"...[name] stood in the [name2] Hall, a hundred peers watching from the galleys
above. She called her Provider's name, and all could feel the power she commanded.
[name3] summoned his wards, but all that watched knew his efforts were in vain.
The next name she offered was his, and the misery of [name3] was legend."
translated from Dekàlan fragment found in ruins of Ilduùn
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Index of D20 Paladin Spells
The following index of spells appear in D20 publications
other than the Players Handbook. Those spells appended with an NAx
code are Not Allowed in the campaign for reason x (f = flavor, g = gating
/ summoning, p = power-level, s = silly, t = teleportation, z = temporal).
Spells followed by a (NAx) code are not allowed in their current
form, but are resolvable by changing the nature of the spells. Spells
appended with an ND are not available to most characters in Dekàlan
campaigns. Please ask the DM before gaining any of these spells
for the first time. The TR code indicates a True Ritual (as detailed
in Relics and Rituals, see below). Reference and domain codes are
detailed at the bottom.
0-Level Spells
...
1st-Level Spells
Deafening Clang (MFp87)
Divine Sacrifice (DFp85)
Faith Healing (MFp93)
Graced by Saints (KKPpp174,175)
Hell's Bullwark (DLp120) Cha1
Hell's Hammer (DLp120)
Hell's Razor (DLp120)
Hell's Sharp Flame (DLp120)*
Hell's Talons (DLpp120,121)
Silverbeard (MFp117) [Dwürden]
Strategic Charge (MFp125)
Vision of Glory (MFp131)
Warning Short (MFp132)
2nd-Level
Spells
Aura of Glory (MFp78)
Blessed Aim (DFp81)
Curse of the Brute (DFp84)
Hand of Divinity (MFpp98,99)
Heartlink (ENASp29) [Gen.]
Locate Owner (ASMp20)
Strength of Stone (MFp125) [Dwürden]
Zeal (DFp92)
3rd-Level Spells
Forceward
(MFp95)
Know Greatest Enemy (MFpp103,104)
Loyal Vassal (MFp106)
Righteous Furty (MFp114)
Undead Bane Weapon (MFpp128,129)
4th-Level Spells
Favor of Ilmater (MFp93) ND
Glory of the Martyr (MFp97) ND
Guardian Angel (KKVp107)
Lesser Aspect of the Deity (DFp87) Mys3
Lesser Aspect of the Deity (KKPp178) Mys3
Revenance (MFp113)
Weapon of the Deity (KKPp193) Mys4 [Instrument
of the Faithful]
Weapon of the Deity (MFpp132-134) [Instrument
of the Faithful]
Weapon of the Deity (ThE) [Instrument
of the Faithful]
5th-Level Spells
Bar Creature (KKVp102)
6th-Level Spells
Greater Magic Circle (KKVpp106,107)
7th-Level Spells
...
8th-Level Spells
...
9th-Level Spells
Greater Bar Creature (KKVp106)
Domain Only Spells
Domain key: Air = Air (KKPp149,
PHBp162, R&Rp31), Ani = Animal (KKPp149, PHBpp162,163, R&Rp31), Bea
= Beastmaster PrD (DFp78, KKPp149), Cav = Cavern (FRp62, KKPpp149,150), Cel
= Celerity PrD (DFp78, KKPp150), Cha = Chaos (KKPp150, PHBp163, R&Rp32),
Chm = Charm (FRp62, KKPp150), Col = Cold (KKPp150), Com = Community PrD (DFp78,
KKPp150), Con = Constructs (D&D), Cra = Craft (FRp62, KKPpp150,151), Cre
= Creation PrD (DFp78, KKPp151), Dar = Darkness (FRp62, KKPp151), Div = Divination
PrD (DFp78, KKPp151), Dth = Death (KKPp151, PHBp163, R&Rp32), Des = Destruction
(KKPp151, PHBp163, R&Rp32), Dom = Domination PrD (D&D, DFpp78,79, KKPp151),
Drm = Dream (D&D), Dro = Drow (FRp62), Dwa = Dwarf (FRp62), Ear = Earth
(KKPp151, PHBp163, R&Rp32), Elf = Elf (FRpp62,63), End = Endings (TG), Ent
= Entrancement (D&D), Evi = Evil (KKPpp151, PHBp163, R&Rpp32,33), Exo
= Exorcism PrD (DFp79, KKPp152), Fam = Family (FRp63, KKPp152), Fat = Fate (FRp63,
KKPp152), Fey = Fey (D&D), Fir = Fire (KKPp152, PHBp163, R&Rp33), For
= Force (Drag294p33); Gat = Gateways (D&D), Glo = Glory PrD (DFp79, KKPp152),
Gno = Gnome (FRp63), Goo = Good (KKPp152, PHBp164, R&Rp33), Hlf = Halfling
(FRp63), Hat = Hatred (FRp63, KKPp153), Hea = Healing (KKPp153, PHBp164, R&Rp33),
Ill = Illusion (FRp63, KKPp153), Inq = Inquisition PrD (DFp79, KKPp153), Jud
= Judgment (D&D), Kno = Knowledge (KKPp153, PHBp164, R&Rp33), Law =
Law (KKPp153, PHBp164, R&Rpp33,34), Lck = Luck (KKPp153, PHBp164, R&Rp34),
Mad = Madness (DFpp79,80 PrD, Drag294p32, KKPpp153,154), Mag = Magic (KKPp154,
PHBp164, R&Rp34), Men = Mentalism (FRp64, KKPp154), Met = Metal (FRp64,
KKPp154), Mnd = Mind PrD (DFp80, KKPp154), Mis = Missionary (R&Rp34), Moo
= Moon (FRp64, KKPpp154,155), Mys = Mysticism PrD (DFp80, KKPp155), Nob = Nobility
(FRp64, KKPp155, TG), Obl = Oblivion (KKPp155), Ocn = Ocean (FRp64, KKPpp155,156),
Orc = Orc (FRp64), Pes = Pestilence PrD (DFp80, KKPp156), Pln = Planning (FRp64,
KKPp156), Pla = Plant (KKPp156, PHBp164, R&Rp34), Por = Portal (FRp64, KKPp156),
Pro = Protection (KKPp156, PHBp165, R&Rpp34,35), Rai = Rainbow (D&D),
Ren = Renewal (FRp65, KKPpp156,157), Ret = Retribution (FRp65, KKPp157), Run
= Rune (FRp65, KKPp157), Sca = Scalykind (FRp65, KKPpp157,158), Sec = Secrets
(D&D, ASMp42), Sed = Seduction (ThE), Sen = Sentinel
(KKPp157), Slm = Slime (FRp65, KKPp157), Spl = Spell (FRp65, KKPp158), Spi =
Spider (FRp65, KKPp158), Spt = Spirit (MC:Sp36), Sto = Storm (FRp65, KKPp158),
Str = Strength (KKPp158, PHBp165, R&Rp35), Suf = Suffering (FRp65, KKPp159),
Sum = Summoning PrD (DFp80, PHB, KKPpp158,159), Sun = Sun (KKPp159, R&Rp35),
Tem = Tempest (KKPp159), Ter = Terror (KKPp159), Tim = Time (FRp66, KKPp159),
Tmg = Timing (KKPp159), Tot = Totemic (TG), Tra = Trade (FRp66, KKPp159), Trv
= Travel (KKPp160, PHB, R&Rp35), Trk = Trickery (KKPp160, PHBp165, R&Rp35),
Tyr = Tyranny (FRp66, KKPp160), Und = Undeath (FRp66, KKPp160), Ven = Vengeance
(D&D), War = War (KKPp160, PHBp165, R&Rp36), Wrd = Warding (KKPp160),
Wat = Water (KKPp160, PHBp165, R&Rp36)
...
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D20 Spell Indices
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Categories
The House Rules are divided into the following categories.
Defense
Errata
Feats
Hit Points
Humor
Prestige Classes
Racial Traits
Skills
Spell List
Variants
Draga Orkid
Dekàlan
magics (Draga and Davra)
are divided into 24 arts (see Draga Orkid).
The magical Ways are:
Ild'a
(to Control)
Kreàd'a (to Create)
Skar'ad'a (to Destroy)
Orykul (to Augur)
Endàris (to Emote)
Sorkèrt'a (to Enchant)
Or Hàlam (to Heal)
Müt (to Change)
Alèmen (to Move)
The magical Forms are:
Baras
(Animal)
Visìktis (Body)
Nol (Elem. Air)
Tereth (Elem. Earth)
Phlogòst'a (Elem. Fire)
Marus (Elem. Water)
Forad (Food)
Inkàthura (Gates)
Illùum (Light)
Pyrád'a (Magic)
Alèmen (Move)
Kadàktis (Mind)
Or Dnur (Death)
Or Kànt'a (Plants)
Sorólum (Sound)
Vorbid (Wards)
Additional 3E spells may be found in the:
Spellbook
Archive
Magical Items
The Magical Items section outlines the powers
and history of individual artifacts by category:
Armors
Books
Cloaks
Clothing
Jewelry
Oils
Other
Places
Potions
Rings
Rods
Scrolls
Shields
Staves
Swords
Wands
Weapons
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