The World of Teréth End - Spells & Magic

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"Closing his eyes he commanded the healing to begin.  He felt the failing heart beneath his fingers, but the body protested.  'I am finished' the heart said, 'I have tried, but these wounds are too grave.'  'You will obey these commands,' he instructed the reluctant organ, already resigned to a still death.  'You will bring to this wound all that you can muster.  You will bring your needles, you will bring your thread, and the knitting will begin.'"

- from the Adventures of Adae

Book of Or Hàlam

Or Halam

[way (heal, mend) (harm, undo)]

Or Hàlam is an art that many closely associate with clerical magic.  There are however several faiths which do not practice the art:  Irul, Nyryh Drym, Path, and Zalan.

Trying to learn how health magics work has proven futile. Despite this, many priests and sages over the millennium continue attempting to unlock the processes in terms of Visìktis-Thaldos, without success.  Other practitioners believe that a divine presence infuses the target's body, righting that which is wrong, or infecting that which is healthy.  Others feel that Davra Or Hàlam is the ability to activate something in the target's body that enables it (being the soul or blood) to heal itself.  Though it may not be known what process does take place, the effects are same.

Or Hàlam is mistakenly referenced as a Healing art when in fact it is the art of health.  The sphere may be used to heal the sick, or sicken the healthy.

Within the Dekàlan Draga Orkid, sympathetic healing is not considered necromantic.

Grimoire Infinitum

Spells included here are not those owned or maintained by the sirkùli or cults but rather spells that have fallen into "outside" hands.  Some of these spells have been so widely circulated that ownership is no longer known or recognized.  Sirkùli spells may be found on the individual sirkùla pages.  Cult spells can be found on the individual religion pages.

D&D Spells:

Elzundir's Sympathetic Heal (Share Life) Sor/Wiz 2
(halá Visìktis) based on Share Life Drag280pp63

GURPS Spells:

[Cure Disease] (Cure Disease) F1
(halá Visìktis) based on Cure Disease, GM2p50

Death's Veil F1
(halá Visìktis) © 1999, D. Stanley

Destroy Poison (Neutralize Poison) F2
(halá nor Forad) based on Neutralize Poison, GM2p50

Phantom Fatigue (Lend Strength) F1
(halá Visìktis) based on Lend Strength, GM2p49

[Lend Health] (Lend Health) F1
(halá Visìktis) based on Lend Health, GM2p49

[Major Healing] (Major Healing) F1 (VH)
(halá Visìktis) based on Major Healing, GM2p50

[Minor Healing] (Minor Healing) F1
(halá Visìktis) based on Minor Healing, GM2p50

[Regeneration] (Regeneration) F2 (VH)
(halá Visìktis) based on Regeneration, GM2p51

Remove Paralysis (Stop Paralysis) F1
(halá Visìktis) based on Stop Paralysis, GG1p53

[Restoration] (Restoration) F2 (VH)
(halá Visìktis) based on Restoration, GM2p51

Slow Blood F1
(nor alèmá Visìktis) based on Delay Poison, PHBp191

 

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Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

D20 Spell Indices

Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast