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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Book of Spells & Magic - Magical Items

Cloaks

Cloaks of Inigis. (EYE nuh GUS)  A deep green cloak with silvery clasps and grey embroidery.  When the Cloak of Inigis is worn and the hood is raised, the wearer's head and face are consumed by a black emptiness.  An onlooker's curious hand will be unable to find the wearer's face inside the hood's confines.  This side-effect has no effect on the wearer's ability to see, speak, smell, or hear but does prevent physical attacks to the head (though a strong enough strike could knock the hood off).  The wearer cannot feel his face either.  Eating and drinking is impossible when the hood is raised.  The neck can be felt as a round polished surface.  The properties of the cloak are baffling to sages and magicians who study Inkàthura, and prestigidators intent on replicating the trick.  What is known about the cloaks are that several were created by an old sorceress near Taldàna named Inigis the Grey in the early third century DR for a group of adventurers planning a trip deep into the Teréthori interior.  One of the membership is believed to have returned from the adventure years later, surfacing in Ezmir without her cloak, and any memory of her past.  D&D: While wearing the cloak, the wearer +4 deflection bonus to AC.  While the hood is raised, the wearer gains a +4 against mind-affecting magics (including psionics) (i.e. Charm Person, Detect Thoughts, Hypnotic Pattern, Ray of Enfeeblement, etc.), the wearer's Charisma is halved, and using psionics is impossible. (4 lb)

Cloak of Shadows.  A bright red cloak with a metal brooch where is set a multi-faceted smoky quartz stone.  When the stone is turned one notch in its mechanical setting, surrounding shadows flood into the threads of the cloak turning it and its wearer deep black.  The effect is that the wearer may more ably hide and move in shadows, but the cloak leaves a shadowless patch behind (until the cloak's effect ends).  The cloak appears to have been woven by Gnorm weavers for an Uren client.  The mechanical brooch appears Rothic in construction and much older (circa third century DR) than the cloak, though is not a typical product for that cult.  Recently (652 DR) the cloak came into the hands of Tressta of Taldàna who had the stone replaced at Oth's Kyard that same year.  D&D: When activated, the cloak confers a +2 bonus to Hide (not Move Silently) and allows the wearer to move at normal walking speeds while concealed.  Each use of the cloak drains the "smoke" from the quartz stone.  When the quartz becomes clear, the stone must be traded with an expertly cut replacement.  The cloak offers no addition to AC other than that gained from concealment conferred by near total darkness (PHBp133). (3 lb) (O-28)


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Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast