The World of Teréth End

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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Jewelry

Eyes of Irrocholor. Twin rubies pried out of the skull of the scythe-wielding giant skeletal construct that dwelled in the depths of Krysurgörnn.  Irrocholor was a demon bound to a great bone golem by the Ezmiran necromancer Inkor Gnar.  When the construct was destroyed, Irrocholor was released into the world from his skeletal prison.  D&D:  Both gems radiate magic.  One shed an aura of Mu'ut while the other glowed with Pyradra.  Tressta of Taldàna appraised both gems at nearly 500 Tal (Dekàlan gold) a piece.  No further properties of the eys have been revealed. (* lb) (O-52)

The Jade Pin. A blue jade stone carved into the likeness of a circling shark.  The stone is inset in what appears to be a gold rim with a short pin and sturdy clasp to one end.  The Jade Pin is a tongue-ring, that must be set into a pierced tongue to work. D&D: The pin allows Water Breathing (PHBp271) at will and allows the wearer to ignore penalities associated with moving and performing physical actions in the water  If the wearer is rendered immobile while submerged, the wearer begins to drown (DMGp85) immediately. The drowning effects are cancelled once motion is restored. (* lb)

 


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Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast