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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Rings

Dreamward.  Dreamwards are small woven bands fashioned from zaltha roots.  Zaltha wood has long been associated with Sudul because the Dream seems to bend around the wood.  It is likely that zaltha wood would be used for more things in Jadth if not for its scarcity.  An ounce of zaltha wood is said to be worth more than gold in the Dreamlands.  D&D: Dreamwards typically offer protection against denizens of the Dream.

Ring of Grazzad.  A ring of surpassing quality but unfinished craftsmanship, this rough gold band is inset with three precious red stones.  Two of the stones glow dimly when the ring is 'active'; a light difficult to notice except in the darkest quarters.  The ring is an excellent example of Ortor magic-craft and was hard won by Dammon and his companions.  D&D:  The ring functions similar to a Ring of Protection +2 (see DMGp194).  Should an owner of the ring die while wearing it, one less stone will glow for the next wearer, as happened when Grazzad was killed.  If no stones remain to glow, the ring's magic is lost.

Ring of Sathkùm Nurs.  A silver band trimmed with gold.  The broad central band is worked into a wreath of silver leaves.  The leaves depicted are kulur leaves which are believed to offer protection versus denizens of the the Nether realm.  Each crafted leaf contains of the essence of a kulur leaf, harvested from sacred groves within the forests of the Shar in the year 1102 HK.  These leaves, transported in ox blood, were brought to the Eld'an tower of Ildùun in 1103 HK where they were used to create five rings of protection, which were each gifted to one of the sirkùli adherents for meritorious achievement.  One of these rings was presented to the young Panàthan mage Sathkùm Nurs for his treatises on growing woods with unnatural grains (with arcane patterns).  D&D:  These rings offer +1 protection versus physical attacks, and +2 protection against Nether magics.  (* lb)

Ring of Thorns.  A decorative silver band engraved with interlaced thorny vines.  Inside the band are some strange runes (Wodá).  The band was fashioned in the sixth century DR by a priest of Woad named Kurmul who lived in the Northwoods.  The band was fashioned from a prior item (magical axe) that offended the priest and empowered with the soul of the woodsmen who owned the axe.  The runes within the band are a command word used to activate the ring. To use the ring a character must touch his opponent's (or his opponent) wooden weapon or equipment with his ring-hand, and speak the command word.  Recently, the ring was owned by Mishara, Defender of Calsador.  D&D: When activated, all wooden items on the character must save vs Fortitude (PHBp136) or erupt into thorny vines that Entangle (PHBp200) the bearer with Spike Growth (PHBp255).  The opponent gets one Reflex save against the ring's effects, affected items are destroyed.  Unlike the spell Spike Growth the thorns do 1d4 damage for each medium-sized item, and 1d6 for each large-item (constructed mostly of wood) on the first and any round that the entangled opponent attempts to move.  The ring is not unique and typically has limited charges.  (* lb)

The Spinning Ring. (Ring of Sorceries)  Fashioned by Thrakzor the Wanted, the Spinning Ring is an odd but potent magical trinket.  A ring with ten segments within a two-band track, the spinning ring gets its name because it can spin indefinitely on the wearer's finger.  Thrakzor the Wanted created the ring in the Cave of Five Shadows.   The spinning ring stores up to ten spells.  The casting of spells into the ring must include mention of the wearer's name.  The ring-wearer may only cast spells from the ring that were placed there with the wearer's name.   Recently (circa 652 DR) the ring was worn by Worron, an Othic rogue, but was picked-up by Jak of Candan following Worron's death.  D&D: One spell level fits in each of the ten segments of the ring, as per a Ring of Spell Storing (DMGpp194,195). (* lb) (O-9)


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Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast