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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Index of D20 Druid Spells

The following index of spells appear in D20 publications other than the Players Handbook.  Those spells appended with an NAx code are Not Allowed in the campaign for reason x (f = flavor, g = gating / summoning, p = power-level, s = silly, t = teleportation, z = temporal).  Spells followed by a (NAx) code are not allowed in their current form, but are resolvable by changing the nature of the spells.  Spells appended with an ND are not available to most characters in Dekàlan campaigns.  Please ask the DM before gaining any of these spells for the first time.  The TR code indicates a True Ritual (as detailed in Relics and Rituals, see below).  Reference and domain codes are detailed at the bottom.

0-Level Spells

Adhere to Wood (R&Rp47) Pla1
Animal Trick (MWp82)
Chill / Warmth (R&Rp58)
Darkseed (MWp86)
Dawn (MWp86)
Daze Animal (MWpp86,87)
Detect Crossroads (MFpp88,89) NAg
Fire Eyes (MWp88)
Liana (KKPp178)
Minor Mishap (WSp52)
Naturewatch (MFp110)
Ram's Might (MFp112)
Scarecrow (MWp93)
Shockwave (R&Rp113)
Sneeze (R&Rp114)
Spark (R&Rp116)

1st-Level Spells

Arm (KKVp102)
Bird's Eye View (KKVp103)
Blinding Spittle (MFp82)
Buoyancy Net (R&Rp55) Wat1
Buzzard Eyes (DLpp116,117)
Camouflage (MFp83)
Camouflage (MWp85)
Chameleon Skin (R&Rpp57,58)
Claws of the Beast (MFp84)
Handfire (MFp98)
Hawkeye (MWp89)
Keen Hearing (KKVp107)
Malcolm's Chaos Theory (WSp51)
Minor Symbol of Divinity (R&Rp93) Pro1
Power Sight (MWp92)
Rabbit Feet (R&Rp99)
Rat Vision (DLp122)
Regenerate Light Wounds (MWp92)
Remedy Moderate Wounds (MFp113)
Salamar's Quiet Contemplation (R&Rp106)
Sandblast (MWp93)
Sense of the Unwanted (R&Rp139) TR
Sethris's Potency (R&Rp107)
Shockwave Strike (R&Rpp112,113) Ear1, Str1
Speed Swim (MFp121)
Summon Fey (KKPp188) NAg
Tattoo (ENASp51) [Gen.]
Understand Unorthodoxy (WSpp57,58)
Wood Wose (MWp96)

2nd-Level Spells

Adrenaline Surge (MWp82)
Animal Infusion (R&Rpp47,48)
Animal Reduction (MWp82)
Beastmask (DFp81) Bea2
Beastmask (KKPp165) Bea2
Blood Frenzy (MFp82)
Body of the Sun (MWp84)
Boil (KKVp103)
Brambles (DFpp82,83)
Briar Web (DFp83)
Briar Web (MWp85)
Call Aquatic Animal I (R&Rpp55,56) NAg
Circle of Sounds (R&Rp58)
Cloudburst (MFp84)
Cold Snap (R&Rp59)
Commanding Presence (R&Rp59)
Constricting Serpent Arm (KKVp104)
Creeping Cold (MWp86)
Decomposition (MWp87)
Delude Divination (WSp48)
Divine Wisdom (R&Rpp67,68)
Dead Vine Armor (BMp37)
Earthfast (MFpp90,91)
Easy Trail (MFp91)
Elongation (KKVp105)
Fertility (KKVp105)
Filter (TBp89)
Flame / Frost Weapon (R&Rp73)
Frog Tongue (R&Rpp74,75)
Gaze Screen (TBp90)
Green Blockade (MWp89)
Hunter's Stalk (R&Rp84)
Make Whole (DLp121)
Master Air (MFp107)
Meditate (KKVp107)
Might of the Oak (MWp91)
One with the Land (MFp111)
Persistence of the Waves (MWp92)
Regenerate Moderate Wounds (MWp93)
Repel Nature (BMp37)
Rite of Summer (R&Rp139) TR
Scent (MFp115)
Sethel's Stick Servant (R&Rpp107,108) Pla2
Share Husk (MFp116)
Speed of the Wind (MWp94)
Sweet Water (DFp90)
Swift Water (R&Rpp117,118)
Wild Sense (KKPp193)
Wolf's Cry (R&Rpp125,126)

