications other than the Players Handbook.  Those spells appended with an NAx code are Not Allowed in the campaign for reason x (f = flavor, g = gating / summoning, p = power-level, s = silly, t = teleportation, z = temporal).   Spells followed by a (NAx) code are not allowed in their current form, but are resolvable by changing the nature of the spells.  Spells appended with an ND are not available to most characters in Dekàlan campaigns.  Please ask the DM before gaining any of these spells for the first time.  The TR code indicates a True Ritual (as detailed in Relics and Rituals, see below).  Reference and domain codes are detailed at the bottom.

0-Level Spells

Liana (KKPp178)

1st-Level Spells

Arm (KKVp102)
Bird's Eye View (KKVp103)
Confront Curse Spirit (MC:Spp38,39)
Detect Curse / Taboo (MC:Spp39,40)
Detect Spirits (MC:Sp40)
Invisibility to Spirits (MC:Sp41)
Keen Hearing (KKVp107)
Lay to Rest (MC:Sp42)
Protection from Spirits (MC:Sp44)
See Spirits (MC:Sp44)
Spirit Dart (MC:Sp45)
Summon Fey (KKPp188) NAg
Summon Spirit I (MC:Sp37) (NAg NAt)
Tattoo (ENASp51) [Gen.]
Wood Wose (MWp96)

2nd-Level Spells

Beastmask (KKPp165) Bea2
Boil (KKVp103)
Confront Disease Spirit (MC:Sp39)
Confront Magical Spirit (MC:Sp39)
Constricting Serpent Arm (KKVp104)
Elongation (KKVp105)
Fertility (KKVp105)
Ghost Touch (MC:Sp41)
Identify Spirit (MC:Sp41)
Meditate (KKVp107)
Sharp Blade (ENASpp47,48) [Gen.] (NAf)
Spirit Claws (MC:Sp44)
Spirit Spear (MC:Sp45)
Summon Spirit II (MC:Sp37) (NAg NAt)
Wild Sense (KKPp193)

3rd-Level Spells

Battle Rage (MC:Sp38)
Blight (MC:Sp38)
Body of Eyes (MC:Sp38)
Hand to Hand (KKVp107)
Magic Circle Against Spirits (MC:Spp42,43)
Materialize (MC:Sp43)
Nature's Bounty (MC:Sp43)
Summon Spirit III (MC:Sp37) (NAg NAt)
Wall of Fungus (KKPp191)
Yaral's Totemic Transformation (R&Rp126) [Sha3]

4th-Level Spells

Bear's Heart (DFp81) Bea4
Ethereal Projection (MC:Sp41)
Polymorphic Projection (MC:Sp43)
Spirit Wall (MC:Sp45)
Summon Spirit IV (MC:Sp37) (NAg NAt)
Tattoo Item (R&Rpp118,119) [Sha4]
Wild Pack (KKPp193) NAg

5th-Level Spells

Death Curse (MC:Sp40)
Dust Storm (KKPp171)
Greater Ethereal Projection (MC:Sp41)
Journey of Healing (MC:Sp41)
Journey of Soul Retrieval (MC:Sp42)
Lesser Astral Projection (MC:Sp42) NAf
Summon Spirit V (MC:Sp37) (NAg NAt)

6th-Level Spells

Curse Turning (MC:Sp39)
Draw Forth the Oak Spirit (KKPp170)
Ethereal Banishment (MC:Spp40,41)
Mass Ethereal Projection (MC:Sp43)
Slay Spirit (MC:Sp44)
Summon Spirit VI (MC:Sp37) (NAg NAt)
Woodiron (KKPp194)

7th-Level Spells

Summon Spirit VII (MC:Sp37) (NAg NAt)

8th-Level Spells

Journey of Mass Healing (MC:Sp42)
Summon Spirit VIII (MC:Sp37) (NAg NAt)

9th-Level Spells

Divine Stasis (KKPp170) Tim9
Shadow Projection (MC:Sp44)
Summon Spirit IX (MC:Sp37) (NAg NAt)

Domain Only Spells

Domain key:  Air = Air (KKPp149, PHBp162, R&Rp31), Ani = Animal (KKPp149, PHBpp162,163, R&Rp31), Bea = Beastmaster PrD (DFp78, KKPp149), Cav = Cavern (FRp62, KKPpp149,150), Cel = Celerity PrD (DFp78, KKPp150), Cha = Chaos (KKPp150, PHBp163, R&Rp32), Chm = Charm (FRp62, KKPp150), Col = Cold (KKPp150), Com = Community PrD (DFp78, KKPp150), Con = Constructs (D&D), Cra = Craft (FRp62, KKPpp150,151), Cre = Creation PrD (DFp78, KKPp151), Dar = Darkness (FRp62, KKPp151), Div = Divination PrD (DFp78, KKPp151), Dth = Death (KKPp151, PHBp163, R&Rp32), Des = Destruction (KKPp151, PHBp163, R&Rp32), Dom = Domination PrD (D&D, DFpp78,79, KKPp151), Drm = Dream (D&D), Dro = Drow (FRp62), Dwa = Dwarf (FRp62), Ear = Earth (KKPp151, PHBp163, R&Rp32), Elf = Elf (FRpp62,63), End = Endings (TG), Ent = Entrancement (D&D), Evi = Evil (KKPpp151, PHBp163, R&Rpp32,33), Exo = Exorcism PrD (DFp79, KKPp152), Fam = Family (FRp63, KKPp152), Fat = Fate (FRp63, KKPp152), Fey = Fey (D&D), Fir = Fire (KKPp152, PHBp163, R&Rp33), For = Force (Drag294p33); Gat = Gateways (D&D), Glo = Glory PrD (DFp79, KKPp152), Gno = Gnome (FRp63), Goo = Good (KKPp152, PHBp164, R&Rp33), Hlf = Halfling (FRp63), Hat = Hatred (FRp63, KKPp153), Hea = Healing (KKPp153, PHBp164, R&Rp33), Ill = Illusion (FRp63, KKPp153), Inq = Inquisition PrD (DFp79, KKPp153), Jud = Judgment (D&D), Kno = Knowledge (KKPp153, PHBp164, R&Rp33), Law = Law (KKPp153, PHBp164, R&Rpp33,34), Lck = Luck (KKPp153, PHBp164, R&Rp34), Mad = Madness (DFpp79,80 PrD, Drag294p32, KKPpp153,154), Mag = Magic (KKPp154, PHBp164, R&Rp34), Men = Mentalism (FRp64, KKPp154), Met = Metal (FRp64, KKPp154), Mnd = Mind PrD (DFp80, KKPp154), Mis = Missionary (R&Rp34), Moo = Moon (FRp64, KKPpp154,155), Mys = Mysticism PrD (DFp80, KKPp155), Nob = Nobility (FRp64, KKPp155, TG), Obl = Oblivion (KKPp155), Ocn = Ocean (FRp64, KKPpp155,156), Orc = Orc (FRp64), Pes = Pestilence PrD (DFp80, KKPp156), Pln = Planning (FRp64, KKPp156), Pla = Plant (KKPp156, PHBp164, R&Rp34), Por = Portal (FRp64, KKPp156), Pro = Protection (KKPp156, PHBp165, R&Rpp34,35), Rai = Rainbow (D&D), Ren = Renewal (FRp65, KKPpp156,157), Ret = Retribution (FRp65, KKPp157), Run = Rune (FRp65, KKPp157), Sca = Scalykind (FRp65, KKPpp157,158), Sec = Secrets (D&D, ASMp42), Sed = Seduction (ThE), Sen = Sentinel (KKPp157), Slm = Slime (FRp65, KKPp157), Spl = Spell (FRp65, KKPp158), Spi = Spider (FRp65, KKPp158), Spt = Spirit (MC:Sp36), Sto = Storm (FRp65, KKPp158), Str = Strength (KKPp158, PHBp165, R&Rp35), Suf = Suffering (FRp65, KKPp159), Sum = Summoning PrD (DFp80, PHB, KKPpp158,159), Sun = Sun (KKPp159, R&Rp35), Tem = Tempest (KKPp159), Ter = Terror (KKPp159), Tim = Time (FRp66, KKPp159), Tmg = Timing (KKPp159), Tot = Totemic (TG), Tra = Trade (FRp66, KKPp159), Trv = Travel (KKPp160, PHB, R&Rp35), Trk = Trickery (KKPp160, PHBp165, R&Rp35), Tyr = Tyranny (FRp66, KKPp160), Und = Undeath (FRp66, KKPp160), Ven = Vengeance (D&D), War = War (KKPp160, PHBp165, R&Rp36), Wrd = Warding (KKPp160), Wat = Water (KKPp160, PHBp165, R&Rp36)

...


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D20 Spell Indices

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Paladin
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Categories

The House Rules are divided into the following categories.

Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants

Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast