"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Book of Spells & Magic - Magical Items
Staves
Staff of Tharad'Zor. A
five foot long heavy twisted staff inset with large precious stones.
The Staff of Tharad'Zor has not always been referred to as
such. The staff itself is fashioned from Northwood horned-oak, particularly
driftwood found along the Eteren Escarpment. The staff was crafted
(circa 210 DR) by the wizard Colma. It is unclear what Colma's initial
plans were for the staff, but over several years it was revised
and gems affixed about its knotty head. The staff includes a fist-sized
blue quartz mounted inside three fingers of shaped wood. Three chrysoberyls
surround the base of the quartz with a single blood agate mounted
beneath. The purpose of the blood agate is unknown, though it radiates
similar magic. D&D: Each
of the stones are a spell slot, which must be imbued by the bearer.
The red agate can hold up to one 3rd level spell; the quartz can
hold up to one 2nd level spell; while the chrysoberyls can each
hold up to one 1st level spell (each). The bearer can imbue
a stone with any one spell that he saves against at the time the
spell is cast. If the bearer saves against and stores a spell
with an area affect, all others in that area are similarly saved
versus its effects. Copied spells may be cast from the staff
at the bearer's level. (5 lb) (O-12)
White Staff of Culn Madar .
An unadorned staff hewn from a strange milky white wood. To
activate the staff it must be grasped bare-handed at which time
the white wood glows blood red. When the glowing red staff
is laid on the ground, it leaves a bloody puddle, and turns white
again. Sympathetic healing is popular among the Woadans, who
believe in balances. It is not believed that the staff was
created by priests of Woad however, as the command phrase is Gnorm
for "blood trade". The staff is unlikely a Gnorm
creation as it stands over 6 ft. Culn Madar is the name of
a stone circle in northern Ildûn. D&D:
When grasped, the bearer loses 1d6 hit points from a blood drain.
The blood drain is necessary to power the staff, and causes
the glow. When activated, the staff is a Quarterstaff +2.
Also, if another is touched and the command phrase "thuln
dareb" invoked, the bearer may heal xd6 hit points of the subject,
where "x" is a number of 1d6 Constitution points that
the wielder loses temporarily. The amount of Hit points granted
to the target is completely random, as is the Constitution drained
from the wielder. (4 lb)
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Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast
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