"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of Spells & Magic - Magical Items
Armor
(Partial Leather Armor of Shadow +2) (J-13)
Bracers
(Bracers of Armor +2) (J-13)
Shields
Nekrule
Orzhat. A masterfully crafted wooden round shield.
When an Arduwu Nekrul Nelveral distinguished himself on the
field of battle, they were sometimes recognized with a shield. This
particular orzhat was presented by Valsadalareun
to the Elve commander Eradai stationed near Oth during the Occupation.
Eradai's forces discovered and crushed nascent opposition
in 16 DR. The shield was likely presented to her shortly thereafter.
Eradai and her troops grew sick beneath the widening Wheel
and were ambushed in a hollow near Aenth while retreating from its
shadow. The details of this skirmish are lost, but it is still
debated whether a group of Uren irregulars could have mounted an
effective offense against Nekrul Nelveral infantry, even in their
sickened state. It is not recorded whether Eradai survived
the ambush or not. The shield surfaced one hundred years later
in the possession of the Roth-Attrakar priestess Kelzèrak.
In 652 DR, the shield was removed from the Dwürden ruins
of Kry Moradem by an Elve archer, Mishara; and again it has disappeared.
D&D:
Nekrule orzhat are typically wooden round shields (small wooden
shield +2) with mythrul ornamentation. The orzhat of Eradai
depicted of a leafless mythrul tree. (6 lb) (O-32)
Shield of Argum the White.
A beautifully crafted Dwürden kite shield (large wooden)
with a steel boss riveted to its center (approximately 100 years
before steel was developed by Rothic priests). Though faded
(but revealed with cleaning), the shield face is painted with two
rampant bears. Around the boss, engraved in archaic Dwürden
lettering reads, "Shield of Argum
the White, King of Nurumwar Gurm". On the reverse
side (in the wood) is the shieldmaker's mark (crossed hammers inside
a square and the letter "F") and a Dwürden style
date. The shield was stolen from the grave of Argum the White
in the bowels of Krysurgörnn, Orid 652 DR. It was carried
from the ruins by Saldus of Botton
Liche, a soldier of the High Lord
Edgur Rott of Oth after his group wrested it from the ancient
remains of the King of Nurumwar Gurm (a lost kingdom). The shield
was coveted by Argum's son Guum, who probably died when Nurumwar
Gurm was overrun by the Tarmar Ort in 964 HK. D&D:
The shield radiates strong magic, that was detectable (faintly)
through a stone sarcophagus and an interior lead coffin. The
shield acts as a Large Wooden Shield +3 (AC +5). No other properties
of the item are known. (8 lb) (O-52)
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Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |