"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of Spells & Magic - Magical Items
Jewelry
Eyes of Irrocholor. Twin rubies pried out of the
skull of the scythe-wielding giant skeletal construct that dwelled in
the depths of Krysurgörnn. Irrocholor was a demon bound to
a great bone golem by the Ezmiran necromancer Inkor Gnar. When the
construct was destroyed, Irrocholor was released into the world from his
skeletal prison. D&D: Both
gems radiate magic. One shed an aura of Mu'ut while the other glowed
with Pyradra. Tressta of Taldàna appraised both gems at nearly 500
Tal (Dekàlan gold) a piece. No further properties of the
eys have been revealed. (* lb) (O-52)
The Jade Pin. A blue jade stone carved into the likeness
of a circling shark. The stone is inset in what appears to be a
gold rim with a short pin and sturdy clasp to one end. The
Jade Pin is a tongue-ring, that must be set into a pierced tongue to work.
D&D: The pin allows Water Breathing
(PHBp271) at will and allows the wearer to ignore penalities associated
with moving and performing physical actions in the water If the
wearer is rendered immobile while submerged, the wearer begins to drown
(DMGp85) immediately. The drowning effects are cancelled once motion is
restored. (* lb)
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Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |