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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Bows

Nekrule Crooked Bow.  A bent and twisted bow with a knotted sinew string.  This magically enchanced short bow is capable of shooting around blind corners.  The Nekrule fashion crooked bows more for novelty than their usefulness.  Battlefield use is limited by the bow's short range and increasing inaccuracy at long distances.  Although any short bow arrow may be fired from a Crooked Bow, the sinew is culled from the left arm-muscles of left-handed Uren or Halvarel.

Daggers

Skarêr.  Skarêr (skahr E-ehr) is an ancient Elfin blade fashioned from violet mythrul.  Identifiable by its tapered blade, deep purple metal, and pommel of bright blue stone; the weapon has been the prized possession of Ilsôryl of Darshyrael, henchman of Oberyl the Great who commissioned the blade's manufacture for his trusted servant before their departure from the Waking world.  The blade radiates great magic but no light.  When drawn from its simple sheath the blade begins to hum softly.  After 1d4 rounds the blade emits loud music of a grand orchestra.  After another 1d4 rounds the blade booms with the soaring scores of a great concert.  In its initial state (drawn) the dagger is +1 to hit and damage.  In its secondary state the dagger is +2 to hit and damage.  In its final stage (which exists until sheathed) it is +3 to hit and damage and acts as a Shrieker, drawing the attentions of all in the vicinity.  When sheathed, the dagger may not be redrawn for 2d6 turns.  While holding the weapon, the bearer is rendered immune to hostile magics and effects of a sonic nature including magics where the power of the spell resides in spoken words (this is different than spells requiring a verbal component).  The weapon exists equally in Dream and the Waking world, but suffers naturally if removed to the Ethereal or Nether.

Spears

Attrakan Spears of Protection.  A sturdy short spear whose spearhead was fashioned by a sect of Attrakan priests in the second century DR.  The spears were presented by the sect from 126-210 DR to valorous yeomen who had distinguished themselves in defense of Othic lands.  Some of the spears have been handed down from generation to generation, and remain in the area still.  Some have been lost (a fragment of these buried with past heroes) or sold to clear debts or buy land from local lords.  Recently (circa 652 DR), a spear dubbed "Punishment" has emerged from Candan, wielded by Jak the Red.  The most remarkable aspect of the spears was the ability to issue a battle chant, that would aid the spearman and his levy in battle.


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Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast