The World of Teréth End

Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Belts

Belt Sash of Uramar.  A sash of intricate design, fashioned from red and black brocaded silk.  The belt is tied at the front with a special knot used by monks of Jadthàri; it does not work unless the knot is tied properly.  In 322 DR, a Night Lotus monk named Uramar was wearing the belt while trespassing in the demesne of the Palace of Jadth.  Uramar was surrounded by Dàgular warriors and cut to the ground.  The belt was granted by Izzaradragulth to Ferveo Caelestis of the Esara'shal Kdar in 653 DR.  D&D: The belt radiates magic and seems to allow the monk to move and attack faster than normally possible.  No drawbacks to the belt are known to date. (1 lb) (J-13)

Footwear

Boots of Zirak (In'Tèreth).  A pair of finely sewn heavy white and gray fur boots.  The leather interior of the boots are covered with arcane symbols that are not readily apparent due to years of use. The boots were found in the wreckage of an old ship high upon the southern slopes of the Tor'n Evalshat.  In Orid 653 DR, the boots were found among the possessions of a failed adventurer that had fallen victim to the Ogdar Moddah.  They are currently in the possession of Dammon Shroudson.  The boots, and others like them are made from the furs of bears and wolves that track the barren tundras of Zirak in northern Lyrast.  They are mostly made as gifts for meritorious scouts, messengers and warriors.   D&D: The boots radiate magic and in most respects resemble Boots of the Winterlands (see DMGp211).  (4 lb) (O-51)

Surran's Marvelous Boots.  A pair of knee-high leather boots of surpassing craftsmanship.  The boots are crafted from a milk-white leather and are worked with small swirling blue and grey designs, fashioned from small scales.  Recently (652 DR), the boots were uncovered in a Ghûl lair in the Othic region of Cenòtaph and are now worn by Dammon Shroudson.  D&D: The boots radiate magic and allow a character to walk on water at half-speed.  While walking on/through water, the character sinks to the top of the boot, impeding his speed.  The boots do not allow a character to walk on snow or ice.  The wearer of the boots is considered unsinkable until heavily encumbered.  (3 lb) (O-38)

Masks

The Gray Masks.  The Illuminated stand vigilantly within Jadth's Old City wearing loose robes with their faces obscured by featureless gray masks.  The masks are crafted from a strange material that feels like polished wood.  The masks have no straps, adherring to the wearer's face when placed in position.  Not everyone it seems, is able to wear a mask.  The inside of each mask is molded to fit to an Uren's face.  The masks were first fashioned for the Illuminated many years ago.  It is unclear whether the gray masks confer powers to the wearer, or whether they're symbols of membership and rank.  D&D:  The masks radiate magic, but their powers are not known.  (1 lb) (J-6)


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast