The World of Teréth End - Spells & Magic

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"The wizards gathered in a circle, conferring about the magnificent piece.  It had the head of an ass, the tail of of a serpent, its forward legs were canine, its hind legs were the fins of some large fish, and the torso remained of a young woman.  More wonderful still, it breathed."

- Notes of Taldus Erwy'yr
Lodun manuscript, cir 230 DR

Book of Dragum Ild'aIldra

[way (control) (establish) (summon, dominate)]

Dragum Ild'a (ihl DRAH) may be the most important facet of weaving magic, for at fundamental level it regulates and governs the flow of the Chaos, imposing law in a realm where there is none naturally.  Additionally, the Way of Ild'a is sometimes coupled with the philosophy that good can only result from imposed order and that flow of nature is entropic.

At its heart, Ild'a is the Way of control and order.  The study of the Dragum Ild'a is based on the premise that without control, magic is unfettered, aimless and dangerous.  Practitioners and scholars of the Way are often studious magicians, cognizant of the (imagined?) perils that await the careless investigator of the Chaos.  Whereas some might argue that the life-death cycles of nature are a positive state, the Ild'an philosophy is that eternal cycles of birth and death are pointless, and that nothing will come of such chaotic cycles.  The argument continues that only if mankind imposes order on the Chaos, can a positive outcome result.

In some respects, all spells are the result of Dragum Ild'a because the very nature spell casting involves exerting control over Chaos to reach a desired effect. This viewpoint is short-sighted however, because Dragum Ild'a does not only concern itself with the control of magic, but with the control and order of all things, magical and non-magical.

Grimoire Infinitum

Spells included here are not those owned or maintained by the sirkùli or cults but rather spells that have fallen into "outside" hands.  Some of these spells have been so widely circulated that ownership is no longer known or recognized.  Sirkùli spells may be found on the individual sirkùla pages.  Cult spells can be found on the individual religion pages.

D&D Spells:

[Arcane Bolt] (Arcane Bolt) Sor/Wiz 1
(Ild'a Pyrád'a) based on Arcane Bolt, Wizards Spellbook Oct 00, © 2000, WotC

[Distracting Ray] (Distracting Ray) Brd 2, Sor/Wiz 2
(ildá Ilùum) based on Distracting Ray, DragAnn5p23

[Indomitability] (Indomitability) Sor/Wiz 5
(ildá Vorbid) based on Indomitability, Drag275p87

[Lesser Ironguard] (Lesser Ironguard) Sor/Wiz 5
(ildá Vorbid) based on Lesser Ironguard, FR -- DragAnn5p107

[Lesser Spell Immunity] (Lesser Spell Immunity) Sor/Wiz 2
(ildá Vorbid) based on Lesser Spell Immunity, Drag275p86

[Minor Reflection] (Minor Reflection) Brd 3, Sor/Wiz 3
(ildá Vorbid) based on Minor Reflection, DragAnn5p24

[Ray of Light] (Ray of Light) Brd 1, Sor/Wiz 1
(ildá Ilùum) based on Ray of Light, DragAnn5p23

[Targeting Ray] (Targeting Ray) Brd 1, Sor/Wiz 1
(ildá Ilùum) based on Targeting Ray, DragAnn5p23

GURPS Spells:

Androth's Books of Binding M2
(Ild'a Nol) © 1999, D. Stanley

Madathan's Orb (Light) M1
(ildá Ilùum) based on Light, GM2p57

Panathan Knot (Magic Resistance) M1
(ildá Pyrád'a) based on Magic Resistance, GM2p61

Thurn's Terrible Bind M3
(ildá Pyrád'a) © 1999-2001, D. Stanley

Waral's Hesitant Flame M1
(ildá Phlogòst'a) © 1999, D. Stanley

Waral's Salamadra (Shape Fire) M1
(ildá Phlogòst'a) based on Shape Fire, GM2p37

Yur Yarg's Anomaly Snare M2
(ildá Inkàthura) © 1999, D. Stanley


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Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

D20 Spell Indices

Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast