The World of Teréth End

Links
 
Home
Chronicles
Chronology
Othlopædia
Characters
People & Races
Equipment & Money
Spells & Magic
Gazetteer
Religions
House Rules
Bestiary
Rogues Gallery
Supplements
Adventures
Comments & Updates
eGroup Board

"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Staves

Staff of Tharad'Zor.  A five foot long heavy twisted staff inset with large precious stones.  The Staff of Tharad'Zor has not always been referred to as such. The staff itself is fashioned from Northwood horned-oak, particularly driftwood found along the Eteren Escarpment. The staff was crafted (circa 210 DR) by the wizard Colma. It is unclear what Colma's initial plans were for the staff, but over several years it was revised and gems affixed about its knotty head. The staff includes a fist-sized blue quartz mounted inside three fingers of shaped wood. Three chrysoberyls surround the base of the quartz with a single blood agate mounted beneath. The purpose of the blood agate is unknown, though it radiates similar magic.  D&D: Each of the stones are a spell slot, which must be imbued by the bearer. The red agate can hold up to one 3rd level spell; the quartz can hold up to one 2nd level spell; while the chrysoberyls can each hold up to one 1st level spell (each).  The bearer can imbue a stone with any one spell that he saves against at the time the spell is cast.  If the bearer saves against and stores a spell with an area affect, all others in that area are similarly saved versus its effects.  Copied spells may be cast from the staff at the bearer's level.  (5 lb) (O-12)

White Staff of Culn Madar .  An unadorned staff hewn from a strange milky white wood.  To activate the staff it must be grasped bare-handed at which time the white wood glows blood red.  When the glowing red staff is laid on the ground, it leaves a bloody puddle, and turns white again.  Sympathetic healing is popular among the Woadans, who believe in balances.  It is not believed that the staff was created by priests of Woad however, as the command phrase is Gnorm for "blood trade".  The staff is unlikely a Gnorm creation as it stands over 6 ft.  Culn Madar is the name of a stone circle in northern Ildûn.  D&D: When grasped, the bearer loses 1d6 hit points from a blood drain.  The blood drain is necessary to power the staff, and causes the glow.  When activated, the staff is a Quarterstaff +2.  Also, if another is touched and the command phrase "thuln dareb" invoked, the bearer may heal xd6 hit points of the subject, where "x" is a number of 1d6 Constitution points that the wielder loses temporarily.  The amount of Hit points granted to the target is completely random, as is the Constitution drained from the wielder. (4 lb)


spacer
The World of Teréth End, © 1995-2004, Dennis V. Stanley; Site Design by Three-Headed Baby Studios;
Site content not OGC unless otherwise labeled

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast