"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of Spells & Magic - Magical Items
Rings
Dreamward. Dreamwards are small woven bands
fashioned from zaltha roots. Zaltha wood has long been associated
with Sudul because the Dream seems to bend around the wood. It
is likely that zaltha wood would be used for more things in Jadth
if not for its scarcity. An ounce of zaltha wood is said to
be worth more than gold in the Dreamlands. D&D:
Dreamwards typically offer protection against denizens of the Dream.
Ring of Grazzad. A
ring of surpassing quality but unfinished craftsmanship, this rough
gold band is inset with three precious red stones. Two of
the stones glow dimly when the ring is 'active'; a light difficult
to notice except in the darkest quarters. The ring is an
excellent example of Ortor magic-craft and was hard won by Dammon and
his companions. D&D: The
ring functions similar to a Ring of Protection +2 (see DMGp194). Should
an owner of the ring die while wearing it, one less stone will
glow for the next wearer, as happened when Grazzad was killed. If
no stones remain to glow, the ring's magic is lost.
Ring of Sathkùm Nurs.
A silver band trimmed with gold. The broad central band
is worked into a wreath of silver leaves. The leaves depicted
are kulur leaves which are believed to offer protection versus
denizens of the the Nether realm. Each crafted leaf contains
of the essence of a kulur leaf, harvested from sacred groves
within the forests of the Shar in the year 1102 HK. These
leaves, transported in ox blood, were brought to the Eld'an tower
of Ildùun in 1103 HK where they were used to create five
rings of protection, which were each gifted to one of the sirkùli
adherents for meritorious achievement. One of these rings
was presented to the young Panàthan mage Sathkùm Nurs
for his treatises on growing woods with unnatural grains (with arcane
patterns). D&D: These
rings offer +1 protection versus physical attacks, and +2 protection
against Nether magics. (* lb)
Ring of Thorns. A decorative silver band engraved
with interlaced thorny vines. Inside the band are some strange runes
(Wodá). The band was fashioned in the sixth century DR by a
priest of Woad named Kurmul who lived in the Northwoods. The band
was fashioned from a prior item (magical axe) that offended the priest and
empowered with the soul of the woodsmen who owned the axe. The runes
within the band are a command word used to activate the ring. To use
the ring a character must touch his opponent's (or his opponent) wooden
weapon or equipment with his ring-hand, and speak the command word. Recently,
the ring was owned by Mishara, Defender
of Calsador. D&D: When activated,
all wooden items on the character must save vs Fortitude (PHBp136) or erupt
into thorny vines that Entangle (PHBp200) the bearer with Spike
Growth (PHBp255). The opponent gets one Reflex save against the
ring's effects, affected items are destroyed. Unlike the spell Spike
Growth the thorns do 1d4 damage for each medium-sized item, and 1d6
for each large-item (constructed mostly of wood) on the first and any round
that the entangled opponent attempts to move. The ring is not unique
and typically has limited charges. (* lb)
The Spinning Ring. (Ring of Sorceries) Fashioned
by Thrakzor the Wanted, the
Spinning Ring is an odd but potent magical trinket. A ring with
ten segments within a two-band track, the spinning ring gets its name
because it can spin indefinitely on the wearer's finger. Thrakzor
the Wanted created the ring in the Cave of Five Shadows. The spinning
ring stores up to ten spells. The casting of spells into the ring
must include mention of the wearer's name. The ring-wearer may only
cast spells from the ring that were placed there with the wearer's name.
Recently (circa 652 DR) the ring was worn by Worron, an Othic rogue,
but was picked-up by Jak of Candan following Worron's death. D&D:
One spell level fits in each of the ten segments of the ring, as per a
Ring of Spell Storing (DMGpp194,195). (* lb) (O-9)
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Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast |