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"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys above. She called her Provider's name, and all could feel the power she commanded. [name3] summoned his wards, but all that watched knew his efforts were in vain. The next name she offered was his, and the misery of [name3] was legend."

translated from Dekàlan fragment found in ruins of Ilduùn

Index of D20 Paladin Spells

The following index of spells appear in D20 publications other than the Players Handbook.  Those spells appended with an NAx code are Not Allowed in the campaign for reason x (f = flavor, g = gating / summoning, p = power-level, s = silly, t = teleportation, z = temporal).  Spells followed by a (NAx) code are not allowed in their current form, but are resolvable by changing the nature of the spells.  Spells appended with an ND are not available to most characters in Dekàlan campaigns.  Please ask the DM before gaining any of these spells for the first time.  The TR code indicates a True Ritual (as detailed in Relics and Rituals, see below).  Reference and domain codes are detailed at the bottom.

0-Level Spells

...

1st-Level Spells

Deafening Clang (MFp87)
Divine Sacrifice (DFp85)
Faith Healing (MFp93)
Graced by Saints (KKPpp174,175)
Hell's Bullwark (DLp120) Cha1
Hell's Hammer (DLp120)
Hell's Razor (DLp120)
Hell's Sharp Flame (DLp120)*
Hell's Talons (DLpp120,121)
Silverbeard (MFp117) [Dwürden]
Strategic Charge (MFp125)
Vision of Glory (MFp131)
Warning Short (MFp132)

2nd-Level Spells

Aura of Glory (MFp78)
Blessed Aim (DFp81)
Curse of the Brute (DFp84)
Hand of Divinity (MFpp98,99)
Heartlink (ENASp29) [Gen.]
Locate Owner (ASMp20)
Strength of Stone (MFp125) [Dwürden]
Zeal (DFp92)

3rd-Level Spells

Forceward (MFp95)
Know Greatest Enemy (MFpp103,104)
Loyal Vassal (MFp106)
Righteous Furty (MFp114)
Undead Bane Weapon (MFpp128,129)

4th-Level Spells

Favor of Ilmater (MFp93) ND
Glory of the Martyr (MFp97) ND
Guardian Angel (KKVp107)
Lesser Aspect of the Deity (DFp87) Mys3
Lesser Aspect of the Deity (KKPp178) Mys3
Revenance (MFp113)
Weapon of the Deity (KKPp193) Mys4 [Instrument of the Faithful]
Weapon of the Deity (MFpp132-134) [Instrument of the Faithful]
Weapon of the Deity (ThE) [Instrument of the Faithful]

5th-Level Spells

Bar Creature (KKVp102)

6th-Level Spells

Greater Magic Circle (KKVpp106,107)

7th-Level Spells

...

8th-Level Spells

...

9th-Level Spells

Greater Bar Creature (KKVp106)

Domain Only Spells

Domain key:  Air = Air (KKPp149, PHBp162, R&Rp31), Ani = Animal (KKPp149, PHBpp162,163, R&Rp31), Bea = Beastmaster PrD (DFp78, KKPp149), Cav = Cavern (FRp62, KKPpp149,150), Cel = Celerity PrD (DFp78, KKPp150), Cha = Chaos (KKPp150, PHBp163, R&Rp32), Chm = Charm (FRp62, KKPp150), Col = Cold (KKPp150), Com = Community PrD (DFp78, KKPp150), Con = Constructs (D&D), Cra = Craft (FRp62, KKPpp150,151), Cre = Creation PrD (DFp78, KKPp151), Dar = Darkness (FRp62, KKPp151), Div = Divination PrD (DFp78, KKPp151), Dth = Death (KKPp151, PHBp163, R&Rp32), Des = Destruction (KKPp151, PHBp163, R&Rp32), Dom = Domination PrD (D&D, DFpp78,79, KKPp151), Drm = Dream (D&D), Dro = Drow (FRp62), Dwa = Dwarf (FRp62), Ear = Earth (KKPp151, PHBp163, R&Rp32), Elf = Elf (FRpp62,63), End = Endings (TG), Ent = Entrancement (D&D), Evi = Evil (KKPpp151, PHBp163, R&Rpp32,33), Exo = Exorcism PrD (DFp79, KKPp152), Fam = Family (FRp63, KKPp152), Fat = Fate (FRp63, KKPp152), Fey = Fey (D&D), Fir = Fire (KKPp152, PHBp163, R&Rp33), For = Force (Drag294p33); Gat = Gateways (D&D), Glo = Glory PrD (DFp79, KKPp152), Gno = Gnome (FRp63), Goo = Good (KKPp152, PHBp164, R&Rp33), Hlf = Halfling (FRp63), Hat = Hatred (FRp63, KKPp153), Hea = Healing (KKPp153, PHBp164, R&Rp33), Ill = Illusion (FRp63, KKPp153), Inq = Inquisition PrD (DFp79, KKPp153), Jud = Judgment (D&D), Kno = Knowledge (KKPp153, PHBp164, R&Rp33), Law = Law (KKPp153, PHBp164, R&Rpp33,34), Lck = Luck (KKPp153, PHBp164, R&Rp34), Mad = Madness (DFpp79,80 PrD, Drag294p32, KKPpp153,154), Mag = Magic (KKPp154, PHBp164, R&Rp34), Men = Mentalism (FRp64, KKPp154), Met = Metal (FRp64, KKPp154), Mnd = Mind PrD (DFp80, KKPp154), Mis = Missionary (R&Rp34), Moo = Moon (FRp64, KKPpp154,155), Mys = Mysticism PrD (DFp80, KKPp155), Nob = Nobility (FRp64, KKPp155, TG), Obl = Oblivion (KKPp155), Ocn = Ocean (FRp64, KKPpp155,156), Orc = Orc (FRp64), Pes = Pestilence PrD (DFp80, KKPp156), Pln = Planning (FRp64, KKPp156), Pla = Plant (KKPp156, PHBp164, R&Rp34), Por = Portal (FRp64, KKPp156), Pro = Protection (KKPp156, PHBp165, R&Rpp34,35), Rai = Rainbow (D&D), Ren = Renewal (FRp65, KKPpp156,157), Ret = Retribution (FRp65, KKPp157), Run = Rune (FRp65, KKPp157), Sca = Scalykind (FRp65, KKPpp157,158), Sec = Secrets (D&D, ASMp42), Sed = Seduction (ThE), Sen = Sentinel (KKPp157), Slm = Slime (FRp65, KKPp157), Spl = Spell (FRp65, KKPp158), Spi = Spider (FRp65, KKPp158), Spt = Spirit (MC:Sp36), Sto = Storm (FRp65, KKPp158), Str = Strength (KKPp158, PHBp165, R&Rp35), Suf = Suffering (FRp65, KKPp159), Sum = Summoning PrD (DFp80, PHB, KKPpp158,159), Sun = Sun (KKPp159, R&Rp35), Tem = Tempest (KKPp159), Ter = Terror (KKPp159), Tim = Time (FRp66, KKPp159), Tmg = Timing (KKPp159), Tot = Totemic (TG), Tra = Trade (FRp66, KKPp159), Trv = Travel (KKPp160, PHB, R&Rp35), Trk = Trickery (KKPp160, PHBp165, R&Rp35), Tyr = Tyranny (FRp66, KKPp160), Und = Undeath (FRp66, KKPp160), Ven = Vengeance (D&D), War = War (KKPp160, PHBp165, R&Rp36), Wrd = Warding (KKPp160), Wat = Water (KKPp160, PHBp165, R&Rp36)

...


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D20 Spell Indices

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Categories

The House Rules are divided into the following categories.

Defense
Errata
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Racial Traits
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Variants

Draga Orkid

Dekàlan magics (Draga and Davra) are divided into 24 arts (see Draga Orkid).

The magical Ways are:

Ild'a (to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)

The magical Forms are:

Baras (Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)

Additional 3E spells may be found in the:

Spellbook Archive

Magical Items

The Magical Items section outlines the powers and history of individual artifacts by category:

Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons

Ref. TG (Touched by the Gods), © Atlas Games; DL (Dragon Lords of Melníboné), © Chaosium; S&S (Spells & Spellcraft), © Fantasy Flight Games; MC:A (Master Class; Assassin's Handbook), MC:S (Master Class: Shaman's Handbook), © Green Ronin Publishing; KKP (Kingdoms of Kalamar: Player's Guide), KVH (Kingdoms of Kalamar: Villain Design Handbook), © Kenzer & Co.; EM (The Book of Eldritch Magic), © Malhavoc Press; WS (Wild Spellcraft), © Natural D20 Press; D&D (The Divine & The Defeated), R&R (Relics & Rituals), © Sword & Sorcery Studios; PHB (Player's Handbook), DF (Defenders of the Faith), Drag (Dragon Magazine), FR (Forgotten Realms Campaign Setting), MF (Magic of Faerun), MW (Masters of the Wild), SS (Song & Silence), TB (Tome & Blood), © Wizards of the Coast