"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Index of D20 Shaman Spells
The following index of spells appear in D20 publications
other than the Players Handbook. Those spells appended with an NAx
code are Not Allowed in the campaign for reason x (f = flavor, g = gating
/ summoning, p = power-level, s = silly, t = teleportation, z = temporal).
Spells followed by a (NAx) code are not allowed in their current
form, but are resolvable by changing the nature of the spells. Spells
appended with an ND are not available to most characters in Dekàlan
campaigns. Please ask the DM before gaining any of these spells
for the first time. The TR code indicates a True Ritual (as detailed
in Relics and Rituals, see below). Reference and domain codes are
detailed at the bottom.
0-Level Spells
Liana
(KKPp178)
1st-Level Spells
Arm (KKVp102)
Bird's Eye View (KKVp103)
Confront Curse Spirit (MC:Spp38,39)
Detect Curse / Taboo (MC:Spp39,40)
Detect Spirits (MC:Sp40)
Invisibility to Spirits (MC:Sp41)
Keen Hearing (KKVp107)
Lay to Rest (MC:Sp42)
Protection from Spirits (MC:Sp44)
See Spirits (MC:Sp44)
Spirit Dart (MC:Sp45)
Summon Fey (KKPp188) NAg
Summon Spirit I (MC:Sp37) (NAg NAt)
Tattoo (ENASp51) [Gen.]
Wood Wose (MWp96)
2nd-Level
Spells
Beastmask (KKPp165) Bea2
Boil (KKVp103)
Confront Disease Spirit (MC:Sp39)
Confront Magical Spirit (MC:Sp39)
Constricting Serpent Arm (KKVp104)
Elongation (KKVp105)
Fertility (KKVp105)
Ghost Touch (MC:Sp41)
Identify Spirit (MC:Sp41)
Meditate (KKVp107)
Sharp Blade (ENASpp47,48)
[Gen.] (NAf)
Spirit Claws (MC:Sp44)
Spirit Spear (MC:Sp45)
Summon Spirit II (MC:Sp37) (NAg NAt)
Wild Sense (KKPp193)
3rd-Level Spells
Battle Rage (MC:Sp38)
Blight (MC:Sp38)
Body of Eyes (MC:Sp38)
Hand to Hand (KKVp107)
Magic Circle Against Spirits (MC:Spp42,43)
Materialize (MC:Sp43)
Nature's Bounty (MC:Sp43)
Summon Spirit III (MC:Sp37) (NAg NAt)
Wall of Fungus (KKPp191)
Yaral's Totemic Transformation (R&Rp126) [Sha3]
4th-Level Spells
Bear's Heart (DFp81) Bea4
Ethereal Projection (MC:Sp41)
Polymorphic Projection (MC:Sp43)
Spirit Wall (MC:Sp45)
Summon Spirit IV (MC:Sp37) (NAg NAt)
Tattoo Item (R&Rpp118,119) [Sha4]
Wild Pack (KKPp193) NAg
5th-Level Spells
Death Curse (MC:Sp40)
Dust Storm (KKPp171)
Greater Ethereal Projection (MC:Sp41)
Journey of Healing (MC:Sp41)
Journey of Soul Retrieval (MC:Sp42)
Lesser Astral Projection (MC:Sp42) NAf
Summon Spirit V (MC:Sp37) (NAg NAt)
6th-Level Spells
Curse Turning (MC:Sp39)
Draw Forth the Oak Spirit (KKPp170)
Ethereal Banishment (MC:Spp40,41)
Mass Ethereal Projection (MC:Sp43)
Slay Spirit (MC:Sp44)
Summon Spirit VI (MC:Sp37) (NAg NAt)
Woodiron (KKPp194)
7th-Level Spells
Summon Spirit VII (MC:Sp37) (NAg
NAt)
8th-Level Spells
Journey of Mass Healing (MC:Sp42)
Summon Spirit VIII (MC:Sp37) (NAg NAt)
9th-Level Spells
Divine Stasis (KKPp170) Tim9
Shadow Projection (MC:Sp44)
Summon Spirit IX (MC:Sp37) (NAg NAt)
Domain Only Spells
Domain key: Air = Air (KKPp149,
PHBp162, R&Rp31), Ani = Animal (KKPp149, PHBpp162,163, R&Rp31), Bea
= Beastmaster PrD (DFp78, KKPp149), Cav = Cavern (FRp62, KKPpp149,150), Cel
= Celerity PrD (DFp78, KKPp150), Cha = Chaos (KKPp150, PHBp163, R&Rp32),
Chm = Charm (FRp62, KKPp150), Col = Cold (KKPp150), Com = Community PrD (DFp78,
KKPp150), Con = Constructs (D&D), Cra = Craft (FRp62, KKPpp150,151), Cre
= Creation PrD (DFp78, KKPp151), Dar = Darkness (FRp62, KKPp151), Div = Divination
PrD (DFp78, KKPp151), Dth = Death (KKPp151, PHBp163, R&Rp32), Des = Destruction
(KKPp151, PHBp163, R&Rp32), Dom = Domination PrD (D&D, DFpp78,79, KKPp151),
Drm = Dream (D&D), Dro = Drow (FRp62), Dwa = Dwarf (FRp62), Ear = Earth
(KKPp151, PHBp163, R&Rp32), Elf = Elf (FRpp62,63), End = Endings (TG), Ent
= Entrancement (D&D), Evi = Evil (KKPpp151, PHBp163, R&Rpp32,33), Exo
= Exorcism PrD (DFp79, KKPp152), Fam = Family (FRp63, KKPp152), Fat = Fate (FRp63,
KKPp152), Fey = Fey (D&D), Fir = Fire (KKPp152, PHBp163, R&Rp33), For
= Force (Drag294p33); Gat = Gateways (D&D), Glo = Glory PrD (DFp79, KKPp152),
Gno = Gnome (FRp63), Goo = Good (KKPp152, PHBp164, R&Rp33), Hlf = Halfling
(FRp63), Hat = Hatred (FRp63, KKPp153), Hea = Healing (KKPp153, PHBp164, R&Rp33),
Ill = Illusion (FRp63, KKPp153), Inq = Inquisition PrD (DFp79, KKPp153), Jud
= Judgment (D&D), Kno = Knowledge (KKPp153, PHBp164, R&Rp33), Law =
Law (KKPp153, PHBp164, R&Rpp33,34), Lck = Luck (KKPp153, PHBp164, R&Rp34),
Mad = Madness (DFpp79,80 PrD, Drag294p32, KKPpp153,154), Mag = Magic (KKPp154,
PHBp164, R&Rp34), Men = Mentalism (FRp64, KKPp154), Met = Metal (FRp64,
KKPp154), Mnd = Mind PrD (DFp80, KKPp154), Mis = Missionary (R&Rp34), Moo
= Moon (FRp64, KKPpp154,155), Mys = Mysticism PrD (DFp80, KKPp155), Nob = Nobility
(FRp64, KKPp155, TG), Obl = Oblivion (KKPp155), Ocn = Ocean (FRp64, KKPpp155,156),
Orc = Orc (FRp64), Pes = Pestilence PrD (DFp80, KKPp156), Pln = Planning (FRp64,
KKPp156), Pla = Plant (KKPp156, PHBp164, R&Rp34), Por = Portal (FRp64, KKPp156),
Pro = Protection (KKPp156, PHBp165, R&Rpp34,35), Rai = Rainbow (D&D),
Ren = Renewal (FRp65, KKPpp156,157), Ret = Retribution (FRp65, KKPp157), Run
= Rune (FRp65, KKPp157), Sca = Scalykind (FRp65, KKPpp157,158), Sec = Secrets
(D&D, ASMp42), Sed = Seduction (ThE), Sen = Sentinel
(KKPp157), Slm = Slime (FRp65, KKPp157), Spl = Spell (FRp65, KKPp158), Spi =
Spider (FRp65, KKPp158), Spt = Spirit (MC:Sp36), Sto = Storm (FRp65, KKPp158),
Str = Strength (KKPp158, PHBp165, R&Rp35), Suf = Suffering (FRp65, KKPp159),
Sum = Summoning PrD (DFp80, PHB, KKPpp158,159), Sun = Sun (KKPp159, R&Rp35),
Tem = Tempest (KKPp159), Ter = Terror (KKPp159), Tim = Time (FRp66, KKPp159),
Tmg = Timing (KKPp159), Tot = Totemic (TG), Tra = Trade (FRp66, KKPp159), Trv
= Travel (KKPp160, PHB, R&Rp35), Trk = Trickery (KKPp160, PHBp165, R&Rp35),
Tyr = Tyranny (FRp66, KKPp160), Und = Undeath (FRp66, KKPp160), Ven = Vengeance
(D&D), War = War (KKPp160, PHBp165, R&Rp36), Wrd = Warding (KKPp160),
Wat = Water (KKPp160, PHBp165, R&Rp36)
...
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Navigation
Shaman
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D20 Spell Indices
Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard
Categories
The House Rules are divided into the following categories.
Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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