The World of Teréth End - Spells & Magic

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"Yes, some came this way,
  Heavy footsteps blocked the sun,
  They groaned and still there lay,
  Backs broken in a muddy path,
  Our brothers died this day.
  Now take this time to hear
  The cries of those dying near,
  And ask us one more time
  If some people passed this way."

- singing reeds along Northwood Road
  translated by Adae

The Draga Orkid

Established by the Council of Ildûn of 313 HK and ratified by the Eshádect of 440 HK, the Draga Orkid is an organization of magics taught and defended by the sirkùli sorsèreul in Dekàlas antiquity.

The qabbalic tree arranges each of the ways and forms in the manner which they are related to one another. Most depictions of the Draga Orkid, display two separate trees, the Lesser and Greater orkid.  The lesser orkid displayed the Ways, while the greater orkid displays the Forms. Later depictions overlap the two, without the branches connecting one orkid to another, since all points of one eventually meet all points of the other.

The shape and pattern of the Draga Orkid is believed by some to hold powers of its own. The shape is used by some practitioners as an identifying mark to other students of the Chaos.

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Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

D20 Spell Indices

Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast