The World of Teréth End

Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Armor

(Partial Leather Armor of Shadow +2) (J-13)

Bracers

(Bracers of Armor +2) (J-13)

Shields

Nekrule Orzhat.  A masterfully crafted wooden round shield.  When an Arduwu Nekrul Nelveral distinguished himself on the field of battle, they were sometimes recognized with a shield.  This particular orzhat was presented by Valsadalareun to the Elve commander Eradai stationed near Oth during the Occupation.  Eradai's forces discovered and crushed nascent opposition in 16 DR.  The shield was likely presented to her shortly thereafter.  Eradai and her troops grew sick beneath the widening Wheel and were ambushed in a hollow near Aenth while retreating from its shadow.  The details of this skirmish are lost, but it is still debated whether a group of Uren irregulars could have mounted an effective offense against Nekrul Nelveral infantry, even in their sickened state.  It is not recorded whether Eradai survived the ambush or not.  The shield surfaced one hundred years later in the possession of the Roth-Attrakar priestess Kelzèrak.  In 652 DR, the shield was removed from the Dwürden ruins of Kry Moradem by an Elve archer, Mishara; and again it has disappeared.  D&D:  Nekrule orzhat are typically wooden round shields (small wooden shield +2) with mythrul ornamentation.  The orzhat of Eradai depicted of a leafless mythrul tree. (6 lb) (O-32)

Shield of Argum the White.  A beautifully crafted Dwürden kite shield (large wooden) with a steel boss riveted to its center (approximately 100 years before steel was developed by Rothic priests).  Though faded (but revealed with cleaning), the shield face is painted with two rampant bears.  Around the boss, engraved in archaic Dwürden lettering reads, "Shield of Argum the White, King of Nurumwar Gurm".  On the reverse side (in the wood) is the shieldmaker's mark (crossed hammers inside a square and the letter "F") and a Dwürden style date.  The shield was stolen from the grave of Argum the White in the bowels of Krysurgörnn, Orid 652 DR.  It was carried from the ruins by Saldus of Botton Liche, a soldier of the High Lord Edgur Rott of Oth after his group wrested it from the ancient remains of the King of Nurumwar Gurm (a lost kingdom). The shield was coveted by Argum's son Guum, who probably died when Nurumwar Gurm was overrun by the Tarmar Ort in 964 HK.  D&D: The shield radiates strong magic, that was detectable (faintly) through a stone sarcophagus and an interior lead coffin.  The shield acts as a Large Wooden Shield +3 (AC +5). No other properties of the item are known. (8 lb) (O-52)


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast