"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of Spells & Magic - Magical Items
Belts
Belt Sash of Uramar. A
sash of intricate design, fashioned from red and black brocaded
silk. The belt is tied at the front with a special knot used
by monks of Jadthàri; it does not work unless the knot is
tied properly. In 322 DR, a Night Lotus monk named Uramar
was wearing the belt while trespassing in the demesne of the Palace
of Jadth. Uramar was surrounded by Dàgular warriors
and cut to the ground. The belt was granted by Izzaradragulth
to Ferveo Caelestis of the Esara'shal
Kdar in 653 DR. D&D:
The belt radiates magic and seems to allow the monk to move and
attack faster than normally possible. No drawbacks to the
belt are known to date. (1 lb) (J-13)
Footwear
Boots of Zirak (In'Tèreth).
A pair of finely sewn heavy white and gray fur boots. The
leather interior of the boots are covered with arcane symbols that
are not readily apparent due to years of use. The boots were found
in the wreckage of an old ship high upon the southern slopes of
the Tor'n Evalshat. In Orid 653 DR, the boots were found among
the possessions of a failed adventurer that had fallen victim to
the Ogdar Moddah. They are currently in the possession of
Dammon Shroudson. The boots,
and others like them are made from the furs of bears and wolves
that track the barren tundras of Zirak in northern Lyrast. They
are mostly made as gifts for meritorious scouts, messengers and
warriors. D&D:
The boots radiate magic and in most respects resemble Boots of the
Winterlands (see DMGp211). (4 lb) (O-51)
Surran's Marvelous Boots.
A pair of knee-high leather boots of surpassing craftsmanship.
The boots are crafted from a milk-white leather and are worked
with small swirling blue and grey designs, fashioned from small
scales. Recently (652 DR), the boots were uncovered in a Ghûl
lair in the Othic region of Cenòtaph and are now worn by
Dammon Shroudson. D&D:
The boots radiate magic and allow a character to walk on water at
half-speed. While walking on/through water, the character
sinks to the top of the boot, impeding his speed. The boots
do not allow a character to walk on snow or ice. The wearer
of the boots is considered unsinkable until heavily encumbered.
(3 lb) (O-38)
Masks
The Gray Masks. The
Illuminated stand vigilantly
within Jadth's Old City wearing
loose robes with their faces obscured by featureless gray masks. The
masks are crafted from a strange material that feels like polished
wood. The masks have no straps, adherring to the wearer's
face when placed in position. Not everyone it seems, is able
to wear a mask. The inside of each mask is molded to fit to
an Uren's face. The masks were first fashioned for the Illuminated
many years ago. It is unclear whether the gray masks confer
powers to the wearer, or whether they're symbols of membership and
rank. D&D: The masks
radiate magic, but their powers are not known. (1 lb) (J-6)
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Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |