"Closing his eyes he commanded the healing to begin. He
felt the failing heart beneath his fingers, but the body protested. 'I
am finished' the heart said, 'I have tried, but these wounds are too grave.'
'You will obey these commands,' he instructed the reluctant organ,
already resigned to a still death. 'You will bring to this wound
all that you can muster. You will bring your needles, you will bring
your thread, and the knitting will begin.'"
- from the Adventures of Adae
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Book of Or Hàlam
[way (heal, mend) (harm, undo)]
Or Hàlam is an art that many closely associate with clerical
magic. There are however several faiths which do not practice the
art: Irul, Nyryh
Drym, Path, and Zalan.
Trying to learn how health magics work has proven futile.
Despite this, many priests and sages over the millennium continue attempting
to unlock the processes in terms of Visìktis-Thaldos,
without success. Other practitioners believe that a divine presence
infuses the target's body, righting that which is wrong, or infecting
that which is healthy. Others feel that Davra Or Hàlam is the ability
to activate something in the target's body that enables it (being the
soul or blood) to heal itself. Though it may not be known what process
does take place, the effects are same.
Or Hàlam is mistakenly referenced as a Healing art when
in fact it is the art of health. The sphere may be used to heal
the sick, or sicken the healthy.
Within the Dekàlan Draga Orkid, sympathetic healing
is not considered necromantic.
Grimoire Infinitum
Spells included here are not those owned or maintained
by the sirkùli or cults but rather spells that have fallen into
"outside" hands. Some of these spells have been so widely circulated
that ownership is no longer known or recognized. Sirkùli
spells may be found on the individual sirkùla pages. Cult
spells can be found on the individual religion pages.
D&D Spells:
Elzundir's
Sympathetic Heal (Share Life) Sor/Wiz 2 |
(halá
Visìktis) based on Share Life Drag280pp63 |
GURPS Spells:
[Cure Disease] (Cure
Disease) F1 |
(halá
Visìktis) based on Cure Disease, GM2p50 |
Destroy Poison (Neutralize
Poison) F2 |
(halá
nor Forad) based on Neutralize Poison, GM2p50 |
Phantom Fatigue (Lend
Strength) F1 |
(halá
Visìktis) based on Lend Strength, GM2p49 |
[Lend Health] (Lend
Health) F1 |
(halá
Visìktis) based on Lend Health, GM2p49 |
[Major Healing] (Major
Healing) F1 (VH) |
(halá
Visìktis) based on Major Healing, GM2p50 |
[Minor Healing] (Minor
Healing) F1 |
(halá
Visìktis) based on Minor Healing, GM2p50 |
[Regeneration] (Regeneration)
F2 (VH) |
(halá
Visìktis) based on Regeneration, GM2p51 |
Remove Paralysis (Stop
Paralysis) F1 |
(halá
Visìktis) based on Stop Paralysis, GG1p53 |
[Restoration] (Restoration)
F2 (VH) |
(halá
Visìktis) based on Restoration, GM2p51 |
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Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
D20 Spell Indices
Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard
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Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon
Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft),
© Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master
Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar:
Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), ©
Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine
& The Defeated), R&R (Relics & Rituals), © Sword & Sorcery
Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine),
FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the
Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast
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