3rd-Level Spells

Animal Spy (R&Rp48)
Beast Claws (DFp81)
Beast Soul (R&Rp52)
Blindsight (MFp82)
Bottle of Smoke (MWpp84,85)
Bounty of Straasha (DLp116)
Circle Dance (MFp84)
Countermoon (MWp86)
Denev's Exile from Nature (R&Rpp65,66)
Embrace the Wild (MWp87)
False Bravado (MWp88)
Ganest's Farstrike (R&Rp75) Fir3
Gift of Grome (DLp120)
Hand to Hand (KKVp107)
Harrier (DFp87)
Healing Sting (MFp100)
Infestation of Maggots (MFp102)
Listening Ringworm (R&Rpp83,84)
Mass Resist Elements (TBp93)
Nature's Bounty (MC:Sp43)
Nature's Favor (MWp92)
Polymorphic Aura (WSp53)
Pressure Sphere (R&Rp98) Wat3
Quillfire (MFp112)
Regenerate Ring (MWp93)
Rite of Spring (R&Rp139) TR
Snakebite (MFp120)
Spikes (DFp90)
Spirit Jaws (Drag292pp49,50) NAf
Standing Wave (MWp94)
Thorn Throw (R&Rpp119,120) Pla3
Thunderous Roar (Drag292p50) NAf
Tortoise Shell (MFpp127,128)
Wall of Fungus (KKPp191)
Wall of Hornets (R&Rp124) [Conjuration (Creation)]
Weather Eye (DFp92)
Yaral's Totemic Transformation (R&Rp126)

4th-Level Spells

Bear's Heart (DFp81) Bea4
Beget Bogun (MWpp82,83)
Blight (DFpp81,82)
Blight (MWp84)
Call Aquatic Animal II (R&Rp56) NAg
Chain of Eyes (DFp84)
Corporeal Instability (WSpp47,48)
Dire Hunger (Drag292pp47,48) NAf
Enhance Wildshape (Drag292p48)
Essence of the Raptor (Drag292pp48,49) NAf
Feathers (MWp88)
Forestfold (MWp88)
Gluttony (R&Rp77)
Jaws of the Wolf (MFpp102,103)
Land Womb (MFpp104,105)
Languor (MWp89)
Last Breath (MWp90)
Live Wood (R&Rp90) Pla4
Mass Calm (MWp91)
Mass Camouflage (MFpp106,107)
Miasma (MWp91)
Mind Over Matter (R&Rpp91,92)
Murderous Mist (MFp109)
Nature's Balance (MFp110)
Quicken Poison (BMp37)
Regenerate Serious Wounds (MWp93)
Rite of Fall (R&Rpp139,140) TR
Starvation (Drag292p50)
Tattoo Item (R&Rpp118,119)
Touch of the Eel (R&Rp121)
Waterball (MWp96)
Wild Pack (KKPp193) NAg
Wind at Back (MFp134)

5th-Level Spells

Big Sky (MWpp83,84)
Binding Winds (MFp80)
Cloak of the Sea (MWp85)
Create Druid Ring (R&Rp140) TR
Druid Grove (MWp87)
Dust Storm (KKPp171)
Echo Skull (MFp91)
Entropic Blast (WSp49)
Gutroot (R&Rp80) Pla5
Inferno (MFp102)
Kiss of Death (MWp89)
Mass Trance (MWp91)
Memory Rot (MFp108)
Mophic Curse (WSpp52,53)
Owl's Insight (MFp111)
Regenerate Critical Wounds (MWp92)
Ship Snare (R&Rp112)
Vine Mine (MFp130)
Water's Embrace (R&Rpp124,125)
Wind Tunnel (MFp134)

6th-Level Spells

Contagious Touch (MWp86)
Cruel Caress (BMp36)
Crumble (MFp86)
Dark Water (R&Rpp62,63)
Draw Forth the Oak Spirit (KKPp170)
Drown (MFp90)
Energy Immunity (TBp88)
Greater Call Lightning (MWpp88,89)
Greater Undead Bloom (ENASp28)
Hungry Gizzard (Drag292p49) NAf
Mandragora (MWp90)
Mormo's Serpent Hands (R&Rp94)
Power Word, Thunder (R&Rpp97,98)
Protection from All Elements (MWp92)
Regenerate Circle (MWp92)
Rite of Winter (R&Rp140) TR
Stonehold (MFp124)
Woodiron (KKPp194)

7th-Level Spells

Aura of Vitality (MFp78)
Brilliant Aura (MFp83)
Chaosphere (WSp47)
Cloudwalkers (MWpp85,86)
Create Crossroads and Backroad (MFp86) NAg
Dinosaur Stampede (Drag292p47) NAf
Freezing Curse (R&Rp74)
Greater Creeping Cold (MWp89)
Master Earth (MFp107)
Poison Vines (MFpp111,112)
Relocate Town (R&Rpp140,141) TR (NAt)
Sever (R&Rp108)
Slime Wave (DFpp89,90)
Slime Wave (MWpp93,94)
Storm Tower (MFp123)

8th-Level Spells

Bombardment (MFpp82,83)
Cocoon (MFp85)
Greater Healing Circle (R&Rp79) Hea7
Grove of Serenity (R&Rp80)
Mass Awaken (MWpp90,91)
Restore the Land (R&Rp141) TR
Speak with Anything (MWp94)
Twiddle Chaos (WSp57)

9th-Level Spells

Awaken Forest (R&Rpp141,142) TR
Cast in Stone (MFp83)
Denev's Fury (R&Rp66)
Divine Stasis (KKPp170) Tim9
Entropic Wave (WSp49)
Epidemic (MWp88)
Invoke Beast-Lord (DLp122) ND
Invoke Plant-Lord (DLp122) ND
Invulnerability to Elements (MWp89)
Lookingglass (MWp90)
Nature's Avatar (MWpp91)
Thunderswarm (MWpp94,96)
Transmute Rock to Lava (Drag292p50)
True Reincarnate (MWp96)

