"...we watched for sometime the Nethereal flame, observing
it's ghostly flicker. Closer, we could see damned faces in its temporary
and irratic shape and questioned if it was not the matter of souls leaking
through the Kyurada Vor, reacting so violently to this Mortal realm.'"
- translated from Ligrel's Liber III
|
Book of Dragum Phlogòst'a
[form (fire, heat)]
The Art of Draga Phlogòst'a (FLO
gohs trah) is the study and use of the element of fire. Those
who study the art are easily identified by their blackened fingers and
horrible scarring.
Perhaps the oldest of the elemental arts, Draga Phlogostra
is a complex and widely-studied discipline. Among Humans, it is
the most widely practiced elemental art with hundreds of spells fashioned
to control the insatiable matter. The word is derived from the ancient
Panàthan word pholom,
the fifth element. Some superstitions hold that phlogostra is a
violent reaction between the Nether and the Waking. This belief
lends itself to the practice of using candles to ward off travelers from
the Nether.
Notables of Dragum Phlogòst'a include Sakùl
Sodän, ...,
Grimoire Infinitum
Spells included here are not those owned or maintained
by the sirkùli or cults but rather spells that have fallen into
"outside" hands. Some of these spells have been so widely circulated
that ownership is no longer known or recognized. Sirkùli
spells may be found on the individual sirkùla pages. Cult
spells can be found on the individual religion pages.
D&D Spells:
Call
of the Living Flame (Combust) Sor/Wiz 2; [Sirkùli
Zün] |
(kreád'a
Phlogòst'a) Combustible objects burst into magical flame
which beget True fire. True Fire burns until item is consumed,
or fire is extinguished. Prep: ashen remains of a small
animal bound and strangled until dead with its own entrails. (based
on Combust, MFp85) |
The
Consuming Blade (Flame Dagger) Sor/Wiz 2; [Sirkùli
Zün] |
(kreád'a
Phlogòst'a) Summons a blade of magical fire into the magician's
hand. Fire ignited by the Consuming Blade is True Fire. True
Fire burns until item is consumed, or fire is extinguished. Prep:
hand scar from a red-headed Uren-hair wick candle burned into the
magician's palm. (based on Flame Dagger, MFp94) |
Fiery
Blade of Sakùl Sodän (Burning Sword) Sor/Wiz 4 |
(sorád'a
Phlogòst'a) Adds a magical flame to blade of a weapon.
Prep: passing a metal weapon's blade through a True Fire lit
upon a torch (or other source) soaked in rendered animal fat; if the
fat of an intelligent race is used, the fire does +1 damage (based
on Burning Sword, Drag275p85) |
[Ray
of Flame] (Ray of Flame) Sor/Wiz 1 |
(kreád'a
Phlogòst'a) ... (based on Ray of Flame, DragAnn5p23) |
GURPS Spells:
Lallan's
Conflagaration (Shield) M2
(Regular) |
(kreád'a
Phlogòst'a) ... (based on Shield, GM2p76) |
Ligrel's Flame (Ignite
Fire) M1
(Regular) |
(kreád'a
Phlogòst'a) A small incantation and hand gesture summons
flame from a nearby inanimate flammable source. The size of
the initial flame determines the cost of the spell. All of Ligrel's
spells are performed with firebeads, a red and orange stone native
to southern lands. The power from these stones may only be used
for Draga Phlogostra sorceries. The cost of the stones are somewhat
prohibitive. Firebeads rarely can contain for than 2-3 points
of energy. (6 pages) (based on Ignite Fire, GM2p36) |
Duration |
1 second |
Cost |
Special cast; same maintain |
Casting Time |
3 seconds |
Prerequisites |
Old Othic 13+ |
Ligrel's Phlogiston
(Create Fire) M1
(Area) |
(kreád'a
Phlogòst'a) Different than Ligrel's
Flame, the spell creates or summons fire from no discernable source.
The phlogiston ignites all flammable materials within the effected
area. The spell is cast by a "simple" invocation and the use
of firebeads. All of Ligrel's spells are performed with firebeads,
a red and orange stone native to southern lands. The power from
these stones may only be used for Draga Phlogostra sorceries. The
cost of the stones are somewhat prohibitive. Firebeads rarely
can contain for than 2-3 points of energy. (12 pages) (based
on Create Fire, GM2p36) |
Duration |
1 minute |
Cost |
2 cast; same maintain |
Casting Time |
5 seconds |
Prerequisites |
Old Othic 15+, (Ignite Fire) |
Ligrel's Salamadra
(Extinguish Fire) M1
(Area) |
(skar'ad
Phlogòst'a) By using this spell, the wizard causes
normal and essential fires to withdraw into their source. The
effect is similar to that attributed to fire salamanders. This
is the only known spell of Ligrel's that does not necessarily require
the power of firebeads to cast. All of Ligrel's spells are performed
with firebeads, a red and orange stone native to southern lands. The
power from these stones may only be used for Draga Phlogostra sorceries.
The cost of the stones are somewhat prohibitive. Firebeads
rarely contain more than 2-3 points of energy. Fires with no
source (i.e. magical fires) do require firebeads to extinguish. The
sorcery can be performed with a subtle gesture and a few careful words.
(4 pages) (based on Extinguish Fire, GM2p37) |
Duration |
Permanent |
Cost |
3 cast |
Casting Time |
3 seconds |
Prerequisites |
Old Othic 15+, (Ignite Fire) |
Sceres's
Fire Ward M2
(Area) |
(ildá
Vorbid) ... (© 1999, D. Stanley) |
Sceres's Flame (Phantom
Flame) M1
(Area) |
(kreád'a
Phlogòst'a) A para-creation spell calls forth the essence
of fire. The flame produces heat but causes no damage. Fire
produced by this spell can be affected by other fire spells but cannot
be used to ignite materials, or cause real damage in its unchanged
form. The spell component is a pinch of burnt taper. (5
pages) (based on Phantom Flame, GM2p38) |
Duration |
1 minute |
Cost |
1 cast; 1 maintain |
Casting Time |
3 seconds |
Prerequisites |
(Shape Fire) |
Waral's Hesitant Flame
M1
(Regular) |
(ildá
Phlogòst'a) This spell causes a natural (one hex) fire
to withdraw into its fuel source, and remain trapped there until a
command word of the wizard's choosing is invoked. When the command
word is uttered, the fuel erupts again and continues to burn as it
had before. It is not necessary for the wizard to invoke the
command word that completes the process, but it is necessary for the
wizard to continue to pay the maintenance costs until the command
word is used. If the spell is not maintained the flame is extinguished.
(5 pages) (© 1999, D. Stanley) |
Duration |
1 minute |
Cost |
3 cast; same maintain |
Casting Time |
1 second |
Prerequisites |
Old Othic 13+, (Extinguish Fire) |
Waral's Salamadra
(Shape Fire) M1
(Regular) |
(ildá
Phlogòst'a) This spell fashions a 2' fire-etched lizard
from an existing flame. The fiery lizard-shape follows the caster's
mental command, moving and setting fire to that which it comes in
contact. Concentration is required for the salamander to move.
The spell requires a pre-existing fire, and a small clay image
of a lizard which crumbles during casting. (8 pages) (based
on Shape Fire, GM2p37) |
Duration |
1 minute |
Cost |
2 cast; 1/2 cost maintain |
Casting Time |
5 seconds |
Prerequisites |
Old Othic 14+, (Ignite Fire) |
Zibradar's
Immolation M2
(Regular) |
(kreád'a
Phlogòst'a) A terrible spell that engulfs one enemy's body
in roaring flames. The flames continue to burn for the duration
of the spell, or until the target's body is consumed (whichever comes
first). Thankfully, the spell is not easy to cast. To
cast Zibradar's Immolation, the magician must craft a miniature effigy
of the target that incorporates a piece of the person (i.e. fingernail,
hair, eyelash, tooth, etc.) The effigy may not be pre-made,
as during its construction a small ceremony is performed where the
target's name is repeated ad nauseam. Zibradar's Immolation
holds a position of "honor" within the City of Path as one
of few spells to be banned from the Pathic Halls. The spell
was used to assassinate King
Nilû Kahtil-Zadar the Sixth of Panath in 601 HK. (©
1999-2001, D. Stanley) |
The Wizard's Bookshelf
Phlogostra Ligrel
(O.Oth.13) |
A dull red book of singed vellum cornered
with gold-leaf. The un-illustrated tome is remarkable in that
the pages give off a faint golden glow so that they can be read in
darkness. This interesting enchantment has faded on volumes
that have suffered frequent use, like those in libraries. (Phlogostra
Ligrel is a wizard's primer on the physicality and dynamics of flame.
Wizards studying the entire book may learn an appropriate Draga
Phlogostra spell of the first Magery automatically, once a spell is
found.) (216 pages) |
Author |
Ligrel (Vereçi of Oth) |
Written |
Oth, 535 DR |
Published |
Oth, Shord's Press, 535 DR |
Copies |
120; House of Tharad'Zor
(Oth) |
|
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
D20 Spell Indices
Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard
|
Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast
 |