"Closing his eyes he commanded the healing to begin.
He felt the failing heart beneath his fingers, but the body
protested. 'I am finished' the heart said, 'I have tried, but
these wounds are too grave.' 'You will obey these commands,'
he instructed the reluctant organ, already resigned to a still death.
'You will bring to this wound all that you can muster. You
will bring your needles, you will bring your thread, and the knitting
will begin.'"
- from the Adventures of Adae
|
Book of Draga Kadàktis
[form (mind, thought)]
Draga Cadactis is the Form of magic and
its relationship to the mind and its thoughts. Some believe
that the mind is the source of magic, others believe that the mind
is sensitive to ambient magic. Scholars who study Draga Cadactis
agree that thought issues from the brain or head, and that control
of thought must concentrate on the head. Furthermore, most agree
that emotion issues from the heart, not the brain. Given this
dual source for emotion and thought, the mind is believed to be a
combination of the two. Cadactis, meaning "mind", refers to
both.
There are no modern studies of psychology on Terèthor.
Maladies of the mind are believed to be caused by curses, demons,
guilt, sickness, and other causes. The asylums that exist in the
post-Dekàlas regions serve as containment centers for the mad and
possessed. Such is the horror of these places that those imprisoned
there become mad if the condition had not existed previously.
Scholars of Draga Cadactis have a keen interest in
madness and commonly associate themselves with asylums. There,
the study of the unleashed brain can be studied away from the notice
of the populace.
Grimoire Infinitum
Spells included here are not those owned or maintained
by the sirkùli or cults but rather spells that have fallen
into "outside" hands. Some of these spells have been so widely
circulated that ownership is no longer known or recognized. Sirkùli
spells may be found on the individual sirkùla pages. Cult
spells can be found on the individual religion pages.
D&D Spells:
[Battle
Hymn] (Battle Hymn) Brd 3, Sor/Wiz 4 |
(sol
endàrtá Kadàktis) ... (based on Battle
Hymn, Drag275p87) |
[Distract]
(Distract) Brd 0 |
(muát'a
Kadàktis) ... (based on Distract, DragAnn5p87) |
[Glib
Tongue] (Glib Tongue) Brd 1 |
(endàrtá
Kadàktis) ... (based on Glib Tongue, DragAnn5p87) |
[Ray
of Dizziness] (Ray of Dizziness) Brd 2, Sor/Wiz 2 |
(endàrtá
Kadàktis) ... (based on Ray of Dizziness, DragAnn5p24) |
[Ray
of Stupidity] (Ray of Stupidity) Sor/Wiz 2 |
(endàrtá
Kadàktis) ... (based on Ray of Stupidity, DragAnn5p24) |
[Sting
Ray] (Sting Ray) Sor/Wiz 3 |
(...) ... (based on Sting
Ray, DragAnn5p24,26) |
Cleric Domains
In addition to the domains described in the Player's
Handbook, various deities in the World of Teréth End may choose
from these domains.
Fear Domain
|
Deities: Taros
Granted Power: Once per day you may use the supernatural
ability, Face of Fear. The ability increases your
Intimidate skill checks by +4 and adds +2 caster levels to spells
within the Fear Domain. The Face of Fear lasts one round
per caster level, and halves the character's charisma versus all
checks not related to fear (i.e. Bluff, Diplomacy, Disguise...)
for the duration of the effect. |
1 [Cause Fear]
(PHBp182)
2 [Scare] (PHBp247)
3 [Deeper Darkness] (PHBp191)
4 [Fear] (PHBp203)
5 [Nightmare] (PHBp232) |
6 [Eyebite]
(PHBp202)
7 [Insanity] (PHBp217)
8 [Unholy Aura] (PHBp268)
9 [Wail of the Banshee] (PHBp269)
|
GURPS Spells:
Agonies
of Cardre M2
(Regular) |
Forthcoming... |
Corjef's
Obfuscation (Mass Daze) M1
(Regular) |
Forthcoming... |
Create
Memory (False Memory) M1
(Regular) |
Forthcoming... |
Dementia
of Nithalu (Madness) M1
(Regular) |
Forthcoming... |
Enslave
(Enslave) M2
(Regular) |
Forthcoming... |
Eshru's
Blinding (Strike Blind) M1
(Regular) |
Forthcoming... |
Falkwell's Friendly
Enchantment (Loyalty) M1
(Bardic/Regular; Resisted by IQ) |
This Bardic spell requires the soft
song of a skilled caster, speaking in both the language of the
spell (Old Othic) and the language of the recipient. The
recipient receives "benefit" of all modifiers given for social
interaction, i.e. Appearance, Reputation, etc. (5 sheets) |
Duration |
1 hour |
Cost |
2 cast; 2 maintain; x2 cost if stranger; 3x cost
if foe |
Casting Time |
6 seconds |
Prerequisites |
Old Othic 12+, Music: Paldan 14+, Singing 16+,
(Bravery), 4 other Mind spells |
Geas
(Greater Geas) M3
(Regular) |
Forthcoming... |
Istoril's Slumber
(Sleep) M1
(Regular; Resisted by HT) |
An old spell that places a victim
into dreamless sleep. The target will slump to the ground
peacefully if standing. Kicking, prodding, and other normal
wakening activities will alert the victim, but otherwise the target
sleeps deeply. Required is a pinch of fine sand, which is
rolled between the fingers while a phrase is whispered. (8
pages) |
Duration |
10 hours |
Cost |
4 cast; no maintain |
Casting Time |
3 seconds |
Range |
Standard |
Prerequisites |
Old Othic 13+, (Daze) |
Kezzul's
Idiocy (Mindlessness) M1
(Regular) |
Forthcoming... |
Lirathan's
Imagined Ailment (Sickness) M1
(Regular) |
Forthcoming... |
Lirathan's
Imagined Inebriation (Drunkeness) M1
(Regular) |
Forthcoming... |
Lothaland's
Compulsion (Suggestion) M1
(Regular) |
Forthcoming... |
Lothaland's Thoughtsnatch
(Forgetfulness) M1
(Regular; Resisted by IQ or skill) |
This sorcery robs the subject of any
one memory, skill, or spell temporarily. The spell is cast
with two cupped hands brought slowly together while the wizard
chants. At the casting's finish, the hands clasped together,
"holding" the memory or skill within them. The spell ends
when the hands part. (6 pages) |
Duration |
1 hour |
Cost |
2 cast; 1 maintain |
Casting Time |
6 seconds |
Prerequisites |
Old Othic 15+, (Foolishness) |
Lothaland's
Thoughtsnatch (Forgetfulness) M1
(Regular) |
Forthcoming... |
Melisim's
Chirurgery (Permanent Forgetfulness) M2
(Regular) |
Forthcoming... |
Melisim's Hebetation
(Foolishness) M1
(Regular; Resisted by IQ) |
An elementary Draga Cadactis spell,
Melisim's Hebetation is cast with a small soft stone or piece
of clay carved with an intricate design. During spellcasting,
the stone is rubbed with the thumb until some of the design wears
away. The spell causes the subject to temporarily lose IQ.
A 5 point version of the spell rubs the object smooth, ruining
the component. (10 pages) |
Duration |
1 minute |
Cost |
1 per IQ (max 5); 1/2 (rounded up) maintain |
Casting Time |
5 seconds |
Prerequisites |
Panathan 15+, IQ 12+ |
Melisim's Minor Mind
Miasma (Daze) M1
(Regular; Resisted by HT) |
A minor but powerful mind spell that
allows the caster to interrupt the subject's sensory input. This
enchanment, cast with the circling of one's palm, renders the
subject oblivious to all events happening around them. At
the spell's cessation an IQ check may be made to see if the victim
noticed the sorcery. If the victim did not notice, they
believe they've been daydreaming. (13 pages) |
Duration |
1 minute |
Cost |
3 cast; 2 maintain |
Casting Time |
3 seconds |
Prerequisites |
Panathan 15+, (Foolishness) |
Neth's Irresistable
Slumber (Sleep) M1
(Regular; Resisted by HT-2) |
A powerful spell cast using a small
cinched velvet bag of sand. A pinch of sand is drawn from
the bag and sprinkled in the air with an arcing motion of the
arm. If the victim does not resist he gently falls asleep
for 8 hours. Most attempts to awaken the victim (attacks,
loud noises, etc.) will work following a successful IQ check,
but will leave him "stunned" (GBSp127). (Awaken) will wake
the victim instantly. (9 pages) |
Duration |
Special |
Cost |
5 cast; no maintain |
Casting Time |
3 seconds |
Prerequisites |
Old Othic 15+, (Daze) |
Nithalu's
Terrible Descent (Permanent Madness) M2
(Regular) |
Forthcoming... |
Nuu'an
Evad (Avoid) M1
(Regular) |
Forthcoming... |
Saarul's Eyesigil:
Enemies (Sense Foes) M1
(Information; Area) |
(ka
shurt oradá Kadàktis) Saarul's Eyesigils are
arcane symbols tattooed to the wizard's eyelids. When the
appropriate words are spoken and the eyes of the caster are closed,
the particular sigil glows and grants the wizard secondary sight.
In this instance, the sigil allows the caster to see hostility
in those around him. When inactive, the sigils are invisible.
If any two sigils are drawn atop one another, the wizard
must make a HT check or be struck blind. (8 pages) (based
on Sense Foes, GM2p28) |
Duration |
Instantaneous |
Cost |
1 cast (minimum 2); no maintain |
Casting Time |
1 second + Special |
Prerequisites |
Dekàlan 14+ |
Salana's
Curse (Lesser Geas) M2
(Regular) |
Forthcoming... |
Skaulan Tongueknot
M1
(Information/Regular; Resisted by IQ) |
(nor
endàrtá Kadàktis) Similar to (Truthsayer)
spells, the Skaulan Tongueknot causes the speaker to stutter whenever
a lie is spoken. The victim must consciously know the sentence
is a lie, to suffer the effect. The spell has no physical
manifestations but rather prevents the victim from communicating
lies clearly. The spell is not divinatory since it relies
on the victim's knowledge of what is untrue. The spell is
cast quietly. The caster draws his fingers left to right
across his lips while looking at the subject. Although the
victim may resist the spell, they do not necessarily know that
it has been cast. The spell is written in Dekàlan,
but has no verbal components. (6 pages) (© 1999, D.
Stanley) |
Duration |
2 minutes |
Cost |
2 cast; 1 maintain |
Casting Time |
3 seconds |
Prerequisites |
Dekàlan 14+, (Sense Emotion), (Spasm) |
Sleep
of Moliril (Mass Sleep) M1
(Area) |
Forthcoming... |
Thoughtkiller
(Mental Stun) M1
(Regular) |
Forthcoming... |
Touch
of Daggon (Nightmare) M2
(Regular) |
Forthcoming... |
Ureon's Itch (Itch)
M1
(Regular; Resisted by HT) |
(kreád'a
Kadàktis) With a small gesture and simple words, the
caster inflicts the subject with a maddening desire to itch. Until
the person scratches they receive a DX penalty. (3 pages)
(based on Itch, GM2p25) |
Duration |
Until scratched |
Cost |
2 cast; no maintain |
Casting Time |
2 seconds |
Prerequisites |
Old Othic 14+, Ishra 10+ |
Zesan's
Influence (Mass Suggestion) M2
(Area) |
Forthcoming... |
|
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
D20 Spell Indices
Adept
Assassin
Bard
Cleric
Death Knight
Druid
Necromancer
Paladin
Ranger
Shaman
Sorcerer
Witch
Wizard
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