Domain Only Spells

Domain key:  Air = Air (KKPp149, PHBp162, R&Rp31), Ani = Animal (KKPp149, PHBpp162,163, R&Rp31), Bea = Beastmaster PrD (DFp78, KKPp149), Cav = Cavern (FRp62, KKPpp149,150), Cel = Celerity PrD (DFp78, KKPp150), Cha = Chaos (KKPp150, PHBp163, R&Rp32), Chm = Charm (FRp62, KKPp150), Col = Cold (KKPp150), Com = Community PrD (DFp78, KKPp150), Con = Constructs (D&D), Cra = Craft (FRp62, KKPpp150,151), Cre = Creation PrD (DFp78, KKPp151), Dar = Darkness (FRp62, KKPp151), Div = Divination PrD (DFp78, KKPp151), Dth = Death (KKPp151, PHBp163, R&Rp32), Des = Destruction (KKPp151, PHBp163, R&Rp32), Dom = Domination PrD (D&D, DFpp78,79, KKPp151), Drm = Dream (D&D), Dro = Drow (FRp62), Dwa = Dwarf (FRp62), Ear = Earth (KKPp151, PHBp163, R&Rp32), Elf = Elf (FRpp62,63), End = Endings (TG), Ent = Entrancement (D&D), Evi = Evil (KKPpp151, PHBp163, R&Rpp32,33), Exo = Exorcism PrD (DFp79, KKPp152), Fam = Family (FRp63, KKPp152), Fat = Fate (FRp63, KKPp152), Fey = Fey (D&D), Fir = Fire (KKPp152, PHBp163, R&Rp33), For = Force (Drag294p33); Gat = Gateways (D&D), Glo = Glory PrD (DFp79, KKPp152), Gno = Gnome (FRp63), Goo = Good (KKPp152, PHBp164, R&Rp33), Hlf = Halfling (FRp63), Hat = Hatred (FRp63, KKPp153), Hea = Healing (KKPp153, PHBp164, R&Rp33), Ill = Illusion (FRp63, KKPp153), Inq = Inquisition PrD (DFp79, KKPp153), Jud = Judgment (D&D), Kno = Knowledge (KKPp153, PHBp164, R&Rp33), Law = Law (KKPp153, PHBp164, R&Rpp33,34), Lck = Luck (KKPp153, PHBp164, R&Rp34), Mad = Madness (DFpp79,80 PrD, Drag294p32, KKPpp153,154), Mag = Magic (KKPp154, PHBp164, R&Rp34), Men = Mentalism (FRp64, KKPp154), Met = Metal (FRp64, KKPp154), Mnd = Mind PrD (DFp80, KKPp154), Mis = Missionary (R&Rp34), Moo = Moon (FRp64, KKPpp154,155), Mys = Mysticism PrD (DFp80, KKPp155), Nob = Nobility (FRp64, KKPp155, TG), Obl = Oblivion (KKPp155), Ocn = Ocean (FRp64, KKPpp155,156), Orc = Orc (FRp64), Pes = Pestilence PrD (DFp80, KKPp156), Pln = Planning (FRp64, KKPp156), Pla = Plant (KKPp156, PHBp164, R&Rp34), Por = Portal (FRp64, KKPp156), Pro = Protection (KKPp156, PHBp165, R&Rpp34,35), Rai = Rainbow (D&D), Ren = Renewal (FRp65, KKPpp156,157), Ret = Retribution (FRp65, KKPp157), Run = Rune (FRp65, KKPp157), Sca = Scalykind (FRp65, KKPpp157,158), Sec = Secrets (D&D, ASMp42), Sed = Seduction (ThE), Sen = Sentinel (KKPp157), Slm = Slime (FRp65, KKPp157), Spl = Spell (FRp65, KKPp158), Spi = Spider (FRp65, KKPp158), Spt = Spirit (MC:Sp36), Sto = Storm (FRp65, KKPp158), Str = Strength (KKPp158, PHBp165, R&Rp35), Suf = Suffering (FRp65, KKPp159), Sum = Summoning PrD (DFp80, PHB, KKPpp158,159), Sun = Sun (KKPp159, R&Rp35), Tem = Tempest (KKPp159), Ter = Terror (KKPp159), Tim = Time (FRp66, KKPp159), Tmg = Timing (KKPp159), Tot = Totemic (TG), Tra = Trade (FRp66, KKPp159), Trv = Travel (KKPp160, PHB, R&Rp35), Trk = Trickery (KKPp160, PHBp165, R&Rp35), Tyr = Tyranny (FRp66, KKPp160), Und = Undeath (FRp66, KKPp160), Ven = Vengeance (D&D), War = War (KKPp160, PHBp165, R&Rp36), Wrd = Warding (KKPp160), Wat = Water (KKPp160, PHBp165, R&Rp36)

...


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D20 Spell Indices

Adept
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Cleric
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Categories

The House Rules are divided into the following categories.

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Errata
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Prestige Classes
Racial Traits
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Spell List
Variants

Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast